diff options
Diffstat (limited to 'gm/bleed.cpp')
-rw-r--r-- | gm/bleed.cpp | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/gm/bleed.cpp b/gm/bleed.cpp index 5daa54e9ff..26dca803ef 100644 --- a/gm/bleed.cpp +++ b/gm/bleed.cpp @@ -215,7 +215,7 @@ protected: // To exercise the GPU's tiling path we need a texture // too big for the GPU to handle in one go - gBleedRec[fBT].fBmpMaker(&fBitmapBig, 2*kMaxTextureSize, 2*kMaxTextureSize); + gBleedRec[fBT].fBmpMaker(&fBitmapBig, 2*kMaxTileSize, 2*kMaxTileSize); fImageBig.reset(SkImage::NewFromBitmap(fBitmapBig)); fShader.reset(gBleedRec[fBT].fShaderMaker()); @@ -378,7 +378,7 @@ protected: #if SK_SUPPORT_GPU void modifyGrContextOptions(GrContextOptions* options) override { - options->fMaxTextureSizeOverride = kMaxTextureSize; + options->fMaxTileSizeOverride = kMaxTileSize; } #endif @@ -400,7 +400,7 @@ private: static const int kRow3Y = 4*kBlockSpacing + 3*kBlockSize; static const int kSmallTextureSize = 6; - static const int kMaxTextureSize = 32; + static const int kMaxTileSize = 32; SkBitmap fBitmapSmall; SkBitmap fBitmapBig; @@ -418,7 +418,5 @@ DEF_GM( return new BleedGM(kUseBitmap_BleedTest); ) DEF_GM( return new BleedGM(kUseImage_BleedTest); ) DEF_GM( return new BleedGM(kUseAlphaBitmap_BleedTest); ) DEF_GM( return new BleedGM(kUseAlphaImage_BleedTest); ) -#if 0 // Currently crashes GPU backend DEF_GM(return new BleedGM(kUseAlphaBitmapShader_BleedTest); ) DEF_GM(return new BleedGM(kUseAlphaImageShader_BleedTest); ) -#endif |