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-rw-r--r--include/core/SkRRect.h8
1 files changed, 1 insertions, 7 deletions
diff --git a/include/core/SkRRect.h b/include/core/SkRRect.h
index 66c433f43b..e70cff6db9 100644
--- a/include/core/SkRRect.h
+++ b/include/core/SkRRect.h
@@ -26,15 +26,9 @@ class SkMatrix;
// use growToInclude to fit skp round rects & generate stats (RRs vs. real paths)
// check on # of rectorus's the RRs could handle
// rendering work
-// add entry points (clipRRect, drawRRect) - plumb down to SkBaseDevice
-// update SkPath.addRRect() to take an SkRRect - only use quads
-// -- alternatively add addRRectToPath here
+// update SkPath.addRRect() to only use quads
// add GM and bench
-// clipping opt
-// update SkClipStack to perform logic with RRs
// further out
-// add RR rendering shader to Ganesh (akin to cicle drawing code)
-// - only for simple RRs
// detect and triangulate RRectorii rather than falling back to SW in Ganesh
//