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-rw-r--r--include/effects/SkGradientShader.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/effects/SkGradientShader.h b/include/effects/SkGradientShader.h
index 748abd1801..443be93d67 100644
--- a/include/effects/SkGradientShader.h
+++ b/include/effects/SkGradientShader.h
@@ -34,7 +34,7 @@ public:
the the colors are distributed evenly between the start and end point.
If this is not null, the values must begin with 0, end with 1.0, and
intermediate values must be strictly increasing.
- @param count Must be >=2. The number of colors (and pos if not NULL) entries.
+ @param count Must be >=2. The number of colors (and pos if not NULL) entries.
@param mode The tiling mode
@param mapper May be NULL. Callback to modify the spread of the colors.
*/
@@ -108,7 +108,7 @@ public:
const SkScalar pos[], int count,
SkShader::TileMode mode,
SkUnitMapper* mapper = NULL);
-
+
/** Returns a shader that generates a sweep gradient given a center.
<p />
CreateSweep returns a shader with a reference count of 1.