diff options
-rw-r--r-- | fuzz/fuzz.cpp | 2 | ||||
-rw-r--r-- | include/gpu/GrShaderCaps.h | 4 | ||||
-rw-r--r-- | src/sksl/SkSLMain.cpp | 2 | ||||
-rw-r--r-- | src/sksl/SkSLUtil.h | 2 | ||||
-rw-r--r-- | tests/SkSLGLSLTest.cpp | 56 |
5 files changed, 33 insertions, 33 deletions
diff --git a/fuzz/fuzz.cpp b/fuzz/fuzz.cpp index b27eec988a..67b2a863a7 100644 --- a/fuzz/fuzz.cpp +++ b/fuzz/fuzz.cpp @@ -406,7 +406,7 @@ int fuzz_sksl2glsl(sk_sp<SkData> bytes) { SkSL::Compiler compiler; SkString output; bool result = compiler.toGLSL(SkSL::Program::kFragment_Kind, - SkString((const char*)bytes->data()), *SkSL::GLSLCapsFactory::Default(), &output); + SkString((const char*)bytes->data()), *SkSL::ShaderCapsFactory::Default(), &output); if (!result) { SkDebugf("[terminated] Couldn't compile input.\n"); diff --git a/include/gpu/GrShaderCaps.h b/include/gpu/GrShaderCaps.h index ec5d7efd48..e1f5747cbe 100644 --- a/include/gpu/GrShaderCaps.h +++ b/include/gpu/GrShaderCaps.h @@ -13,7 +13,7 @@ #include "../private/GrGLSL.h" namespace SkSL { - class GLSLCapsFactory; + class ShaderCapsFactory; } struct GrContextOptions; @@ -338,7 +338,7 @@ private: friend class GrGLCaps; // For initialization. friend class GrVkCaps; - friend class SkSL::GLSLCapsFactory; + friend class SkSL::ShaderCapsFactory; }; #endif diff --git a/src/sksl/SkSLMain.cpp b/src/sksl/SkSLMain.cpp index d9fc81470e..381fcf08d4 100644 --- a/src/sksl/SkSLMain.cpp +++ b/src/sksl/SkSLMain.cpp @@ -56,7 +56,7 @@ int main(int argc, const char** argv) { printf("error writing '%s'\n", argv[2]); exit(4); } - if (!compiler.toGLSL(kind, text, *SkSL::GLSLCapsFactory::Default(), out)) { + if (!compiler.toGLSL(kind, text, *SkSL::ShaderCapsFactory::Default(), out)) { printf("%s", compiler.errorText().c_str()); exit(3); } diff --git a/src/sksl/SkSLUtil.h b/src/sksl/SkSLUtil.h index e5fb239a67..95b25298ae 100644 --- a/src/sksl/SkSLUtil.h +++ b/src/sksl/SkSLUtil.h @@ -21,7 +21,7 @@ namespace SkSL { // Various sets of caps for use in tests -class GLSLCapsFactory { +class ShaderCapsFactory { public: static sk_sp<GrShaderCaps> Default() { sk_sp<GrShaderCaps> result = sk_make_sp<GrShaderCaps>(GrContextOptions()); diff --git a/tests/SkSLGLSLTest.cpp b/tests/SkSLGLSLTest.cpp index b944bc449f..ceb7cb7229 100644 --- a/tests/SkSLGLSLTest.cpp +++ b/tests/SkSLGLSLTest.cpp @@ -33,7 +33,7 @@ static void test(skiatest::Reporter* r, const char* src, const GrShaderCaps& cap DEF_TEST(SkSLHelloWorld, r) { test(r, "void main() { sk_FragColor = vec4(0.75); }", - *SkSL::GLSLCapsFactory::Default(), + *SkSL::ShaderCapsFactory::Default(), "#version 400\n" "out vec4 sk_FragColor;\n" "void main() {\n" @@ -53,7 +53,7 @@ DEF_TEST(SkSLControl, r) { "}" "return;" "}", - *SkSL::GLSLCapsFactory::Default(), + *SkSL::ShaderCapsFactory::Default(), "#version 400\n" "out vec4 sk_FragColor;\n" "void main() {\n" @@ -79,7 +79,7 @@ DEF_TEST(SkSLFunctions, r) { "float foo(float v[2]) { return v[0] * v[1]; }" "void bar(inout float x) { float y[2], z; y[0] = x; y[1] = x * 2; z = foo(y); x = z; }" "void main() { float x = 10; bar(x); sk_FragColor = vec4(x); }", - *SkSL::GLSLCapsFactory::Default(), + *SkSL::ShaderCapsFactory::Default(), "#version 400\n" "out vec4 sk_FragColor;\n" "float foo(in float v[2]) {\n" @@ -121,7 +121,7 @@ DEF_TEST(SkSLOperators, r) { "z <<= 4;" "z %= 5;" "}", - *SkSL::GLSLCapsFactory::Default(), + *SkSL::ShaderCapsFactory::Default(), "#version 400\n" "out vec4 sk_FragColor;\n" "void main() {\n" @@ -155,7 +155,7 @@ DEF_TEST(SkSLMatrices, r) { "vec3 v1 = mat3(1) * vec3(1);" "vec3 v2 = vec3(1) * mat3(1);" "}", - *SkSL::GLSLCapsFactory::Default(), + *SkSL::ShaderCapsFactory::Default(), "#version 400\n" "out vec4 sk_FragColor;\n" "void main() {\n" @@ -177,7 +177,7 @@ DEF_TEST(SkSLInterfaceBlock, r) { "};" "void main() {" "}", - *SkSL::GLSLCapsFactory::Default(), + *SkSL::ShaderCapsFactory::Default(), "#version 400\n" "out vec4 sk_FragColor;\n" "uniform testBlock {\n" @@ -205,7 +205,7 @@ DEF_TEST(SkSLStructs, r) { "B b1, b2, b3;" "void main() {" "}", - *SkSL::GLSLCapsFactory::Default(), + *SkSL::ShaderCapsFactory::Default(), "#version 400\n" "out vec4 sk_FragColor;\n" "struct A {\n" @@ -225,7 +225,7 @@ DEF_TEST(SkSLStructs, r) { DEF_TEST(SkSLVersion, r) { test(r, "in float test; void main() { sk_FragColor = vec4(0.75); }", - *SkSL::GLSLCapsFactory::Version450Core(), + *SkSL::ShaderCapsFactory::Version450Core(), "#version 450 core\n" "out vec4 sk_FragColor;\n" "in float test;\n" @@ -234,7 +234,7 @@ DEF_TEST(SkSLVersion, r) { "}\n"); test(r, "in float test; void main() { sk_FragColor = vec4(0.75); }", - *SkSL::GLSLCapsFactory::Version110(), + *SkSL::ShaderCapsFactory::Version110(), "#version 110\n" "varying float test;\n" "void main() {\n" @@ -245,7 +245,7 @@ DEF_TEST(SkSLVersion, r) { DEF_TEST(SkSLUsesPrecisionModifiers, r) { test(r, "void main() { float x = 0.75; highp float y = 1; }", - *SkSL::GLSLCapsFactory::Default(), + *SkSL::ShaderCapsFactory::Default(), "#version 400\n" "out vec4 sk_FragColor;\n" "void main() {\n" @@ -254,7 +254,7 @@ DEF_TEST(SkSLUsesPrecisionModifiers, r) { "}\n"); test(r, "void main() { float x = 0.75; highp float y = 1; }", - *SkSL::GLSLCapsFactory::UsesPrecisionModifiers(), + *SkSL::ShaderCapsFactory::UsesPrecisionModifiers(), "#version 400\n" "precision highp float;\n" "out mediump vec4 sk_FragColor;\n" @@ -270,7 +270,7 @@ DEF_TEST(SkSLMinAbs, r) { "float x = -5;" "x = min(abs(x), 6);" "}", - *SkSL::GLSLCapsFactory::Default(), + *SkSL::ShaderCapsFactory::Default(), "#version 400\n" "out vec4 sk_FragColor;\n" "void main() {\n" @@ -283,7 +283,7 @@ DEF_TEST(SkSLMinAbs, r) { "float x = -5.0;" "x = min(abs(x), 6.0);" "}", - *SkSL::GLSLCapsFactory::CannotUseMinAndAbsTogether(), + *SkSL::ShaderCapsFactory::CannotUseMinAndAbsTogether(), "#version 400\n" "out vec4 sk_FragColor;\n" "void main() {\n" @@ -298,7 +298,7 @@ DEF_TEST(SkSLMinAbs, r) { DEF_TEST(SkSLNegatedAtan, r) { test(r, "void main() { vec2 x = vec2(1, 2); float y = atan(x.x, -(2 * x.y)); }", - *SkSL::GLSLCapsFactory::Default(), + *SkSL::ShaderCapsFactory::Default(), "#version 400\n" "out vec4 sk_FragColor;\n" "void main() {\n" @@ -307,7 +307,7 @@ DEF_TEST(SkSLNegatedAtan, r) { "}\n"); test(r, "void main() { vec2 x = vec2(1, 2); float y = atan(x.x, -(2 * x.y)); }", - *SkSL::GLSLCapsFactory::MustForceNegatedAtanParamToFloat(), + *SkSL::ShaderCapsFactory::MustForceNegatedAtanParamToFloat(), "#version 400\n" "out vec4 sk_FragColor;\n" "void main() {\n" @@ -320,7 +320,7 @@ DEF_TEST(SkSLModifiersDeclaration, r) { test(r, "layout(blend_support_all_equations) out;" "void main() { }", - *SkSL::GLSLCapsFactory::Default(), + *SkSL::ShaderCapsFactory::Default(), "#version 400\n" "out vec4 sk_FragColor;\n" "layout (blend_support_all_equations) out ;\n" @@ -341,7 +341,7 @@ DEF_TEST(SkSLHex, r) { "uint u3 = 0x7fffffff;" "uint u4 = 0xffffffff;" "}", - *SkSL::GLSLCapsFactory::Default(), + *SkSL::ShaderCapsFactory::Default(), "#version 400\n" "out vec4 sk_FragColor;\n" "void main() {\n" @@ -368,7 +368,7 @@ DEF_TEST(SkSLVectorConstructors, r) { "ivec2 v7 = ivec2(1);" "ivec2 v8 = ivec2(vec2(1, 2));" "vec2 v9 = vec2(ivec2(1, 2));", - *SkSL::GLSLCapsFactory::Default(), + *SkSL::ShaderCapsFactory::Default(), "#version 400\n" "out vec4 sk_FragColor;\n" "vec2 v1 = vec2(1.0);\n" @@ -387,7 +387,7 @@ DEF_TEST(SkSLArrayConstructors, r) { "float test1[] = float[](1, 2, 3, 4);" "vec2 test2[] = vec2[](vec2(1, 2), vec2(3, 4));" "mat4 test3[] = mat4[]();", - *SkSL::GLSLCapsFactory::Default(), + *SkSL::ShaderCapsFactory::Default(), "#version 400\n" "out vec4 sk_FragColor;\n" "float test1[] = float[](1.0, 2.0, 3.0, 4.0);\n" @@ -398,7 +398,7 @@ DEF_TEST(SkSLArrayConstructors, r) { DEF_TEST(SkSLDerivatives, r) { test(r, "void main() { float x = dFdx(1); }", - *SkSL::GLSLCapsFactory::Default(), + *SkSL::ShaderCapsFactory::Default(), "#version 400\n" "out vec4 sk_FragColor;\n" "void main() {\n" @@ -406,7 +406,7 @@ DEF_TEST(SkSLDerivatives, r) { "}\n"); test(r, "void main() { float x = 1; }", - *SkSL::GLSLCapsFactory::ShaderDerivativeExtensionString(), + *SkSL::ShaderCapsFactory::ShaderDerivativeExtensionString(), "#version 400\n" "out vec4 sk_FragColor;\n" "void main() {\n" @@ -414,7 +414,7 @@ DEF_TEST(SkSLDerivatives, r) { "}\n"); test(r, "void main() { float x = dFdx(1); }", - *SkSL::GLSLCapsFactory::ShaderDerivativeExtensionString(), + *SkSL::ShaderCapsFactory::ShaderDerivativeExtensionString(), "#version 400\n" "#extension GL_OES_standard_derivatives : require\n" "out vec4 sk_FragColor;\n" @@ -460,7 +460,7 @@ DEF_TEST(SkSLConstantFolding, r) { "bool xor_f = 1 == 1 ^^ 1 == 1;" "int ternary = 10 > 5 ? 10 : 5;" "}", - *SkSL::GLSLCapsFactory::Default(), + *SkSL::ShaderCapsFactory::Default(), "#version 400\n" "out vec4 sk_FragColor;\n" "void main() {\n" @@ -509,7 +509,7 @@ DEF_TEST(SkSLStaticIf, r) { "if (1 > 2) x = 4; else x = 5;" "if (false) x = 6;" "}", - *SkSL::GLSLCapsFactory::Default(), + *SkSL::ShaderCapsFactory::Default(), "#version 400\n" "out vec4 sk_FragColor;\n" "void main() {\n" @@ -531,7 +531,7 @@ DEF_TEST(SkSLCaps, r) { "if (sk_Caps.dropsTileOnZeroDivide && sk_Caps.texelFetchSupport) x = 3;" "if (sk_Caps.dropsTileOnZeroDivide && sk_Caps.canUseAnyFunctionInShader) x = 4;" "}", - *SkSL::GLSLCapsFactory::VariousCaps(), + *SkSL::ShaderCapsFactory::VariousCaps(), "#version 400\n" "out vec4 sk_FragColor;\n" "void main() {\n" @@ -555,7 +555,7 @@ DEF_TEST(SkSLTexture, r) { "vec4 c = texture(one, vec2(0));" "vec4 d = texture(two, vec3(0));" "}", - *SkSL::GLSLCapsFactory::Default(), + *SkSL::ShaderCapsFactory::Default(), "#version 400\n" "out vec4 sk_FragColor;\n" "uniform sampler1D one;\n" @@ -575,7 +575,7 @@ DEF_TEST(SkSLTexture, r) { "vec4 c = texture(one, vec2(0));" "vec4 d = texture(two, vec3(0));" "}", - *SkSL::GLSLCapsFactory::Version110(), + *SkSL::ShaderCapsFactory::Version110(), "#version 110\n" "uniform sampler1D one;\n" "uniform sampler2D two;\n" @@ -594,7 +594,7 @@ DEF_TEST(SkSLOffset, r) { "layout(offset = 4) int y;" "int z;" "} test;", - *SkSL::GLSLCapsFactory::Default(), + *SkSL::ShaderCapsFactory::Default(), "#version 400\n" "out vec4 sk_FragColor;\n" "struct Test {\n" |