diff options
Diffstat (limited to 'gm/color4f.cpp')
-rw-r--r-- | gm/color4f.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/gm/color4f.cpp b/gm/color4f.cpp index 2d5b7d2c1a..ec9bbcbfba 100644 --- a/gm/color4f.cpp +++ b/gm/color4f.cpp @@ -22,43 +22,43 @@ static sk_sp<SkShader> make_alpha_color() { return SkShader::MakeColorShader(0x80FF0000); } -static SkColorFilter* make_cf_null() { +static sk_sp<SkColorFilter> make_cf_null() { return nullptr; } -static SkColorFilter* make_cf0() { +static sk_sp<SkColorFilter> make_cf0() { SkColorMatrix cm; cm.setSaturation(0.75f); - return SkColorMatrixFilter::Create(cm); + return SkColorFilter::MakeMatrixFilterRowMajor255(cm.fMat); } -static SkColorFilter* make_cf1() { +static sk_sp<SkColorFilter> make_cf1() { SkColorMatrix cm; cm.setSaturation(0.75f); - SkAutoTUnref<SkColorFilter> a(SkColorMatrixFilter::Create(cm)); + auto a(SkColorFilter::MakeMatrixFilterRowMajor255(cm.fMat)); // CreateComposedFilter will try to concat these two matrices, resulting in a single // filter (which is good for speed). For this test, we want to force a real compose of // these two, so our inner filter has a scale-up, which disables the optimization of // combining the two matrices. cm.setScale(1.1f, 0.9f, 1); - SkAutoTUnref<SkColorFilter> b(SkColorMatrixFilter::Create(cm)); - return SkColorFilter::CreateComposeFilter(a, b); + auto b(SkColorFilter::MakeMatrixFilterRowMajor255(cm.fMat)); + return SkColorFilter::MakeComposeFilter(a, b); } -static SkColorFilter* make_cf2() { - return SkColorFilter::CreateModeFilter(0x8044CC88, SkXfermode::kSrcATop_Mode); +static sk_sp<SkColorFilter> make_cf2() { + return SkColorFilter::MakeModeFilter(0x8044CC88, SkXfermode::kSrcATop_Mode); } static void draw_into_canvas(SkCanvas* canvas) { const SkRect r = SkRect::MakeWH(50, 100); sk_sp<SkShader> (*shaders[])() { make_opaque_color, make_alpha_color }; - SkColorFilter* (*filters[])() { make_cf_null, make_cf0, make_cf1, make_cf2 }; + sk_sp<SkColorFilter> (*filters[])() { make_cf_null, make_cf0, make_cf1, make_cf2 }; SkPaint paint; for (auto shProc : shaders) { paint.setShader(shProc()); for (auto cfProc : filters) { - SkSafeUnref(paint.setColorFilter(cfProc())); + paint.setColorFilter(cfProc()); canvas->drawRect(r, paint); canvas->translate(60, 0); } |