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-rw-r--r--gm/radial_gradient_precision.cpp22
1 files changed, 22 insertions, 0 deletions
diff --git a/gm/radial_gradient_precision.cpp b/gm/radial_gradient_precision.cpp
new file mode 100644
index 0000000000..b4e9a11bb1
--- /dev/null
+++ b/gm/radial_gradient_precision.cpp
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+/*
+ * Copyright 2017 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gm.h"
+#include "SkGradientShader.h"
+
+// All we're looking for here is that we see a smooth gradient.
+DEF_SIMPLE_GM(radial_gradient_precision, canvas, 200, 200) {
+ SkPoint center = {100000, 100000};
+ SkScalar radius = 40;
+ SkColor colors[] = {SK_ColorBLACK, SK_ColorWHITE};
+
+ SkPaint p;
+ p.setShader(SkGradientShader::MakeRadial(center, radius,
+ colors, nullptr, SK_ARRAY_COUNT(colors),
+ SkShader::kRepeat_TileMode));
+ canvas->drawPaint(p);
+}