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Diffstat (limited to 'experimental/skottie/SkottieValue.cpp')
-rw-r--r-- | experimental/skottie/SkottieValue.cpp | 161 |
1 files changed, 0 insertions, 161 deletions
diff --git a/experimental/skottie/SkottieValue.cpp b/experimental/skottie/SkottieValue.cpp deleted file mode 100644 index edfa891aa1..0000000000 --- a/experimental/skottie/SkottieValue.cpp +++ /dev/null @@ -1,161 +0,0 @@ -/* - * Copyright 2017 Google Inc. - * - * Use of this source code is governed by a BSD-style license that can be - * found in the LICENSE file. - */ - -#include "SkottieValue.h" - -#include "SkColor.h" -#include "SkNx.h" -#include "SkPoint.h" -#include "SkSize.h" - -namespace skottie { - -template <> -size_t ValueTraits<ScalarValue>::Cardinality(const ScalarValue&) { - return 1; -} - -template <> -ScalarValue ValueTraits<ScalarValue>::Lerp(const ScalarValue& v0, const ScalarValue& v1, float t) { - SkASSERT(t >= 0 && t <= 1); - return v0 + (v1 - v0) * t; -} - -template <> -template <> -SkScalar ValueTraits<ScalarValue>::As<SkScalar>(const ScalarValue& v) { - return v; -} - -template <> -size_t ValueTraits<VectorValue>::Cardinality(const VectorValue& vec) { - return vec.size(); -} - -template <> -VectorValue ValueTraits<VectorValue>::Lerp(const VectorValue& v0, const VectorValue& v1, float t) { - SkASSERT(v0.size() == v1.size()); - - VectorValue v; - v.reserve(v0.size()); - - for (size_t i = 0; i < v0.size(); ++i) { - v.push_back(ValueTraits<ScalarValue>::Lerp(v0[i], v1[i], t)); - } - - return v; -} - -template <> -template <> -SkColor ValueTraits<VectorValue>::As<SkColor>(const VectorValue& v) { - // best effort to turn this into a color - const auto r = v.size() > 0 ? v[0] : 0, - g = v.size() > 1 ? v[1] : 0, - b = v.size() > 2 ? v[2] : 0, - a = v.size() > 3 ? v[3] : 1; - - return SkColorSetARGB(SkTPin<SkScalar>(a, 0, 1) * 255, - SkTPin<SkScalar>(r, 0, 1) * 255, - SkTPin<SkScalar>(g, 0, 1) * 255, - SkTPin<SkScalar>(b, 0, 1) * 255); -} - -template <> -template <> -SkPoint ValueTraits<VectorValue>::As<SkPoint>(const VectorValue& vec) { - // best effort to turn this into a point - const auto x = vec.size() > 0 ? vec[0] : 0, - y = vec.size() > 1 ? vec[1] : 0; - return SkPoint::Make(x, y); -} - -template <> -template <> -SkSize ValueTraits<VectorValue>::As<SkSize>(const VectorValue& vec) { - const auto pt = ValueTraits::As<SkPoint>(vec); - return SkSize::Make(pt.x(), pt.y()); -} - -template <> -size_t ValueTraits<ShapeValue>::Cardinality(const ShapeValue& shape) { - return shape.fVertices.size(); -} - -static SkPoint lerp_point(const SkPoint& v0, const SkPoint& v1, const Sk2f& t) { - const auto v2f0 = Sk2f::Load(&v0), - v2f1 = Sk2f::Load(&v1); - - SkPoint v; - (v2f0 + (v2f1 - v2f0) * t).store(&v); - - return v; -} - -template <> -ShapeValue ValueTraits<ShapeValue>::Lerp(const ShapeValue& v0, const ShapeValue& v1, float t) { - SkASSERT(t >= 0 && t <= 1); - SkASSERT(v0.fVertices.size() == v1.fVertices.size()); - SkASSERT(v0.fClosed == v1.fClosed); - - ShapeValue v; - v.fClosed = v0.fClosed; - v.fVolatile = true; // interpolated values are volatile - - const auto t2f = Sk2f(t); - v.fVertices.reserve(v0.fVertices.size()); - - for (size_t i = 0; i < v0.fVertices.size(); ++i) { - v.fVertices.emplace_back(BezierVertex({ - lerp_point(v0.fVertices[i].fInPoint , v1.fVertices[i].fInPoint , t2f), - lerp_point(v0.fVertices[i].fOutPoint, v1.fVertices[i].fOutPoint, t2f), - lerp_point(v0.fVertices[i].fVertex , v1.fVertices[i].fVertex , t2f) - })); - } - - return v; -} - -template <> -template <> -SkPath ValueTraits<ShapeValue>::As<SkPath>(const ShapeValue& shape) { - SkPath path; - - if (!shape.fVertices.empty()) { - path.moveTo(shape.fVertices.front().fVertex); - } - - const auto& addCubic = [&](size_t from, size_t to) { - const auto c0 = shape.fVertices[from].fVertex + shape.fVertices[from].fOutPoint, - c1 = shape.fVertices[to].fVertex + shape.fVertices[to].fInPoint; - - if (c0 == shape.fVertices[from].fVertex && - c1 == shape.fVertices[to].fVertex) { - // If the control points are coincident, we can power-reduce to a straight line. - // TODO: we could also do that when the controls are on the same line as the - // vertices, but it's unclear how common that case is. - path.lineTo(shape.fVertices[to].fVertex); - } else { - path.cubicTo(c0, c1, shape.fVertices[to].fVertex); - } - }; - - for (size_t i = 1; i < shape.fVertices.size(); ++i) { - addCubic(i - 1, i); - } - - if (!shape.fVertices.empty() && shape.fClosed) { - addCubic(shape.fVertices.size() - 1, 0); - path.close(); - } - - path.setIsVolatile(shape.fVolatile); - - return path; -} - -} // namespace skottie |