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-rw-r--r--gm/modecolorfilters.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/gm/modecolorfilters.cpp b/gm/modecolorfilters.cpp
index 4e5d45cf96..50bb27f9d8 100644
--- a/gm/modecolorfilters.cpp
+++ b/gm/modecolorfilters.cpp
@@ -16,7 +16,7 @@ namespace skiagm {
// Using gradients because GPU doesn't currently have an implementation of SkColorShader (duh!)
static sk_sp<SkShader> make_color_shader(SkColor color) {
- static const SkPoint kPts[] = {{0, 0}, {1, 1}};
+ constexpr SkPoint kPts[] = {{0, 0}, {1, 1}};
SkColor colors[] = {color, color};
return SkGradientShader::MakeLinear(kPts, colors, nullptr, 2, SkShader::kClamp_TileMode);
@@ -68,10 +68,10 @@ protected:
void onDraw(SkCanvas* canvas) override {
// size of rect for each test case
- static const int kRectWidth = 20;
- static const int kRectHeight = 20;
+ constexpr int kRectWidth = 20;
+ constexpr int kRectHeight = 20;
- static const int kCheckSize = 10;
+ constexpr int kCheckSize = 10;
if (!fBmpShader) {
fBmpShader = make_bg_shader(kCheckSize);
@@ -118,7 +118,7 @@ protected:
SkPaint paint;
int idx = 0;
- static const int kRectsPerRow = SkMax32(this->getISize().fWidth / kRectWidth, 1);
+ const int kRectsPerRow = SkMax32(this->getISize().fWidth / kRectWidth, 1);
for (size_t cfm = 0; cfm < SK_ARRAY_COUNT(modes); ++cfm) {
for (size_t cfc = 0; cfc < SK_ARRAY_COUNT(colors); ++cfc) {
paint.setColorFilter(SkColorFilter::MakeModeFilter(colors[cfc], modes[cfm]));