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-rw-r--r--include/core/SkImage.h13
1 files changed, 0 insertions, 13 deletions
diff --git a/include/core/SkImage.h b/include/core/SkImage.h
index c404643171..7c865f7633 100644
--- a/include/core/SkImage.h
+++ b/include/core/SkImage.h
@@ -343,12 +343,6 @@ public:
const GrBackendTexture yuvTextures[3],
GrSurfaceOrigin surfaceOrigin,
sk_sp<SkColorSpace> colorSpace = nullptr);
- /** Deprecated version that takes a redunant array of sizes of the textures. */
- static sk_sp<SkImage> MakeFromYUVTexturesCopy(GrContext* context, SkYUVColorSpace yuvColorSpace,
- const GrBackendTexture yuvTextures[3],
- const SkISize yuvSizes[3],
- GrSurfaceOrigin surfaceOrigin,
- sk_sp<SkColorSpace> colorSpace = nullptr);
/** Creates SkImage from copy of nv12TextureHandles, an array of textures on GPU.
yuvTextures[0] contains pixels for YUV_Component_Y plane.
@@ -370,13 +364,6 @@ public:
const GrBackendTexture nv12Textures[2],
GrSurfaceOrigin surfaceOrigin,
sk_sp<SkColorSpace> colorSpace = nullptr);
- /** Deprecated version that takes a redunant array of sizes of the textures. */
- static sk_sp<SkImage> MakeFromNV12TexturesCopy(GrContext* context,
- SkYUVColorSpace yuvColorSpace,
- const GrBackendTexture nv12Textures[2],
- const SkISize nv12Sizes[2],
- GrSurfaceOrigin surfaceOrigin,
- sk_sp<SkColorSpace> colorSpace = nullptr);
enum class BitDepth {
kU8, //!< Use 8 bits per ARGB component using unsigned integer format.