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-rw-r--r--expectations/gm/ignored-tests.txt10
-rw-r--r--src/effects/SkBlurMaskFilter.cpp191
-rw-r--r--tests/BlurTest.cpp16
3 files changed, 100 insertions, 117 deletions
diff --git a/expectations/gm/ignored-tests.txt b/expectations/gm/ignored-tests.txt
index 38a6490d21..9cbcdeea5b 100644
--- a/expectations/gm/ignored-tests.txt
+++ b/expectations/gm/ignored-tests.txt
@@ -38,16 +38,6 @@
# I will likely just delete the GM.
canvas-layer-state
-# humper:
-# Needs rebaselining after faster GPU blur patch lands
-megalooper_0x0
-megalooper_1x4
-megalooper_4x1
-bleed
-blurquickreject
-blurrects
-bigblurs
-
# These are part of picture-version 27 -- removal of SkUnitMapp
# just need to be rebaselined
scaled_tilemode_bitmap
diff --git a/src/effects/SkBlurMaskFilter.cpp b/src/effects/SkBlurMaskFilter.cpp
index 778332ffc2..e808885ddd 100644
--- a/src/effects/SkBlurMaskFilter.cpp
+++ b/src/effects/SkBlurMaskFilter.cpp
@@ -557,38 +557,40 @@ public:
*/
static GrEffectRef* Create(GrContext *context, const SkRect& rect,
float sigma) {
- GrTexture *blurProfileTexture = NULL;
- int doubleProfileSize = SkScalarCeilToInt(12*sigma);
-
- if (doubleProfileSize >= rect.width() || doubleProfileSize >= rect.height()) {
- // if the blur sigma is too large so the gaussian overlaps the whole
- // rect in either direction, fall back to CPU path for now.
-
+ GrTexture *horizontalScanline = NULL, *verticalScanline = NULL;
+ bool createdScanlines = CreateScanlineTextures(context, sigma,
+ SkScalarCeilToInt(rect.width()),
+ SkScalarCeilToInt(rect.height()),
+ &horizontalScanline, &verticalScanline);
+ SkAutoTUnref<GrTexture> hunref(horizontalScanline), vunref(verticalScanline);
+ if (!createdScanlines) {
return NULL;
}
-
- bool createdBlurProfileTexture = CreateBlurProfileTexture(context, sigma, &blurProfileTexture);
- SkAutoTUnref<GrTexture> hunref(blurProfileTexture);
- if (!createdBlurProfileTexture) {
- return NULL;
- }
- AutoEffectUnref effect(SkNEW_ARGS(GrRectBlurEffect, (rect, sigma, blurProfileTexture)));
+ AutoEffectUnref effect(SkNEW_ARGS(GrRectBlurEffect, (rect, sigma,
+ horizontalScanline, verticalScanline)));
return CreateEffectRef(effect);
}
- const SkRect& getRect() const { return fRect; }
+ unsigned int getWidth() const { return fWidth; }
+ unsigned int getHeight() const { return fHeight; }
float getSigma() const { return fSigma; }
+ const GrCoordTransform& getTransform() const { return fTransform; }
private:
- GrRectBlurEffect(const SkRect& rect, float sigma, GrTexture *blur_profile);
+ GrRectBlurEffect(const SkRect& rect, float sigma,
+ GrTexture *horizontal_scanline, GrTexture *vertical_scanline);
virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE;
- static bool CreateBlurProfileTexture(GrContext *context, float sigma,
- GrTexture **blurProfileTexture);
+ static bool CreateScanlineTextures(GrContext *context, float sigma,
+ unsigned int width, unsigned int height,
+ GrTexture **horizontalScanline,
+ GrTexture **verticalScanline);
- SkRect fRect;
- float fSigma;
- GrTextureAccess fBlurProfileAccess;
+ unsigned int fWidth, fHeight;
+ float fSigma;
+ GrTextureAccess fHorizontalScanlineAccess;
+ GrTextureAccess fVerticalScanlineAccess;
+ GrCoordTransform fTransform;
GR_DECLARE_EFFECT_TEST;
@@ -612,31 +614,16 @@ public:
private:
typedef GrGLUniformManager::UniformHandle UniformHandle;
- UniformHandle fProxyRectUniform;
- UniformHandle fProfileSizeUniform;
+ UniformHandle fWidthUni;
+ UniformHandle fHeightUni;
typedef GrGLEffect INHERITED;
};
-
-
GrGLRectBlurEffect::GrGLRectBlurEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
: INHERITED(factory) {
}
-void OutputRectBlurProfileLookup(GrGLShaderBuilder* builder,
- const GrGLShaderBuilder::TextureSampler& sampler,
- const char *output,
- const char *profileSize, const char *loc,
- const char *blurred_width,
- const char *sharp_width) {
- builder->fsCodeAppendf("\t\tfloat coord = (0.5 * (abs(2.0*%s - %s) - %s))/%s;\n",
- loc, blurred_width, sharp_width, profileSize);
- builder->fsCodeAppendf("\t\t%s = ", output);
- builder->fsAppendTextureLookup(sampler, "vec2(coord,0.5)");
- builder->fsCodeAppend(".a;\n");
-}
-
void GrGLRectBlurEffect::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect&,
EffectKey key,
@@ -645,19 +632,7 @@ void GrGLRectBlurEffect::emitCode(GrGLShaderBuilder* builder,
const TransformedCoordsArray& coords,
const TextureSamplerArray& samplers) {
- const char *rectName;
- const char *profileSizeName;
-
- fProxyRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
- kVec4f_GrSLType,
- "proxyRect",
- &rectName);
- fProfileSizeUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
- kFloat_GrSLType,
- "profileSize",
- &profileSizeName);
-
- const char *fragmentPos = builder->fragmentPosition();
+ SkString texture_coords = builder->ensureFSCoords2D(coords, 0);
if (inputColor) {
builder->fsCodeAppendf("\tvec4 src=%s;\n", inputColor);
@@ -665,46 +640,31 @@ void GrGLRectBlurEffect::emitCode(GrGLShaderBuilder* builder,
builder->fsCodeAppendf("\tvec4 src=vec4(1)\n;");
}
- builder->fsCodeAppendf("\tvec2 translatedPos = %s.xy - %s.xy;\n", fragmentPos, rectName );
- builder->fsCodeAppendf("\tfloat width = %s.z - %s.x;\n", rectName, rectName);
- builder->fsCodeAppendf("\tfloat height = %s.w - %s.y;\n", rectName, rectName);
-
- builder->fsCodeAppendf("\tvec2 smallDims = vec2(width - %s, height-%s);\n", profileSizeName, profileSizeName);
- builder->fsCodeAppendf("\tfloat center = 2.0 * floor(%s/2.0 + .25) - 1.0;\n", profileSizeName);
- builder->fsCodeAppendf("\tvec2 wh = smallDims - vec2(center,center);\n");
-
- builder->fsCodeAppendf("\tfloat horiz_lookup;\n");
- builder->fsCodeAppendf("\tif (%s <= smallDims.x) {\n", profileSizeName);
- OutputRectBlurProfileLookup(builder, samplers[0], "horiz_lookup", profileSizeName, "translatedPos.x", "width", "wh.x");
- builder->fsCodeAppendf("\t}\n");
-
- builder->fsCodeAppendf("\tfloat vert_lookup;\n");
- builder->fsCodeAppendf("\tif (%s <= smallDims.y) {\n", profileSizeName);
- OutputRectBlurProfileLookup(builder, samplers[0], "vert_lookup", profileSizeName, "translatedPos.y", "height", "wh.y");
- builder->fsCodeAppendf("\t}\n");
+ builder->fsCodeAppendf("\tvec4 horiz = ");
+ builder->fsAppendTextureLookup( samplers[0], texture_coords.c_str() );
+ builder->fsCodeAppendf(";\n");
+ builder->fsCodeAppendf("\tvec4 vert = ");
+ builder->fsAppendTextureLookup( samplers[1], texture_coords.c_str() );
+ builder->fsCodeAppendf(";\n");
- builder->fsCodeAppendf("\tfloat final = 1.0 - horiz_lookup * vert_lookup;\n");
-
- builder->fsCodeAppendf("\t%s = vec4(final, final, final, 1.0);\n", outputColor );
+ builder->fsCodeAppendf("\tfloat final = (horiz*vert).r;\n");
+ builder->fsCodeAppendf("\t%s = final*src;\n", outputColor);
}
void GrGLRectBlurEffect::setData(const GrGLUniformManager& uman,
- const GrDrawEffect& drawEffect) {
- const GrRectBlurEffect& rbe = drawEffect.castEffect<GrRectBlurEffect>();
- SkRect rect = rbe.getRect();
-
- uman.set4f(fProxyRectUniform, rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
- uman.set1f(fProfileSizeUniform, SkScalarCeilToScalar(6*rbe.getSigma()));
+ const GrDrawEffect& drawEffect) {
}
-bool GrRectBlurEffect::CreateBlurProfileTexture(GrContext *context, float sigma,
- GrTexture **blurProfileTexture) {
+bool GrRectBlurEffect::CreateScanlineTextures(GrContext *context, float sigma,
+ unsigned int width, unsigned int height,
+ GrTexture **horizontalScanline,
+ GrTexture **verticalScanline) {
GrTextureParams params;
GrTextureDesc texDesc;
- unsigned int profile_size = SkScalarCeilToInt(6*sigma);
+ unsigned int profile_size = SkScalarFloorToInt(6*sigma);
- texDesc.fWidth = profile_size;
+ texDesc.fWidth = width;
texDesc.fHeight = 1;
texDesc.fConfig = kAlpha_8_GrPixelConfig;
@@ -712,38 +672,73 @@ bool GrRectBlurEffect::CreateBlurProfileTexture(GrContext *context, float sigma,
GrCacheID::Key key;
memset(&key, 0, sizeof(key));
key.fData32[0] = profile_size;
- key.fData32[1] = 1;
- GrCacheID blurProfileKey(gBlurProfileDomain, key);
+ key.fData32[1] = width;
+ key.fData32[2] = 1;
+ GrCacheID horizontalCacheID(gBlurProfileDomain, key);
uint8_t *profile = NULL;
SkAutoTDeleteArray<uint8_t> ada(NULL);
- *blurProfileTexture = context->findAndRefTexture(texDesc, blurProfileKey, &params);
+ *horizontalScanline = context->findAndRefTexture(texDesc, horizontalCacheID, &params);
- if (NULL == *blurProfileTexture) {
+ if (NULL == *horizontalScanline) {
SkBlurMask::ComputeBlurProfile(sigma, &profile);
ada.reset(profile);
- *blurProfileTexture = context->createTexture(&params, texDesc, blurProfileKey,
- profile, 0);
+ SkAutoTMalloc<uint8_t> horizontalPixels(width);
+ SkBlurMask::ComputeBlurredScanline(horizontalPixels, profile, width, sigma);
+
+ *horizontalScanline = context->createTexture(&params, texDesc, horizontalCacheID,
+ horizontalPixels, 0);
- if (NULL == *blurProfileTexture) {
+ if (NULL == *horizontalScanline) {
return false;
}
}
+ texDesc.fWidth = 1;
+ texDesc.fHeight = height;
+ key.fData32[1] = 1;
+ key.fData32[2] = height;
+ GrCacheID verticalCacheID(gBlurProfileDomain, key);
+
+ *verticalScanline = context->findAndRefTexture(texDesc, verticalCacheID, &params);
+ if (NULL == *verticalScanline) {
+ if (NULL == profile) {
+ SkBlurMask::ComputeBlurProfile(sigma, &profile);
+ ada.reset(profile);
+ }
+
+ SkAutoTMalloc<uint8_t> verticalPixels(height);
+ SkBlurMask::ComputeBlurredScanline(verticalPixels, profile, height, sigma);
+
+ *verticalScanline = context->createTexture(&params, texDesc, verticalCacheID,
+ verticalPixels, 0);
+
+ if (NULL == *verticalScanline) {
+ SkSafeSetNull(*horizontalScanline);
+ return false;
+ }
+
+ }
return true;
}
GrRectBlurEffect::GrRectBlurEffect(const SkRect& rect, float sigma,
- GrTexture *blur_profile)
+ GrTexture *horizontal_scanline, GrTexture *vertical_scanline)
: INHERITED(),
- fRect(rect),
+ fWidth(horizontal_scanline->width()),
+ fHeight(vertical_scanline->width()),
fSigma(sigma),
- fBlurProfileAccess(blur_profile) {
- this->addTextureAccess(&fBlurProfileAccess);
- this->setWillReadFragmentPosition();
+ fHorizontalScanlineAccess(horizontal_scanline),
+ fVerticalScanlineAccess(vertical_scanline) {
+ SkMatrix mat;
+ mat.setRectToRect(rect, SkRect::MakeWH(1,1), SkMatrix::kFill_ScaleToFit);
+ fTransform.reset(kLocal_GrCoordSet, mat);
+ this->addTextureAccess(&fHorizontalScanlineAccess);
+ this->addTextureAccess(&fVerticalScanlineAccess);
+ this->addCoordTransform(&fTransform);
}
GrRectBlurEffect::~GrRectBlurEffect() {
@@ -755,7 +750,10 @@ const GrBackendEffectFactory& GrRectBlurEffect::getFactory() const {
bool GrRectBlurEffect::onIsEqual(const GrEffect& sBase) const {
const GrRectBlurEffect& s = CastEffect<GrRectBlurEffect>(sBase);
- return this->getSigma() == s.getSigma();
+ return this->getWidth() == s.getWidth() &&
+ this->getHeight() == s.getHeight() &&
+ this->getSigma() == s.getSigma() &&
+ this->getTransform() == s.getTransform();
}
void GrRectBlurEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
@@ -795,9 +793,7 @@ bool SkBlurMaskFilterImpl::directFilterMaskGPU(GrContext* context,
SkMatrix ctm = context->getMatrix();
SkScalar xformedSigma = this->computeXformedSigma(ctm);
-
- int pad=SkScalarCeilToInt(6*xformedSigma)/2;
- rect.outset(SkIntToScalar(pad), SkIntToScalar(pad));
+ rect.outset(3*xformedSigma, 3*xformedSigma);
SkAutoTUnref<GrEffectRef> effect(GrRectBlurEffect::Create(
context, rect, xformedSigma));
@@ -810,6 +806,7 @@ bool SkBlurMaskFilterImpl::directFilterMaskGPU(GrContext* context,
return false;
}
+
grp->addCoverageEffect(effect);
context->drawRect(*grp, rect);
diff --git a/tests/BlurTest.cpp b/tests/BlurTest.cpp
index 143d777e88..c09a4ee1c6 100644
--- a/tests/BlurTest.cpp
+++ b/tests/BlurTest.cpp
@@ -273,8 +273,6 @@ static void cpu_blur_path(const SkPath& path, SkScalar gaussianSigma,
}
#if SK_SUPPORT_GPU
-#if 0
-// temporary disable; see below for explanation
static bool gpu_blur_path(GrContextFactory* factory, const SkPath& path,
SkScalar gaussianSigma,
int* result, int resultCount) {
@@ -300,7 +298,6 @@ static bool gpu_blur_path(GrContextFactory* factory, const SkPath& path,
return true;
}
#endif
-#endif
#if WRITE_CSV
static void write_as_csv(const char* label, SkScalar scale, int* data, int count) {
@@ -346,6 +343,9 @@ static void test_sigma_range(skiatest::Reporter* reporter, GrContextFactory* fac
int rectSpecialCaseResult[kSize];
int generalCaseResult[kSize];
+#if SK_SUPPORT_GPU
+ int gpuResult[kSize];
+#endif
int groundTruthResult[kSize];
int bruteForce1DResult[kSize];
@@ -355,24 +355,20 @@ static void test_sigma_range(skiatest::Reporter* reporter, GrContextFactory* fac
cpu_blur_path(rectPath, sigma, rectSpecialCaseResult, kSize);
cpu_blur_path(polyPath, sigma, generalCaseResult, kSize);
-
+#if SK_SUPPORT_GPU
+ bool haveGPUResult = gpu_blur_path(factory, rectPath, sigma, gpuResult, kSize);
+#endif
ground_truth_2d(100, 100, sigma, groundTruthResult, kSize);
brute_force_1d(-50.0f, 50.0f, sigma, bruteForce1DResult, kSize);
REPORTER_ASSERT(reporter, match(rectSpecialCaseResult, bruteForce1DResult, kSize, 5));
REPORTER_ASSERT(reporter, match(generalCaseResult, bruteForce1DResult, kSize, 15));
#if SK_SUPPORT_GPU
-#if 0
- int gpuResult[kSize];
- bool haveGPUResult = gpu_blur_path(factory, rectPath, sigma, gpuResult, kSize);
- // Disabling this test for now -- I don't think it's a legit comparison.
- // Will continue to investigate this.
if (haveGPUResult) {
// 1 works everywhere but: Ubuntu13 & Nexus4
REPORTER_ASSERT(reporter, match(gpuResult, bruteForce1DResult, kSize, 10));
}
#endif
-#endif
REPORTER_ASSERT(reporter, match(groundTruthResult, bruteForce1DResult, kSize, 1));
#if WRITE_CSV