diff options
Diffstat (limited to 'gm/perlinnoise.cpp')
-rw-r--r-- | gm/perlinnoise.cpp | 22 |
1 files changed, 13 insertions, 9 deletions
diff --git a/gm/perlinnoise.cpp b/gm/perlinnoise.cpp index a2ec916a39..098c690ec9 100644 --- a/gm/perlinnoise.cpp +++ b/gm/perlinnoise.cpp @@ -23,7 +23,7 @@ protected: } virtual SkISize onISize() { - return make_isize(200, 400); + return make_isize(200, 500); } void drawClippedRect(SkCanvas* canvas, int x, int y, const SkPaint& paint) { @@ -52,27 +52,31 @@ protected: virtual void onDraw(SkCanvas* canvas) { canvas->clear(0x00000000); + test(canvas, 0, 0, SkPerlinNoiseShader::kFractalNoise_Type, + 0.1f, 0.1f, 0, 0, false); + test(canvas, 100, 0, SkPerlinNoiseShader::kTurbulence_Type, + 0.1f, 0.1f, 0, 0, false); - test(canvas, 0, 0, SkPerlinNoiseShader::kFractalNoise_Type, + test(canvas, 0, 100, SkPerlinNoiseShader::kFractalNoise_Type, 0.1f, 0.1f, 2, 0, false); - test(canvas, 100, 0, SkPerlinNoiseShader::kFractalNoise_Type, + test(canvas, 100, 100, SkPerlinNoiseShader::kFractalNoise_Type, 0.2f, 0.4f, 5, 0, true); - test(canvas, 0, 100, SkPerlinNoiseShader::kTurbulence_Type, + test(canvas, 0, 200, SkPerlinNoiseShader::kTurbulence_Type, 0.1f, 0.1f, 2, 0, true); - test(canvas, 100, 100, SkPerlinNoiseShader::kTurbulence_Type, + test(canvas, 100, 200, SkPerlinNoiseShader::kTurbulence_Type, 0.2f, 0.4f, 5, 0, false); - test(canvas, 0, 200, SkPerlinNoiseShader::kFractalNoise_Type, + test(canvas, 0, 300, SkPerlinNoiseShader::kFractalNoise_Type, 0.1f, 0.1f, 3, 1, false); - test(canvas, 100, 200, SkPerlinNoiseShader::kFractalNoise_Type, + test(canvas, 100, 300, SkPerlinNoiseShader::kFractalNoise_Type, 0.1f, 0.1f, 3, 4, false); canvas->scale(SkFloatToScalar(0.75f), SkFloatToScalar(1.0f)); - test(canvas, 0, 300, SkPerlinNoiseShader::kFractalNoise_Type, + test(canvas, 0, 400, SkPerlinNoiseShader::kFractalNoise_Type, 0.1f, 0.1f, 2, 0, false); - test(canvas, 100, 300, SkPerlinNoiseShader::kFractalNoise_Type, + test(canvas, 100, 400, SkPerlinNoiseShader::kFractalNoise_Type, 0.2f, 0.4f, 5, 0, true); } |