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-rw-r--r--gyp/gpu.gyp3
-rw-r--r--src/effects/SkLightingImageFilter.cpp227
-rw-r--r--src/gpu/effects/GrColorTableEffect.cpp6
-rw-r--r--src/gpu/effects/GrConvolutionEffect.cpp37
-rw-r--r--src/gpu/effects/GrGradientEffects.cpp51
-rw-r--r--src/gpu/effects/GrMorphologyEffect.cpp26
-rw-r--r--src/gpu/effects/GrSingleTextureEffect.cpp4
-rw-r--r--src/gpu/effects/GrTextureDomainEffect.cpp36
-rw-r--r--src/gpu/gl/GrGLProgram.cpp147
-rw-r--r--src/gpu/gl/GrGLProgram.h64
-rw-r--r--src/gpu/gl/GrGLProgramStage.cpp8
-rw-r--r--src/gpu/gl/GrGLProgramStage.h8
-rw-r--r--src/gpu/gl/GrGLShaderBuilder.cpp35
-rw-r--r--src/gpu/gl/GrGLShaderBuilder.h41
-rw-r--r--src/gpu/gl/GrGLUniformHandle.h16
-rw-r--r--src/gpu/gl/GrGLUniformManager.cpp247
-rw-r--r--src/gpu/gl/GrGLUniformManager.h76
-rw-r--r--src/gpu/gl/GrGpuGL.h4
-rw-r--r--src/gpu/gl/GrGpuGL_program.cpp54
19 files changed, 577 insertions, 513 deletions
diff --git a/gyp/gpu.gyp b/gyp/gpu.gyp
index cff89d3676..6792db5856 100644
--- a/gyp/gpu.gyp
+++ b/gyp/gpu.gyp
@@ -332,6 +332,9 @@
'../src/gpu/gl/GrGLTexture.h',
'../src/gpu/gl/GrGLUtil.cpp',
'../src/gpu/gl/GrGLUtil.h',
+ '../src/gpu/gl/GrGLUniformManager.cpp',
+ '../src/gpu/gl/GrGLUniformManager.h',
+ '../src/gpu/gl/GrGLUniformHandle.h',
'../src/gpu/gl/GrGLVertexBuffer.cpp',
'../src/gpu/gl/GrGLVertexBuffer.h',
'../src/gpu/gl/GrGpuGL.cpp',
diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp
index 99a51d4bf6..21a553dd71 100644
--- a/src/effects/SkLightingImageFilter.cpp
+++ b/src/effects/SkLightingImageFilter.cpp
@@ -12,16 +12,15 @@
#include "GrProgramStageFactory.h"
#include "effects/GrSingleTextureEffect.h"
#include "gl/GrGLProgramStage.h"
-#include "gl/GrGLSL.h"
#include "gl/GrGLTexture.h"
#include "GrCustomStage.h"
class GrGLDiffuseLightingEffect;
class GrGLSpecularLightingEffect;
-// For brevity, and these definitions are likely to move to a different class soon.
-typedef GrGLShaderBuilder::UniformHandle UniformHandle;
-static const UniformHandle kInvalidUniformHandle = GrGLShaderBuilder::kInvalidUniformHandle;
+// For brevity
+typedef GrGLUniformManager::UniformHandle UniformHandle;
+static const UniformHandle kInvalidUniformHandle = GrGLUniformManager::kInvalidUniformHandle;
namespace {
@@ -30,19 +29,21 @@ const SkScalar gTwoThirds = SkScalarDiv(SkIntToScalar(2), SkIntToScalar(3));
const SkScalar gOneHalf = SkFloatToScalar(0.5f);
const SkScalar gOneQuarter = SkFloatToScalar(0.25f);
-void setUniformPoint3(const GrGLInterface* gl, GrGLint location, const SkPoint3& point) {
- float x = SkScalarToFloat(point.fX);
- float y = SkScalarToFloat(point.fY);
- float z = SkScalarToFloat(point.fZ);
- GR_GL_CALL(gl, Uniform3f(location, x, y, z));
+void setUniformPoint3(const GrGLUniformManager& uman, UniformHandle uni, const SkPoint3& point) {
+ GR_STATIC_ASSERT(offsetof(SkPoint3, fX) + sizeof(float) == offsetof(SkPoint3, fY));
+ GR_STATIC_ASSERT(offsetof(SkPoint3, fY) + sizeof(float) == offsetof(SkPoint3, fZ));
+ uman.set3fv(uni, 0, 1, &point.fX);
}
-void setUniformNormal3(const GrGLInterface* gl, GrGLint location, const SkPoint3& point) {
- setUniformPoint3(gl, location, SkPoint3(point.fX, -point.fY, point.fZ));
+void setUniformNormal3(const GrGLUniformManager& uman, UniformHandle uni, const SkPoint3& point) {
+ setUniformPoint3(uman, uni, SkPoint3(point.fX, -point.fY, point.fZ));
}
-void setUniformPoint3FlipY(const GrGLInterface* gl, GrGLint location, const SkPoint3& point, int height) {
- setUniformPoint3(gl, location, SkPoint3(point.fX, height-point.fY, point.fZ));
+void setUniformPoint3FlipY(const GrGLUniformManager& uman,
+ UniformHandle uni,
+ const SkPoint3& point,
+ int height) {
+ setUniformPoint3(uman, uni, SkPoint3(point.fX, height-point.fY, point.fZ));
}
// Shift matrix components to the left, as we advance pixels to the right.
@@ -370,15 +371,13 @@ public:
virtual void emitLightColor(const GrGLShaderBuilder*,
SkString* out,
const char *surfaceToLight) const;
- virtual void initUniforms(const GrGLShaderBuilder*, const GrGLInterface* gl, int programID);
- virtual void setData(const GrGLInterface*, const GrRenderTarget* rt, const SkLight* light) const;
+ virtual void setData(const GrGLUniformManager&, const GrRenderTarget* rt, const SkLight* light) const;
private:
typedef SkRefCnt INHERITED;
protected:
UniformHandle fColorUni;
- int fColorLocation;
};
///////////////////////////////////////////////////////////////////////////////
@@ -387,18 +386,13 @@ class GrGLDistantLight : public GrGLLight {
public:
virtual ~GrGLDistantLight() {}
virtual void setupVariables(GrGLShaderBuilder* builder, int stage) SK_OVERRIDE;
- virtual void initUniforms(const GrGLShaderBuilder*,
- const GrGLInterface* gl,
- int programID) SK_OVERRIDE;
- virtual void setData(const GrGLInterface* gl, const GrRenderTarget* rt, const SkLight* light) const SK_OVERRIDE;
+ virtual void setData(const GrGLUniformManager&, const GrRenderTarget* rt, const SkLight* light) const SK_OVERRIDE;
virtual void emitSurfaceToLight(const GrGLShaderBuilder*,
SkString* out,
const char* z) const SK_OVERRIDE;
-
private:
typedef GrGLLight INHERITED;
UniformHandle fDirectionUni;
- int fDirectionLocation;
};
///////////////////////////////////////////////////////////////////////////////
@@ -407,20 +401,15 @@ class GrGLPointLight : public GrGLLight {
public:
virtual ~GrGLPointLight() {}
virtual void setupVariables(GrGLShaderBuilder* builder, int stage) SK_OVERRIDE;
- virtual void initUniforms(const GrGLShaderBuilder*,
- const GrGLInterface*,
- int programID) SK_OVERRIDE;
- virtual void setData(const GrGLInterface* gl, const GrRenderTarget* rt, const SkLight* light) const SK_OVERRIDE;
+ virtual void setData(const GrGLUniformManager&, const GrRenderTarget* rt, const SkLight* light) const SK_OVERRIDE;
virtual void emitVS(SkString* out) const SK_OVERRIDE;
virtual void emitSurfaceToLight(const GrGLShaderBuilder*,
SkString* out,
const char* z) const SK_OVERRIDE;
-
private:
typedef GrGLLight INHERITED;
SkPoint3 fLocation;
UniformHandle fLocationUni;
- int fLocationLocation;
};
///////////////////////////////////////////////////////////////////////////////
@@ -429,10 +418,7 @@ class GrGLSpotLight : public GrGLLight {
public:
virtual ~GrGLSpotLight() {}
virtual void setupVariables(GrGLShaderBuilder* builder, int stage) SK_OVERRIDE;
- virtual void initUniforms(const GrGLShaderBuilder* builder,
- const GrGLInterface* gl,
- int programID) SK_OVERRIDE;
- virtual void setData(const GrGLInterface* gl, const GrRenderTarget* rt, const SkLight* light) const SK_OVERRIDE;
+ virtual void setData(const GrGLUniformManager&, const GrRenderTarget* rt, const SkLight* light) const SK_OVERRIDE;
virtual void emitVS(SkString* out) const SK_OVERRIDE;
virtual void emitFuncs(const GrGLShaderBuilder* builder, SkString* out) const;
virtual void emitSurfaceToLight(const GrGLShaderBuilder* builder,
@@ -446,17 +432,11 @@ private:
typedef GrGLLight INHERITED;
UniformHandle fLocationUni;
- int fLocationLocation;
UniformHandle fExponentUni;
- int fExponentLocation;
UniformHandle fCosOuterConeAngleUni;
- int fCosOuterConeAngleLocation;
UniformHandle fCosInnerConeAngleUni;
- int fCosInnerConeAngleLocation;
UniformHandle fConeScaleUni;
- int fConeScaleLocation;
UniformHandle fSUni;
- int fSLocation;
};
};
@@ -903,10 +883,7 @@ public:
static inline StageKey GenKey(const GrCustomStage& s);
- virtual void initUniforms(const GrGLShaderBuilder* builder,
- const GrGLInterface*,
- int programID) SK_OVERRIDE;
- virtual void setData(const GrGLInterface*,
+ virtual void setData(const GrGLUniformManager&,
const GrCustomStage&,
const GrRenderTarget*,
int stageNum) SK_OVERRIDE;
@@ -915,9 +892,7 @@ private:
typedef GrGLProgramStage INHERITED;
UniformHandle fImageIncrementUni;
- GrGLint fImageIncrementLocation;
UniformHandle fSurfaceScaleUni;
- GrGLint fSurfaceScaleLocation;
GrGLLight* fLight;
};
@@ -930,10 +905,7 @@ public:
virtual void setupVariables(GrGLShaderBuilder* builder,
int stage) SK_OVERRIDE;
virtual void emitLightFunc(const GrGLShaderBuilder*, SkString* funcs) SK_OVERRIDE;
- virtual void initUniforms(const GrGLShaderBuilder*,
- const GrGLInterface*,
- int programID) SK_OVERRIDE;
- virtual void setData(const GrGLInterface*,
+ virtual void setData(const GrGLUniformManager&,
const GrCustomStage&,
const GrRenderTarget*,
int stageNum) SK_OVERRIDE;
@@ -942,7 +914,6 @@ private:
typedef GrGLLightingEffect INHERITED;
UniformHandle fKDUni;
- GrGLint fKDLocation;
};
///////////////////////////////////////////////////////////////////////////////
@@ -954,10 +925,7 @@ public:
virtual void setupVariables(GrGLShaderBuilder* builder,
int stage) SK_OVERRIDE;
virtual void emitLightFunc(const GrGLShaderBuilder*, SkString* funcs) SK_OVERRIDE;
- virtual void initUniforms(const GrGLShaderBuilder*,
- const GrGLInterface*,
- int programID) SK_OVERRIDE;
- virtual void setData(const GrGLInterface*,
+ virtual void setData(const GrGLUniformManager&,
const GrCustomStage&,
const GrRenderTarget*,
int stageNum) SK_OVERRIDE;
@@ -966,9 +934,7 @@ private:
typedef GrGLLightingEffect INHERITED;
UniformHandle fKSUni;
- GrGLint fKSLocation;
UniformHandle fShininessUni;
- GrGLint fShininessLocation;
};
///////////////////////////////////////////////////////////////////////////////
@@ -1015,9 +981,7 @@ GrGLLightingEffect::GrGLLightingEffect(const GrProgramStageFactory& factory,
const GrCustomStage& stage)
: GrGLProgramStage(factory)
, fImageIncrementUni(kInvalidUniformHandle)
- , fImageIncrementLocation(0)
- , fSurfaceScaleUni(kInvalidUniformHandle)
- , fSurfaceScaleLocation(0) {
+ , fSurfaceScaleUni(kInvalidUniformHandle) {
const GrLightingEffect& m = static_cast<const GrLightingEffect&>(stage);
fLight = m.light()->createGLLight();
}
@@ -1041,17 +1005,6 @@ void GrGLLightingEffect::emitVS(GrGLShaderBuilder* builder,
fLight->emitVS(&builder->fVSCode);
}
-void GrGLLightingEffect::initUniforms(const GrGLShaderBuilder* builder,
- const GrGLInterface* gl,
- int programID) {
- const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
- const char* surfScale = builder->getUniformCStr(fSurfaceScaleUni);
-
- GR_GL_CALL_RET(gl, fSurfaceScaleLocation, GetUniformLocation(programID, surfScale));
- GR_GL_CALL_RET(gl, fImageIncrementLocation, GetUniformLocation(programID, imgInc));
- fLight->initUniforms(builder, gl, programID);
-}
-
void GrGLLightingEffect::emitFS(GrGLShaderBuilder* builder,
const char* outputColor,
const char* inputColor,
@@ -1103,7 +1056,7 @@ GrGLProgramStage::StageKey GrGLLightingEffect::GenKey(
return static_cast<const GrLightingEffect&>(s).light()->type();
}
-void GrGLLightingEffect::setData(const GrGLInterface* gl,
+void GrGLLightingEffect::setData(const GrGLUniformManager& uman,
const GrCustomStage& data,
const GrRenderTarget* rt,
int stageNum) {
@@ -1111,9 +1064,9 @@ void GrGLLightingEffect::setData(const GrGLInterface* gl,
static_cast<const GrLightingEffect&>(data);
GrGLTexture* texture = static_cast<GrGLTexture*>(data.texture(0));
float ySign = texture->orientation() == GrGLTexture::kTopDown_Orientation ? -1.0f : 1.0f;
- GR_GL_CALL(gl, Uniform2f(fImageIncrementLocation, 1.0f / texture->width(), ySign / texture->height()));
- GR_GL_CALL(gl, Uniform1f(fSurfaceScaleLocation, effect.surfaceScale()));
- fLight->setData(gl, rt, effect.light());
+ uman.set2f(fImageIncrementUni, 1.0f / texture->width(), ySign / texture->height());
+ uman.set1f(fSurfaceScaleUni, effect.surfaceScale());
+ fLight->setData(uman, rt, effect.light());
}
///////////////////////////////////////////////////////////////////////////////
@@ -1123,8 +1076,7 @@ void GrGLLightingEffect::setData(const GrGLInterface* gl,
GrGLDiffuseLightingEffect::GrGLDiffuseLightingEffect(const GrProgramStageFactory& factory,
const GrCustomStage& stage)
: INHERITED(factory, stage)
- , fKDUni(kInvalidUniformHandle)
- , fKDLocation(0) {
+ , fKDUni(kInvalidUniformHandle) {
}
void GrGLDiffuseLightingEffect::setupVariables(GrGLShaderBuilder* builder, int stage) {
@@ -1133,14 +1085,6 @@ void GrGLDiffuseLightingEffect::setupVariables(GrGLShaderBuilder* builder, int s
stage);
}
-void GrGLDiffuseLightingEffect::initUniforms(const GrGLShaderBuilder* builder,
- const GrGLInterface* gl,
- int programID) {
- INHERITED::initUniforms(builder, gl, programID);
- const char* kd = builder->getUniformCStr(fKDUni);
- GR_GL_CALL_RET(gl, fKDLocation, GetUniformLocation(programID, kd));
-}
-
void GrGLDiffuseLightingEffect::emitLightFunc(const GrGLShaderBuilder* builder, SkString* funcs) {
const char* kd = builder->getUniformCStr(fKDUni);
funcs->appendf("vec4 light(vec3 normal, vec3 surfaceToLight, vec3 lightColor) {\n");
@@ -1149,14 +1093,14 @@ void GrGLDiffuseLightingEffect::emitLightFunc(const GrGLShaderBuilder* builder,
funcs->appendf("}\n");
}
-void GrGLDiffuseLightingEffect::setData(const GrGLInterface* gl,
+void GrGLDiffuseLightingEffect::setData(const GrGLUniformManager& uman,
const GrCustomStage& data,
const GrRenderTarget* rt,
int stageNum) {
- INHERITED::setData(gl, data, rt, stageNum);
+ INHERITED::setData(uman, data, rt, stageNum);
const GrDiffuseLightingEffect& effect =
static_cast<const GrDiffuseLightingEffect&>(data);
- GR_GL_CALL(gl, Uniform1f(fKDLocation, effect.kd()));
+ uman.set1f(fKDUni, effect.kd());
}
///////////////////////////////////////////////////////////////////////////////
@@ -1185,9 +1129,7 @@ GrGLSpecularLightingEffect::GrGLSpecularLightingEffect(const GrProgramStageFacto
const GrCustomStage& stage)
: GrGLLightingEffect(factory, stage)
, fKSUni(kInvalidUniformHandle)
- , fKSLocation(0)
- , fShininessUni(kInvalidUniformHandle)
- , fShininessLocation(0) {
+ , fShininessUni(kInvalidUniformHandle) {
}
void GrGLSpecularLightingEffect::setupVariables(GrGLShaderBuilder* builder, int stage) {
@@ -1198,16 +1140,6 @@ void GrGLSpecularLightingEffect::setupVariables(GrGLShaderBuilder* builder, int
kFloat_GrSLType, "uShininess", stage);
}
-void GrGLSpecularLightingEffect::initUniforms(const GrGLShaderBuilder* builder,
- const GrGLInterface* gl,
- int programID) {
- INHERITED::initUniforms(builder, gl, programID);
- const char* ks = builder->getUniformCStr(fKSUni);
- const char* shininess = builder->getUniformCStr(fShininessUni);
- GR_GL_CALL_RET(gl, fKSLocation, GetUniformLocation(programID, ks));
- GR_GL_CALL_RET(gl, fShininessLocation, GetUniformLocation(programID, shininess));
-}
-
void GrGLSpecularLightingEffect::emitLightFunc(const GrGLShaderBuilder* builder, SkString* funcs) {
funcs->appendf("vec4 light(vec3 normal, vec3 surfaceToLight, vec3 lightColor) {\n");
funcs->appendf("\tvec3 halfDir = vec3(normalize(surfaceToLight + vec3(0, 0, 1)));\n");
@@ -1219,15 +1151,14 @@ void GrGLSpecularLightingEffect::emitLightFunc(const GrGLShaderBuilder* builder,
funcs->appendf("}\n");
}
-void GrGLSpecularLightingEffect::setData(const GrGLInterface* gl,
+void GrGLSpecularLightingEffect::setData(const GrGLUniformManager& uman,
const GrCustomStage& data,
const GrRenderTarget* rt,
int stageNum) {
- INHERITED::setData(gl, data, rt, stageNum);
- const GrSpecularLightingEffect& effect =
- static_cast<const GrSpecularLightingEffect&>(data);
- GR_GL_CALL(gl, Uniform1f(fKSLocation, effect.ks()));
- GR_GL_CALL(gl, Uniform1f(fShininessLocation, effect.shininess()));
+ INHERITED::setData(uman, data, rt, stageNum);
+ const GrSpecularLightingEffect& effect = static_cast<const GrSpecularLightingEffect&>(data);
+ uman.set1f(fKSUni, effect.ks());
+ uman.set1f(fShininessUni, effect.shininess());
}
///////////////////////////////////////////////////////////////////////////////
@@ -1244,15 +1175,10 @@ void GrGLLight::setupVariables(GrGLShaderBuilder* builder, int stage) {
kVec3f_GrSLType, "uLightColor", stage);
}
-void GrGLLight::initUniforms(const GrGLShaderBuilder* builder,
- const GrGLInterface* gl,
- int programID) {
- const char* color = builder->getUniformCStr(fColorUni);
- GR_GL_CALL_RET(gl, fColorLocation, GetUniformLocation(programID, color));
-}
-
-void GrGLLight::setData(const GrGLInterface* gl, const GrRenderTarget* rt, const SkLight* light) const {
- setUniformPoint3(gl, fColorLocation, light->color() * SkScalarInvert(SkIntToScalar(255)));
+void GrGLLight::setData(const GrGLUniformManager& uman,
+ const GrRenderTarget* rt,
+ const SkLight* light) const {
+ setUniformPoint3(uman, fColorUni, light->color() * SkScalarInvert(SkIntToScalar(255)));
}
GrGLLight* SkDistantLight::createGLLight() const {
@@ -1267,19 +1193,13 @@ void GrGLDistantLight::setupVariables(GrGLShaderBuilder* builder, int stage) {
"uLightDirection", stage);
}
-void GrGLDistantLight::initUniforms(const GrGLShaderBuilder* builder,
- const GrGLInterface* gl,
- int programID) {
- INHERITED::initUniforms(builder, gl, programID);
- const char* dir = builder->getUniformCStr(fDirectionUni);
- GR_GL_CALL_RET(gl, fDirectionLocation, GetUniformLocation(programID, dir));
-}
-
-void GrGLDistantLight::setData(const GrGLInterface* gl, const GrRenderTarget* rt, const SkLight* light) const {
- INHERITED::setData(gl, rt, light);
+void GrGLDistantLight::setData(const GrGLUniformManager& uman,
+ const GrRenderTarget* rt,
+ const SkLight* light) const {
+ INHERITED::setData(uman, rt, light);
SkASSERT(light->type() == SkLight::kDistant_LightType);
const SkDistantLight* distantLight = static_cast<const SkDistantLight*>(light);
- setUniformNormal3(gl, fDirectionLocation, distantLight->direction());
+ setUniformNormal3(uman, fDirectionUni, distantLight->direction());
}
void GrGLDistantLight::emitSurfaceToLight(const GrGLShaderBuilder* builder,
@@ -1297,28 +1217,23 @@ void GrGLPointLight::setupVariables(GrGLShaderBuilder* builder, int stage) {
"uLightLocation", stage);
}
-void GrGLPointLight::initUniforms(const GrGLShaderBuilder* builder,
- const GrGLInterface* gl,
- int programID) {
- INHERITED::initUniforms(builder, gl, programID);
- const char* loc = builder->getUniformCStr(fLocationUni);
- GR_GL_CALL_RET(gl, fLocationLocation, GetUniformLocation(programID, loc));
-}
-
-void GrGLPointLight::setData(const GrGLInterface* gl, const GrRenderTarget* rt, const SkLight* light) const {
- INHERITED::setData(gl, rt, light);
+void GrGLPointLight::setData(const GrGLUniformManager& uman,
+ const GrRenderTarget* rt,
+ const SkLight* light) const {
+ INHERITED::setData(uman, rt, light);
SkASSERT(light->type() == SkLight::kPoint_LightType);
const SkPointLight* pointLight = static_cast<const SkPointLight*>(light);
- setUniformPoint3FlipY(gl, fLocationLocation, pointLight->location(), rt->height());
+ setUniformPoint3FlipY(uman, fLocationUni, pointLight->location(), rt->height());
}
void GrGLPointLight::emitVS(SkString* out) const {
}
-void GrGLPointLight::emitSurfaceToLight(const GrGLShaderBuilder* builder, SkString* out, const char* z) const {
+void GrGLPointLight::emitSurfaceToLight(const GrGLShaderBuilder* builder,
+ SkString* out,
+ const char* z) const {
const char* loc = builder->getUniformCStr(fLocationUni);
- out->appendf(
- "normalize(%s - vec3(gl_FragCoord.xy, %s))", loc, z);
+ out->appendf("normalize(%s - vec3(gl_FragCoord.xy, %s))", loc, z);
}
///////////////////////////////////////////////////////////////////////////////
@@ -1339,32 +1254,18 @@ void GrGLSpotLight::setupVariables(GrGLShaderBuilder* builder, int stage) {
kVec3f_GrSLType, "uS", stage);
}
-void GrGLSpotLight::initUniforms(const GrGLShaderBuilder* builder, const GrGLInterface* gl, int programID) {
- INHERITED::initUniforms(builder, gl, programID);
- const char* location = builder->getUniformCStr(fLocationUni);
- const char* exponent = builder->getUniformCStr(fExponentUni);
- const char* cosInner = builder->getUniformCStr(fCosInnerConeAngleUni);
- const char* cosOuter = builder->getUniformCStr(fCosOuterConeAngleUni);
- const char* coneScale = builder->getUniformCStr(fConeScaleUni);
- const char* s = builder->getUniformCStr(fSUni);
- GR_GL_CALL_RET(gl, fLocationLocation, GetUniformLocation(programID, location));
- GR_GL_CALL_RET(gl, fExponentLocation, GetUniformLocation(programID, exponent));
- GR_GL_CALL_RET(gl, fCosInnerConeAngleLocation, GetUniformLocation(programID, cosInner));
- GR_GL_CALL_RET(gl, fCosOuterConeAngleLocation, GetUniformLocation(programID, cosOuter));
- GR_GL_CALL_RET(gl, fConeScaleLocation, GetUniformLocation(programID, coneScale));
- GR_GL_CALL_RET(gl, fSLocation, GetUniformLocation(programID, s));
-}
-
-void GrGLSpotLight::setData(const GrGLInterface* gl, const GrRenderTarget* rt, const SkLight* light) const {
- INHERITED::setData(gl, rt, light);
+void GrGLSpotLight::setData(const GrGLUniformManager& uman,
+ const GrRenderTarget* rt,
+ const SkLight* light) const {
+ INHERITED::setData(uman, rt, light);
SkASSERT(light->type() == SkLight::kSpot_LightType);
const SkSpotLight* spotLight = static_cast<const SkSpotLight *>(light);
- setUniformPoint3FlipY(gl, fLocationLocation, spotLight->location(), rt->height());
- GR_GL_CALL(gl, Uniform1f(fExponentLocation, spotLight->specularExponent()));
- GR_GL_CALL(gl, Uniform1f(fCosInnerConeAngleLocation, spotLight->cosInnerConeAngle()));
- GR_GL_CALL(gl, Uniform1f(fCosOuterConeAngleLocation, spotLight->cosOuterConeAngle()));
- GR_GL_CALL(gl, Uniform1f(fConeScaleLocation, spotLight->coneScale()));
- setUniformNormal3(gl, fSLocation, spotLight->s());
+ setUniformPoint3FlipY(uman, fLocationUni, spotLight->location(), rt->height());
+ uman.set1f(fExponentUni, spotLight->specularExponent());
+ uman.set1f(fCosInnerConeAngleUni, spotLight->cosInnerConeAngle());
+ uman.set1f(fCosOuterConeAngleUni, spotLight->cosOuterConeAngle());
+ uman.set1f(fConeScaleUni, spotLight->coneScale());
+ setUniformNormal3(uman, fSUni, spotLight->s());
}
void GrGLSpotLight::emitVS(SkString* out) const {
diff --git a/src/gpu/effects/GrColorTableEffect.cpp b/src/gpu/effects/GrColorTableEffect.cpp
index 8ea0dbffc2..f047a3e522 100644
--- a/src/gpu/effects/GrColorTableEffect.cpp
+++ b/src/gpu/effects/GrColorTableEffect.cpp
@@ -26,11 +26,7 @@ public:
const char* inputColor,
const char* samplerName) SK_OVERRIDE;
- virtual void initUniforms(const GrGLShaderBuilder*,
- const GrGLInterface*,
- int programID) SK_OVERRIDE {}
-
- virtual void setData(const GrGLInterface*,
+ virtual void setData(const GrGLUniformManager&,
const GrCustomStage&,
const GrRenderTarget*,
int stageNum) SK_OVERRIDE {}
diff --git a/src/gpu/effects/GrConvolutionEffect.cpp b/src/gpu/effects/GrConvolutionEffect.cpp
index a16313eac8..f01caa3901 100644
--- a/src/gpu/effects/GrConvolutionEffect.cpp
+++ b/src/gpu/effects/GrConvolutionEffect.cpp
@@ -11,9 +11,9 @@
#include "gl/GrGLTexture.h"
#include "GrProgramStageFactory.h"
-// For brevity, and these definitions are likely to move to a different class soon.
-typedef GrGLShaderBuilder::UniformHandle UniformHandle;
-static const UniformHandle kInvalidUniformHandle = GrGLShaderBuilder::kInvalidUniformHandle;
+// For brevity
+typedef GrGLUniformManager::UniformHandle UniformHandle;
+static const UniformHandle kInvalidUniformHandle = GrGLUniformManager::kInvalidUniformHandle;
class GrGLConvolutionEffect : public GrGLProgramStage {
public:
@@ -29,11 +29,7 @@ public:
const char* inputColor,
const char* samplerName) SK_OVERRIDE;
- virtual void initUniforms(const GrGLShaderBuilder*,
- const GrGLInterface*,
- int programID) SK_OVERRIDE;
-
- virtual void setData(const GrGLInterface*,
+ virtual void setData(const GrGLUniformManager& uman,
const GrCustomStage&,
const GrRenderTarget*,
int stageNum) SK_OVERRIDE;
@@ -45,9 +41,7 @@ private:
int fRadius;
UniformHandle fKernelUni;
- GrGLint fKernelLocation;
UniformHandle fImageIncrementUni;
- GrGLint fImageIncrementLocation;
typedef GrGLProgramStage INHERITED;
};
@@ -56,9 +50,7 @@ GrGLConvolutionEffect::GrGLConvolutionEffect(const GrProgramStageFactory& factor
const GrCustomStage& stage)
: GrGLProgramStage(factory)
, fKernelUni(kInvalidUniformHandle)
- , fKernelLocation(0)
- , fImageIncrementUni(kInvalidUniformHandle)
- , fImageIncrementLocation(0) {
+ , fImageIncrementUni(kInvalidUniformHandle) {
const GrConvolutionEffect& c =
static_cast<const GrConvolutionEffect&>(stage);
fRadius = c.radius();
@@ -71,9 +63,6 @@ void GrGLConvolutionEffect::setupVariables(GrGLShaderBuilder* builder,
kVec2f_GrSLType, "uImageIncrement", stage);
fKernelUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
kFloat_GrSLType, "uKernel", stage, this->width());
-
- fImageIncrementLocation = kUseUniform;
- fKernelLocation = kUseUniform;
}
void GrGLConvolutionEffect::emitVS(GrGLShaderBuilder* builder,
@@ -114,16 +103,7 @@ void GrGLConvolutionEffect::emitFS(GrGLShaderBuilder* builder,
}
}
-void GrGLConvolutionEffect::initUniforms(const GrGLShaderBuilder* builder,
- const GrGLInterface* gl,
- int programID) {
- const char* kernel = builder->getUniformCStr(fKernelUni);
- const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
- GR_GL_CALL_RET(gl, fImageIncrementLocation, GetUniformLocation(programID, imgInc));
- GR_GL_CALL_RET(gl, fKernelLocation, GetUniformLocation(programID, kernel));
-}
-
-void GrGLConvolutionEffect::setData(const GrGLInterface* gl,
+void GrGLConvolutionEffect::setData(const GrGLUniformManager& uman,
const GrCustomStage& data,
const GrRenderTarget*,
int stageNum) {
@@ -143,9 +123,8 @@ void GrGLConvolutionEffect::setData(const GrGLInterface* gl,
default:
GrCrash("Unknown filter direction.");
}
- GR_GL_CALL(gl, Uniform2fv(fImageIncrementLocation, 1, imageIncrement));
-
- GR_GL_CALL(gl, Uniform1fv(fKernelLocation, this->width(), conv.kernel()));
+ uman.set2fv(fImageIncrementUni, 0, 1, imageIncrement);
+ uman.set1fv(fKernelUni, 0, this->width(), conv.kernel());
}
GrGLProgramStage::StageKey GrGLConvolutionEffect::GenKey(
diff --git a/src/gpu/effects/GrGradientEffects.cpp b/src/gpu/effects/GrGradientEffects.cpp
index 34bff09fa6..3769e21e59 100644
--- a/src/gpu/effects/GrGradientEffects.cpp
+++ b/src/gpu/effects/GrGradientEffects.cpp
@@ -202,9 +202,9 @@ const GrProgramStageFactory& GrRadialGradient::getFactory() const {
/////////////////////////////////////////////////////////////////////
-// For brevity, and these definitions are likely to move to a different class soon.
-typedef GrGLShaderBuilder::UniformHandle UniformHandle;
-static const UniformHandle kInvalidUniformHandle = GrGLShaderBuilder::kInvalidUniformHandle;
+// For brevity
+typedef GrGLUniformManager::UniformHandle UniformHandle;
+static const UniformHandle kInvalidUniformHandle = GrGLUniformManager::kInvalidUniformHandle;
class GrGLRadial2Gradient : public GrGLGradientStage {
@@ -222,10 +222,7 @@ public:
const char* outputColor,
const char* inputColor,
const char* samplerName) SK_OVERRIDE;
- virtual void initUniforms(const GrGLShaderBuilder* builder,
- const GrGLInterface*,
- int programID) SK_OVERRIDE;
- virtual void setData(const GrGLInterface*,
+ virtual void setData(const GrGLUniformManager&,
const GrCustomStage&,
const GrRenderTarget*,
int stageNum) SK_OVERRIDE;
@@ -237,9 +234,7 @@ public:
protected:
UniformHandle fVSParamUni;
- GrGLint fVSParamLocation;
UniformHandle fFSParamUni;
- GrGLint fFSParamLocation;
const char* fVSVaryingName;
const char* fFSVaryingName;
@@ -287,9 +282,6 @@ void GrGLRadial2Gradient::setupVariables(GrGLShaderBuilder* builder, int stage)
fFSParamUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
kFloat_GrSLType, "uRadial2FSParams", stage, 6);
- fVSParamLocation = GrGLProgramStage::kUseUniform;
- fFSParamLocation = GrGLProgramStage::kUseUniform;
-
// For radial gradients without perspective we can pass the linear
// part of the quadratic as a varying.
if (builder->fVaryingDims == builder->fCoordDims) {
@@ -385,16 +377,7 @@ void GrGLRadial2Gradient::emitFS(GrGLShaderBuilder* builder,
this->emitColorLookup(builder, t.c_str(), outputColor, samplerName);
}
-void GrGLRadial2Gradient::initUniforms(const GrGLShaderBuilder* builder,
- const GrGLInterface* gl,
- int programID) {
- const char* vsParam = builder->getUniformCStr(fVSParamUni);
- const char* fsParam = builder->getUniformCStr(fFSParamUni);
- GR_GL_CALL_RET(gl, fVSParamLocation, GetUniformLocation(programID, vsParam));
- GR_GL_CALL_RET(gl, fFSParamLocation, GetUniformLocation(programID, fsParam));
-}
-
-void GrGLRadial2Gradient::setData(const GrGLInterface* gl,
+void GrGLRadial2Gradient::setData(const GrGLUniformManager& uman,
const GrCustomStage& baseData,
const GrRenderTarget*,
int stageNum) {
@@ -423,8 +406,8 @@ void GrGLRadial2Gradient::setData(const GrGLInterface* gl,
data.isPosRoot() ? 1.f : -1.f
};
- GR_GL_CALL(gl, Uniform1fv(fVSParamLocation, 6, values));
- GR_GL_CALL(gl, Uniform1fv(fFSParamLocation, 6, values));
+ uman.set1fv(fVSParamUni, 0, 6, values);
+ uman.set1fv(fFSParamUni, 0, 6, values);
fCachedCenter = centerX1;
fCachedRadius = radius0;
fCachedPosRoot = data.isPosRoot();
@@ -492,10 +475,7 @@ public:
const char* outputColor,
const char* inputColor,
const char* samplerName) SK_OVERRIDE;
- virtual void initUniforms(const GrGLShaderBuilder* builder,
- const GrGLInterface*,
- int programID) SK_OVERRIDE;
- virtual void setData(const GrGLInterface*,
+ virtual void setData(const GrGLUniformManager&,
const GrCustomStage&,
const GrRenderTarget*,
int stageNum) SK_OVERRIDE;
@@ -713,16 +693,7 @@ void GrGLConical2Gradient::emitFS(GrGLShaderBuilder* builder,
}
}
-void GrGLConical2Gradient::initUniforms(const GrGLShaderBuilder* builder,
- const GrGLInterface* gl,
- int programID) {
- const char* vsParam = builder->getUniformCStr(fVSParamUni);
- const char* fsParam = builder->getUniformCStr(fFSParamUni);
- GR_GL_CALL_RET(gl, fVSParamLocation, GetUniformLocation(programID, vsParam));
- GR_GL_CALL_RET(gl, fFSParamLocation, GetUniformLocation(programID, fsParam));
-}
-
-void GrGLConical2Gradient::setData(const GrGLInterface* gl,
+void GrGLConical2Gradient::setData(const GrGLUniformManager& uman,
const GrCustomStage& baseData,
const GrRenderTarget*,
int stageNum) {
@@ -753,8 +724,8 @@ void GrGLConical2Gradient::setData(const GrGLInterface* gl,
GrScalarToFloat(diffRadius)
};
- GR_GL_CALL(gl, Uniform1fv(fVSParamLocation, 6, values));
- GR_GL_CALL(gl, Uniform1fv(fFSParamLocation, 6, values));
+ uman.set1fv(fVSParamUni, 0, 6, values);
+ uman.set1fv(fFSParamUni, 0, 6, values);
fCachedCenter = centerX1;
fCachedRadius = radius0;
fCachedDiffRadius = diffRadius;
diff --git a/src/gpu/effects/GrMorphologyEffect.cpp b/src/gpu/effects/GrMorphologyEffect.cpp
index 6699989f04..22c986ab68 100644
--- a/src/gpu/effects/GrMorphologyEffect.cpp
+++ b/src/gpu/effects/GrMorphologyEffect.cpp
@@ -29,10 +29,7 @@ public:
static inline StageKey GenKey(const GrCustomStage& s);
- virtual void initUniforms(const GrGLShaderBuilder*,
- const GrGLInterface*,
- int programID) SK_OVERRIDE;
- virtual void setData(const GrGLInterface*,
+ virtual void setData(const GrGLUniformManager&,
const GrCustomStage&,
const GrRenderTarget*,
int stageNum) SK_OVERRIDE;
@@ -40,10 +37,9 @@ public:
private:
int width() const { return GrMorphologyEffect::WidthFromRadius(fRadius); }
- int fRadius;
- GrMorphologyEffect::MorphologyType fType;
- GrGLShaderBuilder::UniformHandle fImageIncrementUni;
- GrGLint fImageIncrementLocation;
+ int fRadius;
+ GrMorphologyEffect::MorphologyType fType;
+ GrGLUniformManager::UniformHandle fImageIncrementUni;
typedef GrGLProgramStage INHERITED;
};
@@ -51,8 +47,7 @@ private:
GrGLMorphologyEffect ::GrGLMorphologyEffect(const GrProgramStageFactory& factory,
const GrCustomStage& stage)
: GrGLProgramStage(factory)
- , fImageIncrementUni(GrGLShaderBuilder::kInvalidUniformHandle)
- , fImageIncrementLocation(0) {
+ , fImageIncrementUni(GrGLUniformManager::kInvalidUniformHandle) {
const GrMorphologyEffect& m = static_cast<const GrMorphologyEffect&>(stage);
fRadius = m.radius();
fType = m.type();
@@ -71,13 +66,6 @@ void GrGLMorphologyEffect::emitVS(GrGLShaderBuilder* builder,
code->appendf("\t\t%s -= vec2(%d, %d) * %s;\n", vertexCoords, fRadius, fRadius, imgInc);
}
-void GrGLMorphologyEffect::initUniforms(const GrGLShaderBuilder* builder,
- const GrGLInterface* gl,
- int programID) {
- const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
- GR_GL_CALL_RET(gl, fImageIncrementLocation, GetUniformLocation(programID, imgInc));
-}
-
void GrGLMorphologyEffect ::emitFS(GrGLShaderBuilder* builder,
const char* outputColor,
const char* inputColor,
@@ -119,7 +107,7 @@ GrGLProgramStage::StageKey GrGLMorphologyEffect::GenKey(
return key;
}
-void GrGLMorphologyEffect ::setData(const GrGLInterface* gl,
+void GrGLMorphologyEffect ::setData(const GrGLUniformManager& uman,
const GrCustomStage& data,
const GrRenderTarget*,
int stageNum) {
@@ -140,7 +128,7 @@ void GrGLMorphologyEffect ::setData(const GrGLInterface* gl,
default:
GrCrash("Unknown filter direction.");
}
- GR_GL_CALL(gl, Uniform2fv(fImageIncrementLocation, 1, imageIncrement));
+ uman.set2fv(fImageIncrementUni, 0, 1, imageIncrement);
}
///////////////////////////////////////////////////////////////////////////////
diff --git a/src/gpu/effects/GrSingleTextureEffect.cpp b/src/gpu/effects/GrSingleTextureEffect.cpp
index d8b90a15fc..350d9e6bc5 100644
--- a/src/gpu/effects/GrSingleTextureEffect.cpp
+++ b/src/gpu/effects/GrSingleTextureEffect.cpp
@@ -12,10 +12,6 @@
#include "GrProgramStageFactory.h"
#include "GrTexture.h"
-// For brevity, and these definitions are likely to move to a different class soon.
-typedef GrGLShaderBuilder::UniformHandle UniformHandle;
-static const UniformHandle kInvalidUniformHandle = GrGLShaderBuilder::kInvalidUniformHandle;
-
class GrGLSingleTextureEffect : public GrGLProgramStage {
public:
GrGLSingleTextureEffect(const GrProgramStageFactory& factory,
diff --git a/src/gpu/effects/GrTextureDomainEffect.cpp b/src/gpu/effects/GrTextureDomainEffect.cpp
index e949c4c085..ca8561ce48 100644
--- a/src/gpu/effects/GrTextureDomainEffect.cpp
+++ b/src/gpu/effects/GrTextureDomainEffect.cpp
@@ -9,10 +9,6 @@
#include "gl/GrGLProgramStage.h"
#include "GrProgramStageFactory.h"
-// For brevity, and these definitions are likely to move to a different class soon.
-typedef GrGLShaderBuilder::UniformHandle UniformHandle;
-static const UniformHandle kInvalidUniformHandle = GrGLShaderBuilder::kInvalidUniformHandle;
-
class GrGLTextureDomainEffect : public GrGLProgramStage {
public:
GrGLTextureDomainEffect(const GrProgramStageFactory& factory,
@@ -27,11 +23,7 @@ public:
const char* inputColor,
const char* samplerName) SK_OVERRIDE;
- virtual void initUniforms(const GrGLShaderBuilder* builder,
- const GrGLInterface*,
- int programID) SK_OVERRIDE;
-
- virtual void setData(const GrGLInterface*,
+ virtual void setData(const GrGLUniformManager&,
const GrCustomStage&,
const GrRenderTarget*,
int stageNum) SK_OVERRIDE;
@@ -39,8 +31,7 @@ public:
static inline StageKey GenKey(const GrCustomStage&) { return 0; }
private:
- UniformHandle fNameUni;
- int fNameLocation;
+ GrGLUniformManager::UniformHandle fNameUni;
typedef GrGLProgramStage INHERITED;
};
@@ -48,15 +39,13 @@ private:
GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrProgramStageFactory& factory,
const GrCustomStage& stage)
: GrGLProgramStage(factory)
- , fNameUni(kInvalidUniformHandle)
- , fNameLocation(0) {
+ , fNameUni(GrGLUniformManager::kInvalidUniformHandle) {
}
void GrGLTextureDomainEffect::setupVariables(GrGLShaderBuilder* builder,
int stage) {
fNameUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
kVec4f_GrSLType, "uTexDom", stage);
- fNameLocation = kUseUniform;
};
void GrGLTextureDomainEffect::emitFS(GrGLShaderBuilder* builder,
@@ -75,17 +64,10 @@ void GrGLTextureDomainEffect::emitFS(GrGLShaderBuilder* builder,
builder->emitDefaultFetch(outputColor, samplerName);
}
-void GrGLTextureDomainEffect::initUniforms(const GrGLShaderBuilder* builder,
- const GrGLInterface* gl, int programID) {
- GR_GL_CALL_RET(gl, fNameLocation,
- GetUniformLocation(programID, builder->getUniformCStr(fNameUni)));
- GrAssert(kUnusedUniform != fNameLocation);
-}
-
-void GrGLTextureDomainEffect::setData(const GrGLInterface* gl,
- const GrCustomStage& data,
- const GrRenderTarget*,
- int stageNum) {
+void GrGLTextureDomainEffect::setData(const GrGLUniformManager& uman,
+ const GrCustomStage& data,
+ const GrRenderTarget*,
+ int stageNum) {
const GrTextureDomainEffect& effect = static_cast<const GrTextureDomainEffect&>(data);
const GrRect& domain = effect.domain();
@@ -104,8 +86,7 @@ void GrGLTextureDomainEffect::setData(const GrGLInterface* gl,
// of elements so that values = (l, t, r, b).
SkTSwap(values[1], values[3]);
}
-
- GR_GL_CALL(gl, Uniform4fv(fNameLocation, 1, values));
+ uman.set4fv(fNameUni, 0, 1, values);
}
@@ -114,7 +95,6 @@ void GrGLTextureDomainEffect::setData(const GrGLInterface* gl,
GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture, GrRect domain)
: GrSingleTextureEffect(texture)
, fTextureDomain(domain) {
-
}
GrTextureDomainEffect::~GrTextureDomainEffect() {
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index 8c1f4f7afd..3a39d0c194 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -21,16 +21,6 @@ SK_DEFINE_INST_COUNT(GrGLProgram)
#define GL_CALL(X) GR_GL_CALL(fContextInfo.interface(), X)
#define GL_CALL_RET(R, X) GR_GL_CALL_RET(fContextInfo.interface(), R, X)
-namespace {
-
-enum {
- /// Used to mark a StageUniLocation field that should be bound
- /// to a uniform during getUniformLocationsAndInitCache().
- kUseUniform = 2000
-};
-
-} // namespace
-
#define PRINT_SHADERS 0
typedef GrGLProgram::Desc::StageDesc StageDesc;
@@ -104,15 +94,27 @@ GrGLProgram* GrGLProgram::Create(const GrGLContextInfo& gl,
GrGLProgram::GrGLProgram(const GrGLContextInfo& gl,
const Desc& desc,
- GrCustomStage** customStages) : fContextInfo(gl) {
+ GrCustomStage** customStages)
+: fContextInfo(gl)
+, fUniformManager(gl) {
fDesc = desc;
fVShaderID = 0;
fGShaderID = 0;
fFShaderID = 0;
fProgramID = 0;
+
+ fViewMatrix = GrMatrix::InvalidMatrix();
+ fViewportSize.set(-1, -1);
+ fColor = GrColor_ILLEGAL;
+ fColorFilterColor = GrColor_ILLEGAL;
+
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
fProgramStage[s] = NULL;
+ fTextureMatrices[s] = GrMatrix::InvalidMatrix();
+ // this is arbitrary, just initialize to something
+ fTextureOrientation[s] = GrGLTexture::kBottomUp_Orientation;
}
+
this->genProgram(customStages);
}
@@ -399,9 +401,8 @@ void GrGLProgram::genInputColor(GrGLShaderBuilder* builder, SkString* inColor) {
*inColor = fsName;
} break;
case GrGLProgram::Desc::kUniform_ColorInput:
- builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
- kVec4f_GrSLType, COL_UNI_NAME);
- fUniLocations.fColorUni = kUseUniform;
+ fUniforms.fColorUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
+ kVec4f_GrSLType, COL_UNI_NAME);
*inColor = COL_UNI_NAME;
break;
case GrGLProgram::Desc::kTransBlack_ColorInput:
@@ -416,9 +417,8 @@ void GrGLProgram::genInputColor(GrGLShaderBuilder* builder, SkString* inColor) {
}
void GrGLProgram::genUniformCoverage(GrGLShaderBuilder* builder, SkString* inOutCoverage) {
- builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
- kVec4f_GrSLType, COV_UNI_NAME);
- fUniLocations.fCoverageUni = kUseUniform;
+ fUniforms.fCoverageUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
+ kVec4f_GrSLType, COV_UNI_NAME);
if (inOutCoverage->size()) {
builder->fFSCode.appendf("\tvec4 uniCoverage = %s * %s;\n",
COV_UNI_NAME, inOutCoverage->c_str());
@@ -589,15 +589,12 @@ bool GrGLProgram::compileShaders(const GrGLShaderBuilder& builder) {
return true;
}
-
bool GrGLProgram::genProgram(GrCustomStage** customStages) {
GrAssert(0 == fProgramID);
- GrGLShaderBuilder builder(fContextInfo);
+ GrGLShaderBuilder builder(fContextInfo, fUniformManager);
const uint32_t& layout = fDesc.fVertexLayout;
- fUniLocations.reset();
-
#if GR_GL_EXPERIMENTAL_GS
builder.fUsesGS = fDesc.fExperimentalGS;
#endif
@@ -658,9 +655,8 @@ bool GrGLProgram::genProgram(GrCustomStage** customStages) {
builder.fFSOutputs.push_back(colorOutput);
}
- builder.addUniform(GrGLShaderBuilder::kVertex_ShaderType,
- kMat33f_GrSLType, VIEW_MATRIX_NAME);
- fUniLocations.fViewMatrixUni = kUseUniform;
+ fUniforms.fViewMatrixUni = builder.addUniform(GrGLShaderBuilder::kVertex_ShaderType,
+ kMat33f_GrSLType, VIEW_MATRIX_NAME);
builder.fVSAttrs.push_back().set(kVec2f_GrSLType,
GrGLShaderVar::kAttribute_TypeModifier,
@@ -748,9 +744,8 @@ bool GrGLProgram::genProgram(GrCustomStage** customStages) {
}
}
if (needColorFilterUniform) {
- builder.addUniform(GrGLShaderBuilder::kFragment_ShaderType,
- kVec4f_GrSLType, COL_FILTER_UNI_NAME);
- fUniLocations.fColorFilterUni = kUseUniform;
+ fUniforms.fColorFilterUni = builder.addUniform(GrGLShaderBuilder::kFragment_ShaderType,
+ kVec4f_GrSLType, COL_FILTER_UNI_NAME);
}
bool wroteFragColorZero = false;
if (SkXfermode::kZero_Coeff == uniformCoeff &&
@@ -768,12 +763,10 @@ bool GrGLProgram::genProgram(GrCustomStage** customStages) {
inColor = "filteredColor";
}
if (applyColorMatrix) {
- builder.addUniform(GrGLShaderBuilder::kFragment_ShaderType,
- kMat44f_GrSLType, COL_MATRIX_UNI_NAME);
- builder.addUniform(GrGLShaderBuilder::kFragment_ShaderType,
- kVec4f_GrSLType, COL_MATRIX_VEC_UNI_NAME);
- fUniLocations.fColorMatrixUni = kUseUniform;
- fUniLocations.fColorMatrixVecUni = kUseUniform;
+ fUniforms.fColorMatrixUni = builder.addUniform(GrGLShaderBuilder::kFragment_ShaderType,
+ kMat44f_GrSLType, COL_MATRIX_UNI_NAME);
+ fUniforms.fColorMatrixVecUni = builder.addUniform(GrGLShaderBuilder::kFragment_ShaderType,
+ kVec4f_GrSLType, COL_MATRIX_VEC_UNI_NAME);
builder.fFSCode.append("\tvec4 matrixedColor;\n");
const char* color = adjustInColor(inColor);
addColorMatrix(&builder.fFSCode, "matrixedColor", color);
@@ -927,7 +920,8 @@ bool GrGLProgram::genProgram(GrCustomStage** customStages) {
return false;
}
- this->getUniformLocationsAndInitCache(builder);
+ builder.finished(fProgramID);
+ this->initSamplerUniforms();
return true;
}
@@ -993,78 +987,14 @@ bool GrGLProgram::bindOutputsAttribsAndLinkProgram(SkString texCoordAttrNames[],
return true;
}
-void GrGLProgram::getUniformLocationsAndInitCache(const GrGLShaderBuilder& builder) {
-
- if (kUseUniform == fUniLocations.fViewMatrixUni) {
- GL_CALL_RET(fUniLocations.fViewMatrixUni, GetUniformLocation(fProgramID, VIEW_MATRIX_NAME));
- GrAssert(kUnusedUniform != fUniLocations.fViewMatrixUni);
- }
- if (kUseUniform == fUniLocations.fColorUni) {
- GL_CALL_RET(fUniLocations.fColorUni, GetUniformLocation(fProgramID, COL_UNI_NAME));
- GrAssert(kUnusedUniform != fUniLocations.fColorUni);
- }
- if (kUseUniform == fUniLocations.fColorFilterUni) {
- GL_CALL_RET(fUniLocations.fColorFilterUni,
- GetUniformLocation(fProgramID, COL_FILTER_UNI_NAME));
- GrAssert(kUnusedUniform != fUniLocations.fColorFilterUni);
- }
-
- if (kUseUniform == fUniLocations.fColorMatrixUni) {
- GL_CALL_RET(fUniLocations.fColorMatrixUni,
- GetUniformLocation(fProgramID, COL_MATRIX_UNI_NAME));
- }
-
- if (kUseUniform == fUniLocations.fColorMatrixVecUni) {
- GL_CALL_RET(fUniLocations.fColorMatrixVecUni,
- GetUniformLocation(fProgramID, COL_MATRIX_VEC_UNI_NAME));
- }
-
- if (kUseUniform == fUniLocations.fCoverageUni) {
- GL_CALL_RET(fUniLocations.fCoverageUni,GetUniformLocation(fProgramID, COV_UNI_NAME));
- GrAssert(kUnusedUniform != fUniLocations.fCoverageUni);
- }
-
- for (int s = 0; s < GrDrawState::kNumStages; ++s) {
- StageUniLocations& locations = fUniLocations.fStages[s];
- if (fDesc.fStages[s].isEnabled()) {
- if (kUseUniform == locations.fTextureMatrixUni) {
- SkString texMName;
- tex_matrix_name(s, &texMName);
- GL_CALL_RET(locations.fTextureMatrixUni,
- GetUniformLocation(fProgramID, texMName.c_str()));
- //color filter table effect does not consumer coords gen'ed by matrix.
- //GrAssert(kUnusedUniform != locations.fTextureMatrixUni);
- }
-
- if (kUseUniform == locations.fSamplerUni) {
- SkString samplerName;
- sampler_name(s, &samplerName);
- GL_CALL_RET(locations.fSamplerUni,
- GetUniformLocation(fProgramID,samplerName.c_str()));
- GrAssert(kUnusedUniform != locations.fSamplerUni);
- }
-
- if (NULL != fProgramStage[s]) {
- fProgramStage[s]->initUniforms(&builder, fContextInfo.interface(), fProgramID);
- }
- }
- }
+void GrGLProgram::initSamplerUniforms() {
GL_CALL(UseProgram(fProgramID));
-
// init sampler unis and set bogus values for state tracking
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
- if (kUnusedUniform != fUniLocations.fStages[s].fSamplerUni) {
- GL_CALL(Uniform1i(fUniLocations.fStages[s].fSamplerUni, s));
+ if (GrGLUniformManager::kInvalidUniformHandle != fUniforms.fStages[s].fSamplerUni) {
+ fUniformManager.setSampler(fUniforms.fStages[s].fSamplerUni, s);
}
- fTextureMatrices[s] = GrMatrix::InvalidMatrix();
- // this is arbitrary, just initialize to something
- fTextureOrientation[s] = GrGLTexture::kBottomUp_Orientation;
- // Must not reset fStageOverride[] here.
}
- fViewMatrix = GrMatrix::InvalidMatrix();
- fViewportSize.set(-1, -1);
- fColor = GrColor_ILLEGAL;
- fColorFilterColor = GrColor_ILLEGAL;
}
///////////////////////////////////////////////////////////////////////////////
@@ -1078,7 +1008,7 @@ void GrGLProgram::genStageCode(int stageNum,
GrAssert(stageNum >= 0 && stageNum <= GrDrawState::kNumStages);
const GrGLProgram::StageDesc& desc = fDesc.fStages[stageNum];
- StageUniLocations& locations = fUniLocations.fStages[stageNum];
+ StageUniforms& uniforms = fUniforms.fStages[stageNum];
GrGLProgramStage* customStage = fProgramStage[stageNum];
GrAssert((desc.fInConfigFlags & StageDesc::kInConfigBitMask) == desc.fInConfigFlags);
@@ -1093,13 +1023,11 @@ void GrGLProgram::genStageCode(int stageNum,
} else {
SkString texMatName;
tex_matrix_name(stageNum, &texMatName);
- GrGLShaderBuilder::UniformHandle m =
- segments->addUniform(GrGLShaderBuilder::kVertex_ShaderType,
- kMat33f_GrSLType, texMatName.c_str());
- const GrGLShaderVar& mat = segments->getUniformVariable(m);
+ uniforms.fTextureMatrixUni = segments->addUniform(GrGLShaderBuilder::kVertex_ShaderType,
+ kMat33f_GrSLType, texMatName.c_str());
+ const GrGLShaderVar& mat = segments->getUniformVariable(uniforms.fTextureMatrixUni);
// Can't use texMatName.c_str() because it's on the stack!
matName = mat.getName().c_str();
- locations.fTextureMatrixUni = kUseUniform;
if (desc.fOptFlags & StageDesc::kNoPerspective_OptFlagBit) {
segments->fVaryingDims = segments->fCoordDims;
@@ -1116,9 +1044,8 @@ void GrGLProgram::genStageCode(int stageNum,
SkString samplerName;
sampler_name(stageNum, &samplerName);
- segments->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
- kSampler2D_GrSLType, samplerName.c_str());
- locations.fSamplerUni = kUseUniform;
+ uniforms.fSamplerUni = segments->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
+ kSampler2D_GrSLType, samplerName.c_str());
const char *varyingVSName, *varyingFSName;
segments->addVarying(GrSLFloatVectorType(segments->fVaryingDims),
diff --git a/src/gpu/gl/GrGLProgram.h b/src/gpu/gl/GrGLProgram.h
index 6b6454d4df..02cb6ef55a 100644
--- a/src/gpu/gl/GrGLProgram.h
+++ b/src/gpu/gl/GrGLProgram.h
@@ -13,7 +13,7 @@
#include "GrGLContextInfo.h"
#include "GrGLSL.h"
#include "GrGLTexture.h"
-//#include "GrGpu.h"
+#include "GrGLUniformManager.h"
#include "SkString.h"
#include "SkXfermode.h"
@@ -75,10 +75,6 @@ public:
return 7 + GrDrawState::kMaxTexCoords + 3 * stage;
}
- enum {
- kUnusedUniform = -1,
- };
-
// Parameters that affect code generation
// These structs should be kept compact; they are the input to an
// expensive hash key generator.
@@ -259,6 +255,8 @@ private:
void genGeometryShader(GrGLShaderBuilder* segments) const;
+ typedef GrGLUniformManager::UniformHandle UniformHandle;
+
void genUniformCoverage(GrGLShaderBuilder* segments, SkString* inOutCoverage);
// generates code to compute coverage based on edge AA.
@@ -269,42 +267,37 @@ private:
bool bindColorOut,
bool bindDualSrcOut);
- // Binds uniforms; initializes cache to invalid values.
- void getUniformLocationsAndInitCache(const GrGLShaderBuilder& builder);
+ // Sets the texture units for samplers
+ void initSamplerUniforms();
bool compileShaders(const GrGLShaderBuilder& builder);
const char* adjustInColor(const SkString& inColor) const;
- struct StageUniLocations {
- GrGLint fTextureMatrixUni;
- GrGLint fSamplerUni;
- GrGLint fTexDomUni;
- void reset() {
- fTextureMatrixUni = kUnusedUniform;
- fSamplerUni = kUnusedUniform;
- fTexDomUni = kUnusedUniform;
+ struct StageUniforms {
+ UniformHandle fTextureMatrixUni;
+ UniformHandle fSamplerUni;
+ StageUniforms() {
+ fTextureMatrixUni = GrGLUniformManager::kInvalidUniformHandle;
+ fSamplerUni = GrGLUniformManager::kInvalidUniformHandle;
}
};
- struct UniLocations {
- GrGLint fViewMatrixUni;
- GrGLint fColorUni;
- GrGLint fCoverageUni;
- GrGLint fColorFilterUni;
- GrGLint fColorMatrixUni;
- GrGLint fColorMatrixVecUni;
- StageUniLocations fStages[GrDrawState::kNumStages];
- void reset() {
- fViewMatrixUni = kUnusedUniform;
- fColorUni = kUnusedUniform;
- fCoverageUni = kUnusedUniform;
- fColorFilterUni = kUnusedUniform;
- fColorMatrixUni = kUnusedUniform;
- fColorMatrixVecUni = kUnusedUniform;
- for (int s = 0; s < GrDrawState::kNumStages; ++s) {
- fStages[s].reset();
- }
+ struct Uniforms {
+ UniformHandle fViewMatrixUni;
+ UniformHandle fColorUni;
+ UniformHandle fCoverageUni;
+ UniformHandle fColorFilterUni;
+ UniformHandle fColorMatrixUni;
+ UniformHandle fColorMatrixVecUni;
+ StageUniforms fStages[GrDrawState::kNumStages];
+ Uniforms() {
+ fViewMatrixUni = GrGLUniformManager::kInvalidUniformHandle;
+ fColorUni = GrGLUniformManager::kInvalidUniformHandle;
+ fCoverageUni = GrGLUniformManager::kInvalidUniformHandle;
+ fColorFilterUni = GrGLUniformManager::kInvalidUniformHandle;
+ fColorMatrixUni = GrGLUniformManager::kInvalidUniformHandle;
+ fColorMatrixVecUni = GrGLUniformManager::kInvalidUniformHandle;
}
};
@@ -313,8 +306,6 @@ private:
GrGLuint fGShaderID;
GrGLuint fFShaderID;
GrGLuint fProgramID;
- // shader uniform locations (-1 if shader doesn't use them)
- UniLocations fUniLocations;
// The matrix sent to GL is determined by both the client's matrix and
// the size of the viewport.
@@ -336,6 +327,9 @@ private:
Desc fDesc;
const GrGLContextInfo& fContextInfo;
+ GrGLUniformManager fUniformManager;
+ Uniforms fUniforms;
+
friend class GrGpuGL; // TODO: remove this by adding getters and moving functionality.
typedef GrRefCnt INHERITED;
diff --git a/src/gpu/gl/GrGLProgramStage.cpp b/src/gpu/gl/GrGLProgramStage.cpp
index fe103ad866..caf123b3d7 100644
--- a/src/gpu/gl/GrGLProgramStage.cpp
+++ b/src/gpu/gl/GrGLProgramStage.cpp
@@ -21,13 +21,7 @@ void GrGLProgramStage::setupVariables(GrGLShaderBuilder*, int stage) {
}
-void GrGLProgramStage::initUniforms(const GrGLShaderBuilder*,
- const GrGLInterface*,
- int progID) {
-
-}
-
-void GrGLProgramStage::setData(const GrGLInterface*,
+void GrGLProgramStage::setData(const GrGLUniformManager&,
const GrCustomStage&,
const GrRenderTarget*,
int stageNum) {
diff --git a/src/gpu/gl/GrGLProgramStage.h b/src/gpu/gl/GrGLProgramStage.h
index 6350ae34b8..5b2ff50881 100644
--- a/src/gpu/gl/GrGLProgramStage.h
+++ b/src/gpu/gl/GrGLProgramStage.h
@@ -73,17 +73,11 @@ public:
const char* inputColor,
const char* samplerName) = 0;
- /** Binds uniforms; we must have already bound the program and
- determined its GL program ID. */
- virtual void initUniforms(const GrGLShaderBuilder* builder,
- const GrGLInterface* gl,
- int programID);
-
/** A GrGLCustomStage instance can be reused with any GrCustomStage
that produces the same stage key; this function reads data from
a stage and uploads any uniform variables required by the shaders
created in emit*(). */
- virtual void setData(const GrGLInterface* gl,
+ virtual void setData(const GrGLUniformManager&,
const GrCustomStage& stage,
const GrRenderTarget* renderTarget,
int stageNum);
diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp
index 7fa804a7e5..f56f102855 100644
--- a/src/gpu/gl/GrGLShaderBuilder.cpp
+++ b/src/gpu/gl/GrGLShaderBuilder.cpp
@@ -7,6 +7,7 @@
#include "gl/GrGLShaderBuilder.h"
#include "gl/GrGLProgram.h"
+#include "gl/GrGLUniformHandle.h"
// number of each input/output type in a single allocation block
static const int kVarsPerBlock = 8;
@@ -17,12 +18,15 @@ static const int kMaxFSOutputs = 2;
// ES2 FS only guarantees mediump and lowp support
static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar::kMedium_Precision;
+typedef GrGLUniformManager::UniformHandle UniformHandle;
+///////////////////////////////////////////////////////////////////////////////
+
// Architectural assumption: always 2-d input coords.
// Likely to become non-constant and non-static, perhaps even
// varying by stage, if we use 1D textures for gradients!
//const int GrGLShaderBuilder::fCoordDims = 2;
-GrGLShaderBuilder::GrGLShaderBuilder(const GrGLContextInfo& ctx)
+GrGLShaderBuilder::GrGLShaderBuilder(const GrGLContextInfo& ctx, GrGLUniformManager& uniformManager)
: fUniforms(kVarsPerBlock)
, fVSAttrs(kVarsPerBlock)
, fVSOutputs(kVarsPerBlock)
@@ -33,8 +37,8 @@ GrGLShaderBuilder::GrGLShaderBuilder(const GrGLContextInfo& ctx)
, fUsesGS(false)
, fVaryingDims(0)
, fComplexCoord(false)
- , fContext(ctx) {
-
+ , fContext(ctx)
+ , fUniformManager(uniformManager) {
}
void GrGLShaderBuilder::computeSwizzle(uint32_t configFlags) {
@@ -115,23 +119,23 @@ void GrGLShaderBuilder::emitDefaultFetch(const char* outColor,
fFSCode.appendf("%s%s;\n", fSwizzle.c_str(), fModulate.c_str());
}
-namespace {
-inline int handle_to_index(GrGLShaderBuilder::UniformHandle h) { return ~h; }
-inline GrGLShaderBuilder::UniformHandle index_to_handle(int i) { return ~i; }
-}
-
-GrGLShaderBuilder::UniformHandle GrGLShaderBuilder::addUniform(uint32_t visibility,
- GrSLType type,
- const char* name,
- int stageNum,
- int count) {
+GrGLUniformManager::UniformHandle GrGLShaderBuilder::addUniform(uint32_t visibility,
+ GrSLType type,
+ const char* name,
+ int stageNum,
+ int count) {
GrAssert(name && strlen(name));
static const uint32_t kVisibilityMask = kVertex_ShaderType | kFragment_ShaderType;
GrAssert(0 == (~kVisibilityMask & visibility));
GrAssert(0 != visibility);
- Uniform& uni = fUniforms.push_back();
+ BuilderUniform& uni = fUniforms.push_back();
UniformHandle h = index_to_handle(fUniforms.count() - 1);
+ GR_DEBUGCODE(UniformHandle h2 =)
+ fUniformManager.appendUniform(type, count);
+ // We expect the uniform manager to initially have no uniforms and that all uniforms are added
+ // by this function. Therefore, the handles should match.
+ GrAssert(h2 == h);
uni.fVariable.setType(type);
uni.fVariable.setTypeModifier(GrGLShaderVar::kUniform_TypeModifier);
uni.fVariable.setName(name);
@@ -280,3 +284,6 @@ void GrGLShaderBuilder::getShader(ShaderType type, SkString* shaderStr) const {
}
}
+void GrGLShaderBuilder::finished(GrGLuint programID) {
+ fUniformManager.getUniformLocations(programID, fUniforms);
+}
diff --git a/src/gpu/gl/GrGLShaderBuilder.h b/src/gpu/gl/GrGLShaderBuilder.h
index 892fcbee47..347bcda344 100644
--- a/src/gpu/gl/GrGLShaderBuilder.h
+++ b/src/gpu/gl/GrGLShaderBuilder.h
@@ -11,28 +11,25 @@
#include "GrAllocator.h"
#include "gl/GrGLShaderVar.h"
#include "gl/GrGLSL.h"
+#include "gl/GrGLUniformManager.h"
class GrGLContextInfo;
+
/**
Contains all the incremental state of a shader as it is being built,as well as helpers to
manipulate that state.
- TODO: migrate CompileShaders() here?
*/
-
class GrGLShaderBuilder {
public:
- typedef int UniformHandle;
- static const UniformHandle kInvalidUniformHandle = 0;
-
enum ShaderType {
kVertex_ShaderType = 0x1,
kGeometry_ShaderType = 0x2,
kFragment_ShaderType = 0x4,
};
- GrGLShaderBuilder(const GrGLContextInfo&);
+ GrGLShaderBuilder(const GrGLContextInfo&, GrGLUniformManager&);
void computeSwizzle(uint32_t configFlags);
void computeModulate(const char* fsInColor);
@@ -64,18 +61,18 @@ public:
from which shaders the uniform should be accessible. At least one bit must be set. Geometry
shader uniforms are not supported at this time.
*/
- UniformHandle addUniform(uint32_t visibility,
- GrSLType type,
- const char* name,
- int stageNum = -1,
- int count = GrGLShaderVar::kNonArray);
+ GrGLUniformManager::UniformHandle addUniform(uint32_t visibility,
+ GrSLType type,
+ const char* name,
+ int stageNum = -1,
+ int count = GrGLShaderVar::kNonArray);
- const GrGLShaderVar& getUniformVariable(UniformHandle) const;
+ const GrGLShaderVar& getUniformVariable(GrGLUniformManager::UniformHandle) const;
/**
* Shorcut for getUniformVariable(u).c_str()
*/
- const char* getUniformCStr(UniformHandle u) const {
+ const char* getUniformCStr(GrGLUniformManager::UniformHandle u) const {
return this->getUniformVariable(u).c_str();
}
@@ -99,19 +96,20 @@ public:
/** Called after building is complete to get the final shader string. */
void getShader(ShaderType, SkString*) const;
+ /**
+ * TODO: Make this do all the compiling, linking, etc. Hide this from the custom stages
+ */
+ void finished(GrGLuint programID);
+
private:
- typedef GrTAllocator<GrGLShaderVar> VarArray;
- struct Uniform {
- GrGLShaderVar fVariable;
- uint32_t fVisibility;
- };
+ typedef GrTAllocator<GrGLShaderVar> VarArray;
- typedef GrTAllocator<Uniform> UniformArray;
void appendDecls(const VarArray&, SkString*) const;
void appendUniformDecls(ShaderType, SkString*) const;
- UniformArray fUniforms;
+ typedef GrGLUniformManager::BuilderUniform BuilderUniform;
+ GrGLUniformManager::BuilderUniformArray fUniforms;
// TODO: Everything below here private.
public:
@@ -149,7 +147,8 @@ public:
//@}
private:
- const GrGLContextInfo& fContext;
+ const GrGLContextInfo& fContext;
+ GrGLUniformManager& fUniformManager;
};
#endif
diff --git a/src/gpu/gl/GrGLUniformHandle.h b/src/gpu/gl/GrGLUniformHandle.h
new file mode 100644
index 0000000000..231dd31c20
--- /dev/null
+++ b/src/gpu/gl/GrGLUniformHandle.h
@@ -0,0 +1,16 @@
+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrUniformHandle_DEFINED
+#define GrUniformHandle_DEFINED
+
+namespace {
+inline int handle_to_index(GrGLUniformManager::UniformHandle h) { return ~h; }
+inline GrGLUniformManager::UniformHandle index_to_handle(int i) { return ~i; }
+}
+
+#endif
diff --git a/src/gpu/gl/GrGLUniformManager.cpp b/src/gpu/gl/GrGLUniformManager.cpp
new file mode 100644
index 0000000000..1625ebbfab
--- /dev/null
+++ b/src/gpu/gl/GrGLUniformManager.cpp
@@ -0,0 +1,247 @@
+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "gl/GrGLShaderBuilder.h"
+#include "gl/GrGLProgram.h"
+#include "gl/GrGLUniformHandle.h"
+
+#define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, OFFSET, COUNT) \
+ GrAssert(offset + arrayCount <= uni.fArrayCount || \
+ (0 == offset && 1 == arrayCount && GrGLShaderVar::kNonArray == uni.fArrayCount))
+
+GrGLUniformManager::UniformHandle GrGLUniformManager::appendUniform(GrSLType type, int arrayCount) {
+ int idx = fUniforms.count();
+ Uniform& uni = fUniforms.push_back();
+ GrAssert(GrGLShaderVar::kNonArray == arrayCount || arrayCount > 0);
+ uni.fArrayCount = arrayCount;
+ uni.fType = type;
+ uni.fVSLocation = kUnusedUniform;
+ uni.fFSLocation = kUnusedUniform;
+ return index_to_handle(idx);
+}
+
+void GrGLUniformManager::setSampler(UniformHandle u, GrGLint texUnit) const {
+ const Uniform& uni = fUniforms[handle_to_index(u)];
+ GrAssert(uni.fType == kSampler2D_GrSLType);
+ GrAssert(GrGLShaderVar::kNonArray == uni.fArrayCount);
+ GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
+ if (kUnusedUniform != uni.fFSLocation) {
+ GR_GL_CALL(fContext.interface(), Uniform1i(uni.fFSLocation, texUnit));
+ }
+ if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
+ GR_GL_CALL(fContext.interface(), Uniform1i(uni.fVSLocation, texUnit));
+ }
+}
+
+void GrGLUniformManager::set1f(UniformHandle u, GrGLfloat v0) const {
+ const Uniform& uni = fUniforms[handle_to_index(u)];
+ GrAssert(uni.fType == kFloat_GrSLType);
+ GrAssert(GrGLShaderVar::kNonArray == uni.fArrayCount);
+ GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
+ if (kUnusedUniform != uni.fFSLocation) {
+ GR_GL_CALL(fContext.interface(), Uniform1f(uni.fFSLocation, v0));
+ }
+ if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
+ GR_GL_CALL(fContext.interface(), Uniform1f(uni.fVSLocation, v0));
+ }
+}
+
+void GrGLUniformManager::set1fv(UniformHandle u,
+ int offset,
+ int arrayCount,
+ const GrGLfloat v[]) const {
+ const Uniform& uni = fUniforms[handle_to_index(u)];
+ GrAssert(uni.fType == kFloat_GrSLType);
+ GrAssert(arrayCount > 0);
+ ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount);
+ // This assert fires in some instances of the two-pt gradient for its VSParams.
+ // Once the uniform manager is responsible for inserting the duplicate uniform
+ // arrays in VS and FS driver bug workaround, this can be enabled.
+ //GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
+ if (kUnusedUniform != uni.fFSLocation) {
+ GR_GL_CALL(fContext.interface(), Uniform1fv(uni.fFSLocation + offset, arrayCount, v));
+ }
+ if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
+ GR_GL_CALL(fContext.interface(), Uniform1fv(uni.fVSLocation + offset, arrayCount, v));
+ }
+}
+
+void GrGLUniformManager::set2f(UniformHandle u, GrGLfloat v0, GrGLfloat v1) const {
+ const Uniform& uni = fUniforms[handle_to_index(u)];
+ GrAssert(uni.fType == kVec2f_GrSLType);
+ GrAssert(GrGLShaderVar::kNonArray == uni.fArrayCount);
+ GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
+ if (kUnusedUniform != uni.fFSLocation) {
+ GR_GL_CALL(fContext.interface(), Uniform2f(uni.fFSLocation, v0, v1));
+ }
+ if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
+ GR_GL_CALL(fContext.interface(), Uniform2f(uni.fVSLocation, v0, v1));
+ }
+}
+
+void GrGLUniformManager::set2fv(UniformHandle u,
+ int offset,
+ int arrayCount,
+ const GrGLfloat v[]) const {
+ const Uniform& uni = fUniforms[handle_to_index(u)];
+ GrAssert(uni.fType == kVec2f_GrSLType);
+ GrAssert(arrayCount > 0);
+ ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount);
+ GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
+ if (kUnusedUniform != uni.fFSLocation) {
+ GR_GL_CALL(fContext.interface(), Uniform2fv(uni.fFSLocation + offset, arrayCount, v));
+ }
+ if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
+ GR_GL_CALL(fContext.interface(), Uniform2fv(uni.fVSLocation + offset, arrayCount, v));
+ }
+}
+
+void GrGLUniformManager::set3f(UniformHandle u, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) const {
+ const Uniform& uni = fUniforms[handle_to_index(u)];
+ GrAssert(uni.fType == kVec3f_GrSLType);
+ GrAssert(GrGLShaderVar::kNonArray == uni.fArrayCount);
+ GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
+ if (kUnusedUniform != uni.fFSLocation) {
+ GR_GL_CALL(fContext.interface(), Uniform3f(uni.fFSLocation, v0, v1, v2));
+ }
+ if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
+ GR_GL_CALL(fContext.interface(), Uniform3f(uni.fVSLocation, v0, v1, v2));
+ }
+}
+
+void GrGLUniformManager::set3fv(UniformHandle u,
+ int offset,
+ int arrayCount,
+ const GrGLfloat v[]) const {
+ const Uniform& uni = fUniforms[handle_to_index(u)];
+ GrAssert(uni.fType == kVec3f_GrSLType);
+ GrAssert(arrayCount > 0);
+ ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount);
+ GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
+ if (kUnusedUniform != uni.fFSLocation) {
+ GR_GL_CALL(fContext.interface(), Uniform3fv(uni.fFSLocation + offset, arrayCount, v));
+ }
+ if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
+ GR_GL_CALL(fContext.interface(), Uniform3fv(uni.fVSLocation + offset, arrayCount, v));
+ }
+}
+
+void GrGLUniformManager::set4f(UniformHandle u,
+ GrGLfloat v0,
+ GrGLfloat v1,
+ GrGLfloat v2,
+ GrGLfloat v3) const {
+ const Uniform& uni = fUniforms[handle_to_index(u)];
+ GrAssert(uni.fType == kVec4f_GrSLType);
+ GrAssert(GrGLShaderVar::kNonArray == uni.fArrayCount);
+ GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
+ if (kUnusedUniform != uni.fFSLocation) {
+ GR_GL_CALL(fContext.interface(), Uniform4f(uni.fFSLocation, v0, v1, v2, v3));
+ }
+ if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
+ GR_GL_CALL(fContext.interface(), Uniform4f(uni.fVSLocation, v0, v1, v2, v3));
+ }
+}
+
+void GrGLUniformManager::set4fv(UniformHandle u,
+ int offset,
+ int arrayCount,
+ const GrGLfloat v[]) const {
+ const Uniform& uni = fUniforms[handle_to_index(u)];
+ GrAssert(uni.fType == kVec4f_GrSLType);
+ GrAssert(arrayCount > 0);
+ GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
+ if (kUnusedUniform != uni.fFSLocation) {
+ GR_GL_CALL(fContext.interface(), Uniform4fv(uni.fFSLocation + offset, arrayCount, v));
+ }
+ if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
+ GR_GL_CALL(fContext.interface(), Uniform4fv(uni.fVSLocation + offset, arrayCount, v));
+ }
+}
+
+void GrGLUniformManager::setMatrix3f(UniformHandle u, const GrGLfloat matrix[]) const {
+ const Uniform& uni = fUniforms[handle_to_index(u)];
+ GrAssert(uni.fType == kMat33f_GrSLType);
+ GrAssert(GrGLShaderVar::kNonArray == uni.fArrayCount);
+ GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
+ if (kUnusedUniform != uni.fFSLocation) {
+ GR_GL_CALL(fContext.interface(), UniformMatrix3fv(uni.fFSLocation, 1, false, matrix));
+ }
+ if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
+ GR_GL_CALL(fContext.interface(), UniformMatrix3fv(uni.fVSLocation, 1, false, matrix));
+ }
+}
+
+void GrGLUniformManager::setMatrix4f(UniformHandle u, const GrGLfloat matrix[]) const {
+ const Uniform& uni = fUniforms[handle_to_index(u)];
+ GrAssert(uni.fType == kMat44f_GrSLType);
+ GrAssert(GrGLShaderVar::kNonArray == uni.fArrayCount);
+ GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
+ if (kUnusedUniform != uni.fFSLocation) {
+ GR_GL_CALL(fContext.interface(), UniformMatrix4fv(uni.fFSLocation, 1, false, matrix));
+ }
+ if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
+ GR_GL_CALL(fContext.interface(), UniformMatrix4fv(uni.fVSLocation, 1, false, matrix));
+ }
+}
+
+void GrGLUniformManager::setMatrix3fv(UniformHandle u,
+ int offset,
+ int arrayCount,
+ const GrGLfloat matrices[]) const {
+ const Uniform& uni = fUniforms[handle_to_index(u)];
+ GrAssert(uni.fType == kMat33f_GrSLType);
+ GrAssert(arrayCount > 0);
+ ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount);
+ GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
+ if (kUnusedUniform != uni.fFSLocation) {
+ GR_GL_CALL(fContext.interface(),
+ UniformMatrix3fv(uni.fFSLocation + offset, arrayCount, false, matrices));
+ }
+ if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
+ GR_GL_CALL(fContext.interface(),
+ UniformMatrix3fv(uni.fVSLocation + offset, arrayCount, false, matrices));
+ }
+}
+
+void GrGLUniformManager::setMatrix4fv(UniformHandle u,
+ int offset,
+ int arrayCount,
+ const GrGLfloat matrices[]) const {
+ const Uniform& uni = fUniforms[handle_to_index(u)];
+ GrAssert(uni.fType == kMat44f_GrSLType);
+ GrAssert(arrayCount > 0);
+ ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount);
+ GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
+ if (kUnusedUniform != uni.fFSLocation) {
+ GR_GL_CALL(fContext.interface(),
+ UniformMatrix4fv(uni.fFSLocation + offset, arrayCount, false, matrices));
+ }
+ if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
+ GR_GL_CALL(fContext.interface(),
+ UniformMatrix4fv(uni.fVSLocation + offset, arrayCount, false, matrices));
+ }
+}
+
+void GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms) {
+ GrAssert(uniforms.count() == fUniforms.count());
+ int count = fUniforms.count();
+ for (int i = 0; i < count; ++i) {
+ GrAssert(uniforms[i].fVariable.getType() == fUniforms[i].fType);
+ GrAssert(uniforms[i].fVariable.getArrayCount() == fUniforms[i].fArrayCount);
+ GrGLint location;
+ // TODO: Move the Xoom uniform array in both FS and VS bug workaround here.
+ GR_GL_CALL_RET(fContext.interface(), location,
+ GetUniformLocation(programID, uniforms[i].fVariable.c_str()));
+ if (GrGLShaderBuilder::kVertex_ShaderType & uniforms[i].fVisibility) {
+ fUniforms[i].fVSLocation = location;
+ }
+ if (GrGLShaderBuilder::kFragment_ShaderType & uniforms[i].fVisibility) {
+ fUniforms[i].fFSLocation = location;
+ }
+ }
+}
diff --git a/src/gpu/gl/GrGLUniformManager.h b/src/gpu/gl/GrGLUniformManager.h
new file mode 100644
index 0000000000..aea96f0b38
--- /dev/null
+++ b/src/gpu/gl/GrGLUniformManager.h
@@ -0,0 +1,76 @@
+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrGLUniformManager_DEFINED
+#define GrGLUniformManager_DEFINED
+
+#include "gl/GrGLShaderVar.h"
+#include "gl/GrGLSL.h"
+
+#include "SkTArray.h"
+
+class GrGLContextInfo;
+
+/** Manages a program's uniforms.
+*/
+class GrGLUniformManager {
+public:
+ // Opaque handle to a uniform
+ typedef int UniformHandle;
+ static const UniformHandle kInvalidUniformHandle = 0;
+
+ GrGLUniformManager(const GrGLContextInfo& context) : fContext(context) {}
+
+ UniformHandle appendUniform(GrSLType type, int arrayCount = GrGLShaderVar::kNonArray);
+
+ /** Functions for uploading uniform values. The varities ending in v can be used to upload to an
+ * array of uniforms. offset + arrayCount must be <= the array count of the uniform.
+ */
+ void setSampler(UniformHandle, GrGLint texUnit) const;
+ void set1f(UniformHandle, GrGLfloat v0) const;
+ void set1fv(UniformHandle, int offset, int arrayCount, const GrGLfloat v[]) const;
+ void set2f(UniformHandle, GrGLfloat, GrGLfloat) const;
+ void set2fv(UniformHandle, int offset, int arrayCount, const GrGLfloat v[]) const;
+ void set3f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat) const;
+ void set3fv(UniformHandle, int offset, int arrayCount, const GrGLfloat v[]) const;
+ void set4f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat, GrGLfloat) const;
+ void set4fv(UniformHandle, int offset, int arrayCount, const GrGLfloat v[]) const;
+ // matrices are column-major, the first three upload a single matrix, the latter three upload
+ // arrayCount matrices into a uniform array.
+ void setMatrix3f(UniformHandle, const GrGLfloat matrix[]) const;
+ void setMatrix4f(UniformHandle, const GrGLfloat matrix[]) const;
+ void setMatrix3fv(UniformHandle, int offset, int arrayCount, const GrGLfloat matrices[]) const;
+ void setMatrix4fv(UniformHandle, int offset, int arrayCount, const GrGLfloat matrices[]) const;
+
+ struct BuilderUniform {
+ GrGLShaderVar fVariable;
+ uint32_t fVisibility;
+ };
+ typedef SkTArray<BuilderUniform, true> BuilderUniformArray;
+
+ /**
+ * Called by the GrGLShaderBuilder to get GL locations for all uniforms.
+ */
+ void getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms);
+
+private:
+ enum {
+ kUnusedUniform = -1,
+ };
+
+ struct Uniform {
+ GrGLint fVSLocation;
+ GrGLint fFSLocation;
+ GrSLType fType;
+ int fArrayCount;
+ };
+
+ SkTArray<Uniform, true> fUniforms;
+ const GrGLContextInfo& fContext;
+};
+
+#endif
diff --git a/src/gpu/gl/GrGpuGL.h b/src/gpu/gl/GrGpuGL.h
index fb78ad2973..b3e8cf8698 100644
--- a/src/gpu/gl/GrGpuGL.h
+++ b/src/gpu/gl/GrGpuGL.h
@@ -219,8 +219,8 @@ private:
void flushBoundTextureAndParams(int stage);
void flushBoundTextureAndParams(int stage, GrGLTexture* nextTexture);
- // sets the texture matrix and domain for the currently bound program
- void flushTextureMatrixAndDomain(int stage);
+ // sets the texture matrix for the currently bound program
+ void flushTextureMatrix(int stage);
// sets the color specified by GrDrawState::setColor()
void flushColor(GrColor color);
diff --git a/src/gpu/gl/GrGpuGL_program.cpp b/src/gpu/gl/GrGpuGL_program.cpp
index 56a893dc3a..f4044fcabe 100644
--- a/src/gpu/gl/GrGpuGL_program.cpp
+++ b/src/gpu/gl/GrGpuGL_program.cpp
@@ -11,6 +11,9 @@
#include "GrGLProgramStage.h"
#include "GrGpuVertex.h"
+typedef GrGLUniformManager::UniformHandle UniformHandle;
+static const UniformHandle kInvalidUniformHandle = GrGLUniformManager::kInvalidUniformHandle;
+
#define SKIP_CACHE_CHECK true
#define GR_UINT32_MAX static_cast<uint32_t>(-1)
@@ -147,11 +150,7 @@ void GrGpuGL::flushViewMatrix(DrawType type) {
GrScalarToFloat(m[GrMatrix::kMTransY]),
GrScalarToFloat(m[GrMatrix::kMPersp2])
};
-
- GrAssert(GrGLProgram::kUnusedUniform !=
- fCurrentProgram->fUniLocations.fViewMatrixUni);
- GL_CALL(UniformMatrix3fv(fCurrentProgram->fUniLocations.fViewMatrixUni,
- 1, false, mt));
+ fCurrentProgram->fUniformManager.setMatrix3f(fCurrentProgram->fUniforms.fViewMatrixUni, mt);
fCurrentProgram->fViewMatrix = vm;
fCurrentProgram->fViewportSize = viewportSize;
}
@@ -194,7 +193,7 @@ bool GrGpuGL::TextureMatrixIsIdentity(const GrGLTexture* texture,
///////////////////////////////////////////////////////////////////////////////
-void GrGpuGL::flushTextureMatrixAndDomain(int s) {
+void GrGpuGL::flushTextureMatrix(int s) {
const GrDrawState& drawState = this->getDrawState();
const GrGLTexture* texture =
static_cast<const GrGLTexture*>(drawState.getTexture(s));
@@ -203,13 +202,12 @@ void GrGpuGL::flushTextureMatrixAndDomain(int s) {
bool orientationChange = fCurrentProgram->fTextureOrientation[s] !=
texture->orientation();
- const GrGLint& matrixUni =
- fCurrentProgram->fUniLocations.fStages[s].fTextureMatrixUni;
+ UniformHandle matrixUni = fCurrentProgram->fUniforms.fStages[s].fTextureMatrixUni;
const GrMatrix& hwMatrix = fCurrentProgram->fTextureMatrices[s];
const GrMatrix& samplerMatrix = drawState.getSampler(s).getMatrix();
- if (GrGLProgram::kUnusedUniform != matrixUni &&
+ if (kInvalidUniformHandle != matrixUni &&
(orientationChange || !hwMatrix.cheapEqualTo(samplerMatrix))) {
GrMatrix m = samplerMatrix;
@@ -229,7 +227,7 @@ void GrGpuGL::flushTextureMatrixAndDomain(int s) {
GrScalarToFloat(m[GrMatrix::kMPersp2])
};
- GL_CALL(UniformMatrix3fv(matrixUni, 1, false, mt));
+ fCurrentProgram->fUniformManager.setMatrix3f(matrixUni, mt);
fCurrentProgram->fTextureMatrices[s] = samplerMatrix;
}
@@ -239,10 +237,9 @@ void GrGpuGL::flushTextureMatrixAndDomain(int s) {
void GrGpuGL::flushColorMatrix() {
- int matrixUni = fCurrentProgram->fUniLocations.fColorMatrixUni;
- int vecUni = fCurrentProgram->fUniLocations.fColorMatrixVecUni;
- if (GrGLProgram::kUnusedUniform != matrixUni
- && GrGLProgram::kUnusedUniform != vecUni) {
+ UniformHandle matrixUni = fCurrentProgram->fUniforms.fColorMatrixUni;
+ UniformHandle vecUni = fCurrentProgram->fUniforms.fColorMatrixVecUni;
+ if (kInvalidUniformHandle != matrixUni && kInvalidUniformHandle != vecUni) {
const float* m = this->getDrawState().getColorMatrix();
GrGLfloat mt[] = {
m[0], m[5], m[10], m[15],
@@ -254,8 +251,8 @@ void GrGpuGL::flushColorMatrix() {
GrGLfloat vec[] = {
m[4] * scale, m[9] * scale, m[14] * scale, m[19] * scale,
};
- GL_CALL(UniformMatrix4fv(matrixUni, 1, false, mt));
- GL_CALL(Uniform4fv(vecUni, 1, vec));
+ fCurrentProgram->fUniformManager.setMatrix4f(matrixUni, mt);
+ fCurrentProgram->fUniformManager.set4fv(vecUni, 0, 1, vec);
}
}
@@ -293,9 +290,9 @@ void GrGpuGL::flushColor(GrColor color) {
// OpenGL ES doesn't support unsigned byte varieties of
// glUniform
float c[] = GR_COLOR_TO_VEC4(color);
- GrAssert(GrGLProgram::kUnusedUniform !=
- fCurrentProgram->fUniLocations.fColorUni);
- GL_CALL(Uniform4fv(fCurrentProgram->fUniLocations.fColorUni, 1, c));
+ GrAssert(kInvalidUniformHandle != fCurrentProgram->fUniforms.fColorUni);
+ fCurrentProgram->fUniformManager.set4fv(fCurrentProgram->fUniforms.fColorUni,
+ 0, 1, c);
fCurrentProgram->fColor = color;
}
break;
@@ -306,12 +303,11 @@ void GrGpuGL::flushColor(GrColor color) {
GrCrash("Unknown color type.");
}
}
- if (fCurrentProgram->fUniLocations.fColorFilterUni
- != GrGLProgram::kUnusedUniform
- && fCurrentProgram->fColorFilterColor
- != drawState.getColorFilterColor()) {
+ UniformHandle filterColorUni = fCurrentProgram->fUniforms.fColorFilterUni;
+ if (kInvalidUniformHandle != filterColorUni &&
+ fCurrentProgram->fColorFilterColor != drawState.getColorFilterColor()) {
float c[] = GR_COLOR_TO_VEC4(drawState.getColorFilterColor());
- GL_CALL(Uniform4fv(fCurrentProgram->fUniLocations.fColorFilterUni, 1, c));
+ fCurrentProgram->fUniformManager.set4fv(filterColorUni, 0, 1, c);
fCurrentProgram->fColorFilterColor = drawState.getColorFilterColor();
}
}
@@ -342,9 +338,9 @@ void GrGpuGL::flushCoverage(GrColor coverage) {
// OpenGL ES doesn't support unsigned byte varieties of
// glUniform
float c[] = GR_COLOR_TO_VEC4(coverage);
- GrAssert(GrGLProgram::kUnusedUniform !=
- fCurrentProgram->fUniLocations.fCoverageUni);
- GL_CALL(Uniform4fv(fCurrentProgram->fUniLocations.fCoverageUni, 1, c));
+ GrAssert(kInvalidUniformHandle != fCurrentProgram->fUniforms.fCoverageUni);
+ fCurrentProgram->fUniformManager.set4fv(fCurrentProgram->fUniforms.fCoverageUni,
+ 0, 1, c);
fCurrentProgram->fCoverage = coverage;
}
break;
@@ -418,13 +414,13 @@ bool GrGpuGL::flushGraphicsState(DrawType type) {
#endif
this->flushBoundTextureAndParams(s);
- this->flushTextureMatrixAndDomain(s);
+ this->flushTextureMatrix(s);
if (NULL != fCurrentProgram->fProgramStage[s]) {
const GrSamplerState& sampler = this->getDrawState().getSampler(s);
const GrGLTexture* texture = static_cast<const GrGLTexture*>(
this->getDrawState().getTexture(s));
- fCurrentProgram->fProgramStage[s]->setData(this->glInterface(),
+ fCurrentProgram->fProgramStage[s]->setData(fCurrentProgram->fUniformManager,
*sampler.getCustomStage(),
drawState.getRenderTarget(), s);
}