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-rw-r--r--src/core/SkPicturePlayback.cpp254
-rw-r--r--src/core/SkPicturePlayback.h13
-rw-r--r--src/core/SkPictureStateTree.cpp26
-rw-r--r--src/core/SkPictureStateTree.h16
4 files changed, 178 insertions, 131 deletions
diff --git a/src/core/SkPicturePlayback.cpp b/src/core/SkPicturePlayback.cpp
index 734a54a3c7..eee63d20ec 100644
--- a/src/core/SkPicturePlayback.cpp
+++ b/src/core/SkPicturePlayback.cpp
@@ -106,17 +106,7 @@ static SkBitmap shallow_copy(const SkBitmap& bitmap) {
return bitmap;
}
-void SkPicturePlayback::draw(SkCanvas* canvas, SkDrawPictureCallback* callback) {
- AutoResetOpID aroi(this);
- SkASSERT(0 == fCurOffset);
-
- // kDrawComplete will be the signal that we have reached the end of
- // the command stream
- static const uint32_t kDrawComplete = SK_MaxU32;
-
- SkReader32 reader(fPictureData->fOpData->bytes(), fPictureData->fOpData->size());
- SkAutoTDelete<const SkPicture::OperationList> activeOpsList;
- const SkTDArray<void*>* activeOps = NULL;
+const SkPicture::OperationList* SkPicturePlayback::getActiveOps(const SkCanvas* canvas) {
if (fUseBBH && NULL != fPictureData->fStateTree && NULL != fPictureData->fBoundingHierarchy) {
SkRect clipBounds;
@@ -124,28 +114,151 @@ void SkPicturePlayback::draw(SkCanvas* canvas, SkDrawPictureCallback* callback)
SkIRect query;
clipBounds.roundOut(&query);
- activeOpsList.reset(fPictureData->getActiveOps(query));
- if (NULL != activeOpsList.get()) {
- if (0 == activeOpsList->numOps()) {
- return; // nothing to draw
+ return fPictureData->getActiveOps(query);
+ }
+ }
+
+ return NULL;
+}
+
+// Initialize the state tree iterator. Return false if there is nothing left to draw.
+bool SkPicturePlayback::initIterator(SkPictureStateTree::Iterator* iter,
+ SkCanvas* canvas,
+ const SkPicture::OperationList *activeOpsList) {
+
+ if (NULL != activeOpsList) {
+ if (0 == activeOpsList->numOps()) {
+ return false; // nothing to draw
+ }
+
+ fPictureData->fStateTree->initIterator(iter, activeOpsList->fOps, canvas);
+ }
+
+ return true;
+}
+
+bool SkPicturePlayback::replaceOps(SkPictureStateTree::Iterator* iter,
+ SkReader32* reader,
+ SkCanvas* canvas,
+ const SkMatrix& initialMatrix) {
+ if (NULL != fReplacements) {
+ // Potentially replace a block of operations with a single drawBitmap call
+ SkPicturePlayback::PlaybackReplacements::ReplacementInfo* temp =
+ fReplacements->lookupByStart(reader->offset());
+ if (NULL != temp) {
+ SkASSERT(NULL != temp->fBM);
+ SkASSERT(NULL != temp->fPaint);
+ canvas->save();
+ canvas->setMatrix(initialMatrix);
+ SkRect src = SkRect::Make(temp->fSrcRect);
+ SkRect dst = SkRect::MakeXYWH(temp->fPos.fX, temp->fPos.fY,
+ temp->fSrcRect.width(),
+ temp->fSrcRect.height());
+ canvas->drawBitmapRectToRect(*temp->fBM, &src, dst, temp->fPaint);
+ canvas->restore();
+
+ if (iter->isValid()) {
+ // This save is needed since the BBH will automatically issue
+ // a restore to balanced the saveLayer we're skipping
+ canvas->save();
+
+ // At this point we know that the PictureStateTree was aiming
+ // for some draw op within temp's saveLayer (although potentially
+ // in a separate saveLayer nested inside it).
+ // We need to skip all the operations inside temp's range
+ // along with all the associated state changes but update
+ // the state tree to the first operation outside temp's range.
+
+ uint32_t skipTo;
+ do {
+ skipTo = iter->nextDraw();
+ if (SkPictureStateTree::Iterator::kDrawComplete == skipTo) {
+ break;
+ }
+
+ if (skipTo <= temp->fStop) {
+ reader->setOffset(skipTo);
+ uint32_t size;
+ DrawType op = ReadOpAndSize(reader, &size);
+ // Since we are relying on the normal SkPictureStateTree
+ // playback we need to convert any nested saveLayer calls
+ // it may issue into saves (so that all its internal
+ // restores will be balanced).
+ if (SAVE_LAYER == op) {
+ canvas->save();
+ }
+ }
+ } while (skipTo <= temp->fStop);
+
+ if (SkPictureStateTree::Iterator::kDrawComplete == skipTo) {
+ reader->setOffset(reader->size()); // skip to end
+ return true;
}
- activeOps = &(activeOpsList.get()->fOps);
+ reader->setOffset(skipTo);
+ } else {
+ reader->setOffset(temp->fStop);
+ uint32_t size;
+ SkDEBUGCODE(DrawType op = ) ReadOpAndSize(reader, &size);
+ SkASSERT(RESTORE == op);
}
+
+ return true;
}
}
- SkPictureStateTree::Iterator it = (NULL == activeOps) ?
- SkPictureStateTree::Iterator() :
- fPictureData->fStateTree->getIterator(*activeOps, canvas);
+ return false;
+}
- if (it.isValid()) {
- uint32_t skipTo = it.nextDraw();
- if (kDrawComplete == skipTo) {
- return;
+// If 'iter' is valid use it to skip forward through the picture.
+void SkPicturePlayback::StepIterator(SkPictureStateTree::Iterator* iter, SkReader32* reader) {
+ if (iter->isValid()) {
+ uint32_t skipTo = iter->nextDraw();
+ if (SkPictureStateTree::Iterator::kDrawComplete == skipTo) {
+ reader->setOffset(reader->size()); // skip to end
+ } else {
+ reader->setOffset(skipTo);
}
- reader.setOffset(skipTo);
}
+}
+
+// Update the iterator and state tree to catch up with the skipped ops.
+void SkPicturePlayback::SkipIterTo(SkPictureStateTree::Iterator* iter,
+ SkReader32* reader,
+ uint32_t skipTo) {
+ SkASSERT(skipTo <= reader->size());
+ SkASSERT(reader->offset() <= skipTo); // should only be skipping forward
+
+ if (iter->isValid()) {
+ // If using a bounding box hierarchy, advance the state tree
+ // iterator until at or after skipTo
+ uint32_t adjustedSkipTo;
+ do {
+ adjustedSkipTo = iter->nextDraw();
+ } while (adjustedSkipTo < skipTo);
+ skipTo = adjustedSkipTo;
+ }
+ if (SkPictureStateTree::Iterator::kDrawComplete == skipTo) {
+ reader->setOffset(reader->size()); // skip to end
+ } else {
+ reader->setOffset(skipTo);
+ }
+}
+
+void SkPicturePlayback::draw(SkCanvas* canvas, SkDrawPictureCallback* callback) {
+ AutoResetOpID aroi(this);
+ SkASSERT(0 == fCurOffset);
+
+ SkAutoTDelete<const SkPicture::OperationList> activeOpsList(this->getActiveOps(canvas));
+ SkPictureStateTree::Iterator it;
+
+ if (!this->initIterator(&it, canvas, activeOpsList.get())) {
+ return; // nothing to draw
+ }
+
+ SkReader32 reader(fPictureData->opData()->bytes(), fPictureData->opData()->size());
+
+ StepIterator(&it, &reader);
// Record this, so we can concat w/ it if we encounter a setMatrix()
SkMatrix initialMatrix = canvas->getTotalMatrix();
@@ -153,109 +266,26 @@ void SkPicturePlayback::draw(SkCanvas* canvas, SkDrawPictureCallback* callback)
SkAutoCanvasRestore acr(canvas, false);
while (!reader.eof()) {
- if (callback && callback->abortDrawing()) {
+ if (NULL != callback && callback->abortDrawing()) {
return;
}
- if (NULL != fReplacements) {
- // Potentially replace a block of operations with a single drawBitmap call
- SkPicturePlayback::PlaybackReplacements::ReplacementInfo* temp =
- fReplacements->lookupByStart(reader.offset());
- if (NULL != temp) {
- SkASSERT(NULL != temp->fBM);
- SkASSERT(NULL != temp->fPaint);
- canvas->save();
- canvas->setMatrix(initialMatrix);
- SkRect src = SkRect::Make(temp->fSrcRect);
- SkRect dst = SkRect::MakeXYWH(temp->fPos.fX, temp->fPos.fY,
- temp->fSrcRect.width(),
- temp->fSrcRect.height());
- canvas->drawBitmapRectToRect(*temp->fBM, &src, dst, temp->fPaint);
- canvas->restore();
-
- if (it.isValid()) {
- // This save is needed since the BBH will automatically issue
- // a restore to balanced the saveLayer we're skipping
- canvas->save();
-
- // At this point we know that the PictureStateTree was aiming
- // for some draw op within temp's saveLayer (although potentially
- // in a separate saveLayer nested inside it).
- // We need to skip all the operations inside temp's range
- // along with all the associated state changes but update
- // the state tree to the first operation outside temp's range.
-
- uint32_t skipTo;
- do {
- skipTo = it.nextDraw();
- if (kDrawComplete == skipTo) {
- break;
- }
-
- if (skipTo <= temp->fStop) {
- reader.setOffset(skipTo);
- uint32_t size;
- DrawType op = ReadOpAndSize(&reader, &size);
- // Since we are relying on the normal SkPictureStateTree
- // playback we need to convert any nested saveLayer calls
- // it may issue into saves (so that all its internal
- // restores will be balanced).
- if (SAVE_LAYER == op) {
- canvas->save();
- }
- }
- } while (skipTo <= temp->fStop);
-
- if (kDrawComplete == skipTo) {
- break;
- }
-
- reader.setOffset(skipTo);
- } else {
- reader.setOffset(temp->fStop);
- uint32_t size;
- SkDEBUGCODE(DrawType op = ) ReadOpAndSize(&reader, &size);
- SkASSERT(RESTORE == op);
- }
- continue;
- }
+ if (this->replaceOps(&it, &reader, canvas, initialMatrix)) {
+ continue;
}
fCurOffset = reader.offset();
uint32_t size;
DrawType op = ReadOpAndSize(&reader, &size);
- size_t skipTo = 0;
if (NOOP == op) {
// NOOPs are to be ignored - do not propagate them any further
- skipTo = fCurOffset + size;
- }
-
- if (0 != skipTo) {
- if (it.isValid()) {
- // If using a bounding box hierarchy, advance the state tree
- // iterator until at or after skipTo
- uint32_t adjustedSkipTo;
- do {
- adjustedSkipTo = it.nextDraw();
- } while (adjustedSkipTo < skipTo);
- skipTo = adjustedSkipTo;
- }
- if (kDrawComplete == skipTo) {
- break;
- }
- reader.setOffset(skipTo);
+ SkipIterTo(&it, &reader, fCurOffset + size);
continue;
}
this->handleOp(&reader, op, size, canvas, initialMatrix);
- if (it.isValid()) {
- uint32_t skipTo = it.nextDraw();
- if (kDrawComplete == skipTo) {
- break;
- }
- reader.setOffset(skipTo);
- }
+ StepIterator(&it, &reader);
}
}
diff --git a/src/core/SkPicturePlayback.h b/src/core/SkPicturePlayback.h
index 4248e2de5c..6c32b15239 100644
--- a/src/core/SkPicturePlayback.h
+++ b/src/core/SkPicturePlayback.h
@@ -9,6 +9,7 @@
#define SkPicturePlayback_DEFINED
#include "SkPictureFlat.h" // for DrawType
+#include "SkPictureStateTree.h"
class SkBitmap;
class SkCanvas;
@@ -96,6 +97,18 @@ protected:
SkCanvas* canvas,
const SkMatrix& initialMatrix);
+ const SkPicture::OperationList* getActiveOps(const SkCanvas* canvas);
+ bool initIterator(SkPictureStateTree::Iterator* iter,
+ SkCanvas* canvas,
+ const SkPicture::OperationList *activeOpsList);
+ static void StepIterator(SkPictureStateTree::Iterator* iter, SkReader32* reader);
+ static void SkipIterTo(SkPictureStateTree::Iterator* iter,
+ SkReader32* reader, uint32_t skipTo);
+ bool replaceOps(SkPictureStateTree::Iterator* iter,
+ SkReader32* reader,
+ SkCanvas* canvas,
+ const SkMatrix& initialMatrix);
+
static DrawType ReadOpAndSize(SkReader32* reader, uint32_t* size);
class AutoResetOpID {
diff --git a/src/core/SkPictureStateTree.cpp b/src/core/SkPictureStateTree.cpp
index fdd86464a9..d2f0e6efcd 100644
--- a/src/core/SkPictureStateTree.cpp
+++ b/src/core/SkPictureStateTree.cpp
@@ -73,9 +73,10 @@ void SkPictureStateTree::appendClip(size_t offset) {
this->appendNode(offset);
}
-SkPictureStateTree::Iterator SkPictureStateTree::getIterator(const SkTDArray<void*>& draws,
- SkCanvas* canvas) {
- return Iterator(draws, canvas, &fRoot);
+void SkPictureStateTree::initIterator(SkPictureStateTree::Iterator* iter,
+ const SkTDArray<void*>& draws,
+ SkCanvas* canvas) {
+ iter->init(draws, canvas, &fRoot);
}
void SkPictureStateTree::appendNode(size_t offset) {
@@ -88,15 +89,16 @@ void SkPictureStateTree::appendNode(size_t offset) {
fCurrentState.fNode = n;
}
-SkPictureStateTree::Iterator::Iterator(const SkTDArray<void*>& draws, SkCanvas* canvas, Node* root)
- : fDraws(&draws)
- , fCanvas(canvas)
- , fCurrentNode(root)
- , fPlaybackMatrix(canvas->getTotalMatrix())
- , fCurrentMatrix(NULL)
- , fPlaybackIndex(0)
- , fSave(false)
- , fValid(true) {
+void SkPictureStateTree::Iterator::init(const SkTDArray<void*>& draws, SkCanvas* canvas, Node* root) {
+ SkASSERT(!fValid);
+ fDraws = &draws;
+ fCanvas = canvas;
+ fCurrentNode = root;
+ fPlaybackMatrix = canvas->getTotalMatrix();
+ fCurrentMatrix = NULL;
+ fPlaybackIndex = 0;
+ fSave = false;
+ fValid = true;
}
void SkPictureStateTree::Iterator::setCurrentMatrix(const SkMatrix* matrix) {
diff --git a/src/core/SkPictureStateTree.h b/src/core/SkPictureStateTree.h
index da51a5b954..15bb02f354 100644
--- a/src/core/SkPictureStateTree.h
+++ b/src/core/SkPictureStateTree.h
@@ -50,11 +50,13 @@ public:
Draw* appendDraw(size_t offset);
/**
- * Given a list of draws, and a canvas, returns an iterator that produces the correct sequence
- * of offsets into the command buffer to carry out those calls with correct matrix/clip state.
- * This handles saves/restores, and does all necessary matrix setup.
+ * Given a list of draws, and a canvas, initialize an iterator that produces the correct
+ * sequence of offsets into the command buffer to carry out those calls with correct
+ * matrix/clip state. This handles saves/restores, and does all necessary matrix setup.
*/
- Iterator getIterator(const SkTDArray<void*>& draws, SkCanvas* canvas);
+ void initIterator(SkPictureStateTree::Iterator* iter,
+ const SkTDArray<void*>& draws,
+ SkCanvas* canvas);
void appendSave();
void appendSaveLayer(size_t offset);
@@ -83,11 +85,11 @@ public:
*/
uint32_t nextDraw();
static const uint32_t kDrawComplete = SK_MaxU32;
- Iterator() : fPlaybackMatrix(), fValid(false) { }
+ Iterator() : fValid(false) { }
bool isValid() const { return fValid; }
private:
- Iterator(const SkTDArray<void*>& draws, SkCanvas* canvas, Node* root);
+ void init(const SkTDArray<void*>& draws, SkCanvas* canvas, Node* root);
void setCurrentMatrix(const SkMatrix*);
@@ -104,7 +106,7 @@ public:
SkTDArray<Node*> fNodes;
// The matrix of the canvas we're playing back into
- const SkMatrix fPlaybackMatrix;
+ SkMatrix fPlaybackMatrix;
// Cache of current matrix, so we can avoid redundantly setting it
const SkMatrix* fCurrentMatrix;