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-rw-r--r--bench/EncoderBench.cpp26
1 files changed, 12 insertions, 14 deletions
diff --git a/bench/EncoderBench.cpp b/bench/EncoderBench.cpp
index f0adaa1071..d7ddfbc602 100644
--- a/bench/EncoderBench.cpp
+++ b/bench/EncoderBench.cpp
@@ -11,11 +11,9 @@
#include "SkData.h"
#include "SkImageEncoder.h"
-#include "sk_tool_utils.h"
-
class EncodeBench : public Benchmark {
public:
- EncodeBench(const char* filename, SkEncodedImageFormat type, int quality)
+ EncodeBench(const char* filename, SkImageEncoder::Type type, int quality)
: fFilename(filename)
, fType(type)
, fQuality(quality)
@@ -25,13 +23,13 @@ public:
name.append(filename);
name.append("_");
switch (type) {
- case SkEncodedImageFormat::kJPEG:
+ case SkImageEncoder::kJPEG_Type:
name.append("JPEG");
break;
- case SkEncodedImageFormat::kPNG:
+ case SkImageEncoder::kPNG_Type:
name.append("PNG");
break;
- case SkEncodedImageFormat::kWEBP:
+ case SkImageEncoder::kWEBP_Type:
name.append("WEBP");
break;
default:
@@ -56,14 +54,14 @@ public:
void onDraw(int loops, SkCanvas*) override {
for (int i = 0; i < loops; i++) {
- sk_sp<SkData> data(sk_tool_utils::EncodeImageToData(fBitmap, fType, fQuality));
+ sk_sp<SkData> data(SkImageEncoder::EncodeData(fBitmap, fType, fQuality));
SkASSERT(data);
}
}
private:
const char* fFilename;
- const SkEncodedImageFormat fType;
+ const SkImageEncoder::Type fType;
const int fQuality;
SkString fName;
SkBitmap fBitmap;
@@ -71,13 +69,13 @@ private:
// The Android Photos app uses a quality of 90 on JPEG encodes
-DEF_BENCH(return new EncodeBench("mandrill_512.png", SkEncodedImageFormat::kJPEG, 90));
-DEF_BENCH(return new EncodeBench("color_wheel.jpg", SkEncodedImageFormat::kJPEG, 90));
+DEF_BENCH(return new EncodeBench("mandrill_512.png", SkImageEncoder::kJPEG_Type, 90));
+DEF_BENCH(return new EncodeBench("color_wheel.jpg", SkImageEncoder::kJPEG_Type, 90));
// PNG encodes are lossless so quality should be ignored
-DEF_BENCH(return new EncodeBench("mandrill_512.png", SkEncodedImageFormat::kPNG, 90));
-DEF_BENCH(return new EncodeBench("color_wheel.jpg", SkEncodedImageFormat::kPNG, 90));
+DEF_BENCH(return new EncodeBench("mandrill_512.png", SkImageEncoder::kPNG_Type, 90));
+DEF_BENCH(return new EncodeBench("color_wheel.jpg", SkImageEncoder::kPNG_Type, 90));
// TODO: What is the appropriate quality to use to benchmark WEBP encodes?
-DEF_BENCH(return new EncodeBench("mandrill_512.png", SkEncodedImageFormat::kWEBP, 90));
-DEF_BENCH(return new EncodeBench("color_wheel.jpg", SkEncodedImageFormat::kWEBP, 90));
+DEF_BENCH(return new EncodeBench("mandrill_512.png", SkImageEncoder::kWEBP_Type, 90));
+DEF_BENCH(return new EncodeBench("color_wheel.jpg", SkImageEncoder::kWEBP_Type, 90));