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-rw-r--r--experimental/svg/model/SkSVGNode.h14
1 files changed, 10 insertions, 4 deletions
diff --git a/experimental/svg/model/SkSVGNode.h b/experimental/svg/model/SkSVGNode.h
index 168b03c73b..38a17d8633 100644
--- a/experimental/svg/model/SkSVGNode.h
+++ b/experimental/svg/model/SkSVGNode.h
@@ -31,18 +31,24 @@ public:
virtual void appendChild(sk_sp<SkSVGNode>) = 0;
- void render(SkCanvas*, const SkSVGRenderContext&) const;
+ void render(const SkSVGRenderContext&) const;
void setAttribute(SkSVGAttribute, const SkSVGValue&);
protected:
SkSVGNode(SkSVGTag);
- virtual void onRender(SkCanvas*, const SkSVGRenderContext&) const = 0;
+ // Called before onRender(), to apply local attributes to the context. Unlike onRender(),
+ // onPrepareToRender() bubbles up the inheritance chain: overriders should always call
+ // INHERITED::onPrepareToRender(), unless they intend to short-circuit rendering
+ // (return false).
+ // Implementations are expected to return true if rendering is to continue, or false if
+ // the node/subtree rendering is disabled.
+ virtual bool onPrepareToRender(SkSVGRenderContext*) const;
- virtual void onSetAttribute(SkSVGAttribute, const SkSVGValue&);
+ virtual void onRender(const SkSVGRenderContext&) const = 0;
- virtual const SkMatrix& onLocalMatrix() const;
+ virtual void onSetAttribute(SkSVGAttribute, const SkSVGValue&);
private:
SkSVGTag fTag;