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Diffstat (limited to 'bench/GLInstancedArraysBench.cpp')
-rw-r--r--bench/GLInstancedArraysBench.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/bench/GLInstancedArraysBench.cpp b/bench/GLInstancedArraysBench.cpp
index 3d5a662a12..bf9aaac0bc 100644
--- a/bench/GLInstancedArraysBench.cpp
+++ b/bench/GLInstancedArraysBench.cpp
@@ -14,9 +14,9 @@
#include "gl/GrGLContext.h"
#include "gl/GrGLGLSL.h"
#include "gl/GrGLInterface.h"
-#include "gl/GrGLShaderVar.h"
#include "gl/GrGLUtil.h"
#include "glsl/GrGLSLCaps.h"
+#include "glsl/GrGLSLShaderVar.h"
/*
* This is a native GL benchmark for instanced arrays vs vertex buffer objects. To benchmark this
@@ -110,9 +110,9 @@ GrGLuint GLCpuPosInstancedArraysBench::setupShader(const GrGLContext* ctx) {
const char* version = GrGLGetGLSLVersionDecl(*ctx);
// setup vertex shader
- GrGLShaderVar aPosition("a_position", kVec2f_GrSLType, GrShaderVar::kAttribute_TypeModifier);
- GrGLShaderVar aColor("a_color", kVec3f_GrSLType, GrShaderVar::kAttribute_TypeModifier);
- GrGLShaderVar oColor("o_color", kVec3f_GrSLType, GrShaderVar::kVaryingOut_TypeModifier);
+ GrGLSLShaderVar aPosition("a_position", kVec2f_GrSLType, GrShaderVar::kAttribute_TypeModifier);
+ GrGLSLShaderVar aColor("a_color", kVec3f_GrSLType, GrShaderVar::kAttribute_TypeModifier);
+ GrGLSLShaderVar oColor("o_color", kVec3f_GrSLType, GrShaderVar::kVaryingOut_TypeModifier);
SkString vshaderTxt(version);
aPosition.appendDecl(ctx->caps()->glslCaps(), &vshaderTxt);
@@ -132,7 +132,7 @@ GrGLuint GLCpuPosInstancedArraysBench::setupShader(const GrGLContext* ctx) {
const GrGLInterface* gl = ctx->interface();
// setup fragment shader
- GrGLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier);
+ GrGLSLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier);
SkString fshaderTxt(version);
GrGLAppendGLSLDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, gl->fStandard,
&fshaderTxt);