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-rw-r--r--include/core/SkShader.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/include/core/SkShader.h b/include/core/SkShader.h
index 32707d7313..bcb229d767 100644
--- a/include/core/SkShader.h
+++ b/include/core/SkShader.h
@@ -402,7 +402,8 @@ public:
* @param tmy The tiling mode to use when sampling the bitmap in the y-direction.
* @return Returns a new shader object. Note: this function never returns null.
*/
- static SkShader* CreatePictureShader(SkPicture* src, TileMode tmx, TileMode tmy);
+ static SkShader* CreatePictureShader(SkPicture* src, TileMode tmx, TileMode tmy,
+ const SkMatrix* localMatrix = NULL);
SK_TO_STRING_VIRT()
SK_DEFINE_FLATTENABLE_TYPE(SkShader)