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-rw-r--r--gm/localmatriximageshader.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/gm/localmatriximageshader.cpp b/gm/localmatriximageshader.cpp
index 2c9fcd2601..f63497de83 100644
--- a/gm/localmatriximageshader.cpp
+++ b/gm/localmatriximageshader.cpp
@@ -28,8 +28,7 @@ DEF_SIMPLE_GM(localmatriximageshader, canvas, 250, 250) {
SkMatrix translate = SkMatrix::MakeTrans(100.0f, 0.0f);
SkMatrix rotate;
rotate.setRotate(45.0f);
- sk_sp<SkShader> redImageShader = redImage->makeShader(SkShader::TileMode::kClamp_TileMode,
- SkShader::TileMode::kClamp_TileMode, &translate);
+ sk_sp<SkShader> redImageShader = redImage->makeShader(&translate);
sk_sp<SkShader> redLocalMatrixShader = redImageShader->makeWithLocalMatrix(rotate);
// Rotate about the origin will happen first.
@@ -38,8 +37,7 @@ DEF_SIMPLE_GM(localmatriximageshader, canvas, 250, 250) {
canvas->drawIRect(SkIRect::MakeWH(250, 250), paint);
sk_sp<SkImage> blueImage = make_image(canvas, SK_ColorBLUE);
- sk_sp<SkShader> blueImageShader = blueImage->makeShader(SkShader::TileMode::kClamp_TileMode,
- SkShader::TileMode::kClamp_TileMode, &rotate);
+ sk_sp<SkShader> blueImageShader = blueImage->makeShader(&rotate);
sk_sp<SkShader> blueLocalMatrixShader = blueImageShader->makeWithLocalMatrix(translate);
// Translate will happen first.