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-rw-r--r--include/gpu/SkGpuDevice.h2
-rw-r--r--src/gpu/SkGpuDevice.cpp35
2 files changed, 20 insertions, 17 deletions
diff --git a/include/gpu/SkGpuDevice.h b/include/gpu/SkGpuDevice.h
index debfd37170..5d669e40fd 100644
--- a/include/gpu/SkGpuDevice.h
+++ b/include/gpu/SkGpuDevice.h
@@ -191,11 +191,13 @@ private:
const SkRect* srcRectPtr) const;
void internalDrawBitmap(const SkBitmap&,
const SkRect&,
+ const SkMatrix&,
const GrTextureParams& params,
const SkPaint& paint,
SkCanvas::DrawBitmapRectFlags flags);
void drawTiledBitmap(const SkBitmap& bitmap,
const SkRect& srcRect,
+ const SkMatrix& m,
const GrTextureParams& params,
const SkPaint& paint,
SkCanvas::DrawBitmapRectFlags flags);
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 89578e8006..1498fc4c42 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -1170,8 +1170,6 @@ void SkGpuDevice::drawBitmapCommon(const SkDraw& draw,
return;
}
-
- fContext->concatMatrix(m);
GrTextureParams params;
SkPaint::FilterLevel paintFilterLevel = paint.getFilterLevel();
@@ -1204,9 +1202,9 @@ void SkGpuDevice::drawBitmapCommon(const SkDraw& draw,
if (!this->shouldTileBitmap(bitmap, params, srcRectPtr)) {
// take the simple case
- this->internalDrawBitmap(bitmap, srcRect, params, paint, flags);
+ this->internalDrawBitmap(bitmap, srcRect, m, params, paint, flags);
} else {
- this->drawTiledBitmap(bitmap, srcRect, params, paint, flags);
+ this->drawTiledBitmap(bitmap, srcRect, m, params, paint, flags);
}
}
@@ -1214,6 +1212,7 @@ void SkGpuDevice::drawBitmapCommon(const SkDraw& draw,
// been determined to be too large to fit in VRAM
void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
const SkRect& srcRect,
+ const SkMatrix& m,
const GrTextureParams& params,
const SkPaint& paint,
SkCanvas::DrawBitmapRectFlags flags) {
@@ -1234,8 +1233,9 @@ void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
if (!fContext->getClip()->fClipStack->intersectRectWithClip(&clipRect)) {
return;
}
- SkMatrix inverse;
- if (!fContext->getMatrix().invert(&inverse)) {
+ SkMatrix matrix, inverse;
+ matrix.setConcat(fContext->getMatrix(), m);
+ if (!matrix.invert(&inverse)) {
return;
}
inverse.mapRect(&clipRect);
@@ -1285,11 +1285,10 @@ void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
if (bitmap.extractSubset(&tmpB, iTileR)) {
// now offset it to make it "local" to our tmp bitmap
tileR.offset(-offset.fX, -offset.fY);
- SkMatrix tmpM;
- tmpM.setTranslate(offset.fX, offset.fY);
- GrContext::AutoMatrix am;
- am.setPreConcat(fContext, tmpM);
- this->internalDrawBitmap(tmpB, tileR, params, paint, flags);
+ SkMatrix tmpM(m);
+ tmpM.preTranslate(offset.fX, offset.fY);
+
+ this->internalDrawBitmap(tmpB, tileR, tmpM, params, paint, flags);
}
}
}
@@ -1346,6 +1345,7 @@ static bool may_color_bleed(const SkRect& srcRect,
*/
void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
const SkRect& srcRect,
+ const SkMatrix& m,
const GrTextureParams& params,
const SkPaint& paint,
SkCanvas::DrawBitmapRectFlags flags) {
@@ -1373,18 +1373,19 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
// Need texture domain if drawing a sub rect.
needsTextureDomain = srcRect.width() < bitmap.width() ||
srcRect.height() < bitmap.height();
- if (needsTextureDomain && fContext->getMatrix().rectStaysRect()) {
- const SkMatrix& matrix = fContext->getMatrix();
+ if (needsTextureDomain && m.rectStaysRect() && fContext->getMatrix().rectStaysRect()) {
// sampling is axis-aligned
SkRect transformedRect;
- matrix.mapRect(&transformedRect, srcRect);
-
+ SkMatrix srcToDeviceMatrix(m);
+ srcToDeviceMatrix.postConcat(fContext->getMatrix());
+ srcToDeviceMatrix.mapRect(&transformedRect, srcRect);
+
if (has_aligned_samples(srcRect, transformedRect)) {
// We could also turn off filtering here (but we already did a cache lookup with
// params).
needsTextureDomain = false;
} else {
- needsTextureDomain = may_color_bleed(srcRect, transformedRect, matrix);
+ needsTextureDomain = may_color_bleed(srcRect, transformedRect, m);
}
}
}
@@ -1427,7 +1428,7 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
return;
}
- fContext->drawRectToRect(grPaint, dstRect, paintRect, NULL);
+ fContext->drawRectToRect(grPaint, dstRect, paintRect, &m);
}
static bool filter_texture(SkBaseDevice* device, GrContext* context,