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Diffstat (limited to 'include/core/SkColorShader.h')
-rw-r--r-- | include/core/SkColorShader.h | 78 |
1 files changed, 0 insertions, 78 deletions
diff --git a/include/core/SkColorShader.h b/include/core/SkColorShader.h deleted file mode 100644 index dc45f2d6cb..0000000000 --- a/include/core/SkColorShader.h +++ /dev/null @@ -1,78 +0,0 @@ -/* - * Copyright 2007 The Android Open Source Project - * - * Use of this source code is governed by a BSD-style license that can be - * found in the LICENSE file. - */ - -#ifndef SkColorShader_DEFINED -#define SkColorShader_DEFINED - -#include "SkShader.h" - -/** \class SkColorShader - A Shader that represents a single color. In general, this effect can be - accomplished by just using the color field on the paint, but if an - actual shader object is needed, this provides that feature. -*/ -class SK_API SkColorShader : public SkShader { -public: - /** Create a ColorShader that ignores the color in the paint, and uses the - specified color. Note: like all shaders, at draw time the paint's alpha - will be respected, and is applied to the specified color. - */ - explicit SkColorShader(SkColor c); - - virtual bool isOpaque() const SK_OVERRIDE; - - virtual size_t contextSize() const SK_OVERRIDE { - return sizeof(ColorShaderContext); - } - - class ColorShaderContext : public SkShader::Context { - public: - ColorShaderContext(const SkColorShader& shader, const ContextRec&); - - virtual uint32_t getFlags() const SK_OVERRIDE; - virtual uint8_t getSpan16Alpha() const SK_OVERRIDE; - virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE; - virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRIDE; - virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) SK_OVERRIDE; - - private: - SkPMColor fPMColor; - uint32_t fFlags; - uint16_t fColor16; - - typedef SkShader::Context INHERITED; - }; - - // we return false for this, use asAGradient - virtual BitmapType asABitmap(SkBitmap* outTexture, - SkMatrix* outMatrix, - TileMode xy[2]) const SK_OVERRIDE; - - virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE; - - virtual bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix*, GrColor*, - GrFragmentProcessor**) const SK_OVERRIDE; - - SK_TO_STRING_OVERRIDE() - SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkColorShader) - -protected: - SkColorShader(SkReadBuffer&); - virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; - virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE; - virtual bool onAsLuminanceColor(SkColor* lum) const SK_OVERRIDE { - *lum = fColor; - return true; - } - -private: - SkColor fColor; - - typedef SkShader INHERITED; -}; - -#endif |