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-rw-r--r--docs/SkImage_Reference.bmh67
-rw-r--r--docs/SkSurface_Reference.bmh91
2 files changed, 7 insertions, 151 deletions
diff --git a/docs/SkImage_Reference.bmh b/docs/SkImage_Reference.bmh
index 32ddbe3397..9cf69d7adb 100644
--- a/docs/SkImage_Reference.bmh
+++ b/docs/SkImage_Reference.bmh
@@ -1324,72 +1324,7 @@ drawImage(textureImage, "backEndTexture");
#Method GrBackendObject getTextureHandle(bool flushPendingGrContextIO,
GrSurfaceOrigin* origin = nullptr) const
-#In Property
-#Line # returns GPU reference to Image as texture ##
-
-Retrieves the back-end API handle of texture. If flushPendingGrContextIO is true,
-complete deferred I/O operations.
-
-If origin is not nullptr, copies location of content drawn into Image.
-
-#Param flushPendingGrContextIO flag to flush outstanding requests ##
-#Param origin storage for one of: kTopLeft_GrSurfaceOrigin,
- kBottomLeft_GrSurfaceOrigin; or nullptr
-##
-
-#Return back-end API texture handle, or nullptr ##
-
-#Example
-#Image 4
-#Platform gpu
-GrContext* context = canvas->getGrContext();
-if (!context) {
- return;
-}
-SkPaint paint;
-paint.setAntiAlias(true);
-SkString str;
-int y = -10;
-for (auto origin : { kTopLeft_GrSurfaceOrigin, kBottomLeft_GrSurfaceOrigin } ) {
- sk_sp<SkImage> srcImage(SkImage::MakeFromTexture(context,
- backEndTexture, origin, kN32_SkColorType, kPremul_SkAlphaType, nullptr));
- GrSurfaceOrigin readBackOrigin;
- GrBackendObject readBackHandle = srcImage->getTextureHandle(false, &readBackOrigin);
- str.printf("readBackHandle: 0x%lx", readBackHandle);
- canvas->drawString(str, 5, y += 30, paint);
- canvas->drawImage(srcImage, 80, y += 10);
- str.printf("origin: k%s_GrSurfaceOrigin", readBackOrigin ? "BottomLeft" : "TopLeft");
- canvas->drawString(str, 5, y += srcImage->height() + 10, paint);
-}
-##
-
-#Example
-#Image 5
-#Platform gpu
- auto drawImage = [=](sk_sp<SkImage> image, const char* label) -> void {
- if (nullptr == image) {
- return;
- }
- SkPaint paint;
- paint.setAntiAlias(true);
- paint.setTextAlign(SkPaint::kCenter_Align);
- canvas->drawImage(image, 0, image->height() / 4);
- canvas->drawString(label, image->width() / 2, image->height() / 8, paint);
- GrSurfaceOrigin readBackOrigin;
- GrBackendObject readBackHandle = image->getTextureHandle(false, &readBackOrigin);
- canvas->drawString(readBackHandle ? "has readBackHandle" : "no readBackHandle",
- image->width() / 2, image->height() * 11 / 8, paint);
- };
- drawImage(image, "image");
- canvas->translate(image->width(), 0);
- sk_sp<SkImage> textureImage(SkImage::MakeFromTexture(canvas->getGrContext(), backEndTexture,
- kTopLeft_GrSurfaceOrigin, kN32_SkColorType, kOpaque_SkAlphaType,
- nullptr));
- drawImage(textureImage, "backEndTexture");
-##
-
-#SeeAlso MakeFromTexture isTextureBacked
-
+#Deprecated
#Method ##
# ------------------------------------------------------------------------------
diff --git a/docs/SkSurface_Reference.bmh b/docs/SkSurface_Reference.bmh
index e9c520106b..0c4b43483b 100644
--- a/docs/SkSurface_Reference.bmh
+++ b/docs/SkSurface_Reference.bmh
@@ -960,7 +960,8 @@ Caller must overwrite the entire back-end object.
#Deprecated
##
-#Example
+#NoExample
+// todo: need to update example to use GrBackendTexture instead of GrBackendObject
#Platform gpu
SkPaint paint;
paint.setTextSize(32);
@@ -989,102 +990,21 @@ Caller must overwrite the entire back-end object.
canvas->drawString(str, 20, y += 20, paint);
##
-#SeeAlso getTextureHandle getRenderTargetHandle
+#SeeAlso getBackendTexture getBackendRenderTarget
#Enum ##
# ------------------------------------------------------------------------------
#Method GrBackendObject getTextureHandle(BackendHandleAccess backendHandleAccess)
-#In Property
-#Line # returns the GPU reference to texture ##
-Returns the GPU back-end reference of the texture used by Surface, or zero
-if Surface is not backed by a GPU texture.
-
-The returned texture handle is only valid until the next draw into Surface,
-or when Surface is deleted.
-
-#Param backendHandleAccess one of: kFlushRead_BackendHandleAccess,
- kFlushWrite_BackendHandleAccess, kDiscardWrite_BackendHandleAccess
-##
-
-#Return GPU texture reference ##
-
-#Example
-#Platform gpu
-#Height 64
- SkPaint paint;
- paint.setTextSize(32);
- GrContext* context = canvas->getGrContext();
- if (!context) {
- canvas->drawString("GPU only!", 20, 40, paint);
- return;
- }
- sk_sp<SkSurface> gpuSurface = SkSurface::MakeRenderTarget(
- context, SkBudgeted::kYes, SkImageInfo::MakeN32Premul(10, 10));
- GrBackendObject backendObject = gpuSurface->getTextureHandle(
- SkSurface::kFlushRead_BackendHandleAccess);
- if (backendObject) {
- SkString str;
- str.printf("backendObject=%08lx", backendObject);
- paint.setTextSize(16);
- canvas->drawString(str, 20, 40, paint);
- }
-##
-
-#SeeAlso getRenderTargetHandle GrBackendObject BackendHandleAccess
-
+#Deprecated
#Method ##
# ------------------------------------------------------------------------------
#Method bool getRenderTargetHandle(GrBackendObject* backendObject,
BackendHandleAccess backendHandleAccess)
-#In Property
-#Line # returns the GPU reference to render target ##
-
-Returns true and stores the GPU back-end reference of the render target used
-by Surface in backendObject.
-
-Return false if Surface is not backed by a GPU render target, and leaves
-backendObject unchanged.
-
-The returned render target handle is only valid until the next draw into Surface,
-or when Surface is deleted.
-
-In OpenGL this returns the frame buffer object ID.
-
-#Param backendObject GPU intermediate memory buffer ##
-#Param backendHandleAccess one of: kFlushRead_BackendHandleAccess,
- kFlushWrite_BackendHandleAccess, kDiscardWrite_BackendHandleAccess
-##
-
-#Return true if Surface is backed by GPU texture ##
-
-#Example
-#Platform gpu
-#Height 64
- SkPaint paint;
- paint.setTextSize(32);
- GrContext* context = canvas->getGrContext();
- if (!context) {
- canvas->drawString("GPU only!", 20, 40, paint);
- return;
- }
- sk_sp<SkSurface> gpuSurface = SkSurface::MakeRenderTarget(
- context, SkBudgeted::kYes, SkImageInfo::MakeN32Premul(10, 10));
- GrBackendObject backendObject;
- if (gpuSurface->getRenderTargetHandle(&backendObject,
- SkSurface::kFlushRead_BackendHandleAccess)) {
- SkString str;
- str.printf("backendObject=%ld", backendObject);
- paint.setTextSize(16);
- canvas->drawString(str, 20, 40, paint);
- }
-##
-
-#SeeAlso getTextureHandle GrBackendObject BackendHandleAccess
-
+#Deprecated
#Method ##
# ------------------------------------------------------------------------------
@@ -1656,6 +1576,7 @@ and the client will still own the semaphores.
#NoExample
#ToDo this is copy and paste silliness masquerading as an example. Probably need gpu
globals and definitely need gpu expertise to make a real example out of this
+ also, note need to replace GrBackendObject with GrBackendTexture
##
#Platform gpu
#Height 64