diff options
Diffstat (limited to 'include/core/SkSurface.h')
-rw-r--r-- | include/core/SkSurface.h | 22 |
1 files changed, 17 insertions, 5 deletions
diff --git a/include/core/SkSurface.h b/include/core/SkSurface.h index 7a0352994a..975c80e3f0 100644 --- a/include/core/SkSurface.h +++ b/include/core/SkSurface.h @@ -31,6 +31,18 @@ class GrRenderTarget; class SK_API SkSurface : public SkRefCnt { public: /** + * Indicates whether a new surface or image should count against a cache budget. Currently this + * is only used by the GPU backend (sw-raster surfaces and images are never counted against the + * resource cache budget.) + */ + enum Budgeted { + /** The surface or image does not count against the cache budget. */ + kNo_Budgeted, + /** The surface or image counts against the cache budget. */ + kYes_Budgeted + }; + + /** * Create a new surface, using the specified pixels/rowbytes as its * backend. * @@ -123,10 +135,10 @@ public: * additional textures. */ static SkSurface* NewRenderTarget( - GrContext*, SkBudgeted, const SkImageInfo&, int sampleCount, - const SkSurfaceProps* = NULL, GrTextureStorageAllocator = GrTextureStorageAllocator()); + GrContext*, Budgeted, const SkImageInfo&, int sampleCount, const SkSurfaceProps* = NULL, + GrTextureStorageAllocator = GrTextureStorageAllocator()); - static SkSurface* NewRenderTarget(GrContext* gr, SkBudgeted b, const SkImageInfo& info) { + static SkSurface* NewRenderTarget(GrContext* gr, Budgeted b, const SkImageInfo& info) { return NewRenderTarget(gr, b, info, 0); } @@ -232,7 +244,7 @@ public: * parameter controls whether it counts against the resource budget * (currently for the gpu backend only). */ - SkImage* newImageSnapshot(SkBudgeted = SkBudgeted::kYes); + SkImage* newImageSnapshot(Budgeted = kYes_Budgeted); /** * In rare instances a client may want a unique copy of the SkSurface's contents in an image @@ -244,7 +256,7 @@ public: kNo_ForceUnique, kYes_ForceUnique }; - SkImage* newImageSnapshot(SkBudgeted, ForceUnique); + SkImage* newImageSnapshot(Budgeted, ForceUnique); /** * Though the caller could get a snapshot image explicitly, and draw that, |