diff options
Diffstat (limited to 'bench/GLInstancedArraysBench.cpp')
-rw-r--r-- | bench/GLInstancedArraysBench.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/bench/GLInstancedArraysBench.cpp b/bench/GLInstancedArraysBench.cpp index 3d5a662a12..bf9aaac0bc 100644 --- a/bench/GLInstancedArraysBench.cpp +++ b/bench/GLInstancedArraysBench.cpp @@ -14,9 +14,9 @@ #include "gl/GrGLContext.h" #include "gl/GrGLGLSL.h" #include "gl/GrGLInterface.h" -#include "gl/GrGLShaderVar.h" #include "gl/GrGLUtil.h" #include "glsl/GrGLSLCaps.h" +#include "glsl/GrGLSLShaderVar.h" /* * This is a native GL benchmark for instanced arrays vs vertex buffer objects. To benchmark this @@ -110,9 +110,9 @@ GrGLuint GLCpuPosInstancedArraysBench::setupShader(const GrGLContext* ctx) { const char* version = GrGLGetGLSLVersionDecl(*ctx); // setup vertex shader - GrGLShaderVar aPosition("a_position", kVec2f_GrSLType, GrShaderVar::kAttribute_TypeModifier); - GrGLShaderVar aColor("a_color", kVec3f_GrSLType, GrShaderVar::kAttribute_TypeModifier); - GrGLShaderVar oColor("o_color", kVec3f_GrSLType, GrShaderVar::kVaryingOut_TypeModifier); + GrGLSLShaderVar aPosition("a_position", kVec2f_GrSLType, GrShaderVar::kAttribute_TypeModifier); + GrGLSLShaderVar aColor("a_color", kVec3f_GrSLType, GrShaderVar::kAttribute_TypeModifier); + GrGLSLShaderVar oColor("o_color", kVec3f_GrSLType, GrShaderVar::kVaryingOut_TypeModifier); SkString vshaderTxt(version); aPosition.appendDecl(ctx->caps()->glslCaps(), &vshaderTxt); @@ -132,7 +132,7 @@ GrGLuint GLCpuPosInstancedArraysBench::setupShader(const GrGLContext* ctx) { const GrGLInterface* gl = ctx->interface(); // setup fragment shader - GrGLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier); + GrGLSLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier); SkString fshaderTxt(version); GrGLAppendGLSLDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, gl->fStandard, &fshaderTxt); |