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-rw-r--r--include/effects/SkBlurMaskFilter.h13
1 files changed, 0 insertions, 13 deletions
diff --git a/include/effects/SkBlurMaskFilter.h b/include/effects/SkBlurMaskFilter.h
index 8b032e50ee..e000732a85 100644
--- a/include/effects/SkBlurMaskFilter.h
+++ b/include/effects/SkBlurMaskFilter.h
@@ -48,19 +48,6 @@ public:
return Make(style, sigma, SkRect::MakeEmpty(), flags);
}
-#ifdef SK_SUPPORT_LEGACY_EMBOSSMASKFILTER
- /** Create an emboss maskfilter
- @param blurSigma standard deviation of the Gaussian blur to apply
- before applying lighting (e.g. 3)
- @param direction array of 3 scalars [x, y, z] specifying the direction of the light source
- @param ambient 0...1 amount of ambient light
- @param specular coefficient for specular highlights (e.g. 8)
- @return the emboss maskfilter
- */
- static sk_sp<SkMaskFilter> MakeEmboss(SkScalar blurSigma, const SkScalar direction[3],
- SkScalar ambient, SkScalar specular);
-#endif
-
static const int kMaxDivisions = 6;
// This method computes all the parameters for drawing a partially occluded nine-patched