diff options
-rw-r--r-- | gyp/gpu.gyp | 2 | ||||
-rw-r--r-- | src/effects/gradients/SkGradientShader.cpp | 66 | ||||
-rw-r--r-- | src/effects/gradients/SkGradientShaderPriv.h | 73 | ||||
-rw-r--r-- | src/effects/gradients/SkLinearGradient.cpp | 53 | ||||
-rw-r--r-- | src/effects/gradients/SkLinearGradient.h | 24 | ||||
-rw-r--r-- | src/effects/gradients/SkRadialGradient.cpp | 56 | ||||
-rw-r--r-- | src/effects/gradients/SkRadialGradient.h | 23 | ||||
-rw-r--r-- | src/effects/gradients/SkSweepGradient.cpp | 55 | ||||
-rw-r--r-- | src/effects/gradients/SkSweepGradient.h | 22 | ||||
-rw-r--r-- | src/effects/gradients/SkTwoPointConicalGradient.cpp | 317 | ||||
-rw-r--r-- | src/effects/gradients/SkTwoPointConicalGradient.h | 41 | ||||
-rw-r--r-- | src/effects/gradients/SkTwoPointRadialGradient.cpp | 256 | ||||
-rw-r--r-- | src/effects/gradients/SkTwoPointRadialGradient.h | 41 | ||||
-rw-r--r-- | src/gpu/SkGpuDevice.cpp | 1 | ||||
-rw-r--r-- | src/gpu/effects/GrGradientEffects.cpp | 831 | ||||
-rw-r--r-- | src/gpu/effects/GrGradientEffects.h | 207 | ||||
-rw-r--r-- | src/gpu/gl/GrGpuGL_unittest.cpp | 6 |
17 files changed, 1031 insertions, 1043 deletions
diff --git a/gyp/gpu.gyp b/gyp/gpu.gyp index 6792db5856..2893a60c6a 100644 --- a/gyp/gpu.gyp +++ b/gyp/gpu.gyp @@ -291,8 +291,6 @@ '../src/gpu/effects/GrColorTableEffect.h', '../src/gpu/effects/GrConvolutionEffect.cpp', '../src/gpu/effects/GrConvolutionEffect.h', - '../src/gpu/effects/GrGradientEffects.cpp', - '../src/gpu/effects/GrGradientEffects.h', '../src/gpu/effects/GrMorphologyEffect.cpp', '../src/gpu/effects/GrMorphologyEffect.h', '../src/gpu/effects/GrSingleTextureEffect.cpp', diff --git a/src/effects/gradients/SkGradientShader.cpp b/src/effects/gradients/SkGradientShader.cpp index 593d497c01..f5f3f5b6b9 100644 --- a/src/effects/gradients/SkGradientShader.cpp +++ b/src/effects/gradients/SkGradientShader.cpp @@ -667,3 +667,69 @@ SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkGradientShader) SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointRadialGradient) SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointConicalGradient) SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END + +/////////////////////////////////////////////////////////////////////////////// + +GrGLGradientStage::GrGLGradientStage(const GrProgramStageFactory& factory) + : INHERITED(factory) { } + +GrGLGradientStage::~GrGLGradientStage() { } + +void GrGLGradientStage::emitColorLookup(GrGLShaderBuilder* builder, + const char* tName, + const char* outputColor, + const char* samplerName) { + // Texture is effectively 1D so the y coordinate is 0.5, if we pack multiple + // gradients into a texture, we could instead pick the appropriate row here + builder->fSampleCoords.printf("vec2(%s, 0.5)", tName); + builder->fComplexCoord = true; + builder->emitDefaultFetch(outputColor, samplerName); +} + +///////////////////////////////////////////////////////////////////// + +GrGradientEffect::GrGradientEffect(GrTexture* texture) + : fTexture (texture) + , fUseTexture(true) { + SkSafeRef(fTexture); +} + +GrGradientEffect::GrGradientEffect(GrContext* ctx, + const SkShader& shader, + GrSamplerState* sampler) + : fTexture (NULL) + , fUseTexture (false) { + // TODO: check for simple cases where we don't need a texture: + //GradientInfo info; + //shader.asAGradient(&info); + //if (info.fColorCount == 2) { ... + + SkBitmap bitmap; + shader.asABitmap(&bitmap, NULL, NULL); + + GrContext::TextureCacheEntry entry = GrLockCachedBitmapTexture(ctx, bitmap, + sampler->textureParams()); + fTexture = entry.texture(); + SkSafeRef(fTexture); + fUseTexture = true; + + // Unlock immediately, this is not great, but we don't have a way of + // knowing when else to unlock it currently, so it may get purged from + // the cache, but it'll still be ref'd until it's no longer being used. + GrUnlockCachedBitmapTexture(ctx, entry); +} + +GrGradientEffect::~GrGradientEffect() { + SkSafeUnref(fTexture); +} + +unsigned int GrGradientEffect::numTextures() const { + return fUseTexture ? 1 : 0; +} + +GrTexture* GrGradientEffect::texture(unsigned int index) + const { + GrAssert(fUseTexture && 0 == index); + return fTexture; +} + diff --git a/src/effects/gradients/SkGradientShaderPriv.h b/src/effects/gradients/SkGradientShaderPriv.h index 49249b51ff..23de48cdf9 100644 --- a/src/effects/gradients/SkGradientShaderPriv.h +++ b/src/effects/gradients/SkGradientShaderPriv.h @@ -18,9 +18,9 @@ #include "SkTemplates.h"
#include "SkBitmapCache.h"
#include "SkShader.h"
-#include "effects/GrGradientEffects.h"
#include "GrSamplerState.h"
#include "SkGr.h"
+#include "gl/GrGLProgramStage.h"
#ifndef SK_DISABLE_DITHER_32BIT_GRADIENT
#define USE_DITHER_32BIT_GRADIENT
@@ -189,5 +189,76 @@ private: typedef SkShader INHERITED;
};
+///////////////////////////////////////////////////////////////////////////////
+
+class GrSamplerState;
+class GrProgramStageFactory;
+
+/*
+ * The intepretation of the texture matrix depends on the sample mode. The
+ * texture matrix is applied both when the texture coordinates are explicit
+ * and when vertex positions are used as texture coordinates. In the latter
+ * case the texture matrix is applied to the pre-view-matrix position
+ * values.
+ *
+ * Normal SampleMode
+ * The post-matrix texture coordinates are in normalize space with (0,0) at
+ * the top-left and (1,1) at the bottom right.
+ * RadialGradient
+ * The matrix specifies the radial gradient parameters.
+ * (0,0) in the post-matrix space is center of the radial gradient.
+ * Radial2Gradient
+ * Matrix transforms to space where first circle is centered at the
+ * origin. The second circle will be centered (x, 0) where x may be
+ * 0 and is provided by setRadial2Params. The post-matrix space is
+ * normalized such that 1 is the second radius - first radius.
+ * SweepGradient
+ * The angle from the origin of texture coordinates in post-matrix space
+ * determines the gradient value.
+ */
+
+// Base class for Gr gradient effects
+class GrGradientEffect : public GrCustomStage {
+public:
+
+ GrGradientEffect(GrTexture* texture);
+ GrGradientEffect(GrContext* ctx, const SkShader& shader,
+ GrSamplerState* sampler);
+
+ virtual ~GrGradientEffect();
+
+ unsigned int numTextures() const;
+ GrTexture* texture(unsigned int index) const;
+
+ bool useTexture() const { return fUseTexture; }
+
+private:
+
+ GrTexture* fTexture;
+ bool fUseTexture;
+
+ typedef GrCustomStage INHERITED;
+
+};
+
+///////////////////////////////////////////////////////////////////////////////
+
+// Base class for GL gradient custom stages
+class GrGLGradientStage : public GrGLProgramStage {
+public:
+
+ GrGLGradientStage(const GrProgramStageFactory& factory);
+ virtual ~GrGLGradientStage();
+
+ // emit code that gets a fragment's color from an expression for t; for now
+ // this always uses the texture, but for simpler cases we'll be able to lerp
+ void emitColorLookup(GrGLShaderBuilder* builder, const char* t,
+ const char* outputColor, const char* samplerName);
+
+private:
+
+ typedef GrGLProgramStage INHERITED;
+};
+
#endif
diff --git a/src/effects/gradients/SkLinearGradient.cpp b/src/effects/gradients/SkLinearGradient.cpp index 6a76f5c262..cb6fdaf81b 100644 --- a/src/effects/gradients/SkLinearGradient.cpp +++ b/src/effects/gradients/SkLinearGradient.cpp @@ -482,3 +482,56 @@ void SkLinearGradient::shadeSpan16(int x, int y, } } +///////////////////////////////////////////////////////////////////// + +class GrGLLinearGradient : public GrGLGradientStage { +public: + + GrGLLinearGradient(const GrProgramStageFactory& factory, + const GrCustomStage&) + : INHERITED (factory) { } + + virtual ~GrGLLinearGradient() { } + + virtual void emitVS(GrGLShaderBuilder* builder, + const char* vertexCoords) SK_OVERRIDE { } + virtual void emitFS(GrGLShaderBuilder* builder, + const char* outputColor, + const char* inputColor, + const char* samplerName) SK_OVERRIDE; + static StageKey GenKey(const GrCustomStage& s) { return 0; } + +private: + + typedef GrGLGradientStage INHERITED; +}; + +void GrGLLinearGradient::emitFS(GrGLShaderBuilder* builder, + const char* outputColor, + const char* inputColor, + const char* samplerName) { + SkString t; + t.printf("%s.x", builder->fSampleCoords.c_str()); + this->emitColorLookup(builder, t.c_str(), outputColor, samplerName); +} + +///////////////////////////////////////////////////////////////////// + +GrLinearGradient::GrLinearGradient(GrTexture* texture) + : INHERITED(texture) { +} + +GrLinearGradient::GrLinearGradient(GrContext* ctx, + const SkShader& shader, + GrSamplerState* sampler) + : INHERITED(ctx, shader, sampler) { +} + +GrLinearGradient::~GrLinearGradient() { + +} + +const GrProgramStageFactory& GrLinearGradient::getFactory() const { + return GrTProgramStageFactory<GrLinearGradient>::getInstance(); +} + diff --git a/src/effects/gradients/SkLinearGradient.h b/src/effects/gradients/SkLinearGradient.h index 705c37c348..714bcdc5f6 100644 --- a/src/effects/gradients/SkLinearGradient.h +++ b/src/effects/gradients/SkLinearGradient.h @@ -37,5 +37,29 @@ private: const SkPoint fEnd; }; +/////////////////////////////////////////////////////////////////////////////// + +class GrGLLinearGradient; + +class GrLinearGradient : public GrGradientEffect { + +public: + + GrLinearGradient(GrTexture* texture); + GrLinearGradient(GrContext* ctx, const SkShader& shader, + GrSamplerState* sampler); + virtual ~GrLinearGradient(); + + static const char* Name() { return "Linear Gradient"; } + virtual const GrProgramStageFactory& getFactory() const SK_OVERRIDE; + + typedef GrGLLinearGradient GLProgramStage; + +private: + + typedef GrGradientEffect INHERITED; +}; + + #endif diff --git a/src/effects/gradients/SkRadialGradient.cpp b/src/effects/gradients/SkRadialGradient.cpp index 4ac93d7b59..8feeff5313 100644 --- a/src/effects/gradients/SkRadialGradient.cpp +++ b/src/effects/gradients/SkRadialGradient.cpp @@ -477,3 +477,59 @@ void SkRadialGradient::shadeSpan(int x, int y, } } +///////////////////////////////////////////////////////////////////// + +class GrGLRadialGradient : public GrGLGradientStage { + +public: + + GrGLRadialGradient(const GrProgramStageFactory& factory, + const GrCustomStage&) : INHERITED (factory) { } + virtual ~GrGLRadialGradient() { } + + virtual void emitVS(GrGLShaderBuilder* builder, + const char* vertexCoords) SK_OVERRIDE { } + virtual void emitFS(GrGLShaderBuilder* builder, + const char* outputColor, + const char* inputColor, + const char* samplerName) SK_OVERRIDE; + + static StageKey GenKey(const GrCustomStage& s) { return 0; } + +private: + + typedef GrGLGradientStage INHERITED; + +}; + +void GrGLRadialGradient::emitFS(GrGLShaderBuilder* builder, + const char* outputColor, + const char* inputColor, + const char* samplerName) { + SkString t; + t.printf("length(%s.xy)", builder->fSampleCoords.c_str()); + this->emitColorLookup(builder, t.c_str(), outputColor, samplerName); +} + + +///////////////////////////////////////////////////////////////////// + + +GrRadialGradient::GrRadialGradient(GrTexture* texture) + : INHERITED(texture) { + +} + +GrRadialGradient::GrRadialGradient(GrContext* ctx, const SkShader& shader, + GrSamplerState* sampler) + : INHERITED(ctx, shader, sampler) { +} + +GrRadialGradient::~GrRadialGradient() { + +} + +const GrProgramStageFactory& GrRadialGradient::getFactory() const { + return GrTProgramStageFactory<GrRadialGradient>::getInstance(); +} + diff --git a/src/effects/gradients/SkRadialGradient.h b/src/effects/gradients/SkRadialGradient.h index 23a35f7fd2..a03d720428 100644 --- a/src/effects/gradients/SkRadialGradient.h +++ b/src/effects/gradients/SkRadialGradient.h @@ -39,5 +39,28 @@ private: const SkScalar fRadius; }; +/////////////////////////////////////////////////////////////////////////////// + +class GrGLRadialGradient; + +class GrRadialGradient : public GrGradientEffect { + +public: + + GrRadialGradient(GrTexture* texture); + GrRadialGradient(GrContext* ctx, const SkShader& shader, + GrSamplerState* sampler); + virtual ~GrRadialGradient(); + + static const char* Name() { return "Radial Gradient"; } + virtual const GrProgramStageFactory& getFactory() const SK_OVERRIDE; + + typedef GrGLRadialGradient GLProgramStage; + +private: + + typedef GrGradientEffect INHERITED; +}; + #endif diff --git a/src/effects/gradients/SkSweepGradient.cpp b/src/effects/gradients/SkSweepGradient.cpp index 0ef957f3b4..7f504948fe 100644 --- a/src/effects/gradients/SkSweepGradient.cpp +++ b/src/effects/gradients/SkSweepGradient.cpp @@ -387,3 +387,58 @@ void SkSweepGradient::shadeSpan16(int x, int y, uint16_t* SK_RESTRICT dstC, } } +///////////////////////////////////////////////////////////////////// + +class GrGLSweepGradient : public GrGLGradientStage { + +public: + + GrGLSweepGradient(const GrProgramStageFactory& factory, + const GrCustomStage&) : INHERITED (factory) { } + virtual ~GrGLSweepGradient() { } + + virtual void emitVS(GrGLShaderBuilder* builder, + const char* vertexCoords) SK_OVERRIDE { } + virtual void emitFS(GrGLShaderBuilder* builder, + const char* outputColor, + const char* inputColor, + const char* samplerName) SK_OVERRIDE; + + static StageKey GenKey(const GrCustomStage& s) { return 0; } + +private: + + typedef GrGLGradientStage INHERITED; + +}; + +void GrGLSweepGradient::emitFS(GrGLShaderBuilder* builder, + const char* outputColor, + const char* inputColor, + const char* samplerName) { + SkString t; + t.printf("atan(- %s.y, - %s.x) * 0.1591549430918 + 0.5", + builder->fSampleCoords.c_str(), builder->fSampleCoords.c_str()); + this->emitColorLookup(builder, t.c_str(), outputColor, samplerName); +} + +///////////////////////////////////////////////////////////////////// + +GrSweepGradient::GrSweepGradient(GrTexture* texture) + : INHERITED(texture) { + +} + +GrSweepGradient::GrSweepGradient(GrContext* ctx, const SkShader& shader, + GrSamplerState* sampler) + : INHERITED(ctx, shader, sampler) { +} + +GrSweepGradient::~GrSweepGradient() { + +} + +const GrProgramStageFactory& GrSweepGradient::getFactory() const { + return GrTProgramStageFactory<GrSweepGradient>::getInstance(); +} + diff --git a/src/effects/gradients/SkSweepGradient.h b/src/effects/gradients/SkSweepGradient.h index 9156faf531..1c2995a6f8 100644 --- a/src/effects/gradients/SkSweepGradient.h +++ b/src/effects/gradients/SkSweepGradient.h @@ -38,6 +38,28 @@ private: const SkPoint fCenter; }; +/////////////////////////////////////////////////////////////////////////////// + +class GrGLSweepGradient; + +class GrSweepGradient : public GrGradientEffect { + +public: + + GrSweepGradient(GrTexture* texture); + GrSweepGradient(GrContext* ctx, const SkShader& shader, + GrSamplerState* sampler); + virtual ~GrSweepGradient(); + + static const char* Name() { return "Sweep Gradient"; } + virtual const GrProgramStageFactory& getFactory() const SK_OVERRIDE; + + typedef GrGLSweepGradient GLProgramStage; + +protected: + + typedef GrGradientEffect INHERITED; +}; #endif diff --git a/src/effects/gradients/SkTwoPointConicalGradient.cpp b/src/effects/gradients/SkTwoPointConicalGradient.cpp index 91dc7689d8..40ce528bef 100644 --- a/src/effects/gradients/SkTwoPointConicalGradient.cpp +++ b/src/effects/gradients/SkTwoPointConicalGradient.cpp @@ -331,3 +331,320 @@ void SkTwoPointConicalGradient::flatten( buffer.writeScalar(fRadius2); } +///////////////////////////////////////////////////////////////////// + +// For brevity +typedef GrGLUniformManager::UniformHandle UniformHandle; +static const UniformHandle kInvalidUniformHandle = GrGLUniformManager::kInvalidUniformHandle; + +class GrGLConical2Gradient : public GrGLGradientStage { + +public: + + GrGLConical2Gradient(const GrProgramStageFactory& factory, + const GrCustomStage&); + virtual ~GrGLConical2Gradient() { } + + virtual void setupVariables(GrGLShaderBuilder* builder) SK_OVERRIDE; + virtual void emitVS(GrGLShaderBuilder* builder, + const char* vertexCoords) SK_OVERRIDE; + virtual void emitFS(GrGLShaderBuilder* builder, + const char* outputColor, + const char* inputColor, + const char* samplerName) SK_OVERRIDE; + virtual void setData(const GrGLUniformManager&, + const GrCustomStage&, + const GrRenderTarget*, + int stageNum) SK_OVERRIDE; + + static StageKey GenKey(const GrCustomStage& s) { + return (static_cast<const GrConical2Gradient&>(s).isDegenerate()); + } + +protected: + + UniformHandle fVSParamUni; + UniformHandle fFSParamUni; + + const char* fVSVaryingName; + const char* fFSVaryingName; + + bool fIsDegenerate; + + // @{ + /// Values last uploaded as uniforms + + GrScalar fCachedCenter; + GrScalar fCachedRadius; + GrScalar fCachedDiffRadius; + + // @} + +private: + + typedef GrGLGradientStage INHERITED; + +}; + +GrGLConical2Gradient::GrGLConical2Gradient( + const GrProgramStageFactory& factory, + const GrCustomStage& baseData) + : INHERITED(factory) + , fVSParamUni(kInvalidUniformHandle) + , fFSParamUni(kInvalidUniformHandle) + , fVSVaryingName(NULL) + , fFSVaryingName(NULL) + , fCachedCenter(GR_ScalarMax) + , fCachedRadius(-GR_ScalarMax) + , fCachedDiffRadius(-GR_ScalarMax) { + + const GrConical2Gradient& data = + static_cast<const GrConical2Gradient&>(baseData); + fIsDegenerate = data.isDegenerate(); +} + +void GrGLConical2Gradient::setupVariables(GrGLShaderBuilder* builder) { + // 2 copies of uniform array, 1 for each of vertex & fragment shader, + // to work around Xoom bug. Doesn't seem to cause performance decrease + // in test apps, but need to keep an eye on it. + fVSParamUni = builder->addUniformArray(GrGLShaderBuilder::kVertex_ShaderType, + kFloat_GrSLType, "Conical2VSParams", 6); + fFSParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType, + kFloat_GrSLType, "Conical2FSParams", 6); + + // For radial gradients without perspective we can pass the linear + // part of the quadratic as a varying. + if (builder->fVaryingDims == builder->fCoordDims) { + builder->addVarying(kFloat_GrSLType, "Conical2BCoeff", + &fVSVaryingName, &fFSVaryingName); + } +} + +void GrGLConical2Gradient::emitVS(GrGLShaderBuilder* builder, + const char* vertexCoords) { + SkString* code = &builder->fVSCode; + SkString p2; // distance between centers + SkString p3; // start radius + SkString p5; // difference in radii (r1 - r0) + builder->getUniformVariable(fVSParamUni).appendArrayAccess(2, &p2); + builder->getUniformVariable(fVSParamUni).appendArrayAccess(3, &p3); + builder->getUniformVariable(fVSParamUni).appendArrayAccess(5, &p5); + + // For radial gradients without perspective we can pass the linear + // part of the quadratic as a varying. + if (builder->fVaryingDims == builder->fCoordDims) { + // r2Var = -2 * (r2Parm[2] * varCoord.x - r2Param[3] * r2Param[5]) + code->appendf("\t%s = -2.0 * (%s * %s.x + %s * %s);\n", + fVSVaryingName, p2.c_str(), + vertexCoords, p3.c_str(), p5.c_str()); + } +} + +void GrGLConical2Gradient::emitFS(GrGLShaderBuilder* builder, + const char* outputColor, + const char* inputColor, + const char* samplerName) { + SkString* code = &builder->fFSCode; + + SkString cName("c"); + SkString ac4Name("ac4"); + SkString dName("d"); + SkString qName("q"); + SkString r0Name("r0"); + SkString r1Name("r1"); + SkString tName("t"); + SkString p0; // 4a + SkString p1; // 1/a + SkString p2; // distance between centers + SkString p3; // start radius + SkString p4; // start radius squared + SkString p5; // difference in radii (r1 - r0) + + builder->getUniformVariable(fFSParamUni).appendArrayAccess(0, &p0); + builder->getUniformVariable(fFSParamUni).appendArrayAccess(1, &p1); + builder->getUniformVariable(fFSParamUni).appendArrayAccess(2, &p2); + builder->getUniformVariable(fFSParamUni).appendArrayAccess(3, &p3); + builder->getUniformVariable(fFSParamUni).appendArrayAccess(4, &p4); + builder->getUniformVariable(fFSParamUni).appendArrayAccess(5, &p5); + + // If we we're able to interpolate the linear component, + // bVar is the varying; otherwise compute it + SkString bVar; + if (builder->fCoordDims == builder->fVaryingDims) { + bVar = fFSVaryingName; + GrAssert(2 == builder->fVaryingDims); + } else { + GrAssert(3 == builder->fVaryingDims); + bVar = "b"; + code->appendf("\tfloat %s = -2.0 * (%s * %s.x + %s * %s);\n", + bVar.c_str(), p2.c_str(), builder->fSampleCoords.c_str(), + p3.c_str(), p5.c_str()); + } + + // output will default to transparent black (we simply won't write anything + // else to it if invalid, instead of discarding or returning prematurely) + code->appendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor); + + // c = (x^2)+(y^2) - params[4] + code->appendf("\tfloat %s = dot(%s, %s) - %s;\n", cName.c_str(), + builder->fSampleCoords.c_str(), builder->fSampleCoords.c_str(), + p4.c_str()); + + // Non-degenerate case (quadratic) + if (!fIsDegenerate) { + + // ac4 = params[0] * c + code->appendf("\tfloat %s = %s * %s;\n", ac4Name.c_str(), p0.c_str(), + cName.c_str()); + + // d = b^2 - ac4 + code->appendf("\tfloat %s = %s * %s - %s;\n", dName.c_str(), + bVar.c_str(), bVar.c_str(), ac4Name.c_str()); + + // only proceed if discriminant is >= 0 + code->appendf("\tif (%s >= 0.0) {\n", dName.c_str()); + + // intermediate value we'll use to compute the roots + // q = -0.5 * (b +/- sqrt(d)) + code->appendf("\t\tfloat %s = -0.5 * (%s + (%s < 0.0 ? -1.0 : 1.0)" + " * sqrt(%s));\n", qName.c_str(), bVar.c_str(), + bVar.c_str(), dName.c_str()); + + // compute both roots + // r0 = q * params[1] + code->appendf("\t\tfloat %s = %s * %s;\n", r0Name.c_str(), + qName.c_str(), p1.c_str()); + // r1 = c / q + code->appendf("\t\tfloat %s = %s / %s;\n", r1Name.c_str(), + cName.c_str(), qName.c_str()); + + // Note: If there are two roots that both generate radius(t) > 0, the + // Canvas spec says to choose the larger t. + + // so we'll look at the larger one first: + code->appendf("\t\tfloat %s = max(%s, %s);\n", tName.c_str(), + r0Name.c_str(), r1Name.c_str()); + + // if r(t) > 0, then we're done; t will be our x coordinate + code->appendf("\t\tif (%s * %s + %s > 0.0) {\n", tName.c_str(), + p5.c_str(), p3.c_str()); + + code->appendf("\t\t"); + this->emitColorLookup(builder, tName.c_str(), outputColor, samplerName); + + // otherwise, if r(t) for the larger root was <= 0, try the other root + code->appendf("\t\t} else {\n"); + code->appendf("\t\t\t%s = min(%s, %s);\n", tName.c_str(), + r0Name.c_str(), r1Name.c_str()); + + // if r(t) > 0 for the smaller root, then t will be our x coordinate + code->appendf("\t\t\tif (%s * %s + %s > 0.0) {\n", + tName.c_str(), p5.c_str(), p3.c_str()); + + code->appendf("\t\t\t"); + this->emitColorLookup(builder, tName.c_str(), outputColor, samplerName); + + // end if (r(t) > 0) for smaller root + code->appendf("\t\t\t}\n"); + // end if (r(t) > 0), else, for larger root + code->appendf("\t\t}\n"); + // end if (discriminant >= 0) + code->appendf("\t}\n"); + } else { + + // linear case: t = -c/b + code->appendf("\tfloat %s = -(%s / %s);\n", tName.c_str(), + cName.c_str(), bVar.c_str()); + + // if r(t) > 0, then t will be the x coordinate + code->appendf("\tif (%s * %s + %s > 0.0) {\n", tName.c_str(), + p5.c_str(), p3.c_str()); + code->appendf("\t"); + this->emitColorLookup(builder, tName.c_str(), outputColor, samplerName); + code->appendf("\t}\n"); + } +} + +void GrGLConical2Gradient::setData(const GrGLUniformManager& uman, + const GrCustomStage& baseData, + const GrRenderTarget*, + int stageNum) { + const GrConical2Gradient& data = + static_cast<const GrConical2Gradient&>(baseData); + GrAssert(data.isDegenerate() == fIsDegenerate); + GrScalar centerX1 = data.center(); + GrScalar radius0 = data.radius(); + GrScalar diffRadius = data.diffRadius(); + + if (fCachedCenter != centerX1 || + fCachedRadius != radius0 || + fCachedDiffRadius != diffRadius) { + + GrScalar a = GrMul(centerX1, centerX1) - diffRadius * diffRadius; + + // When we're in the degenerate (linear) case, the second + // value will be INF but the program doesn't read it. (We + // use the same 6 uniforms even though we don't need them + // all in the linear case just to keep the code complexity + // down). + float values[6] = { + GrScalarToFloat(a * 4), + 1.f / (GrScalarToFloat(a)), + GrScalarToFloat(centerX1), + GrScalarToFloat(radius0), + GrScalarToFloat(SkScalarMul(radius0, radius0)), + GrScalarToFloat(diffRadius) + }; + + uman.set1fv(fVSParamUni, 0, 6, values); + uman.set1fv(fFSParamUni, 0, 6, values); + fCachedCenter = centerX1; + fCachedRadius = radius0; + fCachedDiffRadius = diffRadius; + } +} + + +///////////////////////////////////////////////////////////////////// + +GrConical2Gradient::GrConical2Gradient(GrTexture* texture, + GrScalar center, + GrScalar radius, + GrScalar diffRadius) + : INHERITED (texture) + , fCenterX1 (center) + , fRadius0 (radius) + , fDiffRadius (diffRadius) { + +} + +GrConical2Gradient::GrConical2Gradient(GrContext* ctx, + const SkShader& shader, + GrSamplerState* sampler, + SkScalar center, + SkScalar startRadius, + SkScalar diffRadius) + : INHERITED(ctx, shader, sampler) + , fCenterX1(center) + , fRadius0(startRadius) + , fDiffRadius(diffRadius) { +} + +GrConical2Gradient::~GrConical2Gradient() { + +} + + +const GrProgramStageFactory& GrConical2Gradient::getFactory() const { + return GrTProgramStageFactory<GrConical2Gradient>::getInstance(); +} + +bool GrConical2Gradient::isEqual(const GrCustomStage& sBase) const { + const GrConical2Gradient& s = static_cast<const GrConical2Gradient&>(sBase); + return (INHERITED::isEqual(sBase) && + this->fCenterX1 == s.fCenterX1 && + this->fRadius0 == s.fRadius0 && + this->fDiffRadius == s.fDiffRadius); +} + + diff --git a/src/effects/gradients/SkTwoPointConicalGradient.h b/src/effects/gradients/SkTwoPointConicalGradient.h index de3e80d1e0..fe25fde203 100644 --- a/src/effects/gradients/SkTwoPointConicalGradient.h +++ b/src/effects/gradients/SkTwoPointConicalGradient.h @@ -78,5 +78,46 @@ private: const SkScalar fRadius2; }; +/////////////////////////////////////////////////////////////////////////////// + +class GrGLConical2Gradient; + +class GrConical2Gradient : public GrGradientEffect { + +public: + + GrConical2Gradient(GrTexture* texture, GrScalar center, GrScalar radius, GrScalar diffRadius); + GrConical2Gradient(GrContext* ctx, const SkShader& shader, + GrSamplerState* sampler, SkScalar center, + SkScalar radius, SkScalar diffRadius); + virtual ~GrConical2Gradient(); + + static const char* Name() { return "Two-Point Conical Gradient"; } + virtual const GrProgramStageFactory& getFactory() const SK_OVERRIDE; + virtual bool isEqual(const GrCustomStage&) const SK_OVERRIDE; + + // The radial gradient parameters can collapse to a linear (instead of quadratic) equation. + bool isDegenerate() const { return SkScalarAbs(fDiffRadius) == SkScalarAbs(fCenterX1); } + GrScalar center() const { return fCenterX1; } + GrScalar diffRadius() const { return fDiffRadius; } + GrScalar radius() const { return fRadius0; } + + typedef GrGLConical2Gradient GLProgramStage; + +private: + + // @{ + // Cache of values - these can change arbitrarily, EXCEPT + // we shouldn't change between degenerate and non-degenerate?! + + GrScalar fCenterX1; + GrScalar fRadius0; + GrScalar fDiffRadius; + + // @} + + typedef GrGradientEffect INHERITED; +}; + #endif diff --git a/src/effects/gradients/SkTwoPointRadialGradient.cpp b/src/effects/gradients/SkTwoPointRadialGradient.cpp index 27eb5aae4f..d2612a4f78 100644 --- a/src/effects/gradients/SkTwoPointRadialGradient.cpp +++ b/src/effects/gradients/SkTwoPointRadialGradient.cpp @@ -362,3 +362,259 @@ void SkTwoPointRadialGradient::init() { fPtsToUnit.postScale(inv, inv); } +///////////////////////////////////////////////////////////////////// + +// For brevity +typedef GrGLUniformManager::UniformHandle UniformHandle; +static const UniformHandle kInvalidUniformHandle = GrGLUniformManager::kInvalidUniformHandle; + +class GrGLRadial2Gradient : public GrGLGradientStage { + +public: + + GrGLRadial2Gradient(const GrProgramStageFactory& factory, + const GrCustomStage&); + virtual ~GrGLRadial2Gradient() { } + + virtual void setupVariables(GrGLShaderBuilder* builder) SK_OVERRIDE; + virtual void emitVS(GrGLShaderBuilder* builder, + const char* vertexCoords) SK_OVERRIDE; + virtual void emitFS(GrGLShaderBuilder* builder, + const char* outputColor, + const char* inputColor, + const char* samplerName) SK_OVERRIDE; + virtual void setData(const GrGLUniformManager&, + const GrCustomStage&, + const GrRenderTarget*, + int stageNum) SK_OVERRIDE; + + static StageKey GenKey(const GrCustomStage& s) { + return (static_cast<const GrRadial2Gradient&>(s).isDegenerate()); + } + +protected: + + UniformHandle fVSParamUni; + UniformHandle fFSParamUni; + + const char* fVSVaryingName; + const char* fFSVaryingName; + + bool fIsDegenerate; + + // @{ + /// Values last uploaded as uniforms + + GrScalar fCachedCenter; + GrScalar fCachedRadius; + bool fCachedPosRoot; + + // @} + +private: + + typedef GrGLGradientStage INHERITED; + +}; + +GrGLRadial2Gradient::GrGLRadial2Gradient( + const GrProgramStageFactory& factory, + const GrCustomStage& baseData) + : INHERITED(factory) + , fVSParamUni(kInvalidUniformHandle) + , fFSParamUni(kInvalidUniformHandle) + , fVSVaryingName(NULL) + , fFSVaryingName(NULL) + , fCachedCenter(GR_ScalarMax) + , fCachedRadius(-GR_ScalarMax) + , fCachedPosRoot(0) { + + const GrRadial2Gradient& data = + static_cast<const GrRadial2Gradient&>(baseData); + fIsDegenerate = data.isDegenerate(); +} + +void GrGLRadial2Gradient::setupVariables(GrGLShaderBuilder* builder) { + // 2 copies of uniform array, 1 for each of vertex & fragment shader, + // to work around Xoom bug. Doesn't seem to cause performance decrease + // in test apps, but need to keep an eye on it. + fVSParamUni = builder->addUniformArray(GrGLShaderBuilder::kVertex_ShaderType, + kFloat_GrSLType, "Radial2VSParams", 6); + fFSParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType, + kFloat_GrSLType, "Radial2FSParams", 6); + + // For radial gradients without perspective we can pass the linear + // part of the quadratic as a varying. + if (builder->fVaryingDims == builder->fCoordDims) { + builder->addVarying(kFloat_GrSLType, "Radial2BCoeff", + &fVSVaryingName, &fFSVaryingName); + } +} + +void GrGLRadial2Gradient::emitVS(GrGLShaderBuilder* builder, + const char* vertexCoords) { + SkString* code = &builder->fVSCode; + SkString p2; + SkString p3; + builder->getUniformVariable(fVSParamUni).appendArrayAccess(2, &p2); + builder->getUniformVariable(fVSParamUni).appendArrayAccess(3, &p3); + + // For radial gradients without perspective we can pass the linear + // part of the quadratic as a varying. + if (builder->fVaryingDims == builder->fCoordDims) { + // r2Var = 2 * (r2Parm[2] * varCoord.x - r2Param[3]) + code->appendf("\t%s = 2.0 *(%s * %s.x - %s);\n", + fVSVaryingName, p2.c_str(), + vertexCoords, p3.c_str()); + } +} + +void GrGLRadial2Gradient::emitFS(GrGLShaderBuilder* builder, + const char* outputColor, + const char* inputColor, + const char* samplerName) { + SkString* code = &builder->fFSCode; + SkString cName("c"); + SkString ac4Name("ac4"); + SkString rootName("root"); + SkString t; + SkString p0; + SkString p1; + SkString p2; + SkString p3; + SkString p4; + SkString p5; + builder->getUniformVariable(fFSParamUni).appendArrayAccess(0, &p0); + builder->getUniformVariable(fFSParamUni).appendArrayAccess(1, &p1); + builder->getUniformVariable(fFSParamUni).appendArrayAccess(2, &p2); + builder->getUniformVariable(fFSParamUni).appendArrayAccess(3, &p3); + builder->getUniformVariable(fFSParamUni).appendArrayAccess(4, &p4); + builder->getUniformVariable(fFSParamUni).appendArrayAccess(5, &p5); + + // If we we're able to interpolate the linear component, + // bVar is the varying; otherwise compute it + SkString bVar; + if (builder->fCoordDims == builder->fVaryingDims) { + bVar = fFSVaryingName; + GrAssert(2 == builder->fVaryingDims); + } else { + GrAssert(3 == builder->fVaryingDims); + bVar = "b"; + //bVar.appendS32(stageNum); + code->appendf("\tfloat %s = 2.0 * (%s * %s.x - %s);\n", + bVar.c_str(), p2.c_str(), + builder->fSampleCoords.c_str(), p3.c_str()); + } + + // c = (x^2)+(y^2) - params[4] + code->appendf("\tfloat %s = dot(%s, %s) - %s;\n", + cName.c_str(), builder->fSampleCoords.c_str(), + builder->fSampleCoords.c_str(), + p4.c_str()); + + // If we aren't degenerate, emit some extra code, and accept a slightly + // more complex coord. + if (!fIsDegenerate) { + + // ac4 = 4.0 * params[0] * c + code->appendf("\tfloat %s = %s * 4.0 * %s;\n", + ac4Name.c_str(), p0.c_str(), + cName.c_str()); + + // root = sqrt(b^2-4ac) + // (abs to avoid exception due to fp precision) + code->appendf("\tfloat %s = sqrt(abs(%s*%s - %s));\n", + rootName.c_str(), bVar.c_str(), bVar.c_str(), + ac4Name.c_str()); + + // t is: (-b + params[5] * sqrt(b^2-4ac)) * params[1] + t.printf("(-%s + %s * %s) * %s", bVar.c_str(), p5.c_str(), + rootName.c_str(), p1.c_str()); + } else { + // t is: -c/b + t.printf("-%s / %s", cName.c_str(), bVar.c_str()); + } + + this->emitColorLookup(builder, t.c_str(), outputColor, samplerName); +} + +void GrGLRadial2Gradient::setData(const GrGLUniformManager& uman, + const GrCustomStage& baseData, + const GrRenderTarget*, + int stageNum) { + const GrRadial2Gradient& data = + static_cast<const GrRadial2Gradient&>(baseData); + GrAssert(data.isDegenerate() == fIsDegenerate); + GrScalar centerX1 = data.center(); + GrScalar radius0 = data.radius(); + if (fCachedCenter != centerX1 || + fCachedRadius != radius0 || + fCachedPosRoot != data.isPosRoot()) { + + GrScalar a = GrMul(centerX1, centerX1) - GR_Scalar1; + + // When we're in the degenerate (linear) case, the second + // value will be INF but the program doesn't read it. (We + // use the same 6 uniforms even though we don't need them + // all in the linear case just to keep the code complexity + // down). + float values[6] = { + GrScalarToFloat(a), + 1 / (2.f * GrScalarToFloat(a)), + GrScalarToFloat(centerX1), + GrScalarToFloat(radius0), + GrScalarToFloat(GrMul(radius0, radius0)), + data.isPosRoot() ? 1.f : -1.f + }; + + uman.set1fv(fVSParamUni, 0, 6, values); + uman.set1fv(fFSParamUni, 0, 6, values); + fCachedCenter = centerX1; + fCachedRadius = radius0; + fCachedPosRoot = data.isPosRoot(); + } +} + + +///////////////////////////////////////////////////////////////////// + +GrRadial2Gradient::GrRadial2Gradient(GrTexture* texture, + GrScalar center, + GrScalar radius, + bool posRoot) + : INHERITED(texture) + , fCenterX1 (center) + , fRadius0 (radius) + , fPosRoot (posRoot) { + +} + +GrRadial2Gradient::GrRadial2Gradient(GrContext* ctx, + const SkShader& shader, + GrSamplerState* sampler, + SkScalar center, + SkScalar startRadius, + SkScalar diffRadius) + : INHERITED(ctx, shader, sampler) + , fCenterX1(center) + , fRadius0(startRadius) + , fPosRoot(diffRadius < 0) { +} + +GrRadial2Gradient::~GrRadial2Gradient() { + +} + + +const GrProgramStageFactory& GrRadial2Gradient::getFactory() const { + return GrTProgramStageFactory<GrRadial2Gradient>::getInstance(); +} + +bool GrRadial2Gradient::isEqual(const GrCustomStage& sBase) const { + const GrRadial2Gradient& s = static_cast<const GrRadial2Gradient&>(sBase); + return (INHERITED::isEqual(sBase) && + this->fCenterX1 == s.fCenterX1 && + this->fRadius0 == s.fRadius0 && + this->fPosRoot == s.fPosRoot); +} + diff --git a/src/effects/gradients/SkTwoPointRadialGradient.h b/src/effects/gradients/SkTwoPointRadialGradient.h index e18444b4ba..6d2b916e5d 100644 --- a/src/effects/gradients/SkTwoPointRadialGradient.h +++ b/src/effects/gradients/SkTwoPointRadialGradient.h @@ -50,5 +50,46 @@ private: void init(); }; +/////////////////////////////////////////////////////////////////////////////// + +class GrGLRadial2Gradient; + +class GrRadial2Gradient : public GrGradientEffect { + +public: + + GrRadial2Gradient(GrTexture* texture, GrScalar center, GrScalar radius, bool posRoot); + GrRadial2Gradient(GrContext* ctx, const SkShader& shader, + GrSamplerState* sampler, SkScalar center, + SkScalar radius, SkScalar diffRadius); + virtual ~GrRadial2Gradient(); + + static const char* Name() { return "Two-Point Radial Gradient"; } + virtual const GrProgramStageFactory& getFactory() const SK_OVERRIDE; + virtual bool isEqual(const GrCustomStage&) const SK_OVERRIDE; + + // The radial gradient parameters can collapse to a linear (instead of quadratic) equation. + bool isDegenerate() const { return GR_Scalar1 == fCenterX1; } + GrScalar center() const { return fCenterX1; } + GrScalar radius() const { return fRadius0; } + bool isPosRoot() const { return SkToBool(fPosRoot); } + + typedef GrGLRadial2Gradient GLProgramStage; + +private: + + // @{ + // Cache of values - these can change arbitrarily, EXCEPT + // we shouldn't change between degenerate and non-degenerate?! + + GrScalar fCenterX1; + GrScalar fRadius0; + SkBool8 fPosRoot; + + // @} + + typedef GrGradientEffect INHERITED; +}; + #endif diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp index 1256285192..3e5bba0ce2 100644 --- a/src/gpu/SkGpuDevice.cpp +++ b/src/gpu/SkGpuDevice.cpp @@ -7,7 +7,6 @@ #include "SkGpuDevice.h" -#include "effects/GrGradientEffects.h" #include "effects/GrColorTableEffect.h" #include "effects/GrTextureDomainEffect.h" diff --git a/src/gpu/effects/GrGradientEffects.cpp b/src/gpu/effects/GrGradientEffects.cpp deleted file mode 100644 index 9c186e21f4..0000000000 --- a/src/gpu/effects/GrGradientEffects.cpp +++ /dev/null @@ -1,831 +0,0 @@ -/* - * Copyright 2012 Google Inc. - * - * Use of this source code is governed by a BSD-style license that can be - * found in the LICENSE file. - */ - -#include "GrGradientEffects.h" -#include "gl/GrGLProgramStage.h" -#include "GrProgramStageFactory.h" -#include "SkGr.h" -#include "../core/SkShader.h" - -// Base class for GL gradient custom stages -class GrGLGradientStage : public GrGLProgramStage { -public: - - GrGLGradientStage(const GrProgramStageFactory& factory); - virtual ~GrGLGradientStage(); - - // emit code that gets a fragment's color from an expression for t; for now - // this always uses the texture, but for simpler cases we'll be able to lerp - void emitColorLookup(GrGLShaderBuilder* builder, const char* t, - const char* outputColor, const char* samplerName); - -private: - - typedef GrGLProgramStage INHERITED; -}; - -GrGLGradientStage::GrGLGradientStage(const GrProgramStageFactory& factory) - : INHERITED(factory) { } - -GrGLGradientStage::~GrGLGradientStage() { } - -void GrGLGradientStage::emitColorLookup(GrGLShaderBuilder* builder, - const char* tName, - const char* outputColor, - const char* samplerName) { - // Texture is effectively 1D so the y coordinate is 0.5, if we pack multiple - // gradients into a texture, we could instead pick the appropriate row here - builder->fSampleCoords.printf("vec2(%s, 0.5)", tName); - builder->fComplexCoord = true; - builder->emitDefaultFetch(outputColor, samplerName); -} - -///////////////////////////////////////////////////////////////////// - -GrGradientEffect::GrGradientEffect(GrTexture* texture) - : fTexture (texture) - , fUseTexture(true) { - SkSafeRef(fTexture); -} - -GrGradientEffect::GrGradientEffect(GrContext* ctx, - const SkShader& shader, - GrSamplerState* sampler) - : fTexture (NULL) - , fUseTexture (false) { - // TODO: check for simple cases where we don't need a texture: - //GradientInfo info; - //shader.asAGradient(&info); - //if (info.fColorCount == 2) { ... - - SkBitmap bitmap; - shader.asABitmap(&bitmap, NULL, NULL); - - GrContext::TextureCacheEntry entry = GrLockCachedBitmapTexture(ctx, bitmap, - sampler->textureParams()); - fTexture = entry.texture(); - SkSafeRef(fTexture); - fUseTexture = true; - - // Unlock immediately, this is not great, but we don't have a way of - // knowing when else to unlock it currently, so it may get purged from - // the cache, but it'll still be ref'd until it's no longer being used. - GrUnlockCachedBitmapTexture(ctx, entry); -} - -GrGradientEffect::~GrGradientEffect() { - SkSafeUnref(fTexture); -} - -unsigned int GrGradientEffect::numTextures() const { - return fUseTexture ? 1 : 0; -} - -GrTexture* GrGradientEffect::texture(unsigned int index) - const { - GrAssert(fUseTexture && 0 == index); - return fTexture; -} - -///////////////////////////////////////////////////////////////////// - -class GrGLLinearGradient : public GrGLGradientStage { -public: - - GrGLLinearGradient(const GrProgramStageFactory& factory, - const GrCustomStage&) - : INHERITED (factory) { } - - virtual ~GrGLLinearGradient() { } - - virtual void emitVS(GrGLShaderBuilder* builder, - const char* vertexCoords) SK_OVERRIDE { } - virtual void emitFS(GrGLShaderBuilder* builder, - const char* outputColor, - const char* inputColor, - const char* samplerName) SK_OVERRIDE; - static StageKey GenKey(const GrCustomStage& s) { return 0; } - -private: - - typedef GrGLGradientStage INHERITED; -}; - -void GrGLLinearGradient::emitFS(GrGLShaderBuilder* builder, - const char* outputColor, - const char* inputColor, - const char* samplerName) { - SkString t; - t.printf("%s.x", builder->fSampleCoords.c_str()); - this->emitColorLookup(builder, t.c_str(), outputColor, samplerName); -} - -///////////////////////////////////////////////////////////////////// - -GrLinearGradient::GrLinearGradient(GrTexture* texture) - : INHERITED(texture) { -} - -GrLinearGradient::GrLinearGradient(GrContext* ctx, - const SkShader& shader, - GrSamplerState* sampler) - : INHERITED(ctx, shader, sampler) { -} - -GrLinearGradient::~GrLinearGradient() { - -} - -const GrProgramStageFactory& GrLinearGradient::getFactory() const { - return GrTProgramStageFactory<GrLinearGradient>::getInstance(); -} - -///////////////////////////////////////////////////////////////////// - -class GrGLRadialGradient : public GrGLGradientStage { - -public: - - GrGLRadialGradient(const GrProgramStageFactory& factory, - const GrCustomStage&) : INHERITED (factory) { } - virtual ~GrGLRadialGradient() { } - - virtual void emitVS(GrGLShaderBuilder* builder, - const char* vertexCoords) SK_OVERRIDE { } - virtual void emitFS(GrGLShaderBuilder* builder, - const char* outputColor, - const char* inputColor, - const char* samplerName) SK_OVERRIDE; - - static StageKey GenKey(const GrCustomStage& s) { return 0; } - -private: - - typedef GrGLGradientStage INHERITED; - -}; - -void GrGLRadialGradient::emitFS(GrGLShaderBuilder* builder, - const char* outputColor, - const char* inputColor, - const char* samplerName) { - SkString t; - t.printf("length(%s.xy)", builder->fSampleCoords.c_str()); - this->emitColorLookup(builder, t.c_str(), outputColor, samplerName); -} - - -///////////////////////////////////////////////////////////////////// - - -GrRadialGradient::GrRadialGradient(GrTexture* texture) - : INHERITED(texture) { - -} - -GrRadialGradient::GrRadialGradient(GrContext* ctx, const SkShader& shader, - GrSamplerState* sampler) - : INHERITED(ctx, shader, sampler) { -} - -GrRadialGradient::~GrRadialGradient() { - -} - -const GrProgramStageFactory& GrRadialGradient::getFactory() const { - return GrTProgramStageFactory<GrRadialGradient>::getInstance(); -} - -///////////////////////////////////////////////////////////////////// - -// For brevity -typedef GrGLUniformManager::UniformHandle UniformHandle; -static const UniformHandle kInvalidUniformHandle = GrGLUniformManager::kInvalidUniformHandle; - -class GrGLRadial2Gradient : public GrGLGradientStage { - -public: - - GrGLRadial2Gradient(const GrProgramStageFactory& factory, - const GrCustomStage&); - virtual ~GrGLRadial2Gradient() { } - - virtual void setupVariables(GrGLShaderBuilder* builder) SK_OVERRIDE; - virtual void emitVS(GrGLShaderBuilder* builder, - const char* vertexCoords) SK_OVERRIDE; - virtual void emitFS(GrGLShaderBuilder* builder, - const char* outputColor, - const char* inputColor, - const char* samplerName) SK_OVERRIDE; - virtual void setData(const GrGLUniformManager&, - const GrCustomStage&, - const GrRenderTarget*, - int stageNum) SK_OVERRIDE; - - static StageKey GenKey(const GrCustomStage& s) { - return (static_cast<const GrRadial2Gradient&>(s).isDegenerate()); - } - -protected: - - UniformHandle fVSParamUni; - UniformHandle fFSParamUni; - - const char* fVSVaryingName; - const char* fFSVaryingName; - - bool fIsDegenerate; - - // @{ - /// Values last uploaded as uniforms - - GrScalar fCachedCenter; - GrScalar fCachedRadius; - bool fCachedPosRoot; - - // @} - -private: - - typedef GrGLGradientStage INHERITED; - -}; - -GrGLRadial2Gradient::GrGLRadial2Gradient( - const GrProgramStageFactory& factory, - const GrCustomStage& baseData) - : INHERITED(factory) - , fVSParamUni(kInvalidUniformHandle) - , fFSParamUni(kInvalidUniformHandle) - , fVSVaryingName(NULL) - , fFSVaryingName(NULL) - , fCachedCenter(GR_ScalarMax) - , fCachedRadius(-GR_ScalarMax) - , fCachedPosRoot(0) { - - const GrRadial2Gradient& data = - static_cast<const GrRadial2Gradient&>(baseData); - fIsDegenerate = data.isDegenerate(); -} - -void GrGLRadial2Gradient::setupVariables(GrGLShaderBuilder* builder) { - // 2 copies of uniform array, 1 for each of vertex & fragment shader, - // to work around Xoom bug. Doesn't seem to cause performance decrease - // in test apps, but need to keep an eye on it. - fVSParamUni = builder->addUniformArray(GrGLShaderBuilder::kVertex_ShaderType, - kFloat_GrSLType, "Radial2VSParams", 6); - fFSParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType, - kFloat_GrSLType, "Radial2FSParams", 6); - - // For radial gradients without perspective we can pass the linear - // part of the quadratic as a varying. - if (builder->fVaryingDims == builder->fCoordDims) { - builder->addVarying(kFloat_GrSLType, "Radial2BCoeff", - &fVSVaryingName, &fFSVaryingName); - } -} - -void GrGLRadial2Gradient::emitVS(GrGLShaderBuilder* builder, - const char* vertexCoords) { - SkString* code = &builder->fVSCode; - SkString p2; - SkString p3; - builder->getUniformVariable(fVSParamUni).appendArrayAccess(2, &p2); - builder->getUniformVariable(fVSParamUni).appendArrayAccess(3, &p3); - - // For radial gradients without perspective we can pass the linear - // part of the quadratic as a varying. - if (builder->fVaryingDims == builder->fCoordDims) { - // r2Var = 2 * (r2Parm[2] * varCoord.x - r2Param[3]) - code->appendf("\t%s = 2.0 *(%s * %s.x - %s);\n", - fVSVaryingName, p2.c_str(), - vertexCoords, p3.c_str()); - } -} - -void GrGLRadial2Gradient::emitFS(GrGLShaderBuilder* builder, - const char* outputColor, - const char* inputColor, - const char* samplerName) { - SkString* code = &builder->fFSCode; - SkString cName("c"); - SkString ac4Name("ac4"); - SkString rootName("root"); - SkString t; - SkString p0; - SkString p1; - SkString p2; - SkString p3; - SkString p4; - SkString p5; - builder->getUniformVariable(fFSParamUni).appendArrayAccess(0, &p0); - builder->getUniformVariable(fFSParamUni).appendArrayAccess(1, &p1); - builder->getUniformVariable(fFSParamUni).appendArrayAccess(2, &p2); - builder->getUniformVariable(fFSParamUni).appendArrayAccess(3, &p3); - builder->getUniformVariable(fFSParamUni).appendArrayAccess(4, &p4); - builder->getUniformVariable(fFSParamUni).appendArrayAccess(5, &p5); - - // If we we're able to interpolate the linear component, - // bVar is the varying; otherwise compute it - SkString bVar; - if (builder->fCoordDims == builder->fVaryingDims) { - bVar = fFSVaryingName; - GrAssert(2 == builder->fVaryingDims); - } else { - GrAssert(3 == builder->fVaryingDims); - bVar = "b"; - //bVar.appendS32(stageNum); - code->appendf("\tfloat %s = 2.0 * (%s * %s.x - %s);\n", - bVar.c_str(), p2.c_str(), - builder->fSampleCoords.c_str(), p3.c_str()); - } - - // c = (x^2)+(y^2) - params[4] - code->appendf("\tfloat %s = dot(%s, %s) - %s;\n", - cName.c_str(), builder->fSampleCoords.c_str(), - builder->fSampleCoords.c_str(), - p4.c_str()); - - // If we aren't degenerate, emit some extra code, and accept a slightly - // more complex coord. - if (!fIsDegenerate) { - - // ac4 = 4.0 * params[0] * c - code->appendf("\tfloat %s = %s * 4.0 * %s;\n", - ac4Name.c_str(), p0.c_str(), - cName.c_str()); - - // root = sqrt(b^2-4ac) - // (abs to avoid exception due to fp precision) - code->appendf("\tfloat %s = sqrt(abs(%s*%s - %s));\n", - rootName.c_str(), bVar.c_str(), bVar.c_str(), - ac4Name.c_str()); - - // t is: (-b + params[5] * sqrt(b^2-4ac)) * params[1] - t.printf("(-%s + %s * %s) * %s", bVar.c_str(), p5.c_str(), - rootName.c_str(), p1.c_str()); - } else { - // t is: -c/b - t.printf("-%s / %s", cName.c_str(), bVar.c_str()); - } - - this->emitColorLookup(builder, t.c_str(), outputColor, samplerName); -} - -void GrGLRadial2Gradient::setData(const GrGLUniformManager& uman, - const GrCustomStage& baseData, - const GrRenderTarget*, - int stageNum) { - const GrRadial2Gradient& data = - static_cast<const GrRadial2Gradient&>(baseData); - GrAssert(data.isDegenerate() == fIsDegenerate); - GrScalar centerX1 = data.center(); - GrScalar radius0 = data.radius(); - if (fCachedCenter != centerX1 || - fCachedRadius != radius0 || - fCachedPosRoot != data.isPosRoot()) { - - GrScalar a = GrMul(centerX1, centerX1) - GR_Scalar1; - - // When we're in the degenerate (linear) case, the second - // value will be INF but the program doesn't read it. (We - // use the same 6 uniforms even though we don't need them - // all in the linear case just to keep the code complexity - // down). - float values[6] = { - GrScalarToFloat(a), - 1 / (2.f * GrScalarToFloat(a)), - GrScalarToFloat(centerX1), - GrScalarToFloat(radius0), - GrScalarToFloat(GrMul(radius0, radius0)), - data.isPosRoot() ? 1.f : -1.f - }; - - uman.set1fv(fVSParamUni, 0, 6, values); - uman.set1fv(fFSParamUni, 0, 6, values); - fCachedCenter = centerX1; - fCachedRadius = radius0; - fCachedPosRoot = data.isPosRoot(); - } -} - - -///////////////////////////////////////////////////////////////////// - -GrRadial2Gradient::GrRadial2Gradient(GrTexture* texture, - GrScalar center, - GrScalar radius, - bool posRoot) - : INHERITED(texture) - , fCenterX1 (center) - , fRadius0 (radius) - , fPosRoot (posRoot) { - -} - -GrRadial2Gradient::GrRadial2Gradient(GrContext* ctx, - const SkShader& shader, - GrSamplerState* sampler, - SkScalar center, - SkScalar startRadius, - SkScalar diffRadius) - : INHERITED(ctx, shader, sampler) - , fCenterX1(center) - , fRadius0(startRadius) - , fPosRoot(diffRadius < 0) { -} - -GrRadial2Gradient::~GrRadial2Gradient() { - -} - - -const GrProgramStageFactory& GrRadial2Gradient::getFactory() const { - return GrTProgramStageFactory<GrRadial2Gradient>::getInstance(); -} - -bool GrRadial2Gradient::isEqual(const GrCustomStage& sBase) const { - const GrRadial2Gradient& s = static_cast<const GrRadial2Gradient&>(sBase); - return (INHERITED::isEqual(sBase) && - this->fCenterX1 == s.fCenterX1 && - this->fRadius0 == s.fRadius0 && - this->fPosRoot == s.fPosRoot); -} - -///////////////////////////////////////////////////////////////////// - -class GrGLConical2Gradient : public GrGLGradientStage { - -public: - - GrGLConical2Gradient(const GrProgramStageFactory& factory, - const GrCustomStage&); - virtual ~GrGLConical2Gradient() { } - - virtual void setupVariables(GrGLShaderBuilder* builder) SK_OVERRIDE; - virtual void emitVS(GrGLShaderBuilder* builder, - const char* vertexCoords) SK_OVERRIDE; - virtual void emitFS(GrGLShaderBuilder* builder, - const char* outputColor, - const char* inputColor, - const char* samplerName) SK_OVERRIDE; - virtual void setData(const GrGLUniformManager&, - const GrCustomStage&, - const GrRenderTarget*, - int stageNum) SK_OVERRIDE; - - static StageKey GenKey(const GrCustomStage& s) { - return (static_cast<const GrConical2Gradient&>(s).isDegenerate()); - } - -protected: - - UniformHandle fVSParamUni; - GrGLint fVSParamLocation; - UniformHandle fFSParamUni; - GrGLint fFSParamLocation; - - const char* fVSVaryingName; - const char* fFSVaryingName; - - bool fIsDegenerate; - - // @{ - /// Values last uploaded as uniforms - - GrScalar fCachedCenter; - GrScalar fCachedRadius; - GrScalar fCachedDiffRadius; - - // @} - -private: - - typedef GrGLGradientStage INHERITED; - -}; - -GrGLConical2Gradient::GrGLConical2Gradient( - const GrProgramStageFactory& factory, - const GrCustomStage& baseData) - : INHERITED(factory) - , fVSParamUni(kInvalidUniformHandle) - , fFSParamUni(kInvalidUniformHandle) - , fVSVaryingName(NULL) - , fFSVaryingName(NULL) - , fCachedCenter(GR_ScalarMax) - , fCachedRadius(-GR_ScalarMax) - , fCachedDiffRadius(-GR_ScalarMax) { - - const GrConical2Gradient& data = - static_cast<const GrConical2Gradient&>(baseData); - fIsDegenerate = data.isDegenerate(); -} - -void GrGLConical2Gradient::setupVariables(GrGLShaderBuilder* builder) { - // 2 copies of uniform array, 1 for each of vertex & fragment shader, - // to work around Xoom bug. Doesn't seem to cause performance decrease - // in test apps, but need to keep an eye on it. - fVSParamUni = builder->addUniformArray(GrGLShaderBuilder::kVertex_ShaderType, - kFloat_GrSLType, "Conical2VSParams", 6); - fFSParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType, - kFloat_GrSLType, "Conical2FSParams", 6); - - fVSParamLocation = GrGLProgramStage::kUseUniform; - fFSParamLocation = GrGLProgramStage::kUseUniform; - - // For radial gradients without perspective we can pass the linear - // part of the quadratic as a varying. - if (builder->fVaryingDims == builder->fCoordDims) { - builder->addVarying(kFloat_GrSLType, "Conical2BCoeff", - &fVSVaryingName, &fFSVaryingName); - } -} - -void GrGLConical2Gradient::emitVS(GrGLShaderBuilder* builder, - const char* vertexCoords) { - SkString* code = &builder->fVSCode; - SkString p2; // distance between centers - SkString p3; // start radius - SkString p5; // difference in radii (r1 - r0) - builder->getUniformVariable(fVSParamUni).appendArrayAccess(2, &p2); - builder->getUniformVariable(fVSParamUni).appendArrayAccess(3, &p3); - builder->getUniformVariable(fVSParamUni).appendArrayAccess(5, &p5); - - // For radial gradients without perspective we can pass the linear - // part of the quadratic as a varying. - if (builder->fVaryingDims == builder->fCoordDims) { - // r2Var = -2 * (r2Parm[2] * varCoord.x - r2Param[3] * r2Param[5]) - code->appendf("\t%s = -2.0 * (%s * %s.x + %s * %s);\n", - fVSVaryingName, p2.c_str(), - vertexCoords, p3.c_str(), p5.c_str()); - } -} - -void GrGLConical2Gradient::emitFS(GrGLShaderBuilder* builder, - const char* outputColor, - const char* inputColor, - const char* samplerName) { - SkString* code = &builder->fFSCode; - - SkString cName("c"); - SkString ac4Name("ac4"); - SkString dName("d"); - SkString qName("q"); - SkString r0Name("r0"); - SkString r1Name("r1"); - SkString tName("t"); - SkString p0; // 4a - SkString p1; // 1/a - SkString p2; // distance between centers - SkString p3; // start radius - SkString p4; // start radius squared - SkString p5; // difference in radii (r1 - r0) - - builder->getUniformVariable(fFSParamUni).appendArrayAccess(0, &p0); - builder->getUniformVariable(fFSParamUni).appendArrayAccess(1, &p1); - builder->getUniformVariable(fFSParamUni).appendArrayAccess(2, &p2); - builder->getUniformVariable(fFSParamUni).appendArrayAccess(3, &p3); - builder->getUniformVariable(fFSParamUni).appendArrayAccess(4, &p4); - builder->getUniformVariable(fFSParamUni).appendArrayAccess(5, &p5); - - // If we we're able to interpolate the linear component, - // bVar is the varying; otherwise compute it - SkString bVar; - if (builder->fCoordDims == builder->fVaryingDims) { - bVar = fFSVaryingName; - GrAssert(2 == builder->fVaryingDims); - } else { - GrAssert(3 == builder->fVaryingDims); - bVar = "b"; - code->appendf("\tfloat %s = -2.0 * (%s * %s.x + %s * %s);\n", - bVar.c_str(), p2.c_str(), builder->fSampleCoords.c_str(), - p3.c_str(), p5.c_str()); - } - - // output will default to transparent black (we simply won't write anything - // else to it if invalid, instead of discarding or returning prematurely) - code->appendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor); - - // c = (x^2)+(y^2) - params[4] - code->appendf("\tfloat %s = dot(%s, %s) - %s;\n", cName.c_str(), - builder->fSampleCoords.c_str(), builder->fSampleCoords.c_str(), - p4.c_str()); - - // Non-degenerate case (quadratic) - if (!fIsDegenerate) { - - // ac4 = params[0] * c - code->appendf("\tfloat %s = %s * %s;\n", ac4Name.c_str(), p0.c_str(), - cName.c_str()); - - // d = b^2 - ac4 - code->appendf("\tfloat %s = %s * %s - %s;\n", dName.c_str(), - bVar.c_str(), bVar.c_str(), ac4Name.c_str()); - - // only proceed if discriminant is >= 0 - code->appendf("\tif (%s >= 0.0) {\n", dName.c_str()); - - // intermediate value we'll use to compute the roots - // q = -0.5 * (b +/- sqrt(d)) - code->appendf("\t\tfloat %s = -0.5 * (%s + (%s < 0.0 ? -1.0 : 1.0)" - " * sqrt(%s));\n", qName.c_str(), bVar.c_str(), - bVar.c_str(), dName.c_str()); - - // compute both roots - // r0 = q * params[1] - code->appendf("\t\tfloat %s = %s * %s;\n", r0Name.c_str(), - qName.c_str(), p1.c_str()); - // r1 = c / q - code->appendf("\t\tfloat %s = %s / %s;\n", r1Name.c_str(), - cName.c_str(), qName.c_str()); - - // Note: If there are two roots that both generate radius(t) > 0, the - // Canvas spec says to choose the larger t. - - // so we'll look at the larger one first: - code->appendf("\t\tfloat %s = max(%s, %s);\n", tName.c_str(), - r0Name.c_str(), r1Name.c_str()); - - // if r(t) > 0, then we're done; t will be our x coordinate - code->appendf("\t\tif (%s * %s + %s > 0.0) {\n", tName.c_str(), - p5.c_str(), p3.c_str()); - - code->appendf("\t\t"); - this->emitColorLookup(builder, tName.c_str(), outputColor, samplerName); - - // otherwise, if r(t) for the larger root was <= 0, try the other root - code->appendf("\t\t} else {\n"); - code->appendf("\t\t\t%s = min(%s, %s);\n", tName.c_str(), - r0Name.c_str(), r1Name.c_str()); - - // if r(t) > 0 for the smaller root, then t will be our x coordinate - code->appendf("\t\t\tif (%s * %s + %s > 0.0) {\n", - tName.c_str(), p5.c_str(), p3.c_str()); - - code->appendf("\t\t\t"); - this->emitColorLookup(builder, tName.c_str(), outputColor, samplerName); - - // end if (r(t) > 0) for smaller root - code->appendf("\t\t\t}\n"); - // end if (r(t) > 0), else, for larger root - code->appendf("\t\t}\n"); - // end if (discriminant >= 0) - code->appendf("\t}\n"); - } else { - - // linear case: t = -c/b - code->appendf("\tfloat %s = -(%s / %s);\n", tName.c_str(), - cName.c_str(), bVar.c_str()); - - // if r(t) > 0, then t will be the x coordinate - code->appendf("\tif (%s * %s + %s > 0.0) {\n", tName.c_str(), - p5.c_str(), p3.c_str()); - code->appendf("\t"); - this->emitColorLookup(builder, tName.c_str(), outputColor, samplerName); - code->appendf("\t}\n"); - } -} - -void GrGLConical2Gradient::setData(const GrGLUniformManager& uman, - const GrCustomStage& baseData, - const GrRenderTarget*, - int stageNum) { - const GrConical2Gradient& data = - static_cast<const GrConical2Gradient&>(baseData); - GrAssert(data.isDegenerate() == fIsDegenerate); - GrScalar centerX1 = data.center(); - GrScalar radius0 = data.radius(); - GrScalar diffRadius = data.diffRadius(); - - if (fCachedCenter != centerX1 || - fCachedRadius != radius0 || - fCachedDiffRadius != diffRadius) { - - GrScalar a = GrMul(centerX1, centerX1) - diffRadius * diffRadius; - - // When we're in the degenerate (linear) case, the second - // value will be INF but the program doesn't read it. (We - // use the same 6 uniforms even though we don't need them - // all in the linear case just to keep the code complexity - // down). - float values[6] = { - GrScalarToFloat(a * 4), - 1.f / (GrScalarToFloat(a)), - GrScalarToFloat(centerX1), - GrScalarToFloat(radius0), - GrScalarToFloat(SkScalarMul(radius0, radius0)), - GrScalarToFloat(diffRadius) - }; - - uman.set1fv(fVSParamUni, 0, 6, values); - uman.set1fv(fFSParamUni, 0, 6, values); - fCachedCenter = centerX1; - fCachedRadius = radius0; - fCachedDiffRadius = diffRadius; - } -} - - -///////////////////////////////////////////////////////////////////// - -GrConical2Gradient::GrConical2Gradient(GrTexture* texture, - GrScalar center, - GrScalar radius, - GrScalar diffRadius) - : INHERITED (texture) - , fCenterX1 (center) - , fRadius0 (radius) - , fDiffRadius (diffRadius) { - -} - -GrConical2Gradient::GrConical2Gradient(GrContext* ctx, - const SkShader& shader, - GrSamplerState* sampler, - SkScalar center, - SkScalar startRadius, - SkScalar diffRadius) - : INHERITED(ctx, shader, sampler) - , fCenterX1(center) - , fRadius0(startRadius) - , fDiffRadius(diffRadius) { -} - -GrConical2Gradient::~GrConical2Gradient() { - -} - - -const GrProgramStageFactory& GrConical2Gradient::getFactory() const { - return GrTProgramStageFactory<GrConical2Gradient>::getInstance(); -} - -bool GrConical2Gradient::isEqual(const GrCustomStage& sBase) const { - const GrConical2Gradient& s = static_cast<const GrConical2Gradient&>(sBase); - return (INHERITED::isEqual(sBase) && - this->fCenterX1 == s.fCenterX1 && - this->fRadius0 == s.fRadius0 && - this->fDiffRadius == s.fDiffRadius); -} - -///////////////////////////////////////////////////////////////////// - - -class GrGLSweepGradient : public GrGLGradientStage { - -public: - - GrGLSweepGradient(const GrProgramStageFactory& factory, - const GrCustomStage&) : INHERITED (factory) { } - virtual ~GrGLSweepGradient() { } - - virtual void emitVS(GrGLShaderBuilder* builder, - const char* vertexCoords) SK_OVERRIDE { } - virtual void emitFS(GrGLShaderBuilder* builder, - const char* outputColor, - const char* inputColor, - const char* samplerName) SK_OVERRIDE; - - static StageKey GenKey(const GrCustomStage& s) { return 0; } - -private: - - typedef GrGLGradientStage INHERITED; - -}; - -void GrGLSweepGradient::emitFS(GrGLShaderBuilder* builder, - const char* outputColor, - const char* inputColor, - const char* samplerName) { - SkString t; - t.printf("atan(- %s.y, - %s.x) * 0.1591549430918 + 0.5", - builder->fSampleCoords.c_str(), builder->fSampleCoords.c_str()); - this->emitColorLookup(builder, t.c_str(), outputColor, samplerName); -} - -///////////////////////////////////////////////////////////////////// - -GrSweepGradient::GrSweepGradient(GrTexture* texture) - : INHERITED(texture) { - -} - -GrSweepGradient::GrSweepGradient(GrContext* ctx, const SkShader& shader, - GrSamplerState* sampler) - : INHERITED(ctx, shader, sampler) { -} - -GrSweepGradient::~GrSweepGradient() { - -} - -const GrProgramStageFactory& GrSweepGradient::getFactory() const { - return GrTProgramStageFactory<GrSweepGradient>::getInstance(); -} - diff --git a/src/gpu/effects/GrGradientEffects.h b/src/gpu/effects/GrGradientEffects.h deleted file mode 100644 index 190768d5ed..0000000000 --- a/src/gpu/effects/GrGradientEffects.h +++ /dev/null @@ -1,207 +0,0 @@ -/* - * Copyright 2012 Google Inc. - * - * Use of this source code is governed by a BSD-style license that can be - * found in the LICENSE file. - */ - -#ifndef GrGradientEffects_DEFINED -#define GrGradientEffects_DEFINED - -#include "GrSingleTextureEffect.h" -#include "GrTypes.h" -#include "GrScalar.h" - -class GrSamplerState; -class SkShader; - -/* - * The intepretation of the texture matrix depends on the sample mode. The - * texture matrix is applied both when the texture coordinates are explicit - * and when vertex positions are used as texture coordinates. In the latter - * case the texture matrix is applied to the pre-view-matrix position - * values. - * - * Normal SampleMode - * The post-matrix texture coordinates are in normalize space with (0,0) at - * the top-left and (1,1) at the bottom right. - * RadialGradient - * The matrix specifies the radial gradient parameters. - * (0,0) in the post-matrix space is center of the radial gradient. - * Radial2Gradient - * Matrix transforms to space where first circle is centered at the - * origin. The second circle will be centered (x, 0) where x may be - * 0 and is provided by setRadial2Params. The post-matrix space is - * normalized such that 1 is the second radius - first radius. - * SweepGradient - * The angle from the origin of texture coordinates in post-matrix space - * determines the gradient value. - */ - -// Base class for Gr gradient effects -class GrGradientEffect : public GrCustomStage { -public: - - GrGradientEffect(GrTexture* texture); - GrGradientEffect(GrContext* ctx, const SkShader& shader, - GrSamplerState* sampler); - - virtual ~GrGradientEffect(); - - unsigned int numTextures() const; - GrTexture* texture(unsigned int index) const; - - bool useTexture() const { return fUseTexture; } - -private: - - GrTexture* fTexture; - bool fUseTexture; - - typedef GrCustomStage INHERITED; - -}; - -class GrGLLinearGradient; - -class GrLinearGradient : public GrGradientEffect { - -public: - - GrLinearGradient(GrTexture* texture); - GrLinearGradient(GrContext* ctx, const SkShader& shader, - GrSamplerState* sampler); - virtual ~GrLinearGradient(); - - static const char* Name() { return "Linear Gradient"; } - virtual const GrProgramStageFactory& getFactory() const SK_OVERRIDE; - - typedef GrGLLinearGradient GLProgramStage; - -private: - - typedef GrGradientEffect INHERITED; -}; - -class GrGLRadialGradient; - -class GrRadialGradient : public GrGradientEffect { - -public: - - GrRadialGradient(GrTexture* texture); - GrRadialGradient(GrContext* ctx, const SkShader& shader, - GrSamplerState* sampler); - virtual ~GrRadialGradient(); - - static const char* Name() { return "Radial Gradient"; } - virtual const GrProgramStageFactory& getFactory() const SK_OVERRIDE; - - typedef GrGLRadialGradient GLProgramStage; - -private: - - typedef GrGradientEffect INHERITED; -}; - -class GrGLRadial2Gradient; - -class GrRadial2Gradient : public GrGradientEffect { - -public: - - GrRadial2Gradient(GrTexture* texture, GrScalar center, GrScalar radius, bool posRoot); - GrRadial2Gradient(GrContext* ctx, const SkShader& shader, - GrSamplerState* sampler, SkScalar center, - SkScalar radius, SkScalar diffRadius); - virtual ~GrRadial2Gradient(); - - static const char* Name() { return "Two-Point Radial Gradient"; } - virtual const GrProgramStageFactory& getFactory() const SK_OVERRIDE; - virtual bool isEqual(const GrCustomStage&) const SK_OVERRIDE; - - // The radial gradient parameters can collapse to a linear (instead of quadratic) equation. - bool isDegenerate() const { return GR_Scalar1 == fCenterX1; } - GrScalar center() const { return fCenterX1; } - GrScalar radius() const { return fRadius0; } - bool isPosRoot() const { return SkToBool(fPosRoot); } - - typedef GrGLRadial2Gradient GLProgramStage; - -private: - - // @{ - // Cache of values - these can change arbitrarily, EXCEPT - // we shouldn't change between degenerate and non-degenerate?! - - GrScalar fCenterX1; - GrScalar fRadius0; - SkBool8 fPosRoot; - - // @} - - typedef GrGradientEffect INHERITED; -}; - -class GrGLConical2Gradient; - -class GrConical2Gradient : public GrGradientEffect { - -public: - - GrConical2Gradient(GrTexture* texture, GrScalar center, GrScalar radius, GrScalar diffRadius); - GrConical2Gradient(GrContext* ctx, const SkShader& shader, - GrSamplerState* sampler, SkScalar center, - SkScalar radius, SkScalar diffRadius); - virtual ~GrConical2Gradient(); - - static const char* Name() { return "Two-Point Conical Gradient"; } - virtual const GrProgramStageFactory& getFactory() const SK_OVERRIDE; - virtual bool isEqual(const GrCustomStage&) const SK_OVERRIDE; - - // The radial gradient parameters can collapse to a linear (instead of quadratic) equation. - bool isDegenerate() const { return SkScalarAbs(fDiffRadius) == SkScalarAbs(fCenterX1); } - GrScalar center() const { return fCenterX1; } - GrScalar diffRadius() const { return fDiffRadius; } - GrScalar radius() const { return fRadius0; } - - typedef GrGLConical2Gradient GLProgramStage; - -private: - - // @{ - // Cache of values - these can change arbitrarily, EXCEPT - // we shouldn't change between degenerate and non-degenerate?! - - GrScalar fCenterX1; - GrScalar fRadius0; - GrScalar fDiffRadius; - - // @} - - typedef GrGradientEffect INHERITED; -}; - -class GrGLSweepGradient; - -class GrSweepGradient : public GrGradientEffect { - -public: - - GrSweepGradient(GrTexture* texture); - GrSweepGradient(GrContext* ctx, const SkShader& shader, - GrSamplerState* sampler); - virtual ~GrSweepGradient(); - - static const char* Name() { return "Sweep Gradient"; } - virtual const GrProgramStageFactory& getFactory() const SK_OVERRIDE; - - typedef GrGLSweepGradient GLProgramStage; - -protected: - - typedef GrGradientEffect INHERITED; -}; - -#endif - diff --git a/src/gpu/gl/GrGpuGL_unittest.cpp b/src/gpu/gl/GrGpuGL_unittest.cpp index d15e087d03..fca908a58a 100644 --- a/src/gpu/gl/GrGpuGL_unittest.cpp +++ b/src/gpu/gl/GrGpuGL_unittest.cpp @@ -2,7 +2,11 @@ #include "effects/GrColorTableEffect.h" #include "effects/GrConvolutionEffect.h" -#include "effects/GrGradientEffects.h" +#include "../effects/gradients/SkLinearGradient.h" +#include "../effects/gradients/SkRadialGradient.h" +#include "../effects/gradients/SkTwoPointRadialGradient.h" +#include "../effects/gradients/SkTwoPointConicalGradient.h" +#include "../effects/gradients/SkSweepGradient.h" #include "effects/GrMorphologyEffect.h" #include "SkLightingImageFilter.h" #include "GrProgramStageFactory.h" |