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-rwxr-xr-xexperimental/wasm/compile.sh72
1 files changed, 72 insertions, 0 deletions
diff --git a/experimental/wasm/compile.sh b/experimental/wasm/compile.sh
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+#!/bin/bash
+# Copyright 2018 Google LLC
+#
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+
+
+# Run this from $SKIA_HOME, not from the directory this file is in.
+# This expects the environment variable EMSDK to be set
+HTML_SHELL="./experimental/wasm/shell.html"
+
+if [[ ! -d $EMSDK ]]; then
+ echo "Be sure to set the EMSDK environment variable."
+ exit 1
+fi
+
+source $EMSDK/emsdk_env.sh
+
+echo "Compiling"
+
+set -e
+
+mkdir -p out/wasm
+
+# Use -O0 for larger builds (but generally quicker)
+# Use -Oz for (much slower, but smaller/faster) production builds
+em++ -Oz -std=c++14 \
+-Iinclude/config \
+-Iinclude/core \
+-Iinclude/private \
+-Iinclude/pathops \
+-Iinclude/utils \
+-Isrc/core \
+--bind \
+-s WASM=1 \
+-s NO_EXIT_RUNTIME=1 \
+-s ERROR_ON_UNDEFINED_SYMBOLS=1 \
+-s ERROR_ON_MISSING_LIBRARIES=1 \
+--shell-file $HTML_SHELL \
+-o out/wasm/pathkit.html \
+experimental/wasm/wasm_main.cpp \
+src/core/SkArenaAlloc.cpp \
+src/core/SkGeometry.cpp \
+src/core/SkMallocPixelRef.cpp \
+src/core/SkMath.cpp \
+src/core/SkMatrix.cpp \
+src/core/SkPath.cpp \
+src/core/SkPathRef.cpp \
+src/core/SkPoint.cpp \
+src/core/SkRect.cpp \
+src/core/SkStream.cpp \
+src/core/SkString.cpp \
+src/core/SkStringUtils.cpp \
+src/core/SkUtils.cpp \
+src/pathops/*.cpp \
+src/ports/SkDebug_stdio.cpp \
+src/ports/SkMemory_malloc.cpp \
+src/utils/SkParse.cpp \
+src/utils/SkParsePath.cpp
+
+# Add the following for debugging (bloats production code size otherwise)
+# list of all (most?) settings: https://github.com/kripken/emscripten/blob/incoming/src/settings.js
+#-s ASSERTIONS=1 \
+#-s DEMANGLE_SUPPORT=1 \
+#-g2
+
+# To build with ASM.js (instead of WASM)
+# This doesn't give the same results as native c++ or wasm....
+#-s WASM=0 \
+#-s ALLOW_MEMORY_GROWTH=1 \
+
+python -m SimpleHTTPServer 8000