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Diffstat (limited to 'gm/gamut.cpp')
-rw-r--r-- | gm/gamut.cpp | 209 |
1 files changed, 209 insertions, 0 deletions
diff --git a/gm/gamut.cpp b/gm/gamut.cpp new file mode 100644 index 0000000000..41ce283ae7 --- /dev/null +++ b/gm/gamut.cpp @@ -0,0 +1,209 @@ +/* + * Copyright 2016 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#include "gm.h" + +#include "SkSurface.h" +#include "SkGradientShader.h" +#include "SkPM4fPriv.h" + +static const int gRectSize = 50; +static const SkScalar gScalarSize = SkIntToScalar(gRectSize); +static const int gTestWidth = 700; +static const int gTestHeight = 300; + +struct CellRenderer { + virtual void draw(SkCanvas* canvas) = 0; + virtual const char* label() = 0; + virtual ~CellRenderer() {} +}; + +struct PaintColorCellRenderer : public CellRenderer { + PaintColorCellRenderer(SkColor color) : fColor(color) {} + void draw(SkCanvas* canvas) override { + canvas->drawColor(fColor); + } + const char* label() override { + return "Paint Color"; + } +protected: + SkColor fColor; +}; + +struct BitmapCellRenderer : public CellRenderer { + BitmapCellRenderer(SkColor color, SkFilterQuality quality, float scale = 1.0f) + : fQuality(quality) { + int scaledSize = SkFloatToIntRound(scale * gRectSize); + fBitmap.allocPixels(SkImageInfo::MakeS32(scaledSize, scaledSize, kPremul_SkAlphaType)); + fBitmap.eraseColor(color); + const char* qualityNames[] = { "None", "Low", "Medium", "High" }; + fLabel = SkStringPrintf("Bitmap (%s)", qualityNames[quality]); + } + void draw(SkCanvas* canvas) override { + SkPaint paint; + paint.setFilterQuality(fQuality); + canvas->drawBitmapRect(fBitmap, SkRect::MakeIWH(gRectSize, gRectSize), &paint); + } + const char* label() override { + return fLabel.c_str(); + } +protected: + SkFilterQuality fQuality; + SkBitmap fBitmap; + SkString fLabel; +}; + +struct GradientCellRenderer : public CellRenderer { + GradientCellRenderer(SkColor colorOne, SkColor colorTwo) { + fColors[0] = colorOne; + fColors[1] = colorTwo; + } + void draw(SkCanvas* canvas) override { + SkPoint points[2] = { + SkPoint::Make(0, 0), + SkPoint::Make(0, gScalarSize) + }; + SkPaint paint; + paint.setShader(SkGradientShader::MakeLinear(points, fColors, nullptr, 2, + SkShader::kClamp_TileMode)); + canvas->drawPaint(paint); + } + const char* label() override { + return "Linear Gradient"; + } +protected: + SkColor fColors[2]; +}; + +struct VerticesCellRenderer : public CellRenderer { + VerticesCellRenderer(SkColor colorOne, SkColor colorTwo) { + fColors[0] = fColors[1] = colorOne; + fColors[2] = fColors[3] = colorTwo; + } + void draw(SkCanvas* canvas) override { + SkPaint paint; + SkPoint vertices[4] = { + SkPoint::Make(0, 0), + SkPoint::Make(gScalarSize, 0), + SkPoint::Make(gScalarSize, gScalarSize), + SkPoint::Make(0, gScalarSize) + }; + canvas->drawVertices(SkCanvas::kTriangleFan_VertexMode, 4, vertices, nullptr, fColors, + nullptr, nullptr, 0, paint); + } + const char* label() override { + return "Vertices"; + } +protected: + SkColor fColors[4]; +}; + +static void draw_gamut_grid(SkCanvas* canvas, SkTArray<SkAutoTDelete<CellRenderer>>& renderers) { + // We want our colors in our wide gamut to be obviously visibly distorted from sRGB, so we use + // Wide Gamut RGB (with sRGB gamma, for HW acceleration) as the working space for this test: + const float gWideGamutRGB_toXYZD50[]{ + 0.7161046f, 0.2581874f, 0.0000000f, // * R + 0.1009296f, 0.7249378f, 0.0517813f, // * G + 0.1471858f, 0.0168748f, 0.7734287f, // * B + }; + + SkMatrix44 wideGamutRGB_toXYZD50(SkMatrix44::kUninitialized_Constructor); + wideGamutRGB_toXYZD50.set3x3RowMajorf(gWideGamutRGB_toXYZD50); + + // Use the original canvas' color type, but account for gamma requirements + SkImageInfo origInfo = canvas->imageInfo(); + auto srgbCS = SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named); + auto wideCS = SkColorSpace::NewRGB(SkColorSpace::kSRGB_GammaNamed, wideGamutRGB_toXYZD50); + switch (origInfo.colorType()) { + case kRGBA_8888_SkColorType: + case kBGRA_8888_SkColorType: + break; + case kRGBA_F16_SkColorType: + srgbCS = srgbCS->makeLinearGamma(); + wideCS = wideCS->makeLinearGamma(); + break; + default: + return; + } + + // Make our two working surfaces (one sRGB, one Adobe) + SkImageInfo srgbGamutInfo = SkImageInfo::Make(gRectSize, gRectSize, origInfo.colorType(), + kPremul_SkAlphaType, srgbCS); + SkImageInfo wideGamutInfo = SkImageInfo::Make(gRectSize, gRectSize, origInfo.colorType(), + kPremul_SkAlphaType, wideCS); + // readPixels doesn't do color conversion (yet), so we can use it to see the raw (wide) data + SkImageInfo dstInfo = srgbGamutInfo.makeColorSpace(nullptr); + sk_sp<SkSurface> srgbGamutSurface = canvas->makeSurface(srgbGamutInfo); + sk_sp<SkSurface> wideGamutSurface = canvas->makeSurface(wideGamutInfo); + if (!srgbGamutSurface || !wideGamutSurface) { + return; + } + SkCanvas* srgbGamutCanvas = srgbGamutSurface->getCanvas(); + SkCanvas* wideGamutCanvas = wideGamutSurface->getCanvas(); + + SkPaint textPaint; + textPaint.setAntiAlias(true); + textPaint.setColor(SK_ColorWHITE); + sk_tool_utils::set_portable_typeface(&textPaint); + + SkScalar x = 0, y = 0; + SkScalar textHeight = textPaint.getFontSpacing(); + + for (const auto& renderer : renderers) { + srgbGamutCanvas->clear(SK_ColorBLACK); + renderer->draw(srgbGamutCanvas); + wideGamutCanvas->clear(SK_ColorBLACK); + renderer->draw(wideGamutCanvas); + + canvas->drawText(renderer->label(), strlen(renderer->label()), x, y + textHeight, + textPaint); + + SkBitmap srgbBitmap; + srgbBitmap.setInfo(dstInfo); + srgbGamutCanvas->readPixels(&srgbBitmap, 0, 0); + canvas->drawBitmap(srgbBitmap, x, y + textHeight + 5); + x += (gScalarSize + 1); + + SkBitmap wideBitmap; + wideBitmap.setInfo(dstInfo); + wideGamutCanvas->readPixels(&wideBitmap, 0, 0); + canvas->drawBitmap(wideBitmap, x, y + textHeight + 5); + x += (gScalarSize + 10); + + if (x + (2 * gScalarSize + 1) > gTestWidth) { + x = 0; + y += (textHeight + gScalarSize + 10); + } + } +} + +DEF_SIMPLE_GM_BG(gamut, canvas, gTestWidth, gTestHeight, SK_ColorBLACK) { + SkTArray<SkAutoTDelete<CellRenderer>> renderers; + + // sRGB primaries, rendered as paint color + renderers.push_back(new PaintColorCellRenderer(SK_ColorRED)); + renderers.push_back(new PaintColorCellRenderer(SK_ColorGREEN)); + + // sRGB primaries, rendered as bitmaps + renderers.push_back(new BitmapCellRenderer(SK_ColorRED, kNone_SkFilterQuality)); + renderers.push_back(new BitmapCellRenderer(SK_ColorGREEN, kLow_SkFilterQuality)); + // Larger bitmap to trigger mipmaps + renderers.push_back(new BitmapCellRenderer(SK_ColorRED, kMedium_SkFilterQuality, 2.0f)); + // Smaller bitmap to trigger bicubic + renderers.push_back(new BitmapCellRenderer(SK_ColorGREEN, kHigh_SkFilterQuality, 0.5f)); + + // Various gradients involving sRGB primaries and white/black + renderers.push_back(new GradientCellRenderer(SK_ColorRED, SK_ColorGREEN)); + renderers.push_back(new GradientCellRenderer(SK_ColorGREEN, SK_ColorBLACK)); + renderers.push_back(new GradientCellRenderer(SK_ColorGREEN, SK_ColorWHITE)); + + // Vertex colors + renderers.push_back(new VerticesCellRenderer(SK_ColorRED, SK_ColorRED)); + renderers.push_back(new VerticesCellRenderer(SK_ColorRED, SK_ColorGREEN)); + + draw_gamut_grid(canvas, renderers); +} |