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-rw-r--r--experimental/Intersection/CubicIntersectionT.cpp145
1 files changed, 145 insertions, 0 deletions
diff --git a/experimental/Intersection/CubicIntersectionT.cpp b/experimental/Intersection/CubicIntersectionT.cpp
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+++ b/experimental/Intersection/CubicIntersectionT.cpp
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+#include "CubicIntersection.h"
+#include "Intersections.h"
+#include "IntersectionUtilities.h"
+#include "LineIntersection.h"
+
+class CubicIntersections : public Intersections {
+public:
+
+CubicIntersections(const Cubic& c1, const Cubic& c2, Intersections& i)
+ : cubic1(c1)
+ , cubic2(c2)
+ , intersections(i)
+ , depth(0)
+ , splits(0) {
+}
+
+bool intersect() {
+ double minT1, minT2, maxT1, maxT2;
+ if (!bezier_clip(cubic2, cubic1, minT1, maxT1)) {
+ return false;
+ }
+ if (!bezier_clip(cubic1, cubic2, minT2, maxT2)) {
+ return false;
+ }
+ int split;
+ if (maxT1 - minT1 < maxT2 - minT2) {
+ intersections.swap();
+ minT2 = 0;
+ maxT2 = 1;
+ split = maxT1 - minT1 > tClipLimit;
+ } else {
+ minT1 = 0;
+ maxT1 = 1;
+ split = (maxT2 - minT2 > tClipLimit) << 1;
+ }
+ return chop(minT1, maxT1, minT2, maxT2, split);
+}
+
+protected:
+
+bool intersect(double minT1, double maxT1, double minT2, double maxT2) {
+ Cubic smaller, larger;
+ // FIXME: carry last subdivide and reduceOrder result with cubic
+ sub_divide(cubic1, minT1, maxT1, intersections.swapped() ? larger : smaller);
+ sub_divide(cubic2, minT2, maxT2, intersections.swapped() ? smaller : larger);
+ Cubic smallResult;
+ if (reduceOrder(smaller, smallResult, kReduceOrder_NoQuadraticsAllowed) <= 2) {
+ Cubic largeResult;
+ if (reduceOrder(larger, largeResult, kReduceOrder_NoQuadraticsAllowed) <= 2) {
+ _Point pt;
+ const _Line& smallLine = (const _Line&) smallResult;
+ const _Line& largeLine = (const _Line&) largeResult;
+ if (!lineIntersect(smallLine, largeLine, &pt)) {
+ return false;
+ }
+ double smallT = t_at(smallLine, pt);
+ double largeT = t_at(largeLine, pt);
+ if (intersections.swapped()) {
+ smallT = interp(minT2, maxT2, smallT);
+ largeT = interp(minT1, maxT1, largeT);
+ } else {
+ smallT = interp(minT1, maxT1, smallT);
+ largeT = interp(minT2, maxT2, largeT);
+ }
+ intersections.add(smallT, largeT);
+ return true;
+ }
+ }
+ double minT, maxT;
+ if (!bezier_clip(smaller, larger, minT, maxT)) {
+ if (minT == maxT) {
+ if (intersections.swapped()) {
+ minT1 = (minT1 + maxT1) / 2;
+ minT2 = interp(minT2, maxT2, minT);
+ } else {
+ minT1 = interp(minT1, maxT1, minT);
+ minT2 = (minT2 + maxT2) / 2;
+ }
+ intersections.add(minT1, minT2);
+ return true;
+ }
+ return false;
+ }
+
+ int split;
+ if (intersections.swapped()) {
+ double newMinT1 = interp(minT1, maxT1, minT);
+ double newMaxT1 = interp(minT1, maxT1, maxT);
+ split = (newMaxT1 - newMinT1 > (maxT1 - minT1) * tClipLimit) << 1;
+ printf("%s d=%d s=%d new1=(%g,%g) old1=(%g,%g) split=%d\n", __FUNCTION__, depth,
+ splits, newMinT1, newMaxT1, minT1, maxT1, split);
+ minT1 = newMinT1;
+ maxT1 = newMaxT1;
+ } else {
+ double newMinT2 = interp(minT2, maxT2, minT);
+ double newMaxT2 = interp(minT2, maxT2, maxT);
+ split = newMaxT2 - newMinT2 > (maxT2 - minT2) * tClipLimit;
+ printf("%s d=%d s=%d new2=(%g,%g) old2=(%g,%g) split=%d\n", __FUNCTION__, depth,
+ splits, newMinT2, newMaxT2, minT2, maxT2, split);
+ minT2 = newMinT2;
+ maxT2 = newMaxT2;
+ }
+ return chop(minT1, maxT1, minT2, maxT2, split);
+}
+
+bool chop(double minT1, double maxT1, double minT2, double maxT2, int split) {
+ ++depth;
+ intersections.swap();
+ if (split) {
+ ++splits;
+ if (split & 2) {
+ double middle1 = (maxT1 + minT1) / 2;
+ intersect(minT1, middle1, minT2, maxT2);
+ intersect(middle1, maxT1, minT2, maxT2);
+ } else {
+ double middle2 = (maxT2 + minT2) / 2;
+ intersect(minT1, maxT1, minT2, middle2);
+ intersect(minT1, maxT1, middle2, maxT2);
+ }
+ --splits;
+ intersections.swap();
+ --depth;
+ return intersections.intersected();
+ }
+ bool result = intersect(minT1, maxT1, minT2, maxT2);
+ intersections.swap();
+ --depth;
+ return result;
+}
+
+private:
+
+static const double tClipLimit = 0.8; // http://cagd.cs.byu.edu/~tom/papers/bezclip.pdf see Multiple intersections
+const Cubic& cubic1;
+const Cubic& cubic2;
+Intersections& intersections;
+int depth;
+int splits;
+};
+
+bool intersectStartT(const Cubic& c1, const Cubic& c2, Intersections& i) {
+ CubicIntersections c(c1, c2, i);
+ return c.intersect();
+}
+