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-rw-r--r--include/core/SkImageFilter.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/include/core/SkImageFilter.h b/include/core/SkImageFilter.h
index eb5d2a1b06..8153bacb79 100644
--- a/include/core/SkImageFilter.h
+++ b/include/core/SkImageFilter.h
@@ -250,11 +250,6 @@ public:
SkImageFilter* input = NULL);
#if SK_SUPPORT_GPU
- /**
- * Wrap the given texture in a texture-backed SkBitmap.
- */
- static void WrapTexture(GrTexture* texture, int width, int height, SkBitmap* result);
-
// Helper function which invokes GPU filter processing on the
// input at the specified "index". If the input is null, it leaves
// "result" and "offset" untouched, and returns true. If the input