diff options
Diffstat (limited to 'gm/tablecolorfilter.cpp')
-rw-r--r-- | gm/tablecolorfilter.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/gm/tablecolorfilter.cpp b/gm/tablecolorfilter.cpp index 1053bb2518..dcc29f37cf 100644 --- a/gm/tablecolorfilter.cpp +++ b/gm/tablecolorfilter.cpp @@ -11,14 +11,14 @@ #include "SkGradientShader.h" #include "SkTableColorFilter.h" -static SkShader* make_shader0(int w, int h) { +static sk_sp<SkShader> make_shader0(int w, int h) { SkPoint pts[] = { {0, 0}, {SkIntToScalar(w), SkIntToScalar(h)} }; SkColor colors[] = { SK_ColorBLACK, SK_ColorGREEN, SK_ColorCYAN, SK_ColorRED, 0, SK_ColorBLUE, SK_ColorWHITE }; - return SkGradientShader::CreateLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors), - SkShader::kClamp_TileMode); + return SkGradientShader::MakeLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors), + SkShader::kClamp_TileMode); } static void make_bm0(SkBitmap* bm) { int W = 120; @@ -28,17 +28,17 @@ static void make_bm0(SkBitmap* bm) { SkCanvas canvas(*bm); SkPaint paint; - paint.setShader(make_shader0(W, H))->unref(); + paint.setShader(make_shader0(W, H)); canvas.drawPaint(paint); } -static SkShader* make_shader1(int w, int h) { +static sk_sp<SkShader> make_shader1(int w, int h) { SkScalar cx = SkIntToScalar(w)/2; SkScalar cy = SkIntToScalar(h)/2; SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, }; - return SkGradientShader::CreateRadial(SkPoint::Make(cx, cy), cx, colors, nullptr, - SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode); + return SkGradientShader::MakeRadial(SkPoint::Make(cx, cy), cx, colors, nullptr, + SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode); } static void make_bm1(SkBitmap* bm) { int W = 120; @@ -50,7 +50,7 @@ static void make_bm1(SkBitmap* bm) { SkCanvas canvas(*bm); SkPaint paint; - paint.setShader(make_shader1(W, H))->unref(); + paint.setShader(make_shader1(W, H)); paint.setAntiAlias(true); canvas.drawCircle(cx, cy, cx, paint); } @@ -234,7 +234,7 @@ protected: } SkPaint paint; - paint.setShader(make_shader1(50, 50))->unref(); + paint.setShader(make_shader1(50, 50)); SkRect r = SkRect::MakeWH(50, 50); const SkScalar spacer = 10; |