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Diffstat (limited to 'include/core/SkColorShader.h')
-rw-r--r--include/core/SkColorShader.h41
1 files changed, 28 insertions, 13 deletions
diff --git a/include/core/SkColorShader.h b/include/core/SkColorShader.h
index 975156c0eb..56e5add4a3 100644
--- a/include/core/SkColorShader.h
+++ b/include/core/SkColorShader.h
@@ -30,16 +30,35 @@ public:
*/
SkColorShader(SkColor c);
- virtual ~SkColorShader();
-
- virtual uint32_t getFlags() SK_OVERRIDE;
- virtual uint8_t getSpan16Alpha() const SK_OVERRIDE;
virtual bool isOpaque() const SK_OVERRIDE;
- virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
- const SkMatrix& matrix) SK_OVERRIDE;
- virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE;
- virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRIDE;
- virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) SK_OVERRIDE;
+
+ virtual SkShader::Context* createContext(const SkBitmap& device,
+ const SkPaint& paint,
+ const SkMatrix& matrix,
+ void* storage) const SK_OVERRIDE;
+
+ virtual size_t contextSize() const SK_OVERRIDE {
+ return sizeof(ColorShaderContext);
+ }
+
+ class ColorShaderContext : public SkShader::Context {
+ public:
+ ColorShaderContext(const SkColorShader& shader, const SkBitmap& device,
+ const SkPaint& paint, const SkMatrix& matrix);
+
+ virtual uint32_t getFlags() const SK_OVERRIDE;
+ virtual uint8_t getSpan16Alpha() const SK_OVERRIDE;
+ virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE;
+ virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRIDE;
+ virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) SK_OVERRIDE;
+
+ private:
+ SkPMColor fPMColor;
+ uint32_t fFlags;
+ uint16_t fColor16;
+
+ typedef SkShader::Context INHERITED;
+ };
// we return false for this, use asAGradient
virtual BitmapType asABitmap(SkBitmap* outTexture,
@@ -56,11 +75,7 @@ protected:
virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
private:
-
SkColor fColor; // ignored if fInheritColor is true
- SkPMColor fPMColor; // cached after setContext()
- uint32_t fFlags; // cached after setContext()
- uint16_t fColor16; // cached after setContext()
SkBool8 fInheritColor;
typedef SkShader INHERITED;