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-rw-r--r--bench/GameBench.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/bench/GameBench.cpp b/bench/GameBench.cpp
index ba7f76550e..2e1113659c 100644
--- a/bench/GameBench.cpp
+++ b/bench/GameBench.cpp
@@ -26,7 +26,7 @@ public:
kPartial_Clear
};
- GameBench(void* param, Type type, Clear clear,
+ GameBench(void* param, Type type, Clear clear,
bool aligned = false, bool useAtlas = false)
: INHERITED(param)
, fType(type)
@@ -171,7 +171,7 @@ protected:
}
canvas->concat(mat);
- if (fUseAtlas) {
+ if (fUseAtlas) {
static int curCell = 0;
src = fAtlasRects[curCell % (kNumAtlasedX)][curCell / (kNumAtlasedX)];
curCell = (curCell + 1) % (kNumAtlasedX*kNumAtlasedY);
@@ -288,25 +288,25 @@ private:
};
// Partial clear
-DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kScale_Type,
+DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kScale_Type,
GameBench::kPartial_Clear)); )
-DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type,
+DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type,
GameBench::kPartial_Clear)); )
-DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type,
+DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type,
GameBench::kPartial_Clear, true)); )
-DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kRotate_Type,
+DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kRotate_Type,
GameBench::kPartial_Clear)); )
// Full clear
-DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kScale_Type,
+DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kScale_Type,
GameBench::kFull_Clear)); )
-DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type,
+DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type,
GameBench::kFull_Clear)); )
-DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type,
+DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type,
GameBench::kFull_Clear, true)); )
-DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kRotate_Type,
+DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kRotate_Type,
GameBench::kFull_Clear)); )
// Atlased
-DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type,
+DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type,
GameBench::kFull_Clear, false, true)); )