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-rw-r--r--src/gpu/gl/builders/GrGLProgramBuilder.cpp2
-rw-r--r--src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp5
-rw-r--r--src/gpu/glsl/GrGLSLFragmentShaderBuilder.h1
-rw-r--r--src/gpu/glsl/GrGLSLProgramBuilder.h2
-rw-r--r--src/gpu/vk/GrVkPipelineStateBuilder.cpp1
-rw-r--r--src/sksl/SkSLGLSLCodeGenerator.cpp6
-rw-r--r--src/sksl/SkSLIRGenerator.cpp1
-rw-r--r--src/sksl/SkSLMetalCodeGenerator.cpp2
-rw-r--r--src/sksl/SkSLSPIRVCodeGenerator.cpp1
-rw-r--r--src/sksl/ir/SkSLProgram.h2
10 files changed, 2 insertions, 21 deletions
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
index dd982b91c6..8fb3589df7 100644
--- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
@@ -154,8 +154,6 @@ GrGLProgram* GrGLProgramBuilder::finalize() {
settings.fCaps = this->gpu()->glCaps().shaderCaps();
settings.fFlipY = this->pipeline().proxy()->origin() != kTopLeft_GrSurfaceOrigin;
settings.fSharpenTextures = this->gpu()->getContext()->contextPriv().sharpenMipmappedTextures();
- settings.fFragColorIsInOut = this->fragColorIsInOut();
-
SkSL::Program::Inputs inputs;
SkTDArray<GrGLuint> shadersToDelete;
bool cached = fGpu->glCaps().programBinarySupport() && nullptr != fCached.get();
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
index 9afd470776..8ad3a058eb 100644
--- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
@@ -170,11 +170,6 @@ const char* GrGLSLFragmentShaderBuilder::getPrimaryColorOutputName() const {
return fHasCustomColorOutput ? DeclaredColorOutputName() : "sk_FragColor";
}
-bool GrGLSLFragmentShaderBuilder::primaryColorOutputIsInOut() const {
- return fHasCustomColorOutput &&
- fOutputs[fCustomColorOutputIndex].getTypeModifier() == GrShaderVar::kInOut_TypeModifier;
-}
-
void GrGLSLFragmentBuilder::declAppendf(const char* fmt, ...) {
va_list argp;
va_start(argp, fmt);
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
index 0e0794fd37..5a73c17d9a 100644
--- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
+++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
@@ -119,7 +119,6 @@ private:
void enableSecondaryOutput();
const char* getPrimaryColorOutputName() const;
const char* getSecondaryColorOutputName() const;
- bool primaryColorOutputIsInOut() const;
#ifdef SK_DEBUG
// As GLSLProcessors emit code, there are some conditions we need to verify. We use the below
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.h b/src/gpu/glsl/GrGLSLProgramBuilder.h
index d4d2099a41..ac2d4965b5 100644
--- a/src/gpu/glsl/GrGLSLProgramBuilder.h
+++ b/src/gpu/glsl/GrGLSLProgramBuilder.h
@@ -115,8 +115,6 @@ protected:
void finalizeShaders();
- bool fragColorIsInOut() const { return fFS.primaryColorOutputIsInOut(); }
-
private:
// reset is called by program creator between each processor's emit code. It increments the
// stage offset for variable name mangling, and also ensures verfication variables in the
diff --git a/src/gpu/vk/GrVkPipelineStateBuilder.cpp b/src/gpu/vk/GrVkPipelineStateBuilder.cpp
index 392c152b22..a263b776d1 100644
--- a/src/gpu/vk/GrVkPipelineStateBuilder.cpp
+++ b/src/gpu/vk/GrVkPipelineStateBuilder.cpp
@@ -144,7 +144,6 @@ GrVkPipelineState* GrVkPipelineStateBuilder::finalize(const GrStencilSettings& s
settings.fCaps = this->caps()->shaderCaps();
settings.fFlipY = this->pipeline().proxy()->origin() != kTopLeft_GrSurfaceOrigin;
settings.fSharpenTextures = this->gpu()->getContext()->contextPriv().sharpenMipmappedTextures();
- SkASSERT(!this->fragColorIsInOut());
SkAssertResult(this->createVkShaderModule(VK_SHADER_STAGE_VERTEX_BIT,
fVS,
&vertShaderModule,
diff --git a/src/sksl/SkSLGLSLCodeGenerator.cpp b/src/sksl/SkSLGLSLCodeGenerator.cpp
index 43c1c95327..996714ec62 100644
--- a/src/sksl/SkSLGLSLCodeGenerator.cpp
+++ b/src/sksl/SkSLGLSLCodeGenerator.cpp
@@ -1270,11 +1270,7 @@ void GLSLCodeGenerator::writeProgramElement(const ProgramElement& e) {
this->writeLine();
} else if (builtin == SK_FRAGCOLOR_BUILTIN &&
fProgram.fSettings.fCaps->mustDeclareFragmentShaderOutput()) {
- if (fProgram.fSettings.fFragColorIsInOut) {
- this->write("inout ");
- } else {
- this->write("out ");
- }
+ this->write("out ");
if (usesPrecisionModifiers()) {
this->write("mediump ");
}
diff --git a/src/sksl/SkSLIRGenerator.cpp b/src/sksl/SkSLIRGenerator.cpp
index ec3f6068fe..56d8e5e952 100644
--- a/src/sksl/SkSLIRGenerator.cpp
+++ b/src/sksl/SkSLIRGenerator.cpp
@@ -126,6 +126,7 @@ static void fill_caps(const SKSL_CAPS_CLASS& caps,
#define CAP(name) capsMap->insert(std::make_pair(String(#name), \
Program::Settings::Value(caps.name())));
CAP(fbFetchSupport);
+ CAP(fbFetchNeedsCustomOutput);
CAP(dropsTileOnZeroDivide);
CAP(flatInterpolationSupport);
CAP(noperspectiveInterpolationSupport);
diff --git a/src/sksl/SkSLMetalCodeGenerator.cpp b/src/sksl/SkSLMetalCodeGenerator.cpp
index 88ab7ad682..de6b1d0854 100644
--- a/src/sksl/SkSLMetalCodeGenerator.cpp
+++ b/src/sksl/SkSLMetalCodeGenerator.cpp
@@ -451,8 +451,6 @@ void MetalCodeGenerator::writeFunction(const FunctionDefinition& f) {
}
this->writeLine(") {");
- SkASSERT(!fProgram.fSettings.fFragColorIsInOut);
-
if ("main" == f.fDeclaration.fName) {
switch (fProgram.fKind) {
case Program::kFragment_Kind:
diff --git a/src/sksl/SkSLSPIRVCodeGenerator.cpp b/src/sksl/SkSLSPIRVCodeGenerator.cpp
index 84bc4d85c7..dadab91753 100644
--- a/src/sksl/SkSLSPIRVCodeGenerator.cpp
+++ b/src/sksl/SkSLSPIRVCodeGenerator.cpp
@@ -2545,7 +2545,6 @@ void SPIRVCodeGenerator::writeGlobalVars(Program::Kind kind, const VarDeclaratio
}
if (var->fModifiers.fLayout.fBuiltin == SK_FRAGCOLOR_BUILTIN &&
kind != Program::kFragment_Kind) {
- SkASSERT(!fProgram.fSettings.fFragColorIsInOut);
continue;
}
if (!var->fReadCount && !var->fWriteCount &&
diff --git a/src/sksl/ir/SkSLProgram.h b/src/sksl/ir/SkSLProgram.h
index 03a94fa03f..cbb9dfe1a7 100644
--- a/src/sksl/ir/SkSLProgram.h
+++ b/src/sksl/ir/SkSLProgram.h
@@ -71,8 +71,6 @@ struct Program {
// if false, sk_FragCoord is exactly the same as gl_FragCoord. If true, the y coordinate
// must be flipped.
bool fFlipY = false;
- // If true the destination fragment color is read sk_FragColor. It must be declared inout.
- bool fFragColorIsInOut = false;
// if true, Setting objects (e.g. sk_Caps.fbFetchSupport) should be replaced with their
// constant equivalents during compilation
bool fReplaceSettings = true;