diff options
-rw-r--r-- | expectations/gm/ignored-tests.txt | 2 | ||||
-rw-r--r-- | gm/gradients_2pt_conical.cpp | 375 | ||||
-rw-r--r-- | gyp/gmslides.gypi | 1 | ||||
-rw-r--r-- | src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp | 1263 |
4 files changed, 1454 insertions, 187 deletions
diff --git a/expectations/gm/ignored-tests.txt b/expectations/gm/ignored-tests.txt index dc68fe0623..89bc650297 100644 --- a/expectations/gm/ignored-tests.txt +++ b/expectations/gm/ignored-tests.txt @@ -68,3 +68,5 @@ twopointconical lightingcolorfilter radial_gradient2 gradient_dirty_laundry +shallow_gradient_conical + diff --git a/gm/gradients_2pt_conical.cpp b/gm/gradients_2pt_conical.cpp new file mode 100644 index 0000000000..969d2908a4 --- /dev/null +++ b/gm/gradients_2pt_conical.cpp @@ -0,0 +1,375 @@ + +/* + * Copyright 2014 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ +#include "gm.h" +#include "SkGradientShader.h" + +namespace skiagm { + +struct GradData { + int fCount; + const SkColor* fColors; + const SkScalar* fPos; +}; + +static const SkColor gColors[] = { + SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK +}; +static const SkScalar gPos0[] = { 0, SK_Scalar1 }; +static const SkScalar gPos1[] = { SK_Scalar1/4, SK_Scalar1*3/4 }; +static const SkScalar gPos2[] = { + 0, SK_Scalar1/8, SK_Scalar1/2, SK_Scalar1*7/8, SK_Scalar1 +}; + +static const SkScalar gPosClamp[] = {0.0f, 0.0f, 1.0f, 1.0f}; +static const SkColor gColorClamp[] = { + SK_ColorRED, SK_ColorGREEN, SK_ColorGREEN, SK_ColorBLUE +}; + +static const GradData gGradData[] = { + { 2, gColors, gPos0 }, + { 2, gColors, gPos1 }, + { 5, gColors, gPos2 }, + { 4, gColorClamp, gPosClamp } +}; + +static SkShader* Make2ConicalOutside(const SkPoint pts[2], const GradData& data, + SkShader::TileMode tm, SkUnitMapper* mapper) { + SkPoint center0, center1; + SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 10); + SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3); + center0.set(pts[0].fX + radius0, pts[0].fY + radius0); + center1.set(pts[1].fX - radius1, pts[1].fY - radius1); + return SkGradientShader::CreateTwoPointConical(center0, radius0, + center1, radius1, + data.fColors, data.fPos, + data.fCount, tm, mapper); +} + +static SkShader* Make2ConicalOutsideFlip(const SkPoint pts[2], const GradData& data, + SkShader::TileMode tm, SkUnitMapper* mapper) { + SkPoint center0, center1; + SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 10); + SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3); + center0.set(pts[0].fX + radius0, pts[0].fY + radius0); + center1.set(pts[1].fX - radius1, pts[1].fY - radius1); + return SkGradientShader::CreateTwoPointConical(center1, radius1, + center0, radius0, + data.fColors, data.fPos, + data.fCount, tm, mapper); +} + +static SkShader* Make2ConicalInside(const SkPoint pts[2], const GradData& data, + SkShader::TileMode tm, SkUnitMapper* mapper) { + SkPoint center0, center1; + center0.set(SkScalarAve(pts[0].fX, pts[1].fX), + SkScalarAve(pts[0].fY, pts[1].fY)); + center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5), + SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4)); + return SkGradientShader::CreateTwoPointConical( + center1, (pts[1].fX - pts[0].fX) / 7, + center0, (pts[1].fX - pts[0].fX) / 2, + data.fColors, data.fPos, data.fCount, tm, mapper); +} + +static SkShader* Make2ConicalInsideFlip(const SkPoint pts[2], const GradData& data, + SkShader::TileMode tm, SkUnitMapper* mapper) { + SkPoint center0, center1; + center0.set(SkScalarAve(pts[0].fX, pts[1].fX), + SkScalarAve(pts[0].fY, pts[1].fY)); + center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5), + SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4)); + return SkGradientShader::CreateTwoPointConical( + center0, (pts[1].fX - pts[0].fX) / 2, + center1, (pts[1].fX - pts[0].fX) / 7, + data.fColors, data.fPos, data.fCount, tm, mapper); +} + +static SkShader* Make2ConicalInsideCenter(const SkPoint pts[2], const GradData& data, + SkShader::TileMode tm, SkUnitMapper* mapper) { + SkPoint center0, center1; + center0.set(SkScalarAve(pts[0].fX, pts[1].fX), + SkScalarAve(pts[0].fY, pts[1].fY)); + center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5), + SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4)); + return SkGradientShader::CreateTwoPointConical( + center0, (pts[1].fX - pts[0].fX) / 7, + center0, (pts[1].fX - pts[0].fX) / 2, + data.fColors, data.fPos, data.fCount, tm, mapper); +} + +static SkShader* Make2ConicalZeroRad(const SkPoint pts[2], const GradData& data, + SkShader::TileMode tm, SkUnitMapper* mapper) { + SkPoint center0, center1; + center0.set(SkScalarAve(pts[0].fX, pts[1].fX), + SkScalarAve(pts[0].fY, pts[1].fY)); + center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5), + SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4)); + return SkGradientShader::CreateTwoPointConical( + center1, 0.0, + center0, (pts[1].fX - pts[0].fX) / 2, + data.fColors, data.fPos, data.fCount, tm, mapper); +} + +static SkShader* Make2ConicalZeroRadFlip(const SkPoint pts[2], const GradData& data, + SkShader::TileMode tm, SkUnitMapper* mapper) { + SkPoint center0, center1; + center0.set(SkScalarAve(pts[0].fX, pts[1].fX), + SkScalarAve(pts[0].fY, pts[1].fY)); + center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5), + SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4)); + return SkGradientShader::CreateTwoPointConical( + center1, (pts[1].fX - pts[0].fX) / 2, + center0, 0.0, + data.fColors, data.fPos, data.fCount, tm, mapper); +} + +static SkShader* Make2ConicalZeroRadCenter(const SkPoint pts[2], const GradData& data, + SkShader::TileMode tm, SkUnitMapper* mapper) { + SkPoint center0, center1; + center0.set(SkScalarAve(pts[0].fX, pts[1].fX), + SkScalarAve(pts[0].fY, pts[1].fY)); + center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5), + SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4)); + return SkGradientShader::CreateTwoPointConical( + center0, 0.0, + center0, (pts[1].fX - pts[0].fX) / 2, + data.fColors, data.fPos, data.fCount, tm, mapper); +} + +static SkShader* Make2ConicalZeroRadOutside(const SkPoint pts[2], const GradData& data, + SkShader::TileMode tm, SkUnitMapper* mapper) { + SkPoint center0, center1; + SkScalar radius0 = 0.0; + SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3); + center0.set(pts[0].fX + radius0, pts[0].fY + radius0); + center1.set(pts[1].fX - radius1, pts[1].fY - radius1); + return SkGradientShader::CreateTwoPointConical(center0, radius0, + center1, radius1, + data.fColors, data.fPos, + data.fCount, tm, mapper); +} + +static SkShader* Make2ConicalZeroRadFlipOutside(const SkPoint pts[2], const GradData& data, + SkShader::TileMode tm, SkUnitMapper* mapper) { + SkPoint center0, center1; + SkScalar radius0 = 0.0; + SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3); + center0.set(pts[0].fX + radius0, pts[0].fY + radius0); + center1.set(pts[1].fX - radius1, pts[1].fY - radius1); + return SkGradientShader::CreateTwoPointConical(center1, radius1, + center0, radius0, + data.fColors, data.fPos, + data.fCount, tm, mapper); +} + +static SkShader* Make2ConicalEdgeX(const SkPoint pts[2], const GradData& data, + SkShader::TileMode tm, SkUnitMapper* mapper) { + SkPoint center0, center1; + SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 7); + SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3); + center1.set(SkScalarAve(pts[0].fX, pts[1].fX), + SkScalarAve(pts[0].fY, pts[1].fY)); + center0.set(center1.fX + radius1, center1.fY); + return SkGradientShader::CreateTwoPointConical(center0, radius0, + center1, radius1, + data.fColors, data.fPos, + data.fCount, tm, mapper); +} + +static SkShader* Make2ConicalEdgeY(const SkPoint pts[2], const GradData& data, + SkShader::TileMode tm, SkUnitMapper* mapper) { + SkPoint center0, center1; + SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 7); + SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3); + center1.set(SkScalarAve(pts[0].fX, pts[1].fX), + SkScalarAve(pts[0].fY, pts[1].fY)); + center0.set(center1.fX, center1.fY + radius1); + return SkGradientShader::CreateTwoPointConical(center0, radius0, + center1, radius1, + data.fColors, data.fPos, + data.fCount, tm, mapper); +} +static SkShader* Make2ConicalZeroRadEdgeX(const SkPoint pts[2], const GradData& data, + SkShader::TileMode tm, SkUnitMapper* mapper) { + SkPoint center0, center1; + SkScalar radius0 = 0.0; + SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3); + center1.set(SkScalarAve(pts[0].fX, pts[1].fX), + SkScalarAve(pts[0].fY, pts[1].fY)); + center0.set(center1.fX + radius1, center1.fY); + return SkGradientShader::CreateTwoPointConical(center0, radius0, + center1, radius1, + data.fColors, data.fPos, + data.fCount, tm, mapper); +} + +static SkShader* Make2ConicalZeroRadEdgeY(const SkPoint pts[2], const GradData& data, + SkShader::TileMode tm, SkUnitMapper* mapper) { + SkPoint center0, center1; + SkScalar radius0 = 0.0; + SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3); + center1.set(SkScalarAve(pts[0].fX, pts[1].fX), + SkScalarAve(pts[0].fY, pts[1].fY)); + center0.set(center1.fX, center1.fY + radius1); + return SkGradientShader::CreateTwoPointConical(center0, radius0, + center1, radius1, + data.fColors, data.fPos, + data.fCount, tm, mapper); +} + +static SkShader* Make2ConicalTouchX(const SkPoint pts[2], const GradData& data, + SkShader::TileMode tm, SkUnitMapper* mapper) { + SkPoint center0, center1; + SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 7); + SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3); + center1.set(SkScalarAve(pts[0].fX, pts[1].fX), + SkScalarAve(pts[0].fY, pts[1].fY)); + center0.set(center1.fX - radius1 + radius0, center1.fY); + return SkGradientShader::CreateTwoPointConical(center0, radius0, + center1, radius1, + data.fColors, data.fPos, + data.fCount, tm, mapper); +} + +static SkShader* Make2ConicalTouchY(const SkPoint pts[2], const GradData& data, + SkShader::TileMode tm, SkUnitMapper* mapper) { + SkPoint center0, center1; + SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 7); + SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3); + center1.set(SkScalarAve(pts[0].fX, pts[1].fX), + SkScalarAve(pts[0].fY, pts[1].fY)); + center0.set(center1.fX, center1.fY + radius1 - radius0); + return SkGradientShader::CreateTwoPointConical(center0, radius0, + center1, radius1, + data.fColors, data.fPos, + data.fCount, tm, mapper); +} + +static SkShader* Make2ConicalInsideSmallRad(const SkPoint pts[2], const GradData& data, + SkShader::TileMode tm, SkUnitMapper* mapper) { + SkPoint center0, center1; + center0.set(SkScalarAve(pts[0].fX, pts[1].fX), + SkScalarAve(pts[0].fY, pts[1].fY)); + center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5), + SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4)); + return SkGradientShader::CreateTwoPointConical( + center0, 0.0000000000000000001, + center0, (pts[1].fX - pts[0].fX) / 2, + data.fColors, data.fPos, data.fCount, tm, mapper); +} + +typedef SkShader* (*GradMaker)(const SkPoint pts[2], const GradData& data, + SkShader::TileMode tm, SkUnitMapper* mapper); + +static const GradMaker gGradMakersOutside[] = { + Make2ConicalOutside, Make2ConicalOutsideFlip, + Make2ConicalZeroRadOutside, Make2ConicalZeroRadFlipOutside +}; + +static const GradMaker gGradMakersInside[] = { + Make2ConicalInside, Make2ConicalInsideFlip, Make2ConicalInsideCenter, + Make2ConicalZeroRad, Make2ConicalZeroRadFlip, Make2ConicalZeroRadCenter, +}; + +static const GradMaker gGradMakersEdgeCases[] = { + Make2ConicalEdgeX, Make2ConicalEdgeY, + Make2ConicalZeroRadEdgeX, Make2ConicalZeroRadEdgeY, + Make2ConicalTouchX, Make2ConicalTouchY, + Make2ConicalInsideSmallRad +}; + + +static const struct { + const GradMaker* fMaker; + const int fCount; + const char* fName; +} gGradCases[] = { + { gGradMakersOutside, SK_ARRAY_COUNT(gGradMakersOutside), "outside" }, + { gGradMakersInside, SK_ARRAY_COUNT(gGradMakersInside), "inside" }, + { gGradMakersEdgeCases, SK_ARRAY_COUNT(gGradMakersEdgeCases), "edge" }, +}; + +enum GradCaseType { // these must match the order in gGradCases + kOutside_GradCaseType, + kInside_GradCaseType, + kEdge_GradCaseType, +}; + +/////////////////////////////////////////////////////////////////////////////// + +class ConicalGradientsGM : public GM { +public: + ConicalGradientsGM(GradCaseType gradCaseType) { + this->setBGColor(0xFFDDDDDD); + fName.printf("gradients_2pt_conical_%s", gGradCases[gradCaseType].fName); + fGradCaseType = gradCaseType; + } + +protected: + SkString onShortName() { + return fName; + } + + virtual SkISize onISize() { return SkISize::Make(840, 815); } + + virtual void onDraw(SkCanvas* canvas) { + + SkPoint pts[2] = { + { 0, 0 }, + { SkIntToScalar(100), SkIntToScalar(100) } + }; + SkShader::TileMode tm = SkShader::kClamp_TileMode; + SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(100) }; + SkPaint paint; + paint.setAntiAlias(true); + + canvas->translate(SkIntToScalar(20), SkIntToScalar(20)); + + const GradMaker* gradMaker = gGradCases[fGradCaseType].fMaker; + const int count = gGradCases[fGradCaseType].fCount; + + for (size_t i = 0; i < SK_ARRAY_COUNT(gGradData); i++) { + canvas->save(); + for (int j = 0; j < count; j++) { + SkShader* shader = gradMaker[j](pts, gGradData[i], tm, NULL); + + if (i == 3) { // if the clamp case + SkMatrix scale; + scale.setScale(0.5f, 0.5f); + scale.postTranslate(25.f, 25.f); + shader->setLocalMatrix(scale); + } + + paint.setShader(shader); + canvas->drawRect(r, paint); + shader->unref(); + canvas->translate(0, SkIntToScalar(120)); + } + canvas->restore(); + canvas->translate(SkIntToScalar(120), 0); + } + } + +private: + typedef GM INHERITED; + + GradCaseType fGradCaseType; + SkString fName; +}; +/////////////////////////////////////////////////////////////////////////////// + +static GM* MyFactory1(void*) { return new ConicalGradientsGM(kInside_GradCaseType); } +static GMRegistry reg1(MyFactory1); + +static GM* MyFactory2(void*) { return new ConicalGradientsGM(kOutside_GradCaseType); } +static GMRegistry reg2(MyFactory2); + +static GM* MyFactory3(void*) { return new ConicalGradientsGM(kEdge_GradCaseType); } +static GMRegistry reg3(MyFactory3); +} + diff --git a/gyp/gmslides.gypi b/gyp/gmslides.gypi index e381743b6a..67a9adbc5b 100644 --- a/gyp/gmslides.gypi +++ b/gyp/gmslides.gypi @@ -80,6 +80,7 @@ '../gm/getpostextpath.cpp', '../gm/giantbitmap.cpp', '../gm/gradients.cpp', + '../gm/gradients_2pt_conical.cpp', '../gm/gradients_no_texture.cpp', '../gm/gradientDirtyLaundry.cpp', '../gm/gradient_matrix.cpp', diff --git a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp index 7cdb62dc44..f7b2059e45 100644 --- a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp +++ b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp @@ -1,3 +1,4 @@ + /* * Copyright 2014 Google Inc. * @@ -14,10 +15,26 @@ // For brevity typedef GrGLUniformManager::UniformHandle UniformHandle; +static const SkScalar kErrorTol = 0.00001; + +/** + * We have three general cases for 2pt conical gradients. First we always assume that + * the start radius <= end radius. Our first case (kInside_) is when the start circle + * is completely enclosed by the end circle. The second case (kOutside_) is the case + * when the start circle is either completely outside the end circle or the circles + * overlap. The final case (kEdge_) is when the start circle is inside the end one, + * but the two are just barely touching at 1 point along their edges. + */ +enum ConicalType { + kInside_ConicalType, + kOutside_ConicalType, + kEdge_ConicalType, +}; + ////////////////////////////////////////////////////////////////////////////// -static void set_matrix_default_conical(const SkTwoPointConicalGradient& shader, - SkMatrix* invLMatrix) { +static void set_matrix_edge_conical(const SkTwoPointConicalGradient& shader, + SkMatrix* invLMatrix) { // Inverse of the current local matrix is passed in then, // translate to center1, rotate so center2 is on x axis. const SkPoint& center1 = shader.getStartCenter(); @@ -36,52 +53,51 @@ static void set_matrix_default_conical(const SkTwoPointConicalGradient& shader, } } -class GLDefault2PtConicalEffect; +class GLEdge2PtConicalEffect; -class Default2PtConicalEffect : public GrGradientEffect { +class Edge2PtConicalEffect : public GrGradientEffect { public: static GrEffectRef* Create(GrContext* ctx, const SkTwoPointConicalGradient& shader, const SkMatrix& matrix, SkShader::TileMode tm) { - AutoEffectUnref effect(SkNEW_ARGS(Default2PtConicalEffect, (ctx, shader, matrix, tm))); + AutoEffectUnref effect(SkNEW_ARGS(Edge2PtConicalEffect, (ctx, shader, matrix, tm))); return CreateEffectRef(effect); } - virtual ~Default2PtConicalEffect() { } + virtual ~Edge2PtConicalEffect() {} - static const char* Name() { return "Two-Point Conical Gradient"; } + static const char* Name() { return "Two-Point Conical Gradient Edge Touching"; } virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; // The radial gradient parameters can collapse to a linear (instead of quadratic) equation. - bool isDegenerate() const { return SkScalarAbs(fDiffRadius) == SkScalarAbs(fCenterX1); } - bool isFlipped() const { return fIsFlipped; } SkScalar center() const { return fCenterX1; } SkScalar diffRadius() const { return fDiffRadius; } SkScalar radius() const { return fRadius0; } - typedef GLDefault2PtConicalEffect GLEffect; + typedef GLEdge2PtConicalEffect GLEffect; private: virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE { - const Default2PtConicalEffect& s = CastEffect<Default2PtConicalEffect>(sBase); + const Edge2PtConicalEffect& s = CastEffect<Edge2PtConicalEffect>(sBase); return (INHERITED::onIsEqual(sBase) && this->fCenterX1 == s.fCenterX1 && this->fRadius0 == s.fRadius0 && - this->fDiffRadius == s.fDiffRadius && - this->fIsFlipped == s.fIsFlipped); + this->fDiffRadius == s.fDiffRadius); } - Default2PtConicalEffect(GrContext* ctx, - const SkTwoPointConicalGradient& shader, - const SkMatrix& matrix, - SkShader::TileMode tm) + Edge2PtConicalEffect(GrContext* ctx, + const SkTwoPointConicalGradient& shader, + const SkMatrix& matrix, + SkShader::TileMode tm) : INHERITED(ctx, shader, matrix, tm), fCenterX1(shader.getCenterX1()), fRadius0(shader.getStartRadius()), - fDiffRadius(shader.getDiffRadius()), - fIsFlipped(shader.isFlippedGrad()) { + fDiffRadius(shader.getDiffRadius()){ + // We should only be calling this shader if we are degenerate case with touching circles + SkASSERT(SkScalarAbs(fDiffRadius) - SkScalarAbs(fCenterX1) < kErrorTol) ; + // We pass the linear part of the quadratic as a varying. // float b = -2.0 * (fCenterX1 * x + fRadius0 * fDiffRadius * z) fBTransform = this->getCoordTransform(); @@ -106,17 +122,16 @@ private: SkScalar fCenterX1; SkScalar fRadius0; SkScalar fDiffRadius; - bool fIsFlipped; // @} typedef GrGradientEffect INHERITED; }; -class GLDefault2PtConicalEffect : public GrGLGradientEffect { +class GLEdge2PtConicalEffect : public GrGLGradientEffect { public: - GLDefault2PtConicalEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&); - virtual ~GLDefault2PtConicalEffect() { } + GLEdge2PtConicalEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&); + virtual ~GLEdge2PtConicalEffect() { } virtual void emitCode(GrGLShaderBuilder*, const GrDrawEffect&, @@ -135,13 +150,9 @@ protected: const char* fVSVaryingName; const char* fFSVaryingName; - bool fIsDegenerate; - bool fIsFlipped; - // @{ /// Values last uploaded as uniforms - SkScalar fCachedCenter; SkScalar fCachedRadius; SkScalar fCachedDiffRadius; @@ -152,25 +163,31 @@ private: }; -const GrBackendEffectFactory& Default2PtConicalEffect::getFactory() const { - return GrTBackendEffectFactory<Default2PtConicalEffect>::getInstance(); +const GrBackendEffectFactory& Edge2PtConicalEffect::getFactory() const { + return GrTBackendEffectFactory<Edge2PtConicalEffect>::getInstance(); } -GR_DEFINE_EFFECT_TEST(Default2PtConicalEffect); +GR_DEFINE_EFFECT_TEST(Edge2PtConicalEffect); -GrEffectRef* Default2PtConicalEffect::TestCreate(SkRandom* random, - GrContext* context, - const GrDrawTargetCaps&, - GrTexture**) { +GrEffectRef* Edge2PtConicalEffect::TestCreate(SkRandom* random, + GrContext* context, + const GrDrawTargetCaps&, + GrTexture**) { SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()}; SkScalar radius1 = random->nextUScalar1(); SkPoint center2; SkScalar radius2; do { center2.set(random->nextUScalar1(), random->nextUScalar1()); - radius2 = random->nextUScalar1 (); // If the circles are identical the factory will give us an empty shader. - } while (radius1 == radius2 && center1 == center2); + // This will happen if we pick identical centers + } while (center1 == center2); + + // Below makes sure that circle one is contained within circle two + // and both circles are touching on an edge + SkPoint diff = center2 - center1; + SkScalar diffLen = diff.length(); + radius2 = radius1 + diffLen; SkColor colors[kMaxRandomGradientColors]; SkScalar stopsArray[kMaxRandomGradientColors]; @@ -185,62 +202,42 @@ GrEffectRef* Default2PtConicalEffect::TestCreate(SkRandom* random, return shader->asNewEffect(context, paint); } - -///////////////////////////////////////////////////////////////////// - -GLDefault2PtConicalEffect::GLDefault2PtConicalEffect(const GrBackendEffectFactory& factory, - const GrDrawEffect& drawEffect) +GLEdge2PtConicalEffect::GLEdge2PtConicalEffect(const GrBackendEffectFactory& factory, + const GrDrawEffect& drawEffect) : INHERITED(factory) , fVSVaryingName(NULL) , fFSVaryingName(NULL) - , fCachedCenter(SK_ScalarMax) , fCachedRadius(-SK_ScalarMax) - , fCachedDiffRadius(-SK_ScalarMax) { - - const Default2PtConicalEffect& data = drawEffect.castEffect<Default2PtConicalEffect>(); - fIsDegenerate = data.isDegenerate(); - fIsFlipped = data.isFlipped(); -} - -void GLDefault2PtConicalEffect::emitCode(GrGLShaderBuilder* builder, - const GrDrawEffect&, - EffectKey key, - const char* outputColor, - const char* inputColor, - const TransformedCoordsArray& coords, - const TextureSamplerArray& samplers) { + , fCachedDiffRadius(-SK_ScalarMax) {} + +void GLEdge2PtConicalEffect::emitCode(GrGLShaderBuilder* builder, + const GrDrawEffect&, + EffectKey key, + const char* outputColor, + const char* inputColor, + const TransformedCoordsArray& coords, + const TextureSamplerArray& samplers) { this->emitUniforms(builder, key); fParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility, - kFloat_GrSLType, "Conical2FSParams", 6); + kFloat_GrSLType, "Conical2FSParams", 3); SkString cName("c"); - SkString ac4Name("ac4"); - SkString dName("d"); - SkString qName("q"); - SkString r0Name("r0"); - SkString r1Name("r1"); SkString tName("t"); - SkString p0; // 4a - SkString p1; // 1/a - SkString p2; // distance between centers - SkString p3; // start radius - SkString p4; // start radius squared - SkString p5; // difference in radii (r1 - r0) + SkString p0; // start radius + SkString p1; // start radius squared + SkString p2; // difference in radii (r1 - r0) builder->getUniformVariable(fParamUni).appendArrayAccess(0, &p0); builder->getUniformVariable(fParamUni).appendArrayAccess(1, &p1); builder->getUniformVariable(fParamUni).appendArrayAccess(2, &p2); - builder->getUniformVariable(fParamUni).appendArrayAccess(3, &p3); - builder->getUniformVariable(fParamUni).appendArrayAccess(4, &p4); - builder->getUniformVariable(fParamUni).appendArrayAccess(5, &p5); // We interpolate the linear component in coords[1]. SkASSERT(coords[0].type() == coords[1].type()); const char* coords2D; SkString bVar; if (kVec3f_GrSLType == coords[0].type()) { - builder->fsCodeAppendf("\tvec3 interpolants = vec3(%s.xy, %s.x) / %s.z;\n", - coords[0].c_str(), coords[1].c_str(), coords[0].c_str()); + builder->fsCodeAppendf("\tvec3 interpolants = vec3(%s.xy / %s.z, %s.x / %s.z);\n", + coords[0].c_str(), coords[0].c_str(), coords[1].c_str(), coords[1].c_str()); coords2D = "interpolants.xy"; bVar = "interpolants.z"; } else { @@ -252,144 +249,1015 @@ void GLDefault2PtConicalEffect::emitCode(GrGLShaderBuilder* builder, // else to it if invalid, instead of discarding or returning prematurely) builder->fsCodeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor); - // c = (x^2)+(y^2) - params[4] + // c = (x^2)+(y^2) - params[1] builder->fsCodeAppendf("\tfloat %s = dot(%s, %s) - %s;\n", - cName.c_str(), coords2D, coords2D, p4.c_str()); - - // Non-degenerate case (quadratic) - if (!fIsDegenerate) { - - // ac4 = params[0] * c - builder->fsCodeAppendf("\tfloat %s = %s * %s;\n", ac4Name.c_str(), p0.c_str(), - cName.c_str()); - - // d = b^2 - ac4 - builder->fsCodeAppendf("\tfloat %s = %s * %s - %s;\n", dName.c_str(), - bVar.c_str(), bVar.c_str(), ac4Name.c_str()); - - // only proceed if discriminant is >= 0 - builder->fsCodeAppendf("\tif (%s >= 0.0) {\n", dName.c_str()); - - // intermediate value we'll use to compute the roots - // q = -0.5 * (b +/- sqrt(d)) - builder->fsCodeAppendf("\t\tfloat %s = -0.5 * (%s + (%s < 0.0 ? -1.0 : 1.0)" - " * sqrt(%s));\n", qName.c_str(), bVar.c_str(), - bVar.c_str(), dName.c_str()); - - // compute both roots - // r0 = q * params[1] - builder->fsCodeAppendf("\t\tfloat %s = %s * %s;\n", r0Name.c_str(), - qName.c_str(), p1.c_str()); - // r1 = c / q - builder->fsCodeAppendf("\t\tfloat %s = %s / %s;\n", r1Name.c_str(), - cName.c_str(), qName.c_str()); - - // Note: If there are two roots that both generate radius(t) > 0, the - // Canvas spec says to choose the larger t. - - // so we'll look at the larger one first (or smaller if flipped): - if (!fIsFlipped) { - builder->fsCodeAppendf("\t\tfloat %s = max(%s, %s);\n", tName.c_str(), - r0Name.c_str(), r1Name.c_str()); - } else { - builder->fsCodeAppendf("\t\tfloat %s = min(%s, %s);\n", tName.c_str(), - r0Name.c_str(), r1Name.c_str()); - } + cName.c_str(), coords2D, coords2D, p1.c_str()); + + // linear case: t = -c/b + builder->fsCodeAppendf("\tfloat %s = -(%s / %s);\n", tName.c_str(), + cName.c_str(), bVar.c_str()); + + // if r(t) > 0, then t will be the x coordinate + builder->fsCodeAppendf("\tif (%s * %s + %s > 0.0) {\n", tName.c_str(), + p2.c_str(), p0.c_str()); + builder->fsCodeAppend("\t"); + this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers); + builder->fsCodeAppend("\t}\n"); +} - // if r(t) > 0, then we're done; t will be our x coordinate - builder->fsCodeAppendf("\t\tif (%s * %s + %s > 0.0) {\n", tName.c_str(), - p5.c_str(), p3.c_str()); +void GLEdge2PtConicalEffect::setData(const GrGLUniformManager& uman, + const GrDrawEffect& drawEffect) { + INHERITED::setData(uman, drawEffect); + const Edge2PtConicalEffect& data = drawEffect.castEffect<Edge2PtConicalEffect>(); + SkScalar radius0 = data.radius(); + SkScalar diffRadius = data.diffRadius(); - builder->fsCodeAppend("\t\t"); - this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers); + if (fCachedRadius != radius0 || + fCachedDiffRadius != diffRadius) { - // otherwise, if r(t) for the larger root was <= 0, try the other root - builder->fsCodeAppend("\t\t} else {\n"); - if (!fIsFlipped) { - builder->fsCodeAppendf("\t\t\t%s = min(%s, %s);\n", tName.c_str(), - r0Name.c_str(), r1Name.c_str()); - } else { - builder->fsCodeAppendf("\t\t\t%s = max(%s, %s);\n", tName.c_str(), - r0Name.c_str(), r1Name.c_str()); - } + float values[3] = { + SkScalarToFloat(radius0), + SkScalarToFloat(SkScalarMul(radius0, radius0)), + SkScalarToFloat(diffRadius) + }; - // if r(t) > 0 for the smaller root, then t will be our x coordinate - builder->fsCodeAppendf("\t\t\tif (%s * %s + %s > 0.0) {\n", - tName.c_str(), p5.c_str(), p3.c_str()); + uman.set1fv(fParamUni, 3, values); + fCachedRadius = radius0; + fCachedDiffRadius = diffRadius; + } +} - builder->fsCodeAppend("\t\t\t"); - this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers); +GrGLEffect::EffectKey GLEdge2PtConicalEffect::GenKey(const GrDrawEffect& drawEffect, + const GrGLCaps&) { + return GenBaseGradientKey(drawEffect); +} + +////////////////////////////////////////////////////////////////////////////// +// Focal Conical Gradients +////////////////////////////////////////////////////////////////////////////// - // end if (r(t) > 0) for smaller root - builder->fsCodeAppend("\t\t\t}\n"); - // end if (r(t) > 0), else, for larger root - builder->fsCodeAppend("\t\t}\n"); - // end if (discriminant >= 0) - builder->fsCodeAppend("\t}\n"); +static ConicalType set_matrix_focal_conical(const SkTwoPointConicalGradient& shader, + SkMatrix* invLMatrix, SkScalar* focalX) { + // Inverse of the current local matrix is passed in then, + // translate, scale, and rotate such that endCircle is unit circle on x-axis, + // and focal point is at the origin. + ConicalType conicalType; + const SkPoint& focal = shader.getStartCenter(); + const SkPoint& centerEnd = shader.getEndCenter(); + SkScalar radius = shader.getEndRadius(); + SkScalar invRadius = 1.0 / radius; + + SkMatrix matrix; + + matrix.setTranslate(-centerEnd.fX, -centerEnd.fY); + matrix.postScale(invRadius, invRadius); + + SkPoint focalTrans; + matrix.mapPoints(&focalTrans, &focal, 1); + *focalX = focalTrans.length(); + + if (0.0 != *focalX) { + SkScalar invFocalX = SkScalarInvert(*focalX); + SkMatrix rot; + rot.setSinCos(-SkScalarMul(invFocalX, focalTrans.fY), + SkScalarMul(invFocalX, focalTrans.fX)); + matrix.postConcat(rot); + } + + matrix.postTranslate(-(*focalX), 0.0); + + // If the focal point is touching the edge of the circle it will + // cause a degenerate case that must be handled separately + // 5 * kErrorTol was picked after manual testing the stability trade off + // versus the linear approx used in the Edge Shader + if (SkScalarAbs(1.0 - (*focalX)) < 5 * kErrorTol) { + return kEdge_ConicalType; + } + + // Scale factor 1 / (1 - focalX * focalX) + SkScalar oneMinusF2 = 1.0 - SkScalarMul(*focalX, *focalX); + SkScalar s = SkScalarDiv(1.0, oneMinusF2); + + + if (s >= 0.0) { + conicalType = kInside_ConicalType; + matrix.postScale(s, s * SkScalarSqrt(oneMinusF2)); } else { + conicalType = kOutside_ConicalType; + matrix.postScale(s, s); + } + + invLMatrix->postConcat(matrix); + + return conicalType; +} + +////////////////////////////////////////////////////////////////////////////// + +class GLFocalOutside2PtConicalEffect; + +class FocalOutside2PtConicalEffect : public GrGradientEffect { +public: + + static GrEffectRef* Create(GrContext* ctx, + const SkTwoPointConicalGradient& shader, + const SkMatrix& matrix, + SkShader::TileMode tm, + SkScalar focalX) { + AutoEffectUnref effect(SkNEW_ARGS(FocalOutside2PtConicalEffect, (ctx, shader, matrix, tm, focalX))); + return CreateEffectRef(effect); + } + + virtual ~FocalOutside2PtConicalEffect() { } + + static const char* Name() { return "Two-Point Conical Gradient Focal Outside"; } + virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; + + bool isFlipped() const { return fIsFlipped; } + SkScalar focal() const { return fFocalX; } + + typedef GLFocalOutside2PtConicalEffect GLEffect; + +private: + virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE { + const FocalOutside2PtConicalEffect& s = CastEffect<FocalOutside2PtConicalEffect>(sBase); + return (INHERITED::onIsEqual(sBase) && + this->fFocalX == s.fFocalX && + this->fIsFlipped == s.fIsFlipped); + } + + FocalOutside2PtConicalEffect(GrContext* ctx, + const SkTwoPointConicalGradient& shader, + const SkMatrix& matrix, + SkShader::TileMode tm, + SkScalar focalX) + : INHERITED(ctx, shader, matrix, tm), fFocalX(focalX), fIsFlipped(shader.isFlippedGrad()) {} + + GR_DECLARE_EFFECT_TEST; + + SkScalar fFocalX; + bool fIsFlipped; + + typedef GrGradientEffect INHERITED; +}; + +class GLFocalOutside2PtConicalEffect : public GrGLGradientEffect { +public: + GLFocalOutside2PtConicalEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&); + virtual ~GLFocalOutside2PtConicalEffect() { } + + virtual void emitCode(GrGLShaderBuilder*, + const GrDrawEffect&, + EffectKey, + const char* outputColor, + const char* inputColor, + const TransformedCoordsArray&, + const TextureSamplerArray&) SK_OVERRIDE; + virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE; + + static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps& caps); + +protected: + UniformHandle fParamUni; + + const char* fVSVaryingName; + const char* fFSVaryingName; + + bool fIsFlipped; + + // @{ + /// Values last uploaded as uniforms + + SkScalar fCachedFocal; + + // @} + +private: + typedef GrGLGradientEffect INHERITED; + +}; + +const GrBackendEffectFactory& FocalOutside2PtConicalEffect::getFactory() const { + return GrTBackendEffectFactory<FocalOutside2PtConicalEffect>::getInstance(); +} + +GR_DEFINE_EFFECT_TEST(FocalOutside2PtConicalEffect); + +GrEffectRef* FocalOutside2PtConicalEffect::TestCreate(SkRandom* random, + GrContext* context, + const GrDrawTargetCaps&, + GrTexture**) { + SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()}; + SkScalar radius1 = 0.0; + SkPoint center2; + SkScalar radius2; + do { + center2.set(random->nextUScalar1(), random->nextUScalar1()); + // Need to make sure the centers are not the same or else focal point will be inside + } while (center1 == center2); + SkPoint diff = center2 - center1; + SkScalar diffLen = diff.length(); + // Below makes sure that the focal point is not contained within circle two + radius2 = random->nextRangeF(0.0, diffLen); + + SkColor colors[kMaxRandomGradientColors]; + SkScalar stopsArray[kMaxRandomGradientColors]; + SkScalar* stops = stopsArray; + SkShader::TileMode tm; + int colorCount = RandomGradientParams(random, colors, &stops, &tm); + SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1, + center2, radius2, + colors, stops, colorCount, + tm)); + SkPaint paint; + return shader->asNewEffect(context, paint); +} + +GLFocalOutside2PtConicalEffect::GLFocalOutside2PtConicalEffect(const GrBackendEffectFactory& factory, + const GrDrawEffect& drawEffect) + : INHERITED(factory) + , fVSVaryingName(NULL) + , fFSVaryingName(NULL) + , fCachedFocal(SK_ScalarMax) { + const FocalOutside2PtConicalEffect& data = drawEffect.castEffect<FocalOutside2PtConicalEffect>(); + fIsFlipped = data.isFlipped(); +} + +void GLFocalOutside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder, + const GrDrawEffect&, + EffectKey key, + const char* outputColor, + const char* inputColor, + const TransformedCoordsArray& coords, + const TextureSamplerArray& samplers) { + this->emitUniforms(builder, key); + fParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility, + kFloat_GrSLType, "Conical2FSParams", 2); + SkString tName("t"); + SkString p0; // focalX + SkString p1; // 1 - focalX * focalX + + builder->getUniformVariable(fParamUni).appendArrayAccess(0, &p0); + builder->getUniformVariable(fParamUni).appendArrayAccess(1, &p1); + + // if we have a vec3 from being in perspective, convert it to a vec2 first + SkString coords2DString = builder->ensureFSCoords2D(coords, 0); + const char* coords2D = coords2DString.c_str(); + + // t = p.x * focal.x +/- sqrt(p.x^2 + (1 - focal.x^2) * p.y^2) + + // output will default to transparent black (we simply won't write anything + // else to it if invalid, instead of discarding or returning prematurely) + builder->fsCodeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor); - // linear case: t = -c/b - builder->fsCodeAppendf("\tfloat %s = -(%s / %s);\n", tName.c_str(), - cName.c_str(), bVar.c_str()); + builder->fsCodeAppendf("\tfloat xs = %s.x * %s.x;\n", coords2D, coords2D); + builder->fsCodeAppendf("\tfloat ys = %s.y * %s.y;\n", coords2D, coords2D); + builder->fsCodeAppendf("\tfloat d = xs + %s * ys;\n", p1.c_str()); - // if r(t) > 0, then t will be the x coordinate - builder->fsCodeAppendf("\tif (%s * %s + %s > 0.0) {\n", tName.c_str(), - p5.c_str(), p3.c_str()); - builder->fsCodeAppend("\t"); - this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers); - builder->fsCodeAppend("\t}\n"); + // Must check to see if we flipped the circle order (to make sure start radius < end radius) + // If so we must also flip sign on sqrt + if (!fIsFlipped) { + builder->fsCodeAppendf("\tfloat %s = %s.x * %s + sqrt(d);\n", tName.c_str(), + coords2D, p0.c_str()); + } else { + builder->fsCodeAppendf("\tfloat %s = %s.x * %s - sqrt(d);\n", tName.c_str(), + coords2D, p0.c_str()); } + + builder->fsCodeAppendf("\tif (%s >= 0.0 && d >= 0.0) {\n", tName.c_str()); + builder->fsCodeAppend("\t\t"); + this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers); + builder->fsCodeAppend("\t}\n"); } -void GLDefault2PtConicalEffect::setData(const GrGLUniformManager& uman, - const GrDrawEffect& drawEffect) { +void GLFocalOutside2PtConicalEffect::setData(const GrGLUniformManager& uman, + const GrDrawEffect& drawEffect) { INHERITED::setData(uman, drawEffect); - const Default2PtConicalEffect& data = drawEffect.castEffect<Default2PtConicalEffect>(); - SkASSERT(data.isDegenerate() == fIsDegenerate); + const FocalOutside2PtConicalEffect& data = drawEffect.castEffect<FocalOutside2PtConicalEffect>(); SkASSERT(data.isFlipped() == fIsFlipped); - SkScalar centerX1 = data.center(); - SkScalar radius0 = data.radius(); - SkScalar diffRadius = data.diffRadius(); + SkScalar focal = data.focal(); - if (fCachedCenter != centerX1 || - fCachedRadius != radius0 || - fCachedDiffRadius != diffRadius) { + if (fCachedFocal != focal) { + SkScalar oneMinus2F = 1.0 - SkScalarMul(focal, focal); - SkScalar a = SkScalarMul(centerX1, centerX1) - diffRadius * diffRadius; - - // When we're in the degenerate (linear) case, the second - // value will be INF but the program doesn't read it. (We - // use the same 6 uniforms even though we don't need them - // all in the linear case just to keep the code complexity - // down). - float values[6] = { - SkScalarToFloat(a * 4), - 1.f / (SkScalarToFloat(a)), - SkScalarToFloat(centerX1), - SkScalarToFloat(radius0), - SkScalarToFloat(SkScalarMul(radius0, radius0)), - SkScalarToFloat(diffRadius) + float values[2] = { + SkScalarToFloat(focal), + SkScalarToFloat(oneMinus2F), }; - uman.set1fv(fParamUni, 6, values); - fCachedCenter = centerX1; - fCachedRadius = radius0; - fCachedDiffRadius = diffRadius; + uman.set1fv(fParamUni, 2, values); + fCachedFocal = focal; } } -GrGLEffect::EffectKey GLDefault2PtConicalEffect::GenKey(const GrDrawEffect& drawEffect, - const GrGLCaps&) { +GrGLEffect::EffectKey GLFocalOutside2PtConicalEffect::GenKey(const GrDrawEffect& drawEffect, + const GrGLCaps&) { enum { - kIsDegenerate = 1 << kBaseKeyBitCnt, - kIsFlipped = 1 << (kBaseKeyBitCnt + 1), + kIsFlipped = 1 << kBaseKeyBitCnt, }; EffectKey key = GenBaseGradientKey(drawEffect); - if (drawEffect.castEffect<Default2PtConicalEffect>().isDegenerate()) { - key |= kIsDegenerate; + + if (drawEffect.castEffect<FocalOutside2PtConicalEffect>().isFlipped()) { + key |= kIsFlipped; + } + return key; +} + +////////////////////////////////////////////////////////////////////////////// + +class GLFocalInside2PtConicalEffect; + +class FocalInside2PtConicalEffect : public GrGradientEffect { +public: + + static GrEffectRef* Create(GrContext* ctx, + const SkTwoPointConicalGradient& shader, + const SkMatrix& matrix, + SkShader::TileMode tm, + SkScalar focalX) { + AutoEffectUnref effect(SkNEW_ARGS(FocalInside2PtConicalEffect, (ctx, shader, matrix, tm, focalX))); + return CreateEffectRef(effect); + } + + virtual ~FocalInside2PtConicalEffect() {} + + static const char* Name() { return "Two-Point Conical Gradient Focal Inside"; } + virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; + + SkScalar focal() const { return fFocalX; } + + typedef GLFocalInside2PtConicalEffect GLEffect; + +private: + virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE { + const FocalInside2PtConicalEffect& s = CastEffect<FocalInside2PtConicalEffect>(sBase); + return (INHERITED::onIsEqual(sBase) && + this->fFocalX == s.fFocalX); + } + + FocalInside2PtConicalEffect(GrContext* ctx, + const SkTwoPointConicalGradient& shader, + const SkMatrix& matrix, + SkShader::TileMode tm, + SkScalar focalX) + : INHERITED(ctx, shader, matrix, tm), fFocalX(focalX) {} + + GR_DECLARE_EFFECT_TEST; + + SkScalar fFocalX; + + typedef GrGradientEffect INHERITED; +}; + +class GLFocalInside2PtConicalEffect : public GrGLGradientEffect { +public: + GLFocalInside2PtConicalEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&); + virtual ~GLFocalInside2PtConicalEffect() {} + + virtual void emitCode(GrGLShaderBuilder*, + const GrDrawEffect&, + EffectKey, + const char* outputColor, + const char* inputColor, + const TransformedCoordsArray&, + const TextureSamplerArray&) SK_OVERRIDE; + virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE; + + static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps& caps); + +protected: + UniformHandle fFocalUni; + + const char* fVSVaryingName; + const char* fFSVaryingName; + + // @{ + /// Values last uploaded as uniforms + + SkScalar fCachedFocal; + + // @} + +private: + typedef GrGLGradientEffect INHERITED; + +}; + +const GrBackendEffectFactory& FocalInside2PtConicalEffect::getFactory() const { + return GrTBackendEffectFactory<FocalInside2PtConicalEffect>::getInstance(); +} + +GR_DEFINE_EFFECT_TEST(FocalInside2PtConicalEffect); + +GrEffectRef* FocalInside2PtConicalEffect::TestCreate(SkRandom* random, + GrContext* context, + const GrDrawTargetCaps&, + GrTexture**) { + SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()}; + SkScalar radius1 = 0.0; + SkPoint center2; + SkScalar radius2; + do { + center2.set(random->nextUScalar1(), random->nextUScalar1()); + // Below makes sure radius2 is larger enouch such that the focal point + // is inside the end circle + SkScalar increase = random->nextUScalar1(); + SkPoint diff = center2 - center1; + SkScalar diffLen = diff.length(); + radius2 = diffLen + increase; + // If the circles are identical the factory will give us an empty shader. + } while (radius1 == radius2 && center1 == center2); + + SkColor colors[kMaxRandomGradientColors]; + SkScalar stopsArray[kMaxRandomGradientColors]; + SkScalar* stops = stopsArray; + SkShader::TileMode tm; + int colorCount = RandomGradientParams(random, colors, &stops, &tm); + SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1, + center2, radius2, + colors, stops, colorCount, + tm)); + SkPaint paint; + return shader->asNewEffect(context, paint); +} + +GLFocalInside2PtConicalEffect::GLFocalInside2PtConicalEffect(const GrBackendEffectFactory& factory, + const GrDrawEffect& drawEffect) + : INHERITED(factory) + , fVSVaryingName(NULL) + , fFSVaryingName(NULL) + , fCachedFocal(SK_ScalarMax) {} + +void GLFocalInside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder, + const GrDrawEffect&, + EffectKey key, + const char* outputColor, + const char* inputColor, + const TransformedCoordsArray& coords, + const TextureSamplerArray& samplers) { + this->emitUniforms(builder, key); + fFocalUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, + kFloat_GrSLType, "Conical2FSParams"); + SkString tName("t"); + + // this is the distance along x-axis from the end center to focal point in + // transformed coordinates + GrGLShaderVar focal = builder->getUniformVariable(fFocalUni); + + // if we have a vec3 from being in perspective, convert it to a vec2 first + SkString coords2DString = builder->ensureFSCoords2D(coords, 0); + const char* coords2D = coords2DString.c_str(); + + // t = p.x * focalX + length(p) + builder->fsCodeAppendf("\tfloat %s = %s.x * %s + length(%s);\n", tName.c_str(), + coords2D, focal.c_str(), coords2D); + + this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers); +} + +void GLFocalInside2PtConicalEffect::setData(const GrGLUniformManager& uman, + const GrDrawEffect& drawEffect) { + INHERITED::setData(uman, drawEffect); + const FocalInside2PtConicalEffect& data = drawEffect.castEffect<FocalInside2PtConicalEffect>(); + SkScalar focal = data.focal(); + + if (fCachedFocal != focal) { + uman.set1f(fFocalUni, SkScalarToFloat(focal)); + fCachedFocal = focal; + } +} + +GrGLEffect::EffectKey GLFocalInside2PtConicalEffect::GenKey(const GrDrawEffect& drawEffect, + const GrGLCaps&) { + return GenBaseGradientKey(drawEffect); +} + +////////////////////////////////////////////////////////////////////////////// +// Circle Conical Gradients +////////////////////////////////////////////////////////////////////////////// + +struct CircleConicalInfo { + SkPoint fCenterEnd; + SkScalar fA; + SkScalar fB; + SkScalar fC; +}; + +// Returns focal distance along x-axis in transformed coords +static ConicalType set_matrix_circle_conical(const SkTwoPointConicalGradient& shader, + SkMatrix* invLMatrix, CircleConicalInfo* info) { + // Inverse of the current local matrix is passed in then, + // translate and scale such that start circle is on the origin and has radius 1 + const SkPoint& centerStart = shader.getStartCenter(); + const SkPoint& centerEnd = shader.getEndCenter(); + SkScalar radiusStart = shader.getStartRadius(); + SkScalar radiusEnd = shader.getEndRadius(); + + SkMatrix matrix; + + matrix.setTranslate(-centerStart.fX, -centerStart.fY); + + SkScalar invStartRad = 1.0 / radiusStart; + matrix.postScale(invStartRad, invStartRad); + + radiusEnd /= radiusStart; + + SkPoint centerEndTrans; + matrix.mapPoints(¢erEndTrans, ¢erEnd, 1); + + SkScalar A = centerEndTrans.fX * centerEndTrans.fX + centerEndTrans.fY * centerEndTrans.fY + - radiusEnd * radiusEnd + 2 * radiusEnd - 1; + + // Check to see if start circle is inside end circle with edges touching. + // If touching we return that it is of kEdge_ConicalType, and leave the matrix setting + // to the edge shader. 5 * kErrorTol was picked after manual testing so that C = 1 / A + // is stable, and the linear approximation used in the Edge shader is still accurate. + if (SkScalarAbs(A) < 5 * kErrorTol) { + return kEdge_ConicalType; + } + + SkScalar C = 1.0 / A; + SkScalar B = (radiusEnd - 1.0) * C; + + matrix.postScale(C, C); + + invLMatrix->postConcat(matrix); + + info->fCenterEnd = centerEndTrans; + info->fA = A; + info->fB = B; + info->fC = C; + + // if A ends up being negative, the start circle is contained completely inside the end cirlce + if (A < 0.0) { + return kInside_ConicalType; + } + return kOutside_ConicalType; +} + +class GLCircleInside2PtConicalEffect; + +class CircleInside2PtConicalEffect : public GrGradientEffect { +public: + + static GrEffectRef* Create(GrContext* ctx, + const SkTwoPointConicalGradient& shader, + const SkMatrix& matrix, + SkShader::TileMode tm, + const CircleConicalInfo& info) { + AutoEffectUnref effect(SkNEW_ARGS(CircleInside2PtConicalEffect, (ctx, shader, matrix, tm, info))); + return CreateEffectRef(effect); + } + + virtual ~CircleInside2PtConicalEffect() {} + + static const char* Name() { return "Two-Point Conical Gradient Inside"; } + virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; + + SkScalar centerX() const { return fInfo.fCenterEnd.fX; } + SkScalar centerY() const { return fInfo.fCenterEnd.fY; } + SkScalar A() const { return fInfo.fA; } + SkScalar B() const { return fInfo.fB; } + SkScalar C() const { return fInfo.fC; } + + typedef GLCircleInside2PtConicalEffect GLEffect; + +private: + virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE { + const CircleInside2PtConicalEffect& s = CastEffect<CircleInside2PtConicalEffect>(sBase); + return (INHERITED::onIsEqual(sBase) && + this->fInfo.fCenterEnd == s.fInfo.fCenterEnd && + this->fInfo.fA == s.fInfo.fA && + this->fInfo.fB == s.fInfo.fB && + this->fInfo.fC == s.fInfo.fC); + } + + CircleInside2PtConicalEffect(GrContext* ctx, + const SkTwoPointConicalGradient& shader, + const SkMatrix& matrix, + SkShader::TileMode tm, + const CircleConicalInfo& info) + : INHERITED(ctx, shader, matrix, tm), fInfo(info) {} + + GR_DECLARE_EFFECT_TEST; + + const CircleConicalInfo fInfo; + + typedef GrGradientEffect INHERITED; +}; + +class GLCircleInside2PtConicalEffect : public GrGLGradientEffect { +public: + GLCircleInside2PtConicalEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&); + virtual ~GLCircleInside2PtConicalEffect() {} + + virtual void emitCode(GrGLShaderBuilder*, + const GrDrawEffect&, + EffectKey, + const char* outputColor, + const char* inputColor, + const TransformedCoordsArray&, + const TextureSamplerArray&) SK_OVERRIDE; + virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE; + + static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps& caps); + +protected: + UniformHandle fCenterUni; + UniformHandle fParamUni; + + const char* fVSVaryingName; + const char* fFSVaryingName; + + // @{ + /// Values last uploaded as uniforms + + SkScalar fCachedCenterX; + SkScalar fCachedCenterY; + SkScalar fCachedA; + SkScalar fCachedB; + SkScalar fCachedC; + + // @} + +private: + typedef GrGLGradientEffect INHERITED; + +}; + +const GrBackendEffectFactory& CircleInside2PtConicalEffect::getFactory() const { + return GrTBackendEffectFactory<CircleInside2PtConicalEffect>::getInstance(); +} + +GR_DEFINE_EFFECT_TEST(CircleInside2PtConicalEffect); + +GrEffectRef* CircleInside2PtConicalEffect::TestCreate(SkRandom* random, + GrContext* context, + const GrDrawTargetCaps&, + GrTexture**) { + SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()}; + SkScalar radius1 = random->nextUScalar1() + 0.0001; // make sure radius1 != 0 + SkPoint center2; + SkScalar radius2; + do { + center2.set(random->nextUScalar1(), random->nextUScalar1()); + // Below makes sure that circle one is contained within circle two + SkScalar increase = random->nextUScalar1(); + SkPoint diff = center2 - center1; + SkScalar diffLen = diff.length(); + radius2 = radius1 + diffLen + increase; + // If the circles are identical the factory will give us an empty shader. + } while (radius1 == radius2 && center1 == center2); + + SkColor colors[kMaxRandomGradientColors]; + SkScalar stopsArray[kMaxRandomGradientColors]; + SkScalar* stops = stopsArray; + SkShader::TileMode tm; + int colorCount = RandomGradientParams(random, colors, &stops, &tm); + SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1, + center2, radius2, + colors, stops, colorCount, + tm)); + SkPaint paint; + return shader->asNewEffect(context, paint); +} + +GLCircleInside2PtConicalEffect::GLCircleInside2PtConicalEffect(const GrBackendEffectFactory& factory, + const GrDrawEffect& drawEffect) + : INHERITED(factory) + , fVSVaryingName(NULL) + , fFSVaryingName(NULL) + , fCachedCenterX(SK_ScalarMax) + , fCachedCenterY(SK_ScalarMax) + , fCachedA(SK_ScalarMax) + , fCachedB(SK_ScalarMax) + , fCachedC(SK_ScalarMax) {} + +void GLCircleInside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder, + const GrDrawEffect&, + EffectKey key, + const char* outputColor, + const char* inputColor, + const TransformedCoordsArray& coords, + const TextureSamplerArray& samplers) { + this->emitUniforms(builder, key); + fCenterUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, + kVec2f_GrSLType, "Conical2FSCenter"); + fParamUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, + kVec3f_GrSLType, "Conical2FSParams"); + SkString tName("t"); + + GrGLShaderVar center = builder->getUniformVariable(fCenterUni); + // params.x = A + // params.y = B + // params.z = C + GrGLShaderVar params = builder->getUniformVariable(fParamUni); + + // if we have a vec3 from being in perspective, convert it to a vec2 first + SkString coords2DString = builder->ensureFSCoords2D(coords, 0); + const char* coords2D = coords2DString.c_str(); + + // p = coords2D + // e = center end + // r = radius end + // A = dot(e, e) - r^2 + 2 * r - 1 + // B = (r -1) / A + // C = 1 / A + // d = dot(e, p) + B + // t = d +/- sqrt(d^2 - A * dot(p, p) + C) + builder->fsCodeAppendf("\tfloat pDotp = dot(%s, %s);\n", coords2D, coords2D); + builder->fsCodeAppendf("\tfloat d = dot(%s, %s) + %s.y;\n", coords2D, center.c_str(), params.c_str()); + builder->fsCodeAppendf("\tfloat %s = d + sqrt(d * d - %s.x * pDotp + %s.z);\n", + tName.c_str(), params.c_str(), params.c_str()); + + this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers); +} + +void GLCircleInside2PtConicalEffect::setData(const GrGLUniformManager& uman, + const GrDrawEffect& drawEffect) { + INHERITED::setData(uman, drawEffect); + const CircleInside2PtConicalEffect& data = drawEffect.castEffect<CircleInside2PtConicalEffect>(); + SkScalar centerX = data.centerX(); + SkScalar centerY = data.centerY(); + SkScalar A = data.A(); + SkScalar B = data.B(); + SkScalar C = data.C(); + + if (fCachedCenterX != centerX || fCachedCenterY != centerY || + fCachedA != A || fCachedB != B || fCachedC != C) { + + uman.set2f(fCenterUni, SkScalarToFloat(centerX), SkScalarToFloat(centerY)); + uman.set3f(fParamUni, SkScalarToFloat(A), SkScalarToFloat(B), SkScalarToFloat(C)); + + fCachedCenterX = centerX; + fCachedCenterY = centerY; + fCachedA = A; + fCachedB = B; + fCachedC = C; + } +} + +GrGLEffect::EffectKey GLCircleInside2PtConicalEffect::GenKey(const GrDrawEffect& drawEffect, + const GrGLCaps&) { + EffectKey key = GenBaseGradientKey(drawEffect); + return key; +} + +////////////////////////////////////////////////////////////////////////////// + +class GLCircleOutside2PtConicalEffect; + +class CircleOutside2PtConicalEffect : public GrGradientEffect { +public: + + static GrEffectRef* Create(GrContext* ctx, + const SkTwoPointConicalGradient& shader, + const SkMatrix& matrix, + SkShader::TileMode tm, + const CircleConicalInfo& info) { + AutoEffectUnref effect(SkNEW_ARGS(CircleOutside2PtConicalEffect, (ctx, shader, matrix, tm, info))); + return CreateEffectRef(effect); } - if (drawEffect.castEffect<Default2PtConicalEffect>().isFlipped()) { + + virtual ~CircleOutside2PtConicalEffect() {} + + static const char* Name() { return "Two-Point Conical Gradient Outside"; } + virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; + + SkScalar centerX() const { return fInfo.fCenterEnd.fX; } + SkScalar centerY() const { return fInfo.fCenterEnd.fY; } + SkScalar A() const { return fInfo.fA; } + SkScalar B() const { return fInfo.fB; } + SkScalar C() const { return fInfo.fC; } + SkScalar tLimit() const { return fTLimit; } + bool isFlipped() const { return fIsFlipped; } + + typedef GLCircleOutside2PtConicalEffect GLEffect; + +private: + virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE { + const CircleOutside2PtConicalEffect& s = CastEffect<CircleOutside2PtConicalEffect>(sBase); + return (INHERITED::onIsEqual(sBase) && + this->fInfo.fCenterEnd == s.fInfo.fCenterEnd && + this->fInfo.fA == s.fInfo.fA && + this->fInfo.fB == s.fInfo.fB && + this->fInfo.fC == s.fInfo.fC && + this->fTLimit == s.fTLimit && + this->fIsFlipped == s.fIsFlipped); + } + + CircleOutside2PtConicalEffect(GrContext* ctx, + const SkTwoPointConicalGradient& shader, + const SkMatrix& matrix, + SkShader::TileMode tm, + const CircleConicalInfo& info) + : INHERITED(ctx, shader, matrix, tm), fInfo(info) { + if (shader.getStartRadius() != shader.getEndRadius()) { + fTLimit = SkScalarDiv(shader.getStartRadius(), (shader.getStartRadius() - shader.getEndRadius())); + } else { + fTLimit = SK_ScalarMin; + } + + fIsFlipped = shader.isFlippedGrad(); + } + + GR_DECLARE_EFFECT_TEST; + + const CircleConicalInfo fInfo; + SkScalar fTLimit; + bool fIsFlipped; + + typedef GrGradientEffect INHERITED; +}; + +class GLCircleOutside2PtConicalEffect : public GrGLGradientEffect { +public: + GLCircleOutside2PtConicalEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&); + virtual ~GLCircleOutside2PtConicalEffect() {} + + virtual void emitCode(GrGLShaderBuilder*, + const GrDrawEffect&, + EffectKey, + const char* outputColor, + const char* inputColor, + const TransformedCoordsArray&, + const TextureSamplerArray&) SK_OVERRIDE; + virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE; + + static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps& caps); + +protected: + UniformHandle fCenterUni; + UniformHandle fParamUni; + + const char* fVSVaryingName; + const char* fFSVaryingName; + + bool fIsFlipped; + + // @{ + /// Values last uploaded as uniforms + + SkScalar fCachedCenterX; + SkScalar fCachedCenterY; + SkScalar fCachedA; + SkScalar fCachedB; + SkScalar fCachedC; + SkScalar fCachedTLimit; + + // @} + +private: + typedef GrGLGradientEffect INHERITED; + +}; + +const GrBackendEffectFactory& CircleOutside2PtConicalEffect::getFactory() const { + return GrTBackendEffectFactory<CircleOutside2PtConicalEffect>::getInstance(); +} + +GR_DEFINE_EFFECT_TEST(CircleOutside2PtConicalEffect); + +GrEffectRef* CircleOutside2PtConicalEffect::TestCreate(SkRandom* random, + GrContext* context, + const GrDrawTargetCaps&, + GrTexture**) { + SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()}; + SkScalar radius1 = random->nextUScalar1() + 0.0001; // make sure radius1 != 0 + SkPoint center2; + SkScalar radius2; + SkScalar diffLen; + do { + center2.set(random->nextUScalar1(), random->nextUScalar1()); + // If the circles share a center than we can't be in the outside case + } while (center1 == center2); + SkPoint diff = center2 - center1; + diffLen = diff.length(); + // Below makes sure that circle one is not contained within circle two + // and have radius2 >= radius to match sorting on cpu side + radius2 = radius1 + random->nextRangeF(0.0, diffLen); + + SkColor colors[kMaxRandomGradientColors]; + SkScalar stopsArray[kMaxRandomGradientColors]; + SkScalar* stops = stopsArray; + SkShader::TileMode tm; + int colorCount = RandomGradientParams(random, colors, &stops, &tm); + SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1, + center2, radius2, + colors, stops, colorCount, + tm)); + SkPaint paint; + return shader->asNewEffect(context, paint); +} + +GLCircleOutside2PtConicalEffect::GLCircleOutside2PtConicalEffect(const GrBackendEffectFactory& factory, + const GrDrawEffect& drawEffect) + : INHERITED(factory) + , fVSVaryingName(NULL) + , fFSVaryingName(NULL) + , fCachedCenterX(SK_ScalarMax) + , fCachedCenterY(SK_ScalarMax) + , fCachedA(SK_ScalarMax) + , fCachedB(SK_ScalarMax) + , fCachedC(SK_ScalarMax) + , fCachedTLimit(SK_ScalarMax) { + const CircleOutside2PtConicalEffect& data = drawEffect.castEffect<CircleOutside2PtConicalEffect>(); + fIsFlipped = data.isFlipped(); + } + +void GLCircleOutside2PtConicalEffect::emitCode(GrGLShaderBuilder* builder, + const GrDrawEffect&, + EffectKey key, + const char* outputColor, + const char* inputColor, + const TransformedCoordsArray& coords, + const TextureSamplerArray& samplers) { + this->emitUniforms(builder, key); + fCenterUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, + kVec2f_GrSLType, "Conical2FSCenter"); + fParamUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, + kVec4f_GrSLType, "Conical2FSParams"); + SkString tName("t"); + + GrGLShaderVar center = builder->getUniformVariable(fCenterUni); + // params.x = A + // params.y = B + // params.z = C + GrGLShaderVar params = builder->getUniformVariable(fParamUni); + + // if we have a vec3 from being in perspective, convert it to a vec2 first + SkString coords2DString = builder->ensureFSCoords2D(coords, 0); + const char* coords2D = coords2DString.c_str(); + + // output will default to transparent black (we simply won't write anything + // else to it if invalid, instead of discarding or returning prematurely) + builder->fsCodeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor); + + // p = coords2D + // e = center end + // r = radius end + // A = dot(e, e) - r^2 + 2 * r - 1 + // B = (r -1) / A + // C = 1 / A + // d = dot(e, p) + B + // t = d +/- sqrt(d^2 - A * dot(p, p) + C) + + builder->fsCodeAppendf("\tfloat pDotp = dot(%s, %s);\n", coords2D, coords2D); + builder->fsCodeAppendf("\tfloat d = dot(%s, %s) + %s.y;\n", coords2D, center.c_str(), params.c_str()); + builder->fsCodeAppendf("\tfloat deter = d * d - %s.x * pDotp + %s.z;\n", params.c_str(), params.c_str()); + + // Must check to see if we flipped the circle order (to make sure start radius < end radius) + // If so we must also flip sign on sqrt + if (!fIsFlipped) { + builder->fsCodeAppendf("\tfloat %s = d + sqrt(deter);\n", tName.c_str()); + } else { + builder->fsCodeAppendf("\tfloat %s = d - sqrt(deter);\n", tName.c_str()); + } + + builder->fsCodeAppendf("\tif (%s >= %s.w && deter >= 0.0) {\n", tName.c_str(), params.c_str()); + builder->fsCodeAppend("\t\t"); + this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, samplers); + builder->fsCodeAppend("\t}\n"); +} + +void GLCircleOutside2PtConicalEffect::setData(const GrGLUniformManager& uman, + const GrDrawEffect& drawEffect) { + INHERITED::setData(uman, drawEffect); + const CircleOutside2PtConicalEffect& data = drawEffect.castEffect<CircleOutside2PtConicalEffect>(); + SkASSERT(data.isFlipped() == fIsFlipped); + SkScalar centerX = data.centerX(); + SkScalar centerY = data.centerY(); + SkScalar A = data.A(); + SkScalar B = data.B(); + SkScalar C = data.C(); + SkScalar tLimit = data.tLimit(); + + if (fCachedCenterX != centerX || fCachedCenterY != centerY || + fCachedA != A || fCachedB != B || fCachedC != C || fCachedTLimit != tLimit) { + + uman.set2f(fCenterUni, SkScalarToFloat(centerX), SkScalarToFloat(centerY)); + uman.set4f(fParamUni, SkScalarToFloat(A), SkScalarToFloat(B), SkScalarToFloat(C), + SkScalarToFloat(tLimit)); + + fCachedCenterX = centerX; + fCachedCenterY = centerY; + fCachedA = A; + fCachedB = B; + fCachedC = C; + fCachedTLimit = tLimit; + } +} + +GrGLEffect::EffectKey GLCircleOutside2PtConicalEffect::GenKey(const GrDrawEffect& drawEffect, + const GrGLCaps&) { + enum { + kIsFlipped = 1 << kBaseKeyBitCnt, + }; + + EffectKey key = GenBaseGradientKey(drawEffect); + + if (drawEffect.castEffect<CircleOutside2PtConicalEffect>().isFlipped()) { key |= kIsFlipped; } return key; @@ -400,14 +1268,35 @@ GrGLEffect::EffectKey GLDefault2PtConicalEffect::GenKey(const GrDrawEffect& draw GrEffectRef* Gr2PtConicalGradientEffect::Create(GrContext* ctx, const SkTwoPointConicalGradient& shader, SkShader::TileMode tm) { - SkMatrix matrix; if (!shader.getLocalMatrix().invert(&matrix)) { return NULL; } - set_matrix_default_conical(shader, &matrix); - return Default2PtConicalEffect::Create(ctx, shader, matrix, tm); + if (shader.getStartRadius() < kErrorTol) { + SkScalar focalX; + ConicalType type = set_matrix_focal_conical(shader, &matrix, &focalX); + if (type == kInside_ConicalType) { + return FocalInside2PtConicalEffect::Create(ctx, shader, matrix, tm, focalX); + } else if(type == kEdge_ConicalType) { + set_matrix_edge_conical(shader, &matrix); + return Edge2PtConicalEffect::Create(ctx, shader, matrix, tm); + } else { + return FocalOutside2PtConicalEffect::Create(ctx, shader, matrix, tm, focalX); + } + } + + CircleConicalInfo info; + ConicalType type = set_matrix_circle_conical(shader, &matrix, &info); + + if (type == kInside_ConicalType) { + return CircleInside2PtConicalEffect::Create(ctx, shader, matrix, tm, info); + } else if (type == kEdge_ConicalType) { + set_matrix_edge_conical(shader, &matrix); + return Edge2PtConicalEffect::Create(ctx, shader, matrix, tm); + } else { + return CircleOutside2PtConicalEffect::Create(ctx, shader, matrix, tm, info); + } } #endif |