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-rw-r--r--gm/windowrectangles.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/gm/windowrectangles.cpp b/gm/windowrectangles.cpp
index ecc9304ef2..dc5b93dbe0 100644
--- a/gm/windowrectangles.cpp
+++ b/gm/windowrectangles.cpp
@@ -243,7 +243,7 @@ void WindowRectanglesMaskGM::visualizeStencilMask(GrContext* ctx, GrRenderTarget
reducedClip.drawStencilClipMask(ctx, rtc);
// Now visualize the stencil mask by covering the entire render target. The regions inside
- // window rectangless or outside the scissor should still have the initial checkerboard intact.
+ // window rectangles or outside the scissor should still have the initial checkerboard intact.
// (This verifies we didn't spend any time modifying those pixels in the mask.)
rtc->drawPaint(StencilOnlyClip(), std::move(paint), SkMatrix::I());
}