diff options
-rw-r--r-- | expectations/gm/ignored-tests.txt | 22 | ||||
-rw-r--r-- | src/gpu/GrPathUtils.cpp | 59 |
2 files changed, 67 insertions, 14 deletions
diff --git a/expectations/gm/ignored-tests.txt b/expectations/gm/ignored-tests.txt index c2cdc74c9a..d5ce10eba7 100644 --- a/expectations/gm/ignored-tests.txt +++ b/expectations/gm/ignored-tests.txt @@ -63,3 +63,25 @@ downsamplebitmap_text_high_72.00pt filterbitmap_text_3.00pt filterbitmap_text_7.00pt filterbitmap_text_10.00pt + +# Added by jvanverth in https://codereview.chromium.org/102683002/ +mixed_xfermodes_gpu +rrect_gpu +rrect_aa_gpu +shadertext3_gpu +shadertext2_gpu +patheffect_gpu +path-reverse_gpu +bezier_quad_effects_gpu +hairlines_gpu +getpostextpath_gpu +dashcubics_gpu +convexpaths_gpu +roundrects_gpu +strokerect_gpu +rects_gpu +simpleaaclip_path_gpu +complexclip_aa_layer_gpu +complexclip_bw_layer_gpu +complexclip_aa_gpu +complexclip_bw_gpu diff --git a/src/gpu/GrPathUtils.cpp b/src/gpu/GrPathUtils.cpp index 81348ec239..824360285d 100644 --- a/src/gpu/GrPathUtils.cpp +++ b/src/gpu/GrPathUtils.cpp @@ -187,8 +187,6 @@ int GrPathUtils::worstCasePointCount(const SkPath& path, int* subpaths, } void GrPathUtils::QuadUVMatrix::set(const GrPoint qPts[3]) { - // can't make this static, no cons :( - SkMatrix UVpts; #ifndef SK_SCALAR_IS_FLOAT GrCrash("Expected scalar is float."); #endif @@ -197,18 +195,23 @@ void GrPathUtils::QuadUVMatrix::set(const GrPoint qPts[3]) { // We know M * control_pts = [0 1/2 1] // [0 0 1] // [1 1 1] + // And control_pts = [x0 x1 x2] + // [y0 y1 y2] + // [1 1 1 ] // We invert the control pt matrix and post concat to both sides to get M. - UVpts.setAll(0, SK_ScalarHalf, SK_Scalar1, - 0, 0, SK_Scalar1, - SkScalarToPersp(SK_Scalar1), - SkScalarToPersp(SK_Scalar1), - SkScalarToPersp(SK_Scalar1)); - m.setAll(qPts[0].fX, qPts[1].fX, qPts[2].fX, - qPts[0].fY, qPts[1].fY, qPts[2].fY, - SkScalarToPersp(SK_Scalar1), - SkScalarToPersp(SK_Scalar1), - SkScalarToPersp(SK_Scalar1)); - if (!m.invert(&m)) { + // Using the known form of the control point matrix and the result, we can + // optimize and improve precision. + + double x0 = qPts[0].fX; + double y0 = qPts[0].fY; + double x1 = qPts[1].fX; + double y1 = qPts[1].fY; + double x2 = qPts[2].fX; + double y2 = qPts[2].fY; + double det = x0*y1 - y0*x1 + x2*y0 - y2*x0 + x1*y2 - y1*x2; + + if (!sk_float_isfinite(det) + || SkScalarNearlyZero((float)det, SK_ScalarNearlyZero * SK_ScalarNearlyZero)) { // The quad is degenerate. Hopefully this is rare. Find the pts that are // farthest apart to compute a line (unless it is really a pt). SkScalar maxD = qPts[0].distanceToSqd(qPts[1]); @@ -247,7 +250,35 @@ void GrPathUtils::QuadUVMatrix::set(const GrPoint qPts[3]) { fM[3] = 0; fM[4] = 0; fM[5] = 100.f; } } else { - m.postConcat(UVpts); + double scale = 1.0/det; + + // compute adjugate matrix + double a0, a1, a2, a3, a4, a5, a6, a7, a8; + a0 = y1-y2; + a1 = x2-x1; + a2 = x1*y2-x2*y1; + + a3 = y2-y0; + a4 = x0-x2; + a5 = x2*y0-x0*y2; + + a6 = y0-y1; + a7 = x1-x0; + a8 = x0*y1-x1*y0; + + // this performs the uv_pts*adjugate(control_pts) multiply, + // then does the scale by 1/det afterwards to improve precision + m[SkMatrix::kMScaleX] = (float)((0.5*a3 + a6)*scale); + m[SkMatrix::kMSkewX] = (float)((0.5*a4 + a7)*scale); + m[SkMatrix::kMTransX] = (float)((0.5*a5 + a8)*scale); + + m[SkMatrix::kMSkewY] = (float)(a6*scale); + m[SkMatrix::kMScaleY] = (float)(a7*scale); + m[SkMatrix::kMTransY] = (float)(a8*scale); + + m[SkMatrix::kMPersp0] = (float)((a0 + a3 + a6)*scale); + m[SkMatrix::kMPersp1] = (float)((a1 + a4 + a7)*scale); + m[SkMatrix::kMPersp2] = (float)((a2 + a5 + a8)*scale); // The matrix should not have perspective. SkDEBUGCODE(static const SkScalar gTOL = 1.f / 100.f); |