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-rw-r--r--docs/SkColor_Reference.bmh330
1 files changed, 196 insertions, 134 deletions
diff --git a/docs/SkColor_Reference.bmh b/docs/SkColor_Reference.bmh
index 349de3803d..67a47a297e 100644
--- a/docs/SkColor_Reference.bmh
+++ b/docs/SkColor_Reference.bmh
@@ -25,36 +25,6 @@ required.
#Populate
##
-
- #Subtopic RGB
- #Substitute RGB
- #Subtopic Red
- #Alias Red
- #Subtopic ##
- #Subtopic Blue
- #Alias Blue
- #Subtopic ##
- #Subtopic Green
- #Alias Green
- #Subtopic ##
- #Subtopic ##
-
- #Subtopic ARGB
- #Substitute ARGB
- #Subtopic ##
-
- #Subtopic RBG
- #Substitute RBG
- #Subtopic ##
-
- #Subtopic RGB-565
- #Substitute RGB-565
- #Alias Color_RGB-565 # quit changing - to _ !
- #Subtopic ##
-
- #Subtopic Gray
- ##
-
# ------------------------------------------------------------------------------
#Subtopic Alpha
@@ -71,6 +41,10 @@ zero, fully transparent, to one, fully opaque.
#Typedef uint8_t SkAlpha
#Line # defines Alpha as eight bits ##
+#Code
+typedef uint8_t SkAlpha;
+##
+
8-bit type for an alpha value. 0xFF is 100% opaque, 0x00 is 100% transparent.
#Typedef ##
@@ -82,6 +56,10 @@ zero, fully transparent, to one, fully opaque.
#Typedef uint32_t SkColor
#Line # defines Color as 32 bits ##
+#Code
+typedef uint32_t SkColor;
+##
+
32-bit ARGB Color value, Unpremultiplied. Color components are always in
a known order. This is different from SkPMColor, which has its bytes in a configuration
dependent order, to match the format of kBGRA_8888_SkColorType bitmaps. SkColor
@@ -99,16 +77,16 @@ component values in a different order.
#Method static constexpr inline SkColor SkColorSetARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b)
#In Function
-#Line # returns Color_Alpha and Color_RGB combined ##
+#Line # returns Color_Alpha and RGB combined ##
Returns Color value from 8-bit component values. Asserts if SK_DEBUG is defined
if a, r, g, or b exceed 255. Since Color is Unpremultiplied, a may be smaller
than the largest of r, g, and b.
#Param a amount of Alpha, from fully transparent (0) to fully opaque (255) ##
-#Param r amount of RGB_Red, from no red (0) to full red (255) ##
-#Param g amount of RGB_Green, from no green (0) to full green (255) ##
-#Param b amount of RGB_Blue, from no blue (0) to full blue (255) ##
+#Param r amount of red, from no red (0) to full red (255) ##
+#Param g amount of green, from no green (0) to full green (255) ##
+#Param b amount of blue, from no blue (0) to full blue (255) ##
#Return color and alpha, Unpremultiplied ##
@@ -120,40 +98,12 @@ than the largest of r, g, and b.
canvas->drawColor(SkColorSetARGB(0x80, 0x00, 0x00, 0xFF));
##
-#SeeAlso SkColorSetRGB SkPaint::setARGB SkPaint::setColor
+#SeeAlso SkColorSetRGB SkPaint::setARGB SkPaint::setColor SkColorSetA
#Method ##
# ------------------------------------------------------------------------------
-#Define SkColorSetARGBInline
-
-#Code
-###$
- #define SkColorSetARGBInline SkColorSetARGB
-$$$#
-##
-
-#Deprecated soon
-
-#Define ##
-
-# ------------------------------------------------------------------------------
-
-#Define SkColorSetARGBMacro
-
-#Code
-###$
- #define SkColorSetARGBMacro SkColorSetARGB
-$$$#
-##
-
-#Deprecated soon
-
-#Define ##
-
-# ------------------------------------------------------------------------------
-
#Define SkColorSetRGB
#Line # returns opaque Color ##
@@ -166,9 +116,9 @@ $$$#
Returns Color value from 8-bit component values, with Alpha set
fully opaque to 255.
-#Param r amount of RGB_Red, from no red (0) to full red (255) ##
-#Param g amount of RGB_Green, from no green (0) to full green (255) ##
-#Param b amount of RGB_Blue, from no blue (0) to full blue (255) ##
+#Param r amount of red, from no red (0) to full red (255) ##
+#Param g amount of green, from no green (0) to full green (255) ##
+#Param b amount of blue, from no blue (0) to full blue (255) ##
#Return color with opaque alpha ##
@@ -180,7 +130,7 @@ fully opaque to 255.
canvas->drawColor(SkColorSetRGB(0x00, 0x00, 0xFF));
##
-#SeeAlso incomplete
+#SeeAlso SkColorSetARGB
#Define ##
@@ -200,17 +150,26 @@ Returns Alpha byte from Color value.
#Param color SkColor, a 32-bit unsigned int, in 0xAARRGGBB format ##
#Example
-// incomplete
+ SkPaint paint;
+ paint.setAntiAlias(true);
+ paint.setColor(SK_ColorRED);
+ for (int alpha = 255; alpha >= 0; alpha -= 17) {
+ paint.setAlpha(alpha);
+ canvas->drawRect({5, 5, 100, 20}, paint);
+ SkAlpha alphaInPaint = SkColorGetA(paint.getColor());
+ canvas->drawString(std::to_string(alphaInPaint).c_str(), 110, 18, paint);
+ canvas->translate(0, 15);
+ }
##
-#SeeAlso incomplete
+#SeeAlso SkPaint::getAlpha
#Define ##
# ------------------------------------------------------------------------------
#Define SkColorGetR
-#Line # incomplete ##
+#Line # returns red component ##
#Code
###$
@@ -224,17 +183,24 @@ Returns red component of Color, from zero to 255.
#Return red byte ##
#Example
-// incomplete
+#Image 3
+ canvas->drawBitmap(source, 0, 0);
+ SkPaint bgPaint;
+ bgPaint.setColor(0xafffffff);
+ canvas->drawRect({20, 50, 80, 70}, bgPaint);
+ uint8_t red = SkColorGetR(source.getColor(226, 128));
+ canvas->drawString(std::to_string(red).c_str(), 40, 65, SkPaint());
+ canvas->drawLine(80, 70, 226, 128, SkPaint());
##
-#SeeAlso incomplete
+#SeeAlso SkColorGetG SkColorGetB
#Define ##
# ------------------------------------------------------------------------------
#Define SkColorGetG
-#Line # incomplete ##
+#Line # returns green component ##
#Code
###$
@@ -248,17 +214,24 @@ Returns green component of Color, from zero to 255.
#Return green byte ##
#Example
-// incomplete
+#Image 3
+ canvas->drawBitmap(source, 0, 0);
+ SkPaint bgPaint;
+ bgPaint.setColor(0xafffffff);
+ canvas->drawRect({20, 50, 80, 70}, bgPaint);
+ uint8_t green = SkColorGetG(source.getColor(57, 192));
+ canvas->drawString(std::to_string(green).c_str(), 40, 65, SkPaint());
+ canvas->drawLine(80, 70, 57, 192, SkPaint());
##
-#SeeAlso incomplete
+#SeeAlso SkColorGetR SkColorGetB
#Define ##
# ------------------------------------------------------------------------------
#Define SkColorGetB
-#Line # incomplete ##
+#Line # returns blue component ##
#Code
###$
@@ -272,10 +245,17 @@ Returns blue component of Color, from zero to 255.
#Return blue byte ##
#Example
-// incomplete
+#Image 3
+ canvas->drawBitmap(source, 0, 0);
+ SkPaint bgPaint;
+ bgPaint.setColor(0xafffffff);
+ canvas->drawRect({20, 50, 80, 70}, bgPaint);
+ uint8_t blue = SkColorGetB(source.getColor(168, 170));
+ canvas->drawString(std::to_string(blue).c_str(), 40, 65, SkPaint());
+ canvas->drawLine(80, 70, 168, 170, SkPaint());
##
-#SeeAlso incomplete
+#SeeAlso SkColorGetR SkColorGetG
#Define ##
@@ -283,20 +263,30 @@ Returns blue component of Color, from zero to 255.
#Method static constexpr inline SkColor SkColorSetA(SkColor c, U8CPU a)
#In Function
-#Line # incomplete ##
+#Line # returns Color with transparency ##
-Returns Color with red, blue, and green set from c; and alpha set from a.
+Returns Unpremultiplied Color with red, blue, and green set from c; and alpha set
+from a. Alpha component of c is ignored and is replaced by a in result.
-#Param c Unpremultiplied Color_ARGB ##
-#Param a incomplete ##
+#Param c packed RGB, eight bits per component ##
+#Param a Alpha: transparent at zero, fully opaque at 255 ##
-#Return incomplete ##
+#Return Color with transparency ##
#Example
-// incomplete
+#Image 3
+ canvas->drawBitmap(source, 0, 0);
+ for (int y = 0; y < 256; y += 16) {
+ for (int x = 0; x < 256; x += 16) {
+ SkColor color = source.getColor(x + 8, y + 8);
+ SkPaint paint;
+ paint.setColor(SkColorSetA(color, x + y));
+ canvas->drawRect(SkRect::MakeXYWH(x, y, 16, 16), paint);
+ }
+ }
##
-#SeeAlso incomplete
+#SeeAlso SkColorSetARGB
#Method ##
@@ -535,6 +525,7 @@ $$$#
#Subtopic Transparent
#Example
+#Image 3
std::vector<uint32_t> srcPixels;
constexpr int width = 256;
constexpr int height = 256;
@@ -619,11 +610,11 @@ modulo 360, where zero degrees is red.
#Subtopic Value
##
-#Method SK_API void SkRGBToHSV(U8CPU red, U8CPU green, U8CPU blue, SkScalar hsv[3])
+#Method void SkRGBToHSV(U8CPU red, U8CPU green, U8CPU blue, SkScalar hsv[3])
#In Function
-#Line # incomplete ##
+#Line # converts RGB to HSV ##
-Converts RGB components to HSV.
+Converts RGB to its HSV components.
hsv[0] contains Hue, a value from zero to less than 360.
hsv[1] contains Saturation, a value from zero to one.
hsv[2] contains Value, a value from zero to one.
@@ -634,19 +625,28 @@ hsv[2] contains Value, a value from zero to one.
#Param hsv three element array which holds the resulting HSV components
##
-#Return incomplete ##
-
#Example
-// incomplete
-##
-
-#SeeAlso incomplete
+#Image 3
+ canvas->drawBitmap(source, 0, 0);
+ SkPaint bgPaint;
+ bgPaint.setColor(0xafffffff);
+ canvas->drawRect({20, 30, 110, 90}, bgPaint);
+ SkScalar hsv[3];
+ SkColor c = source.getColor(226, 128);
+ SkRGBToHSV(SkColorGetR(c), SkColorGetG(c), SkColorGetB(c), hsv);
+ canvas->drawString(("h: " + std::to_string(hsv[0]).substr(0, 6)).c_str(), 27, 45, SkPaint());
+ canvas->drawString(("s: " + std::to_string(hsv[1]).substr(0, 6)).c_str(), 27, 65, SkPaint());
+ canvas->drawString(("v: " + std::to_string(hsv[2]).substr(0, 6)).c_str(), 27, 85, SkPaint());
+ canvas->drawLine(110, 90, 226, 128, SkPaint());
+##
+
+#SeeAlso SkColorToHSV SkHSVToColor
#Method ##
# ------------------------------------------------------------------------------
-#Method static inline void SkColorToHSV(SkColor color, SkScalar hsv[3])
+#Method void SkColorToHSV(SkColor color, SkScalar hsv[3])
#In Function
#Line # converts RGB to HSV ##
@@ -660,28 +660,37 @@ hsv[2] contains Value, a value from zero to one.
#Param hsv three element array which holds the resulting HSV components
##
-#Return incomplete ##
-
#Example
-// incomplete
-##
-
-#SeeAlso incomplete
+#Image 3
+ canvas->drawBitmap(source, 0, 0);
+ for (int y = 0; y < 256; ++y) {
+ for (int x = 0; x < 256; ++x) {
+ SkScalar hsv[3];
+ SkColorToHSV(source.getColor(x, y), hsv);
+ SkTSwap(hsv[1], hsv[2]);
+ SkPaint paint;
+ paint.setColor(SkHSVToColor(hsv));
+ canvas->drawRect(SkRect::MakeXYWH(x, y, 1, 1), paint);
+ }
+ }
+##
+
+#SeeAlso SkRGBToHSV SkHSVToColor
#Method ##
# ------------------------------------------------------------------------------
-#Method SK_API SkColor SkHSVToColor(U8CPU alpha, const SkScalar hsv[3])
+#Method SkColor SkHSVToColor(U8CPU alpha, const SkScalar hsv[3])
#In Function
#Line # converts HSV with Alpha to RGB ##
-Converts HSV components to an ARGB color. The alpha component is passed through unchanged.
+Converts HSV components to an ARGB color. Alpha is passed through unchanged.
hsv[0] represents Hue, an angle from zero to less than 360.
hsv[1] represents Saturation, and varies from zero to one.
hsv[2] represents Value, and varies from zero to one.
-If hsv values are out of range, they are pinned.
+Out of range hsv values are pinned.
#Param alpha Alpha component of the returned ARGB color
##
@@ -692,37 +701,61 @@ If hsv values are out of range, they are pinned.
##
#Example
-// incomplete
-##
-
-#SeeAlso incomplete
+#Image 3
+ canvas->drawBitmap(source, 0, 0);
+ for (int y = 0; y < 256; ++y) {
+ for (int x = 0; x < 256; ++x) {
+ SkColor color = source.getColor(x, y);
+ SkScalar hsv[3];
+ SkColorToHSV(color, hsv);
+ hsv[0] = hsv[0] + 90 >= 360 ? hsv[0] - 270 : hsv[0] + 90;
+ SkPaint paint;
+ paint.setColor(SkHSVToColor(x + y, hsv));
+ canvas->drawRect(SkRect::MakeXYWH(x, y, 1, 1), paint);
+ }
+ }
+##
+
+#SeeAlso SkColorToHSV SkRGBToHSV
#Method ##
# ------------------------------------------------------------------------------
-#Method static inline SkColor SkHSVToColor(const SkScalar hsv[3])
+#Method SkColor SkHSVToColor(const SkScalar hsv[3])
#In Function
-#Line # incomplete ##
+#Line # converts HSV to RGB ##
-Convert HSV components to an ARGB color. The alpha component set to 0xFF.
+Convert HSV components to an ARGB color. Alpha is set to 0xFF.
hsv[0] represents Hue, an angle from zero to less than 360.
hsv[1] represents Saturation, and varies from zero to one.
hsv[2] represents Value, and varies from zero to one.
-If hsv values are out of range, they are pinned.
+Out of range hsv values are pinned.
-#Param hsv 3 element array which holds the input HSV components.
+#Param hsv three element array which holds the input HSV components
##
-#Return the resulting ARGB color
+#Return RGB equivalent to HSV
##
#Example
-// incomplete
-##
-
-#SeeAlso incomplete
+#Image 3
+ canvas->drawBitmap(source, 0, 0);
+ for (int y = 0; y < 256; ++y) {
+ for (int x = 0; x < 256; ++x) {
+ SkColor color = source.getColor(x, y);
+ SkScalar hsv[3];
+ SkColorToHSV(color, hsv);
+ hsv[0] = hsv[0] + 90 >= 360 ? hsv[0] - 270 : hsv[0] + 90;
+ SkPaint paint;
+ paint.setColor(SkHSVToColor(hsv));
+ canvas->drawRect(SkRect::MakeXYWH(x, y, 1, 1), paint);
+ }
+ }
+##
+
+#SeeAlso SkColorToHSV SkRGBToHSV
#Method ##
@@ -735,6 +768,10 @@ If hsv values are out of range, they are pinned.
#Typedef uint32_t SkPMColor
#Line # defines Premultiplied Color as 32 bits ##
+#Code
+typedef uint32_t SkPMColor;
+##
+
32-bit ARGB color value, Premultiplied. The byte order for this value is
configuration dependent, matching the format of kBGRA_8888_SkColorType bitmaps.
This is different from SkColor, which is Unpremultiplied, and is always in the
@@ -744,45 +781,70 @@ same byte order.
# ------------------------------------------------------------------------------
-#Method SK_API SkPMColor SkPreMultiplyARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b)
+#Method SkPMColor SkPreMultiplyARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b)
#In Function
#Line # converts Unpremultiplied ARGB to Premultiplied PMColor ##
-Return a SkPMColor value from Unpremultiplied 8-bit component values
+Returns a SkPMColor value from Unpremultiplied 8-bit component values.
-#Param a incomplete ##
-#Param r incomplete ##
-#Param g incomplete ##
-#Param b incomplete ##
+#Param a amount of Alpha, from fully transparent (0) to fully opaque (255) ##
+#Param r amount of red, from no red (0) to full red (255) ##
+#Param g amount of green, from no green (0) to full green (255) ##
+#Param b amount of blue, from no blue (0) to full blue (255) ##
-#Return incomplete ##
+#Return Premultiplied Color ##
#Example
-// incomplete
+#Height 128
+#Width 300
+ SkPMColor premultiplied = SkPreMultiplyARGB(160, 128, 160, 192);
+ canvas->drawString("Unpremultiplied:", 20, 20, SkPaint());
+ canvas->drawString("alpha=160 red=128 green=160 blue=192", 20, 40, SkPaint());
+ canvas->drawString("Premultiplied:", 20, 80, SkPaint());
+ std::string str = "alpha=" + std::to_string(SkColorGetA(premultiplied));
+ str += " red=" + std::to_string(SkColorGetR(premultiplied));
+ str += " green=" + std::to_string(SkColorGetG(premultiplied));
+ str += " blue=" + std::to_string(SkColorGetB(premultiplied));
+ canvas->drawString(str.c_str(), 20, 100, SkPaint());
##
-#SeeAlso incomplete
+#SeeAlso SkPreMultiplyColor
#Method ##
# ------------------------------------------------------------------------------
-#Method SK_API SkPMColor SkPreMultiplyColor(SkColor c)
+#Method SkPMColor SkPreMultiplyColor(SkColor c)
#In Function
#Line # converts Unpremultiplied Color to Premultiplied PMColor ##
Returns PMColor closest to Color c. Multiplies c RGB components by the c Alpha,
and arranges the bytes to match the format of kN32_SkColorType.
-#Param c incomplete ##
+#Param c Unpremultiplied ARGB Color ##
-#Return incomplete ##
+#Return Premultiplied Color ##
#Example
-// incomplete
-##
-
-#SeeAlso incomplete
+#Height 128
+#Width 300
+ SkColor unpremultiplied = SkColorSetARGB(160, 128, 160, 192);
+ SkPMColor premultiplied = SkPreMultiplyColor(unpremultiplied);
+ canvas->drawString("Unpremultiplied:", 20, 20, SkPaint());
+ std::string str = "alpha=" + std::to_string(SkColorGetA(unpremultiplied));
+ str += " red=" + std::to_string(SkColorGetR(unpremultiplied));
+ str += " green=" + std::to_string(SkColorGetG(unpremultiplied));
+ str += " blue=" + std::to_string(SkColorGetB(unpremultiplied));
+ canvas->drawString(str.c_str(), 20, 40, SkPaint());
+ canvas->drawString("Premultiplied:", 20, 80, SkPaint());
+ str = "alpha=" + std::to_string(SkColorGetA(premultiplied));
+ str += " red=" + std::to_string(SkColorGetR(premultiplied));
+ str += " green=" + std::to_string(SkColorGetG(premultiplied));
+ str += " blue=" + std::to_string(SkColorGetB(premultiplied));
+ canvas->drawString(str.c_str(), 20, 100, SkPaint());
+##
+
+#SeeAlso SkPreMultiplyARGB
#Method ##