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-rw-r--r--experimental/sksg/effects/SkSGMaskEffect.h44
1 files changed, 44 insertions, 0 deletions
diff --git a/experimental/sksg/effects/SkSGMaskEffect.h b/experimental/sksg/effects/SkSGMaskEffect.h
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+++ b/experimental/sksg/effects/SkSGMaskEffect.h
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+/*
+ * Copyright 2018 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkSGMaskEffect_DEFINED
+#define SkSGMaskEffect_DEFINED
+
+#include "SkSGEffectNode.h"
+
+namespace sksg {
+
+/**
+ * Concrete Effect node, applying a mask to its descendants.
+ *
+ */
+class MaskEffect final : public EffectNode {
+public:
+ static sk_sp<MaskEffect> Make(sk_sp<RenderNode> child, sk_sp<RenderNode> mask) {
+ return (child && mask)
+ ? sk_sp<MaskEffect>(new MaskEffect(std::move(child), std::move(mask)))
+ : nullptr;
+ }
+
+ ~MaskEffect() override;
+
+protected:
+ MaskEffect(sk_sp<RenderNode>, sk_sp<RenderNode> mask);
+
+ void onRender(SkCanvas*) const override;
+
+ SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
+
+private:
+ sk_sp<RenderNode> fMaskNode;
+
+ typedef EffectNode INHERITED;
+};
+
+} // namespace sksg
+
+#endif // SkSGMaskEffect_DEFINED