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authorGravatar Robert Phillips <robertphillips@google.com>2017-06-28 15:23:59 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-06-28 21:20:32 +0000
commit806be2d50160f540293d9dda13636b63fdfdc47b (patch)
tree4bdc457cd3a0ec360ace068032316720e59ff582 /gm/windowrectangles.cpp
parentcf3dc299b9505a9bd6180c48c86af98f2d703d2a (diff)
Improve handling of clip stack ID
Change-Id: I1d5cf06d9b50c370f969a8778181fe94f7d35844 Reviewed-on: https://skia-review.googlesource.com/21061 Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'gm/windowrectangles.cpp')
-rw-r--r--gm/windowrectangles.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/gm/windowrectangles.cpp b/gm/windowrectangles.cpp
index ecc9304ef2..dc5b93dbe0 100644
--- a/gm/windowrectangles.cpp
+++ b/gm/windowrectangles.cpp
@@ -243,7 +243,7 @@ void WindowRectanglesMaskGM::visualizeStencilMask(GrContext* ctx, GrRenderTarget
reducedClip.drawStencilClipMask(ctx, rtc);
// Now visualize the stencil mask by covering the entire render target. The regions inside
- // window rectangless or outside the scissor should still have the initial checkerboard intact.
+ // window rectangles or outside the scissor should still have the initial checkerboard intact.
// (This verifies we didn't spend any time modifying those pixels in the mask.)
rtc->drawPaint(StencilOnlyClip(), std::move(paint), SkMatrix::I());
}