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-rw-r--r--gn/gpu.gni2
-rw-r--r--include/private/GrTextureProxy.h7
-rw-r--r--src/gpu/GrClipStackClip.cpp19
-rw-r--r--src/gpu/GrDeferredProxyUploader.h108
-rw-r--r--src/gpu/GrDrawingManager.cpp2
-rw-r--r--src/gpu/GrOpList.cpp21
-rw-r--r--src/gpu/GrOpList.h13
-rw-r--r--src/gpu/GrPrepareCallback.h88
-rw-r--r--src/gpu/GrRenderTargetOpList.cpp1
-rw-r--r--src/gpu/GrSoftwarePathRenderer.cpp20
-rw-r--r--src/gpu/GrTextureProxy.cpp28
-rw-r--r--src/gpu/GrTextureProxyPriv.h12
12 files changed, 190 insertions, 131 deletions
diff --git a/gn/gpu.gni b/gn/gpu.gni
index 362dac86a2..b026e824fb 100644
--- a/gn/gpu.gni
+++ b/gn/gpu.gni
@@ -72,6 +72,7 @@ skia_gpu_sources = [
"$_src/gpu/GrCoordTransform.h",
"$_src/gpu/GrDefaultGeoProcFactory.cpp",
"$_src/gpu/GrDefaultGeoProcFactory.h",
+ "$_src/gpu/GrDeferredProxyUploader.h",
"$_src/gpu/GrDistanceFieldGenFromVector.cpp",
"$_src/gpu/GrDistanceFieldGenFromVector.h",
"$_src/gpu/GrDrawingManager.cpp",
@@ -127,7 +128,6 @@ skia_gpu_sources = [
"$_src/gpu/GrOnFlushResourceProvider.h",
"$_src/gpu/GrPipeline.cpp",
"$_src/gpu/GrPipeline.h",
- "$_src/gpu/GrPrepareCallback.h",
"$_src/gpu/GrPrimitiveProcessor.cpp",
"$_src/gpu/GrPrimitiveProcessor.h",
"$_src/gpu/GrProcessorSet.cpp",
diff --git a/include/private/GrTextureProxy.h b/include/private/GrTextureProxy.h
index 8e72eaddb9..e841baeb1f 100644
--- a/include/private/GrTextureProxy.h
+++ b/include/private/GrTextureProxy.h
@@ -12,6 +12,7 @@
#include "GrSurfaceProxy.h"
class GrCaps;
+class GrDeferredProxyUploader;
class GrResourceCache;
class GrResourceProvider;
class GrTextureOpList;
@@ -69,6 +70,7 @@ public:
protected:
friend class GrSurfaceProxy; // for ctors
+ friend class GrTextureProxyPriv;
// Deferred version
GrTextureProxy(const GrSurfaceDesc& srcDesc, SkBackingFit, SkBudgeted,
@@ -89,6 +91,11 @@ private:
GrUniqueKey fUniqueKey;
GrResourceCache* fCache; // only set when fUniqueKey is valid
+ // Only used for proxies whose contents are being prepared on a worker thread. This object
+ // stores the texture data, allowing the proxy to remain uninstantiated until flush. At that
+ // point, the proxy is instantiated, and this data is used to perform an ASAP upload.
+ std::unique_ptr<GrDeferredProxyUploader> fDeferredUploader;
+
size_t onUninstantiatedGpuMemorySize() const override;
// Methods made available via GrTextureProxy::CacheAccess
diff --git a/src/gpu/GrClipStackClip.cpp b/src/gpu/GrClipStackClip.cpp
index 10880b4891..309c9cad10 100644
--- a/src/gpu/GrClipStackClip.cpp
+++ b/src/gpu/GrClipStackClip.cpp
@@ -9,11 +9,11 @@
#include "GrAppliedClip.h"
#include "GrContextPriv.h"
+#include "GrDeferredProxyUploader.h"
#include "GrDrawingManager.h"
#include "GrRenderTargetContextPriv.h"
#include "GrFixedClip.h"
#include "GrGpuResourcePriv.h"
-#include "GrPrepareCallback.h"
#include "GrResourceProvider.h"
#include "GrStencilAttachment.h"
#include "GrSWMaskHelper.h"
@@ -428,7 +428,7 @@ sk_sp<GrTextureProxy> GrClipStackClip::createAlphaClipMask(GrContext* context,
namespace {
/**
- * Payload class for use with GrMaskUploaderPrepareCallback. The clip mask code renders multiple
+ * Payload class for use with GrTDeferredProxyUploader. The clip mask code renders multiple
* elements, each storing their own AA setting (and already transformed into device space). This
* stores all of the information needed by the worker thread to draw all clip elements (see below,
* in createSoftwareClipMask).
@@ -526,15 +526,8 @@ sk_sp<GrTextureProxy> GrClipStackClip::createSoftwareClipMask(
proxy = GrSurfaceProxy::MakeDeferred(context->resourceProvider(), desc,
SkBackingFit::kApprox, SkBudgeted::kYes);
- // TODO: I believe the assignUniqueKeyToProxy below used to instantiate the proxy before
- // the draw that used the result was being flushed, so the upload was succeeding. With
- // assignUniqueKeyToProxy no longer forcing an instantiation it will have to happen
- // explicitly elsewhere.
- proxy->instantiate(context->resourceProvider());
-
- auto uploader = skstd::make_unique<GrMaskUploaderPrepareCallback<ClipMaskData>>(
- proxy, reducedClip);
- GrMaskUploaderPrepareCallback<ClipMaskData>* uploaderRaw = uploader.get();
+ auto uploader = skstd::make_unique<GrTDeferredProxyUploader<ClipMaskData>>(reducedClip);
+ GrTDeferredProxyUploader<ClipMaskData>* uploaderRaw = uploader.get();
auto drawAndUploadMask = [uploaderRaw, maskSpaceIBounds] {
TRACE_EVENT0("skia", "Threaded SW Clip Mask Render");
GrSWMaskHelper helper(uploaderRaw->getPixels());
@@ -545,11 +538,11 @@ sk_sp<GrTextureProxy> GrClipStackClip::createSoftwareClipMask(
} else {
SkDEBUGFAIL("Unable to allocate SW clip mask.");
}
- uploaderRaw->getSemaphore()->signal();
+ uploaderRaw->signalAndFreeData();
};
taskGroup->add(std::move(drawAndUploadMask));
- renderTargetContext->getOpList()->addPrepareCallback(std::move(uploader));
+ proxy->texPriv().setDeferredUploader(std::move(uploader));
} else {
GrSWMaskHelper helper;
if (!helper.init(maskSpaceIBounds)) {
diff --git a/src/gpu/GrDeferredProxyUploader.h b/src/gpu/GrDeferredProxyUploader.h
new file mode 100644
index 0000000000..35581166de
--- /dev/null
+++ b/src/gpu/GrDeferredProxyUploader.h
@@ -0,0 +1,108 @@
+/*
+ * Copyright 2017 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrDeferredProxyUploader_DEFINED
+#define GrDeferredProxyUploader_DEFINED
+
+#include "SkAutoPixmapStorage.h"
+#include "SkMakeUnique.h"
+#include "SkRefCnt.h"
+#include "SkSemaphore.h"
+
+#include "GrOpFlushState.h"
+#include "GrTextureProxyPriv.h"
+
+/**
+ * GrDeferredProxyUploader assists with threaded generation of textures. Currently used by both
+ * software clip masks, and the software path renderer. The calling code typically needs to store
+ * some additional data (T) for use on the worker thread. GrTDeferredProxyUploader allows storing
+ * such data. The common flow is:
+ *
+ * 1) A GrTDeferredProxyUploader is created, with some payload (eg an SkPath to draw).
+ * The uploader is owned by the proxy that it's going to populate.
+ * 2) A task is created with a pointer to the uploader. A worker thread executes that task, using
+ * the payload data to allocate and fill in the fPixels pixmap.
+ * 3) The worker thread calls signalAndFreeData(), which notifies the main thread that the pixmap
+ * is ready, and then deletes the payload data (which is no longer needed).
+ * 4) In parallel to 2-3, on the main thread... Some op is created that refers to the proxy. When
+ * that op is added to an op list, the op list retains a pointer to the "deferred" proxies.
+ * 5) At flush time, the op list ensures that the deferred proxies are instantiated, then calls
+ * scheduleUpload on those proxies, which calls scheduleUpload on the uploader (below).
+ * 6) scheduleUpload defers the upload even further, by adding an ASAPUpload to the flush.
+ * 7) When the ASAP upload happens, we wait to make sure that the pixels are marked ready
+ * (from step #3 on the worker thread). Then we perform the actual upload to the texture.
+ * Finally, we call resetDeferredUploader, which deletes the uploader object, causing fPixels
+ * to be freed.
+ */
+class GrDeferredProxyUploader : public SkNoncopyable {
+public:
+ GrDeferredProxyUploader() : fScheduledUpload(false), fWaited(false) {}
+
+ virtual ~GrDeferredProxyUploader() {
+ if (!fWaited) {
+ // This can happen if our owning proxy fails to instantiate
+ fPixelsReady.wait();
+ }
+ }
+
+ void scheduleUpload(GrOpFlushState* flushState, GrTextureProxy* proxy) {
+ if (fScheduledUpload) {
+ // Multiple references to the owning proxy may have caused us to already execute
+ return;
+ }
+
+ auto uploadMask = [this, proxy](GrDrawOp::WritePixelsFn& writePixelsFn) {
+ this->fPixelsReady.wait();
+ this->fWaited = true;
+ // If the worker thread was unable to allocate pixels, this check will fail, and we'll
+ // end up drawing with an uninitialized mask texture, but at least we won't crash.
+ if (this->fPixels.addr()) {
+ writePixelsFn(proxy, 0, 0, this->fPixels.width(), this->fPixels.height(),
+ proxy->config(), this->fPixels.addr(), this->fPixels.rowBytes());
+ }
+ // Upload has finished, so tell the proxy to release this GrDeferredProxyUploader
+ proxy->texPriv().resetDeferredUploader();
+ };
+ flushState->addASAPUpload(std::move(uploadMask));
+ fScheduledUpload = true;
+ }
+
+ void signalAndFreeData() {
+ fPixelsReady.signal();
+ this->freeData();
+ }
+
+ SkAutoPixmapStorage* getPixels() { return &fPixels; }
+
+private:
+ virtual void freeData() {}
+
+ SkAutoPixmapStorage fPixels;
+ SkSemaphore fPixelsReady;
+ bool fScheduledUpload;
+ bool fWaited;
+};
+
+template <typename T>
+class GrTDeferredProxyUploader : public GrDeferredProxyUploader {
+public:
+ template <typename... Args>
+ GrTDeferredProxyUploader(Args&&... args)
+ : fData(skstd::make_unique<T>(std::forward<Args>(args)...)) {
+ }
+
+ T& data() { return *fData; }
+
+private:
+ void freeData() override {
+ fData.reset();
+ }
+
+ std::unique_ptr<T> fData;
+};
+
+#endif
diff --git a/src/gpu/GrDrawingManager.cpp b/src/gpu/GrDrawingManager.cpp
index 013c624efa..5deacbb5ca 100644
--- a/src/gpu/GrDrawingManager.cpp
+++ b/src/gpu/GrDrawingManager.cpp
@@ -195,6 +195,8 @@ GrSemaphoresSubmitted GrDrawingManager::internalFlush(GrSurfaceProxy*,
continue;
}
+ // Instantiate all deferred proxies (being built on worker threads) so we can upload them
+ fOpLists[i]->instantiateDeferredProxies(fContext->resourceProvider());
fOpLists[i]->prepare(&fFlushState);
}
diff --git a/src/gpu/GrOpList.cpp b/src/gpu/GrOpList.cpp
index 65d4e73fd0..59e1cd0f23 100644
--- a/src/gpu/GrOpList.cpp
+++ b/src/gpu/GrOpList.cpp
@@ -8,8 +8,9 @@
#include "GrOpList.h"
#include "GrContext.h"
-#include "GrPrepareCallback.h"
+#include "GrDeferredProxyUploader.h"
#include "GrSurfaceProxy.h"
+#include "GrTextureProxyPriv.h"
#include "SkAtomics.h"
@@ -57,17 +58,19 @@ void GrOpList::reset() {
}
fTarget.reset();
- fPrepareCallbacks.reset();
+ fDeferredProxies.reset();
fAuditTrail = nullptr;
}
-void GrOpList::addPrepareCallback(std::unique_ptr<GrPrepareCallback> callback) {
- fPrepareCallbacks.push_back(std::move(callback));
+void GrOpList::instantiateDeferredProxies(GrResourceProvider* resourceProvider) {
+ for (int i = 0; i < fDeferredProxies.count(); ++i) {
+ fDeferredProxies[i]->instantiate(resourceProvider);
+ }
}
void GrOpList::prepare(GrOpFlushState* flushState) {
- for (int i = 0; i < fPrepareCallbacks.count(); ++i) {
- (*fPrepareCallbacks[i])(flushState);
+ for (int i = 0; i < fDeferredProxies.count(); ++i) {
+ fDeferredProxies[i]->texPriv().scheduleUpload(flushState);
}
this->onPrepare(flushState);
@@ -100,6 +103,12 @@ void GrOpList::addDependency(GrSurfaceProxy* dependedOn, const GrCaps& caps) {
opList->makeClosed(caps);
}
}
+
+ if (GrTextureProxy* textureProxy = dependedOn->asTextureProxy()) {
+ if (textureProxy->texPriv().isDeferred()) {
+ fDeferredProxies.push_back(textureProxy);
+ }
+ }
}
#ifdef SK_DEBUG
diff --git a/src/gpu/GrOpList.h b/src/gpu/GrOpList.h
index 7a97961b19..1f98ddc41b 100644
--- a/src/gpu/GrOpList.h
+++ b/src/gpu/GrOpList.h
@@ -23,7 +23,6 @@
class GrAuditTrail;
class GrCaps;
class GrOpFlushState;
-class GrPrepareCallback;
class GrRenderTargetOpList;
class GrResourceAllocator;
class GrResourceProvider;
@@ -39,8 +38,10 @@ public:
GrOpList(GrResourceProvider*, GrSurfaceProxy*, GrAuditTrail*);
~GrOpList() override;
- // These three methods are invoked at flush time
+ // These four methods are invoked at flush time
bool instantiate(GrResourceProvider* resourceProvider);
+ // Instantiates any "threaded" texture proxies that are being prepared elsewhere
+ void instantiateDeferredProxies(GrResourceProvider* resourceProvider);
void prepare(GrOpFlushState* flushState);
bool execute(GrOpFlushState* flushState) { return this->onExecute(flushState); }
@@ -59,8 +60,6 @@ public:
virtual void reset();
- void addPrepareCallback(std::unique_ptr<GrPrepareCallback> callback);
-
// TODO: in an MDB world, where the OpLists don't allocate GPU resources, it seems like
// these could go away
virtual void abandonGpuResources() = 0;
@@ -119,6 +118,9 @@ protected:
GrColor fLoadClearColor = 0x0;
GrLoadOp fStencilLoadOp = GrLoadOp::kLoad;
+ // List of texture proxies whose contents are being prepared on a worker thread
+ SkTArray<GrTextureProxy*, true> fDeferredProxies;
+
private:
friend class GrDrawingManager; // for resetFlag, TopoSortTraits & gatherProxyIntervals
@@ -181,9 +183,6 @@ private:
// 'this' GrOpList relies on the output of the GrOpLists in 'fDependencies'
SkSTArray<1, GrOpList*, true> fDependencies;
- // These are used rarely, most clients never produce any
- SkTArray<std::unique_ptr<GrPrepareCallback>> fPrepareCallbacks;
-
typedef SkRefCnt INHERITED;
};
diff --git a/src/gpu/GrPrepareCallback.h b/src/gpu/GrPrepareCallback.h
deleted file mode 100644
index af8161d163..0000000000
--- a/src/gpu/GrPrepareCallback.h
+++ /dev/null
@@ -1,88 +0,0 @@
-/*
- * Copyright 2017 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef GrPrepareCallback_DEFINED
-#define GrPrepareCallback_DEFINED
-
-#include "SkAutoPixmapStorage.h"
-#include "SkRefCnt.h"
-#include "SkSemaphore.h"
-
-#include "GrOpFlushState.h"
-
-class GrTextureProxy;
-
-/**
- * An instance of any class derived from GrPrepareCallback can be passed to
- * GrOpList::addPrepareCallback. At flush time, all callbacks (on op lists being flushed) will be
- * invoked (via operator()). Note that the callback receives the GrOpFlushState, so it can trigger
- * ASAP uploads (similar to an Op's onPrepare).
- *
- * All callbacks are invoked at the beginning of flush, before prepare is called.
- */
-class GrPrepareCallback : SkNoncopyable {
-public:
- virtual ~GrPrepareCallback() {}
- virtual void operator()(GrOpFlushState*) = 0;
-};
-
-/**
- * GrMaskUploaderPrepareCallback assists with threaded generation of mask textures. Currently used
- * by both software clip masks, and the software path renderer. The calling code typically needs
- * to store some additional data (T) for use on the worker thread. That payload is accessed by the
- * worker thread to populate the mask in fPixels (using GrSWMaskHelper). This callback's operator()
- * handles scheduling the texture upload at flush time.
- */
-template <typename T>
-class GrMaskUploaderPrepareCallback : public GrPrepareCallback {
-public:
- template <typename... Args>
- GrMaskUploaderPrepareCallback(sk_sp<GrTextureProxy> proxy, Args&&... args)
- : fProxy(std::move(proxy))
- , fWaited(false)
- , fData(std::forward<Args>(args)...) {}
-
- ~GrMaskUploaderPrepareCallback() override {
- if (!fWaited) {
- // This can happen if our owning op list fails to instantiate (so it never prepares)
- fPixelsReady.wait();
- }
- }
-
- void operator()(GrOpFlushState* flushState) override {
- auto uploadMask = [this](GrDrawOp::WritePixelsFn& writePixelsFn) {
- this->fPixelsReady.wait();
- this->fWaited = true;
- // If the worker thread was unable to allocate pixels, this check will fail, and we'll
- // end up drawing with an uninitialized mask texture, but at least we won't crash.
- if (this->fPixels.addr()) {
- writePixelsFn(this->fProxy.get(), 0, 0,
- this->fPixels.width(), this->fPixels.height(),
- kAlpha_8_GrPixelConfig,
- this->fPixels.addr(), this->fPixels.rowBytes());
- // Free this memory immediately, so it can be recycled. This avoids memory pressure
- // when there is a large amount of threaded work still running during flush.
- this->fPixels.reset();
- }
- };
- flushState->addASAPUpload(std::move(uploadMask));
- }
-
- SkAutoPixmapStorage* getPixels() { return &fPixels; }
- SkSemaphore* getSemaphore() { return &fPixelsReady; }
- T& data() { return fData; }
-
-private:
- sk_sp<GrTextureProxy> fProxy;
- SkAutoPixmapStorage fPixels;
- SkSemaphore fPixelsReady;
- bool fWaited;
-
- T fData;
-};
-
-#endif
diff --git a/src/gpu/GrRenderTargetOpList.cpp b/src/gpu/GrRenderTargetOpList.cpp
index 15cb4f16c6..bc293bb1e3 100644
--- a/src/gpu/GrRenderTargetOpList.cpp
+++ b/src/gpu/GrRenderTargetOpList.cpp
@@ -221,6 +221,7 @@ void GrRenderTargetOpList::fullClear(const GrCaps& caps, GrColor color) {
// buffer we will need a more elaborate tracking system (skbug.com/7002).
if (this->isEmpty() || !fTarget.get()->asRenderTargetProxy()->needsStencil()) {
fRecordedOps.reset();
+ fDeferredProxies.reset();
fColorLoadOp = GrLoadOp::kClear;
fLoadClearColor = color;
return;
diff --git a/src/gpu/GrSoftwarePathRenderer.cpp b/src/gpu/GrSoftwarePathRenderer.cpp
index dd0e272dbb..8c3d64b77a 100644
--- a/src/gpu/GrSoftwarePathRenderer.cpp
+++ b/src/gpu/GrSoftwarePathRenderer.cpp
@@ -9,10 +9,10 @@
#include "GrAuditTrail.h"
#include "GrClip.h"
#include "GrContextPriv.h"
+#include "GrDeferredProxyUploader.h"
#include "GrGpuResourcePriv.h"
#include "GrOpFlushState.h"
#include "GrOpList.h"
-#include "GrPrepareCallback.h"
#include "GrResourceProvider.h"
#include "GrSWMaskHelper.h"
#include "SkMakeUnique.h"
@@ -175,7 +175,7 @@ static sk_sp<GrTextureProxy> make_deferred_mask_texture_proxy(GrContext* context
namespace {
/**
- * Payload class for use with GrMaskUploaderPrepareCallback. The software path renderer only draws
+ * Payload class for use with GrTDeferredProxyUploader. The software path renderer only draws
* a single path into the mask texture. This stores all of the information needed by the worker
* thread's call to drawShape (see below, in onDrawPath).
*/
@@ -318,15 +318,9 @@ bool GrSoftwarePathRenderer::onDrawPath(const DrawPathArgs& args) {
return false;
}
- // TODO: I believe the assignUniqueKeyToProxy below used to instantiate the proxy before
- // before the draw that used the result was being flushed, so the upload was succeeding.
- // With assignUniqueKeyToProxy no longer forcing an instantiation it will have to happen
- // explicitly elsewhere.
- proxy->instantiate(fResourceProvider);
-
- auto uploader = skstd::make_unique<GrMaskUploaderPrepareCallback<SoftwarePathData>>(
- proxy, *boundsForMask, *args.fViewMatrix, *args.fShape, aa);
- GrMaskUploaderPrepareCallback<SoftwarePathData>* uploaderRaw = uploader.get();
+ auto uploader = skstd::make_unique<GrTDeferredProxyUploader<SoftwarePathData>>(
+ *boundsForMask, *args.fViewMatrix, *args.fShape, aa);
+ GrTDeferredProxyUploader<SoftwarePathData>* uploaderRaw = uploader.get();
auto drawAndUploadMask = [uploaderRaw] {
TRACE_EVENT0("skia", "Threaded SW Mask Render");
@@ -338,10 +332,10 @@ bool GrSoftwarePathRenderer::onDrawPath(const DrawPathArgs& args) {
} else {
SkDEBUGFAIL("Unable to allocate SW mask.");
}
- uploaderRaw->getSemaphore()->signal();
+ uploaderRaw->signalAndFreeData();
};
taskGroup->add(std::move(drawAndUploadMask));
- args.fRenderTargetContext->getOpList()->addPrepareCallback(std::move(uploader));
+ proxy->texPriv().setDeferredUploader(std::move(uploader));
} else {
GrSWMaskHelper helper;
if (!helper.init(*boundsForMask)) {
diff --git a/src/gpu/GrTextureProxy.cpp b/src/gpu/GrTextureProxy.cpp
index 8b9e58b594..534adaa709 100644
--- a/src/gpu/GrTextureProxy.cpp
+++ b/src/gpu/GrTextureProxy.cpp
@@ -6,10 +6,11 @@
*/
#include "GrTextureProxy.h"
+#include "GrTextureProxyPriv.h"
#include "GrContext.h"
+#include "GrDeferredProxyUploader.h"
#include "GrResourceCache.h"
-
#include "GrTexturePriv.h"
GrTextureProxy::GrTextureProxy(const GrSurfaceDesc& srcDesc, SkBackingFit fit, SkBudgeted budgeted,
@@ -17,7 +18,8 @@ GrTextureProxy::GrTextureProxy(const GrSurfaceDesc& srcDesc, SkBackingFit fit, S
: INHERITED(srcDesc, fit, budgeted, flags)
, fIsMipMapped(false)
, fMipColorMode(SkDestinationSurfaceColorMode::kLegacy)
- , fCache(nullptr) {
+ , fCache(nullptr)
+ , fDeferredUploader(nullptr) {
SkASSERT(!srcData); // currently handled in Make()
}
@@ -25,7 +27,8 @@ GrTextureProxy::GrTextureProxy(sk_sp<GrSurface> surf, GrSurfaceOrigin origin)
: INHERITED(std::move(surf), origin, SkBackingFit::kExact)
, fIsMipMapped(fTarget->asTexture()->texturePriv().hasMipMaps())
, fMipColorMode(fTarget->asTexture()->texturePriv().mipColorMode())
- , fCache(nullptr) {
+ , fCache(nullptr)
+ , fDeferredUploader(nullptr) {
if (fTarget->getUniqueKey().isValid()) {
fCache = fTarget->asTexture()->getContext()->getResourceCache();
fCache->adoptUniqueKeyFromSurface(this, fTarget);
@@ -67,6 +70,25 @@ sk_sp<GrSurface> GrTextureProxy::createSurface(GrResourceProvider* resourceProvi
return surface;
}
+void GrTextureProxyPriv::setDeferredUploader(std::unique_ptr<GrDeferredProxyUploader> uploader) {
+ SkASSERT(!fTextureProxy->fDeferredUploader);
+ fTextureProxy->fDeferredUploader = std::move(uploader);
+}
+
+void GrTextureProxyPriv::scheduleUpload(GrOpFlushState* flushState) {
+ SkASSERT(fTextureProxy->fDeferredUploader);
+
+ // Instantiate might have failed
+ if (fTextureProxy->fTarget) {
+ fTextureProxy->fDeferredUploader->scheduleUpload(flushState, fTextureProxy);
+ }
+}
+
+void GrTextureProxyPriv::resetDeferredUploader() {
+ SkASSERT(fTextureProxy->fDeferredUploader);
+ fTextureProxy->fDeferredUploader.reset();
+}
+
// This method parallels the highest_filter_mode functions in GrGLTexture & GrVkTexture.
GrSamplerState::Filter GrTextureProxy::highestFilterMode() const {
if (fTarget) {
diff --git a/src/gpu/GrTextureProxyPriv.h b/src/gpu/GrTextureProxyPriv.h
index c3ddb9460c..e961493179 100644
--- a/src/gpu/GrTextureProxyPriv.h
+++ b/src/gpu/GrTextureProxyPriv.h
@@ -10,11 +10,23 @@
#include "GrTextureProxy.h"
+class GrDeferredProxyUploader;
+class GrOpFlushState;
+
/**
* This class hides the more specialized capabilities of GrTextureProxy.
*/
class GrTextureProxyPriv {
public:
+ // Attach a deferred uploader to the proxy. Holds data being prepared by a worker thread.
+ void setDeferredUploader(std::unique_ptr<GrDeferredProxyUploader>);
+ bool isDeferred() const { return SkToBool(fTextureProxy->fDeferredUploader.get()); }
+ // For a deferred proxy (one that has a deferred uploader attached), this schedules an ASAP
+ // upload of that data to the instantiated texture.
+ void scheduleUpload(GrOpFlushState*);
+ // Clears any deferred uploader object on the proxy. Used to free the CPU data after the
+ // contents have been uploaded.
+ void resetDeferredUploader();
private:
explicit GrTextureProxyPriv(GrTextureProxy* textureProxy) : fTextureProxy(textureProxy) {}