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-rw-r--r--dm/DMGpuGMTask.h43
1 files changed, 0 insertions, 43 deletions
diff --git a/dm/DMGpuGMTask.h b/dm/DMGpuGMTask.h
deleted file mode 100644
index 87436d39f5..0000000000
--- a/dm/DMGpuGMTask.h
+++ /dev/null
@@ -1,43 +0,0 @@
-#ifndef DMGpuGMTask_DEFINED
-#define DMGpuGMTask_DEFINED
-
-#include "DMGpuSupport.h"
-#include "DMReporter.h"
-#include "DMTask.h"
-#include "DMTaskRunner.h"
-#include "SkBitmap.h"
-#include "SkString.h"
-#include "SkTemplates.h"
-#include "gm.h"
-
-// This is the main entry point for drawing GMs with the GPU.
-
-namespace DM {
-
-class GpuGMTask : public GpuTask {
-public:
- GpuGMTask(const char* config,
- Reporter*,
- TaskRunner*,
- skiagm::GMRegistry::Factory,
- GrContextFactory::GLContextType,
- GrGLStandard gpuAPI,
- int sampleCount,
- bool useDFText);
-
- void draw(GrContextFactory*) SK_OVERRIDE;
- bool shouldSkip() const SK_OVERRIDE;
- SkString name() const SK_OVERRIDE { return fName; }
-
-private:
- SkAutoTDelete<skiagm::GM> fGM;
- const SkString fName;
- const GrContextFactory::GLContextType fContextType;
- GrGLStandard fGpuAPI;
- const int fSampleCount;
- const bool fUseDFText;
-};
-
-} // namespace DM
-
-#endif // DMGpuGMTask_DEFINED