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-rw-r--r--bench/GameBench.cpp31
1 files changed, 11 insertions, 20 deletions
diff --git a/bench/GameBench.cpp b/bench/GameBench.cpp
index 3d9885f692..631a8f25f0 100644
--- a/bench/GameBench.cpp
+++ b/bench/GameBench.cpp
@@ -308,27 +308,18 @@ private:
};
// Partial clear
-DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kScale_Type,
- GameBench::kPartial_Clear)); )
-DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type,
- GameBench::kPartial_Clear)); )
-DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type,
- GameBench::kPartial_Clear, true)); )
-DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kRotate_Type,
- GameBench::kPartial_Clear)); )
+DEF_BENCH(return new GameBench(GameBench::kScale_Type, GameBench::kPartial_Clear);)
+DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kPartial_Clear);)
+DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kPartial_Clear, true);)
+DEF_BENCH(return new GameBench(GameBench::kRotate_Type, GameBench::kPartial_Clear);)
// Full clear
-DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kScale_Type,
- GameBench::kFull_Clear)); )
-DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type,
- GameBench::kFull_Clear)); )
-DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type,
- GameBench::kFull_Clear, true)); )
-DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kRotate_Type,
- GameBench::kFull_Clear)); )
+DEF_BENCH(return new GameBench(GameBench::kScale_Type, GameBench::kFull_Clear);)
+DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kFull_Clear);)
+DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kFull_Clear, true);)
+DEF_BENCH(return new GameBench(GameBench::kRotate_Type, GameBench::kFull_Clear);)
// Atlased
-DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type,
- GameBench::kFull_Clear, false, true)); )
-DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type,
- GameBench::kFull_Clear, false, true, true)); )
+DEF_BENCH(return new GameBench(GameBench::kTranslate_Type, GameBench::kFull_Clear, false, true);)
+DEF_BENCH(return new GameBench(
+ GameBench::kTranslate_Type, GameBench::kFull_Clear, false, true, true);)