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-rw-r--r--experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp b/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp
index 091a55b4c8..c0652bfa98 100644
--- a/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp
+++ b/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp
@@ -1334,13 +1334,17 @@ sk_sp<GrFragmentProcessor> SkPerlinNoiseShader2::asFragmentProcessor(const AsFPA
if (0 == fNumOctaves) {
if (kFractalNoise_Type == fType) {
// Extract the incoming alpha and emit rgba = (a/4, a/4, a/4, a/2)
+ // TODO: Either treat the output of this shader as sRGB or allow client to specify a
+ // color space of the noise. Either way, this case (and the GLSL) need to convert to
+ // the destination.
sk_sp<GrFragmentProcessor> inner(
- GrConstColorProcessor::Make(0x80404040,
+ GrConstColorProcessor::Make(GrColor4f::FromGrColor(0x80404040),
GrConstColorProcessor::kModulateRGBA_InputMode));
return GrFragmentProcessor::MulOutputByInputAlpha(std::move(inner));
}
// Emit zero.
- return GrConstColorProcessor::Make(0x0, GrConstColorProcessor::kIgnore_InputMode);
+ return GrConstColorProcessor::Make(GrColor4f::TransparentBlack(),
+ GrConstColorProcessor::kIgnore_InputMode);
}
SkAutoTUnref<GrTexture> permutationsTexture(