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-rw-r--r--include/core/SkMaskFilter.h3
-rw-r--r--include/effects/SkBlurMaskFilter.h10
-rw-r--r--src/core/SkMaskFilter.cpp2
-rw-r--r--src/effects/SkBlurMaskFilter.cpp173
-rw-r--r--src/effects/SkGpuBlurUtils.cpp7
-rw-r--r--src/effects/SkGpuBlurUtils.h4
-rw-r--r--src/gpu/SkGpuDevice.cpp2
-rw-r--r--src/gpu/SkGpuDevice_drawTexture.cpp2
-rw-r--r--tests/BlurTest.cpp62
9 files changed, 203 insertions, 62 deletions
diff --git a/include/core/SkMaskFilter.h b/include/core/SkMaskFilter.h
index 908226c8ad..e30fc62548 100644
--- a/include/core/SkMaskFilter.h
+++ b/include/core/SkMaskFilter.h
@@ -17,6 +17,7 @@
#include "SkStrokeRec.h"
class GrClip;
+class GrContext;
class GrDrawContext;
class GrPaint;
class GrRenderTarget;
@@ -122,7 +123,7 @@ public:
* Try to directly render a rounded rect mask filter into the target. Returns
* true if drawing was successful.
*/
- virtual bool directFilterRRectMaskGPU(GrTextureProvider* texProvider,
+ virtual bool directFilterRRectMaskGPU(GrContext*,
GrDrawContext* drawContext,
GrPaint* grp,
const GrClip&,
diff --git a/include/effects/SkBlurMaskFilter.h b/include/effects/SkBlurMaskFilter.h
index 3ba91774f0..4b037e70cd 100644
--- a/include/effects/SkBlurMaskFilter.h
+++ b/include/effects/SkBlurMaskFilter.h
@@ -65,6 +65,16 @@ public:
SkScalar blurRadius);
#endif
+ static bool ComputeBlurredRRectParams(const SkRRect& rrect,
+ SkScalar sigma,
+ SkRRect* rrectToDraw,
+ SkISize* widthHeight,
+ SkScalar xs[4],
+ int* numXs,
+ SkScalar ys[4],
+ int* numYs);
+
+
SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
private:
diff --git a/src/core/SkMaskFilter.cpp b/src/core/SkMaskFilter.cpp
index fccce45a77..352cf71db9 100644
--- a/src/core/SkMaskFilter.cpp
+++ b/src/core/SkMaskFilter.cpp
@@ -324,7 +324,7 @@ bool SkMaskFilter::canFilterMaskGPU(const SkRRect& devRRect,
}
-bool SkMaskFilter::directFilterRRectMaskGPU(GrTextureProvider* texProvider,
+bool SkMaskFilter::directFilterRRectMaskGPU(GrContext*,
GrDrawContext* drawContext,
GrPaint* grp,
const GrClip&,
diff --git a/src/effects/SkBlurMaskFilter.cpp b/src/effects/SkBlurMaskFilter.cpp
index 4215733492..f66cb9c8db 100644
--- a/src/effects/SkBlurMaskFilter.cpp
+++ b/src/effects/SkBlurMaskFilter.cpp
@@ -22,7 +22,7 @@
#include "GrTexture.h"
#include "GrFragmentProcessor.h"
#include "GrInvariantOutput.h"
-#include "SkDraw.h"
+#include "GrStyle.h"
#include "effects/GrSimpleTextureEffect.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
@@ -56,7 +56,7 @@ public:
const SkMatrix& viewMatrix,
const SkStrokeRec& strokeRec,
const SkPath& path) const override;
- bool directFilterRRectMaskGPU(GrTextureProvider* texProvider,
+ bool directFilterRRectMaskGPU(GrContext*,
GrDrawContext* drawContext,
GrPaint* grp,
const GrClip&,
@@ -136,6 +136,64 @@ sk_sp<SkMaskFilter> SkBlurMaskFilter::Make(SkBlurStyle style, SkScalar sigma, ui
return sk_sp<SkMaskFilter>(new SkBlurMaskFilterImpl(sigma, style, flags));
}
+bool SkBlurMaskFilter::ComputeBlurredRRectParams(const SkRRect& rrect,
+ SkScalar sigma,
+ SkRRect* rrectToDraw,
+ SkISize* widthHeight,
+ SkScalar xs[4],
+ int* numXs,
+ SkScalar ys[4],
+ int* numYs) {
+ unsigned int blurRadius = 3*SkScalarCeilToInt(sigma-1/6.0f);
+
+ const SkRect& orig = rrect.getBounds();
+ const SkVector& radiiUL = rrect.radii(SkRRect::kUpperLeft_Corner);
+ const SkVector& radiiUR = rrect.radii(SkRRect::kUpperRight_Corner);
+ const SkVector& radiiLR = rrect.radii(SkRRect::kLowerRight_Corner);
+ const SkVector& radiiLL = rrect.radii(SkRRect::kLowerLeft_Corner);
+
+ const int left = SkScalarCeilToInt(SkTMax<SkScalar>(radiiUL.fX, radiiLL.fX));
+ const int top = SkScalarCeilToInt(SkTMax<SkScalar>(radiiUL.fY, radiiUR.fY));
+ const int right = SkScalarCeilToInt(SkTMax<SkScalar>(radiiUR.fX, radiiLR.fX));
+ const int bot = SkScalarCeilToInt(SkTMax<SkScalar>(radiiLL.fY, radiiLR.fY));
+
+ // This is a conservative check for nine-patchability
+ if (orig.fLeft + left + blurRadius >= orig.fRight - right - blurRadius ||
+ orig.fTop + top + blurRadius >= orig.fBottom - bot - blurRadius) {
+ return false;
+ }
+
+ int newRRWidth, newRRHeight;
+
+ // 3x3 case
+ newRRWidth = 2*blurRadius + left + right + 1;
+ newRRHeight = 2*blurRadius + top + bot + 1;
+ widthHeight->fWidth = newRRWidth + 2 * blurRadius;
+ widthHeight->fHeight = newRRHeight + 2 * blurRadius;
+ // TODO: need to return non-normalized indices
+ xs[0] = 0.0f;
+ xs[1] = (blurRadius + left) / (float) widthHeight->fWidth;
+ xs[2] = (blurRadius + left + 1.0f) / widthHeight->fWidth;
+ xs[3] = 1.0f;
+ *numXs = 4;
+ ys[0] = 0.0f;
+ ys[1] = (blurRadius + top) / (float) widthHeight->fHeight;
+ ys[2] = (blurRadius + top + 1.0f) / widthHeight->fHeight;
+ ys[3] = 1.0f;
+ *numYs = 4;
+
+ const SkRect newRect = SkRect::MakeXYWH(SkIntToScalar(blurRadius), SkIntToScalar(blurRadius),
+ SkIntToScalar(newRRWidth), SkIntToScalar(newRRHeight));
+ SkVector newRadii[4];
+ newRadii[0] = { SkScalarCeilToScalar(radiiUL.fX), SkScalarCeilToScalar(radiiUL.fY) };
+ newRadii[1] = { SkScalarCeilToScalar(radiiUR.fX), SkScalarCeilToScalar(radiiUR.fY) };
+ newRadii[2] = { SkScalarCeilToScalar(radiiLR.fX), SkScalarCeilToScalar(radiiLR.fY) };
+ newRadii[3] = { SkScalarCeilToScalar(radiiLL.fX), SkScalarCeilToScalar(radiiLL.fY) };
+
+ rrectToDraw->setRectRadii(newRect, newRadii);
+ return true;
+}
+
///////////////////////////////////////////////////////////////////////////////
SkBlurMaskFilterImpl::SkBlurMaskFilterImpl(SkScalar sigma, SkBlurStyle style, uint32_t flags)
@@ -599,6 +657,7 @@ void SkBlurMaskFilterImpl::flatten(SkWriteBuffer& buffer) const {
buffer.writeUInt(fBlurFlags);
}
+
#if SK_SUPPORT_GPU
class GrGLRectBlurEffect;
@@ -910,7 +969,7 @@ bool SkBlurMaskFilterImpl::directFilterMaskGPU(GrTextureProvider* texProvider,
class GrRRectBlurEffect : public GrFragmentProcessor {
public:
- static sk_sp<GrFragmentProcessor> Make(GrTextureProvider*, float sigma, const SkRRect&);
+ static sk_sp<GrFragmentProcessor> Make(GrContext*, float sigma, const SkRRect&);
virtual ~GrRRectBlurEffect() {};
const char* name() const override { return "GrRRectBlur"; }
@@ -939,13 +998,55 @@ private:
typedef GrFragmentProcessor INHERITED;
};
+static sk_sp<GrTexture> make_rrect_blur_mask(GrContext* context,
+ const SkRRect& rrect,
+ float sigma,
+ bool doAA) {
+ SkRRect rrectToDraw;
+ SkISize size;
+ SkScalar xs[4], ys[4];
+ int numXs, numYs;
+
+ SkBlurMaskFilter::ComputeBlurredRRectParams(rrect, sigma, &rrectToDraw, &size,
+ xs, &numXs, ys, &numYs);
+
+ // TODO: this could be approx but the texture coords will need to be updated
+ sk_sp<GrDrawContext> dc(context->makeDrawContext(SkBackingFit::kExact,
+ size.fWidth, size.fHeight,
+ kAlpha_8_GrPixelConfig, nullptr));
+ if (!dc) {
+ return nullptr;
+ }
+
+ GrPaint grPaint;
+ grPaint.setAntiAlias(doAA);
+
+ dc->clear(nullptr, 0x0, true);
+ dc->drawRRect(GrNoClip(), grPaint, SkMatrix::I(), rrectToDraw, GrStyle::SimpleFill());
+
+ sk_sp<GrTexture> tex(dc->asTexture());
+ sk_sp<GrDrawContext> dc2(SkGpuBlurUtils::GaussianBlur(context,
+ tex.get(),
+ nullptr,
+ SkIRect::MakeWH(size.fWidth,
+ size.fHeight),
+ nullptr,
+ sigma, sigma, SkBackingFit::kExact));
+ if (!dc2) {
+ return nullptr;
+ }
-sk_sp<GrFragmentProcessor> GrRRectBlurEffect::Make(GrTextureProvider* texProvider, float sigma,
- const SkRRect& rrect) {
+ return dc2->asTexture();
+}
+
+sk_sp<GrFragmentProcessor> GrRRectBlurEffect::Make(GrContext* context, float sigma,
+ const SkRRect& rrect) {
if (rrect.isCircle()) {
- return GrCircleBlurFragmentProcessor::Make(texProvider, rrect.rect(), sigma);
+ return GrCircleBlurFragmentProcessor::Make(context->textureProvider(),
+ rrect.rect(), sigma);
}
+ // TODO: loosen this up
if (!rrect.isSimpleCircular()) {
return nullptr;
}
@@ -968,55 +1069,17 @@ sk_sp<GrFragmentProcessor> GrRRectBlurEffect::Make(GrTextureProvider* texProvide
builder[1] = cornerRadius;
builder.finish();
- SkAutoTUnref<GrTexture> blurNinePatchTexture(texProvider->findAndRefTextureByUniqueKey(key));
+ sk_sp<GrTexture> blurNinePatchTexture(
+ context->textureProvider()->findAndRefTextureByUniqueKey(key));
if (!blurNinePatchTexture) {
- SkMask mask;
-
- unsigned int smallRectSide = 2*(blurRadius + cornerRadius) + 1;
-
- mask.fBounds = SkIRect::MakeWH(smallRectSide, smallRectSide);
- mask.fFormat = SkMask::kA8_Format;
- mask.fRowBytes = mask.fBounds.width();
- mask.fImage = SkMask::AllocImage(mask.computeTotalImageSize());
- SkAutoMaskFreeImage amfi(mask.fImage);
-
- memset(mask.fImage, 0, mask.computeTotalImageSize());
-
- SkRect smallRect;
- smallRect.setWH(SkIntToScalar(smallRectSide), SkIntToScalar(smallRectSide));
-
- SkRRect smallRRect;
- smallRRect.setRectXY(smallRect, SkIntToScalar(cornerRadius), SkIntToScalar(cornerRadius));
-
- SkPath path;
- path.addRRect(smallRRect);
-
- SkDraw::DrawToMask(path, &mask.fBounds, nullptr, nullptr, &mask,
- SkMask::kJustRenderImage_CreateMode, SkStrokeRec::kFill_InitStyle);
-
- SkMask blurredMask;
- if (!SkBlurMask::BoxBlur(&blurredMask, mask, sigma, kNormal_SkBlurStyle,
- kHigh_SkBlurQuality, nullptr, true)) {
- return nullptr;
- }
-
- unsigned int texSide = smallRectSide + 2*blurRadius;
- GrSurfaceDesc texDesc;
- texDesc.fWidth = texSide;
- texDesc.fHeight = texSide;
- texDesc.fConfig = kAlpha_8_GrPixelConfig;
- texDesc.fIsMipMapped = false;
-
- blurNinePatchTexture.reset(
- texProvider->createTexture(texDesc, SkBudgeted::kYes , blurredMask.fImage, 0));
- SkMask::FreeImage(blurredMask.fImage);
+ blurNinePatchTexture = make_rrect_blur_mask(context, rrect, sigma, true);
if (!blurNinePatchTexture) {
return nullptr;
}
- texProvider->assignUniqueKeyToTexture(key, blurNinePatchTexture);
+ context->textureProvider()->assignUniqueKeyToTexture(key, blurNinePatchTexture.get());
}
- return sk_sp<GrFragmentProcessor>(new GrRRectBlurEffect(sigma, rrect, blurNinePatchTexture));
+ return sk_sp<GrFragmentProcessor>(new GrRRectBlurEffect(sigma, rrect, blurNinePatchTexture.get()));
}
void GrRRectBlurEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const {
@@ -1050,7 +1113,7 @@ sk_sp<GrFragmentProcessor> GrRRectBlurEffect::TestCreate(GrProcessorTestData* d)
SkScalar sigma = d->fRandom->nextRangeF(1.f,10.f);
SkRRect rrect;
rrect.setRectXY(SkRect::MakeWH(w, h), r, r);
- return GrRRectBlurEffect::Make(d->fContext->textureProvider(), sigma, rrect);
+ return GrRRectBlurEffect::Make(d->fContext, sigma, rrect);
}
//////////////////////////////////////////////////////////////////////////////
@@ -1153,7 +1216,7 @@ GrGLSLFragmentProcessor* GrRRectBlurEffect::onCreateGLSLInstance() const {
return new GrGLRRectBlurEffect;
}
-bool SkBlurMaskFilterImpl::directFilterRRectMaskGPU(GrTextureProvider* texProvider,
+bool SkBlurMaskFilterImpl::directFilterRRectMaskGPU(GrContext* context,
GrDrawContext* drawContext,
GrPaint* grp,
const GrClip& clip,
@@ -1172,12 +1235,14 @@ bool SkBlurMaskFilterImpl::directFilterRRectMaskGPU(GrTextureProvider* texProvid
SkScalar xformedSigma = this->computeXformedSigma(viewMatrix);
- sk_sp<GrFragmentProcessor> fp(GrRRectBlurEffect::Make(texProvider, xformedSigma, rrect));
+ sk_sp<GrFragmentProcessor> fp(GrRRectBlurEffect::Make(context, xformedSigma, rrect));
if (!fp) {
return false;
}
- grp->addCoverageFragmentProcessor(std::move(fp));
+ GrPaint newPaint(*grp);
+ newPaint.addCoverageFragmentProcessor(std::move(fp));
+ newPaint.setAntiAlias(false);
SkMatrix inverse;
if (!viewMatrix.invert(&inverse)) {
@@ -1189,7 +1254,7 @@ bool SkBlurMaskFilterImpl::directFilterRRectMaskGPU(GrTextureProvider* texProvid
SkRect proxyRect = rrect.rect();
proxyRect.outset(extra, extra);
- drawContext->fillRectWithLocalMatrix(clip, *grp, SkMatrix::I(), proxyRect, inverse);
+ drawContext->fillRectWithLocalMatrix(clip, newPaint, SkMatrix::I(), proxyRect, inverse);
return true;
}
diff --git a/src/effects/SkGpuBlurUtils.cpp b/src/effects/SkGpuBlurUtils.cpp
index 869cd76c5b..ebb480d3df 100644
--- a/src/effects/SkGpuBlurUtils.cpp
+++ b/src/effects/SkGpuBlurUtils.cpp
@@ -186,7 +186,8 @@ sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
const SkIRect& dstBounds,
const SkIRect* srcBounds,
float sigmaX,
- float sigmaY) {
+ float sigmaY,
+ SkBackingFit fit) {
SkASSERT(context);
SkIRect clearRect;
int scaleFactorX, radiusX;
@@ -226,7 +227,7 @@ sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
const int height = dstBounds.height();
const GrPixelConfig config = srcTexture->config();
- sk_sp<GrDrawContext> dstDrawContext(context->makeDrawContext(SkBackingFit::kApprox,
+ sk_sp<GrDrawContext> dstDrawContext(context->makeDrawContext(fit,
width, height, config, colorSpace,
0, kDefault_GrSurfaceOrigin));
if (!dstDrawContext) {
@@ -246,7 +247,7 @@ sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
return dstDrawContext;
}
- sk_sp<GrDrawContext> tmpDrawContext(context->makeDrawContext(SkBackingFit::kApprox,
+ sk_sp<GrDrawContext> tmpDrawContext(context->makeDrawContext(fit,
width, height, config, colorSpace,
0, kDefault_GrSurfaceOrigin));
if (!tmpDrawContext) {
diff --git a/src/effects/SkGpuBlurUtils.h b/src/effects/SkGpuBlurUtils.h
index a5de6a242a..a12a08873c 100644
--- a/src/effects/SkGpuBlurUtils.h
+++ b/src/effects/SkGpuBlurUtils.h
@@ -29,6 +29,7 @@ namespace SkGpuBlurUtils {
* no pixels will be sampled outside of this rectangle.
* @param sigmaX The blur's standard deviation in X.
* @param sigmaY The blur's standard deviation in Y.
+ * @param fit backing fit for the returned draw context
* @return The drawContext containing the blurred result.
*/
sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
@@ -37,7 +38,8 @@ namespace SkGpuBlurUtils {
const SkIRect& dstBounds,
const SkIRect* srcBounds,
float sigmaX,
- float sigmaY);
+ float sigmaY,
+ SkBackingFit fit = SkBackingFit::kApprox);
};
#endif
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index cd34b1feba..fb513f4483 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -436,7 +436,7 @@ void SkGpuDevice::drawRRect(const SkDraw& draw, const SkRRect& rrect,
// clipped out
return;
}
- if (paint.getMaskFilter()->directFilterRRectMaskGPU(fContext->textureProvider(),
+ if (paint.getMaskFilter()->directFilterRRectMaskGPU(fContext,
fDrawContext.get(),
&grPaint,
fClip,
diff --git a/src/gpu/SkGpuDevice_drawTexture.cpp b/src/gpu/SkGpuDevice_drawTexture.cpp
index 2843c31996..e141cc2d62 100644
--- a/src/gpu/SkGpuDevice_drawTexture.cpp
+++ b/src/gpu/SkGpuDevice_drawTexture.cpp
@@ -226,7 +226,7 @@ void SkGpuDevice::drawTextureProducerImpl(GrTextureProducer* producer,
// First see if we can do the draw + mask filter direct to the dst.
SkStrokeRec rec(SkStrokeRec::kFill_InitStyle);
- if (mf->directFilterRRectMaskGPU(fContext->textureProvider(),
+ if (mf->directFilterRRectMaskGPU(fContext,
fDrawContext.get(),
&grPaint,
clip,
diff --git a/tests/BlurTest.cpp b/tests/BlurTest.cpp
index 6ccb0471aa..32e2930171 100644
--- a/tests/BlurTest.cpp
+++ b/tests/BlurTest.cpp
@@ -574,4 +574,66 @@ DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SmallBoxBlurBug, reporter, ctxInfo) {
#endif
+
+DEF_TEST(BlurredRRectNinePatchComputation, reporter) {
+ const SkRect r = SkRect::MakeXYWH(10, 10, 100, 100);
+
+ bool ninePatchable;
+ SkRRect rrectToDraw;
+ SkISize size;
+ SkScalar xs[4], ys[4];
+ int numXs, numYs;
+
+ // not nine-patchable
+ {
+ SkVector radii[4] = { { 100, 100 }, { 0, 0 }, { 100, 100 }, { 0, 0 } };
+
+ SkRRect rr;
+ rr.setRectRadii(r, radii);
+
+ ninePatchable = SkBlurMaskFilter::ComputeBlurredRRectParams(rr, 3.0f, &rrectToDraw, &size,
+ xs, &numXs, ys, &numYs);
+ REPORTER_ASSERT(reporter, !ninePatchable);
+ }
+
+ // simple circular
+ {
+ SkRRect rr;
+ rr.setRectXY(r, 10, 10);
+
+ ninePatchable = SkBlurMaskFilter::ComputeBlurredRRectParams(rr, 3.0f, &rrectToDraw, &size,
+ xs, &numXs, ys, &numYs);
+ REPORTER_ASSERT(reporter, ninePatchable);
+ REPORTER_ASSERT(reporter, SkScalarNearlyEqual(SkIntToScalar(size.fWidth), 57.0f));
+ REPORTER_ASSERT(reporter, SkScalarNearlyEqual(SkIntToScalar(size.fHeight), 57.0));
+ REPORTER_ASSERT(reporter, 4 == numXs && 4 == numYs);
+ for (int i = 0; i < numXs; ++i) {
+ REPORTER_ASSERT(reporter, xs[i] >= 0.0f && xs[i] <= 1.0f);
+ }
+ for (int i = 0; i < numYs; ++i) {
+ REPORTER_ASSERT(reporter, ys[i] >= 0.0f && ys[i] <= 1.0f);
+ }
+ }
+
+ // simple elliptical
+ {
+ SkRRect rr;
+ rr.setRectXY(r, 2, 10);
+
+ ninePatchable = SkBlurMaskFilter::ComputeBlurredRRectParams(rr, 3.0f, &rrectToDraw, &size,
+ xs, &numXs, ys, &numYs);
+ REPORTER_ASSERT(reporter, ninePatchable);
+ REPORTER_ASSERT(reporter, SkScalarNearlyEqual(SkIntToScalar(size.fWidth), 41.0f));
+ REPORTER_ASSERT(reporter, SkScalarNearlyEqual(SkIntToScalar(size.fHeight), 57.0));
+ REPORTER_ASSERT(reporter, 4 == numXs && 4 == numYs);
+ for (int i = 0; i < numXs; ++i) {
+ REPORTER_ASSERT(reporter, xs[i] >= 0.0f && xs[i] <= 1.0f);
+ }
+ for (int i = 0; i < numYs; ++i) {
+ REPORTER_ASSERT(reporter, ys[i] >= 0.0f && ys[i] <= 1.0f);
+ }
+ }
+
+}
+
///////////////////////////////////////////////////////////////////////////////////////////