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-rw-r--r--experimental/sksg/geometry/SkSGTrimEffect.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/experimental/sksg/geometry/SkSGTrimEffect.cpp b/experimental/sksg/geometry/SkSGTrimEffect.cpp
index afcc7e46b6..0b664fd436 100644
--- a/experimental/sksg/geometry/SkSGTrimEffect.cpp
+++ b/experimental/sksg/geometry/SkSGTrimEffect.cpp
@@ -22,6 +22,10 @@ TrimEffect::~TrimEffect() {
this->unobserveInval(fChild);
}
+void TrimEffect::onClip(SkCanvas* canvas, bool antiAlias) const {
+ canvas->clipPath(fChild->asPath(), SkClipOp::kIntersect, antiAlias);
+}
+
// TODO
// This is a quick hack to get something on the screen. What we really want here is to apply
// the geometry transformation and cache the result on revalidation. Or an SkTrimPathEffect.