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author | Robert Phillips <robertphillips@google.com> | 2017-06-28 15:23:59 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-06-28 21:20:32 +0000 |
commit | 806be2d50160f540293d9dda13636b63fdfdc47b (patch) | |
tree | 4bdc457cd3a0ec360ace068032316720e59ff582 /gm/windowrectangles.cpp | |
parent | cf3dc299b9505a9bd6180c48c86af98f2d703d2a (diff) |
Improve handling of clip stack ID
Change-Id: I1d5cf06d9b50c370f969a8778181fe94f7d35844
Reviewed-on: https://skia-review.googlesource.com/21061
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'gm/windowrectangles.cpp')
-rw-r--r-- | gm/windowrectangles.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gm/windowrectangles.cpp b/gm/windowrectangles.cpp index ecc9304ef2..dc5b93dbe0 100644 --- a/gm/windowrectangles.cpp +++ b/gm/windowrectangles.cpp @@ -243,7 +243,7 @@ void WindowRectanglesMaskGM::visualizeStencilMask(GrContext* ctx, GrRenderTarget reducedClip.drawStencilClipMask(ctx, rtc); // Now visualize the stencil mask by covering the entire render target. The regions inside - // window rectangless or outside the scissor should still have the initial checkerboard intact. + // window rectangles or outside the scissor should still have the initial checkerboard intact. // (This verifies we didn't spend any time modifying those pixels in the mask.) rtc->drawPaint(StencilOnlyClip(), std::move(paint), SkMatrix::I()); } |