diff options
Diffstat (limited to 'bench')
-rw-r--r-- | bench/GLInstancedArraysBench.cpp | 2 | ||||
-rw-r--r-- | bench/GLVec4ScalarBench.cpp | 2 | ||||
-rw-r--r-- | bench/GLVertexAttributesBench.cpp | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/bench/GLInstancedArraysBench.cpp b/bench/GLInstancedArraysBench.cpp index bf9aaac0bc..ea780f4c4c 100644 --- a/bench/GLInstancedArraysBench.cpp +++ b/bench/GLInstancedArraysBench.cpp @@ -107,7 +107,7 @@ private: /////////////////////////////////////////////////////////////////////////////////////////////////// GrGLuint GLCpuPosInstancedArraysBench::setupShader(const GrGLContext* ctx) { - const char* version = GrGLGetGLSLVersionDecl(*ctx); + const char* version = ctx->caps()->glslCaps()->versionDeclString(); // setup vertex shader GrGLSLShaderVar aPosition("a_position", kVec2f_GrSLType, GrShaderVar::kAttribute_TypeModifier); diff --git a/bench/GLVec4ScalarBench.cpp b/bench/GLVec4ScalarBench.cpp index ed61ce0fbd..490b55ab52 100644 --- a/bench/GLVec4ScalarBench.cpp +++ b/bench/GLVec4ScalarBench.cpp @@ -93,7 +93,7 @@ private: /////////////////////////////////////////////////////////////////////////////////////////////////// GrGLuint GLVec4ScalarBench::setupShader(const GrGLContext* ctx) { - const char* version = GrGLGetGLSLVersionDecl(*ctx); + const char* version = ctx->caps()->glslCaps()->versionDeclString(); // this shader draws fNumStages overlapping circles of increasing opacity (coverage) and // decreasing size, with the center of each subsequent circle closer to the bottom-right diff --git a/bench/GLVertexAttributesBench.cpp b/bench/GLVertexAttributesBench.cpp index f8325e4e77..1051c31a9d 100644 --- a/bench/GLVertexAttributesBench.cpp +++ b/bench/GLVertexAttributesBench.cpp @@ -65,7 +65,7 @@ private: GrGLuint GLVertexAttributesBench::setupShader(const GrGLContext* ctx, uint32_t attribs, uint32_t maxAttribs) { - const char* version = GrGLGetGLSLVersionDecl(*ctx); + const char* version = ctx->caps()->glslCaps()->versionDeclString(); // setup vertex shader GrGLSLShaderVar aPosition("a_position", kVec4f_GrSLType, GrShaderVar::kAttribute_TypeModifier); |