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-rw-r--r--docs/SkPaint_Reference.bmh1
-rw-r--r--docs/usingBookmaker.bmh1
-rw-r--r--site/user/api/SkPaint_Reference.md2
-rw-r--r--site/user/api/catalog.htm4
-rw-r--r--site/user/api/usingBookmaker.md3
5 files changed, 7 insertions, 4 deletions
diff --git a/docs/SkPaint_Reference.bmh b/docs/SkPaint_Reference.bmh
index 9d27cec5f9..099fe65f50 100644
--- a/docs/SkPaint_Reference.bmh
+++ b/docs/SkPaint_Reference.bmh
@@ -571,6 +571,7 @@ can reconstitute the paint at a later time.
class PaintDumper : public SkWriteBuffer {
public:
bool isCrossProcess() const override { return false; };
+ void writePad32(const void* buffer, size_t bytes) override {}
void writeByteArray(const void* data, size_t size) override {}
void writeBool(bool value) override {}
void writeScalar(SkScalar value) override {}
diff --git a/docs/usingBookmaker.bmh b/docs/usingBookmaker.bmh
index 411fd7f379..4d44d73ae1 100644
--- a/docs/usingBookmaker.bmh
+++ b/docs/usingBookmaker.bmh
@@ -4,6 +4,7 @@ bmh_SkXXX
CL
Go
Visual_Studio
+Completed InProgress
##
#Topic Bookmaker
diff --git a/site/user/api/SkPaint_Reference.md b/site/user/api/SkPaint_Reference.md
index 77bb832142..e7b2b49b20 100644
--- a/site/user/api/SkPaint_Reference.md
+++ b/site/user/api/SkPaint_Reference.md
@@ -615,7 +615,7 @@ can reconstitute the paint at a later time.
### Example
-<div><fiddle-embed name="de31563f11e447dccc988108e9173d28">
+<div><fiddle-embed name="ef700e9d42d1826d35e92eeae120e7fa">
#### Example Output
diff --git a/site/user/api/catalog.htm b/site/user/api/catalog.htm
index b38545d147..4cb0f9f39d 100644
--- a/site/user/api/catalog.htm
+++ b/site/user/api/catalog.htm
@@ -1352,8 +1352,8 @@
"stdout": "paint1 == paint2\\npaint1 != paint2\\n"
},
"SkPaint_flatten": {
- "code": "void draw(SkCanvas* canvas) {\n class PaintDumper : public SkWriteBuffer {\n public:\n bool isCrossProcess() const override { return false; };\n void writeByteArray(const void* data, size_t size) override {}\n void writeBool(bool value) override {}\n void writeScalar(SkScalar value) override {}\n void writeScalarArray(const SkScalar* value, uint32_t count) override {}\n void writeInt(int32_t value) override {}\n void writeIntArray(const int32_t* value, uint32_t count) override {}\n void writeUInt(uint32_t value) override {}\n void writeString(const char* value) override {}\n void writeFlattenable(const SkFlattenable* flattenable) override {}\n void writeColorArray(const SkColor* color, uint32_t count) override {}\n void writeColor4f(const SkColor4f& color) override {}\n void writeColor4fArray(const SkColor4f* color, uint32_t count) override {}\n void writePoint(const SkPoint& point) override {}\n void writePointArray(const SkPoint* point, uint32_t count) override {}\n void writeMatrix(const SkMatrix& matrix) override {}\n void writeIRect(const SkIRect& rect) override {}\n void writeRect(const SkRect& rect) override {}\n void writeRegion(const SkRegion& region) override {}\n void writePath(const SkPath& path) override {}\n size_t writeStream(SkStream* stream, size_t length) override { return 0; }\n void writeImage(const SkImage*) override {}\n void writeTypeface(SkTypeface* typeface) override {}\n void writePaint(const SkPaint& paint) override {}\n void writeColor(SkColor color) override {\n SkDebugf(\"color = 0x%08x\\n\", color);\n }\n } dumper;\n SkPaint paint;\n paint.setColor(SK_ColorRED);\n paint.flatten(dumper);\n}",
- "hash": "de31563f11e447dccc988108e9173d28",
+ "code": "void draw(SkCanvas* canvas) {\n class PaintDumper : public SkWriteBuffer {\n public:\n bool isCrossProcess() const override { return false; };\n void writePad32(const void* buffer, size_t bytes) override {}\n void writeByteArray(const void* data, size_t size) override {}\n void writeBool(bool value) override {}\n void writeScalar(SkScalar value) override {}\n void writeScalarArray(const SkScalar* value, uint32_t count) override {}\n void writeInt(int32_t value) override {}\n void writeIntArray(const int32_t* value, uint32_t count) override {}\n void writeUInt(uint32_t value) override {}\n void writeString(const char* value) override {}\n void writeFlattenable(const SkFlattenable* flattenable) override {}\n void writeColorArray(const SkColor* color, uint32_t count) override {}\n void writeColor4f(const SkColor4f& color) override {}\n void writeColor4fArray(const SkColor4f* color, uint32_t count) override {}\n void writePoint(const SkPoint& point) override {}\n void writePointArray(const SkPoint* point, uint32_t count) override {}\n void writeMatrix(const SkMatrix& matrix) override {}\n void writeIRect(const SkIRect& rect) override {}\n void writeRect(const SkRect& rect) override {}\n void writeRegion(const SkRegion& region) override {}\n void writePath(const SkPath& path) override {}\n size_t writeStream(SkStream* stream, size_t length) override { return 0; }\n void writeImage(const SkImage*) override {}\n void writeTypeface(SkTypeface* typeface) override {}\n void writePaint(const SkPaint& paint) override {}\n void writeColor(SkColor color) override {\n SkDebugf(\"color = 0x%08x\\n\", color);\n }\n } dumper;\n SkPaint paint;\n paint.setColor(SK_ColorRED);\n paint.flatten(dumper);\n}",
+ "hash": "ef700e9d42d1826d35e92eeae120e7fa",
"file": "SkPaint_Reference",
"name": "SkPaint::flatten()",
"stdout": "color = 0xffff0000\\n"
diff --git a/site/user/api/usingBookmaker.md b/site/user/api/usingBookmaker.md
index f1f2eca031..b3e0e39d90 100644
--- a/site/user/api/usingBookmaker.md
+++ b/site/user/api/usingBookmaker.md
@@ -127,7 +127,8 @@ $ ./out/dir/bookmaker -p -b docs -i include/core/<a href="usingBookmaker#SkXXX">
to write the updated <a href="undocumented#SkXXX.h">SkXXX.h</a> to the current directory.
-Once adding the file is complete, add the file to status.json in the section. You may add it to the section during
+Once adding the file is complete, add the file to status.json in the
+<a href="usingBookmaker#Completed">Completed</a> section. You may add it to the <a href="usingBookmaker#InProgress">InProgress</a> section during
development, or leave status.json unchanged.
If the new file has been added to status.json, you can run