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-rw-r--r--src/gpu/gl/GrGLCreateDebugInterface.cpp644
-rw-r--r--src/gpu/gl/GrGpuGL.cpp3
2 files changed, 462 insertions, 185 deletions
diff --git a/src/gpu/gl/GrGLCreateDebugInterface.cpp b/src/gpu/gl/GrGLCreateDebugInterface.cpp
index 022cc56fb8..9427f0f2e3 100644
--- a/src/gpu/gl/GrGLCreateDebugInterface.cpp
+++ b/src/gpu/gl/GrGLCreateDebugInterface.cpp
@@ -12,9 +12,6 @@
#include "SkTArray.h"
#include "SkTDArray.h"
-// the OpenGLES 2.0 spec says this must be >= 2
-static const GrGLint kDefaultMaxTextureUnits = 8;
-
// the OpenGLES 2.0 spec says this must be >= 128
static const GrGLint kDefaultMaxVertexUniformVectors = 128;
@@ -28,21 +25,47 @@ static const GrGLint kDefaultMaxVertexAttribs = 8;
static const GrGLint kDefaultMaxVaryingVectors = 8;
////////////////////////////////////////////////////////////////////////////////
+// Each class derived from GrFakeRefObj should use this macro to add a
+// factory creation entry point. This entry point is used by the GrGLDebug
+// object to instantiate the various objects
+// all globally unique IDs
+#define GR_DEFINE_CREATOR(className) \
+ public: \
+ static GrFakeRefObj *create ## className() { \
+ return SkNEW(className); \
+ }
+
+////////////////////////////////////////////////////////////////////////////////
+// Helper macro to make creating an object (where you need to get back a derived
+// type) easier
+#define GR_CREATE(className, classEnum) \
+ reinterpret_cast<className *>(GrDebugGL::getInstance()->createObj(classEnum))
+
+////////////////////////////////////////////////////////////////////////////////
+// Helper macro to make finding objects less painful
+#define GR_FIND(id, className, classEnum) \
+ reinterpret_cast<className *>(GrDebugGL::getInstance()->findObject(id, classEnum))
+
+
+
+////////////////////////////////////////////////////////////////////////////////
// This object is used to track the OpenGL objects. We don't use real
// reference counting (i.e., we don't free the objects when their ref count
// goes to 0) so that we can detect invalid memory accesses. The refs we
// are tracking in this class are actually OpenGL's references to the objects
// not "ours"
// Each object also gets a unique globally identifying ID
-class GrFakeRefObj
-{
+class GrFakeRefObj {
public:
- GrFakeRefObj(GrGLuint ID)
+ GrFakeRefObj()
: fRef(0)
, fHighRefCount(0)
- , fID(ID)
, fMarkedForDeletion(false)
, fDeleted(false) {
+
+ static int fNextID = 0; // source for globally unique IDs - 0 is reserved!
+
+ fID = ++fNextID;
}
virtual ~GrFakeRefObj() {};
@@ -71,13 +94,13 @@ public:
void setMarkedForDeletion() { fMarkedForDeletion = true; }
bool getMarkedForDeletion() const { return fMarkedForDeletion; }
- // setDeleted should only ever appear in deleteAction methods!
- void setDeleted() { fDeleted = true; }
bool getDeleted() const { return fDeleted; }
// The deleteAction fires if the object has been marked for deletion but
// couldn't be deleted earlier due to refs
- virtual void deleteAction() = 0;
+ virtual void deleteAction() {
+ this->setDeleted();
+ }
protected:
private:
@@ -88,14 +111,18 @@ private:
// The deleted flag is only set when OpenGL thinks the object is deleted
// It is obviously still allocated w/in this framework
bool fDeleted;
+
+ // setDeleted should only ever appear in the deleteAction method!
+ void setDeleted() { fDeleted = true; }
};
////////////////////////////////////////////////////////////////////////////////
-class GrBufferObj : public GrFakeRefObj
-{
+class GrBufferObj : public GrFakeRefObj {
+ GR_DEFINE_CREATOR(GrBufferObj);
+
public:
- GrBufferObj(GrGLuint ID)
- : GrFakeRefObj(ID)
+ GrBufferObj()
+ : GrFakeRefObj()
, fDataPtr(NULL)
, fMapped(false)
, fBound(false)
@@ -142,7 +169,8 @@ public:
// buffers are automatically unmapped when deleted
this->resetMapped();
- this->setDeleted();
+
+ this->INHERITED::deleteAction();
}
@@ -159,24 +187,20 @@ private:
};
////////////////////////////////////////////////////////////////////////////////
-class GrRenderBufferObj : public GrFakeRefObj
-{
+// A common base class for render buffers and textures
+class GrFBBindable : public GrFakeRefObj {
+
public:
- GrRenderBufferObj(GrGLuint ID)
- : GrFakeRefObj(ID)
- , fBound(false) {
+ GrFBBindable()
+ : GrFakeRefObj() {
}
- virtual ~GrRenderBufferObj() {
+ virtual ~GrFBBindable() {
GrAlwaysAssert(0 == fColorReferees.count());
GrAlwaysAssert(0 == fDepthReferees.count());
GrAlwaysAssert(0 == fStencilReferees.count());
}
- void setBound() { fBound = true; }
- void resetBound() { fBound = false; }
- bool getBound() const { return fBound; }
-
void setColorBound(GrFakeRefObj *referee) {
fColorReferees.append(1, &referee);
}
@@ -225,30 +249,147 @@ public:
return 0 != fStencilReferees.count();
}
+
+protected:
+private:
+ SkTDArray<GrFakeRefObj *> fColorReferees; // frame buffers that use this as a color buffer (via "glFramebufferRenderbuffer" or "glFramebufferTexture2D")
+ SkTDArray<GrFakeRefObj *> fDepthReferees; // frame buffers that use this as a depth buffer (via "glFramebufferRenderbuffer" or "glFramebufferTexture2D")
+ SkTDArray<GrFakeRefObj *> fStencilReferees; // frame buffers that use this as a stencil buffer (via "glFramebufferRenderbuffer" or "glFramebufferTexture2D")
+
+ typedef GrFakeRefObj INHERITED;
+};
+
+////////////////////////////////////////////////////////////////////////////////
+class GrRenderBufferObj : public GrFBBindable {
+ GR_DEFINE_CREATOR(GrRenderBufferObj);
+
+public:
+ GrRenderBufferObj()
+ : GrFBBindable()
+ , fBound(false) {
+ }
+
+ void setBound() { fBound = true; }
+ void resetBound() { fBound = false; }
+ bool getBound() const { return fBound; }
+
virtual void deleteAction() SK_OVERRIDE {
- this->setDeleted();
+ this->INHERITED::deleteAction();
}
protected:
private:
bool fBound; // is this render buffer currently bound via "glBindRenderbuffer"?
- SkTDArray<GrFakeRefObj *> fColorReferees; // frame buffers that use this as a color buffer (via "glFramebufferRenderbuffer")
- SkTDArray<GrFakeRefObj *> fDepthReferees; // frame buffers that use this as a depth buffer (via "glFramebufferRenderbuffer")
- SkTDArray<GrFakeRefObj *> fStencilReferees; // frame buffers that use this as a stencil buffer (via "glFramebufferRenderbuffer")
+ typedef GrFBBindable INHERITED;
+};
+
+class GrTextureUnitObj;
+
+////////////////////////////////////////////////////////////////////////////////
+class GrTextureObj : public GrFBBindable {
+ GR_DEFINE_CREATOR(GrTextureObj);
+
+public:
+ GrTextureObj()
+ : GrFBBindable() {
+ }
+
+ virtual ~GrTextureObj() {
+ GrAlwaysAssert(0 == fTextureUnitReferees.count());
+ }
+
+ void setBound(GrTextureUnitObj *referee) {
+ fTextureUnitReferees.append(1, &referee);
+ }
+
+ void resetBound(GrTextureUnitObj *referee) {
+ int index = fTextureUnitReferees.find(referee);
+ GrAlwaysAssert(0 <= index);
+ fTextureUnitReferees.removeShuffle(index);
+ }
+ bool getBound(GrTextureUnitObj *referee) const {
+ int index = fTextureUnitReferees.find(referee);
+ return 0 <= index;
+ }
+ bool getBound() const {
+ return 0 != fTextureUnitReferees.count();
+ }
+
+ virtual void deleteAction() SK_OVERRIDE {
+
+ this->INHERITED::deleteAction();
+ }
+
+protected:
+
+private:
+ SkTDArray<GrTextureUnitObj *> fTextureUnitReferees; // texture units that bind this texture (via "glBindTexture")
+
+ typedef GrFBBindable INHERITED;
+};
+
+////////////////////////////////////////////////////////////////////////////////
+// Although texture unit objects are allocated & deallocated like the other
+// GL emulation objects they are derived from GrFakeRefObj to provide some
+// uniformity in how the GrDebugGL class manages resources
+class GrTextureUnitObj : public GrFakeRefObj {
+ GR_DEFINE_CREATOR(GrTextureUnitObj);
+
+public:
+ GrTextureUnitObj()
+ : GrFakeRefObj()
+ , fNumber(0)
+ , fTexture(NULL) {
+ }
+
+ void setNumber(GrGLenum number) {
+ fNumber = number;
+ }
+ GrGLenum getNumber() const { return fNumber; }
+
+ void setTexture(GrTextureObj *texture) {
+
+ if (fTexture) {
+ GrAlwaysAssert(fTexture->getBound(this));
+ fTexture->resetBound(this);
+
+ GrAlwaysAssert(!fTexture->getDeleted());
+ fTexture->unref();
+ }
+
+ fTexture = texture;
+
+ if (fTexture) {
+ GrAlwaysAssert(!fTexture->getDeleted());
+ fTexture->ref();
+
+ GrAlwaysAssert(!fTexture->getBound(this));
+ fTexture->setBound(this);
+ }
+ }
+
+ GrTextureObj *getTexture() { return fTexture; }
+
+protected:
+private:
+ GrGLenum fNumber;
+ GrTextureObj *fTexture;
typedef GrFakeRefObj INHERITED;
};
+
////////////////////////////////////////////////////////////////////////////////
// TODO: when a framebuffer obj is bound the GL_SAMPLES query must return 0
// TODO: GL_STENCIL_BITS must also be redirected to the framebuffer
-class GrFrameBufferObj : public GrFakeRefObj
-{
+class GrFrameBufferObj : public GrFakeRefObj {
+ GR_DEFINE_CREATOR(GrFrameBufferObj);
+
public:
- GrFrameBufferObj(GrGLuint ID)
- : GrFakeRefObj(ID)
+ GrFrameBufferObj()
+ : GrFakeRefObj()
, fBound(false)
, fColorBuffer(NULL)
, fDepthBuffer(NULL)
@@ -265,7 +406,7 @@ public:
void resetBound() { fBound = false; }
bool getBound() const { return fBound; }
- void setColor(GrRenderBufferObj *buffer) {
+ void setColor(GrFBBindable *buffer) {
if (fColorBuffer) {
// automatically break the binding of the old buffer
GrAlwaysAssert(fColorBuffer->getColorBound(this));
@@ -283,9 +424,9 @@ public:
fColorBuffer->setColorBound(this);
}
}
- GrRenderBufferObj *getColor() { return fColorBuffer; }
+ GrFBBindable *getColor() { return fColorBuffer; }
- void setDepth(GrRenderBufferObj *buffer) {
+ void setDepth(GrFBBindable *buffer) {
if (fDepthBuffer) {
// automatically break the binding of the old buffer
GrAlwaysAssert(fDepthBuffer->getDepthBound(this));
@@ -303,9 +444,9 @@ public:
fDepthBuffer->setDepthBound(this);
}
}
- GrRenderBufferObj *getDepth() { return fDepthBuffer; }
+ GrFBBindable *getDepth() { return fDepthBuffer; }
- void setStencil(GrRenderBufferObj *buffer) {
+ void setStencil(GrFBBindable *buffer) {
if (fStencilBuffer) {
// automatically break the binding of the old buffer
GrAlwaysAssert(fStencilBuffer->getStencilBound(this));
@@ -323,39 +464,42 @@ public:
fStencilBuffer->setStencilBound(this);
}
}
- GrRenderBufferObj *getStencil() { return fStencilBuffer; }
+ GrFBBindable *getStencil() { return fStencilBuffer; }
virtual void deleteAction() SK_OVERRIDE {
setColor(NULL);
setDepth(NULL);
setStencil(NULL);
- this->setDeleted();
+
+ this->INHERITED::deleteAction();
}
protected:
private:
bool fBound; // is this frame buffer currently bound via "glBindFramebuffer"?
- GrRenderBufferObj * fColorBuffer;
- GrRenderBufferObj * fDepthBuffer;
- GrRenderBufferObj * fStencilBuffer;
+ GrFBBindable * fColorBuffer;
+ GrFBBindable * fDepthBuffer;
+ GrFBBindable * fStencilBuffer;
typedef GrFakeRefObj INHERITED;
};
////////////////////////////////////////////////////////////////////////////////
-class GrShaderObj : public GrFakeRefObj
-{
+class GrShaderObj : public GrFakeRefObj {
+ GR_DEFINE_CREATOR(GrShaderObj);
+
public:
- GrShaderObj(GrGLuint ID, GrGLenum type)
- : GrFakeRefObj(ID)
- , fType(type) {}
+ GrShaderObj()
+ : GrFakeRefObj()
+ , fType(GR_GL_VERTEX_SHADER) {}
+ void setType(GrGLenum type) { fType = type; }
GrGLenum getType() { return fType; }
virtual void deleteAction() SK_OVERRIDE {
- this->setDeleted();
+ this->INHERITED::deleteAction();
}
protected:
@@ -367,11 +511,12 @@ private:
////////////////////////////////////////////////////////////////////////////////
-class GrProgramObj : public GrFakeRefObj
-{
+class GrProgramObj : public GrFakeRefObj {
+ GR_DEFINE_CREATOR(GrProgramObj);
+
public:
- GrProgramObj(GrGLuint ID)
- : GrFakeRefObj(ID)
+ GrProgramObj()
+ : GrFakeRefObj()
, fInUse(false) {}
void AttachShader(GrShaderObj *shader) {
@@ -388,7 +533,7 @@ public:
}
fShaders.reset();
- this->setDeleted();
+ this->INHERITED::deleteAction();
}
// TODO: this flag system won't work w/ multiple contexts!
@@ -408,99 +553,30 @@ private:
////////////////////////////////////////////////////////////////////////////////
// This is the main debugging object. It is a singleton and keeps track of
// all the other debug objects.
-class GrDebugGL
-{
+class GrDebugGL {
public:
- // TODO: merge findBuffer, findFrameBuffer, findShader & findProgram??
- GrBufferObj *findBuffer(GrGLuint ID) {
- GrFakeRefObj *obj = this->findObject(ID);
- if (NULL == obj) {
- return NULL;
- }
-
- return reinterpret_cast<GrBufferObj *>(obj);
- }
-
- GrFrameBufferObj *findFrameBuffer(GrGLuint ID) {
- GrFakeRefObj *obj = this->findObject(ID);
- if (NULL == obj) {
- return NULL;
- }
-
- return reinterpret_cast<GrFrameBufferObj *>(obj);
- }
-
- GrRenderBufferObj *findRenderBuffer(GrGLuint ID) {
- GrFakeRefObj *obj = this->findObject(ID);
- if (NULL == obj) {
- return NULL;
- }
-
- return reinterpret_cast<GrRenderBufferObj *>(obj);
- }
-
- GrShaderObj *findShader(GrGLuint ID) {
- GrFakeRefObj *obj = this->findObject(ID);
- if (NULL == obj) {
- return NULL;
- }
-
- return reinterpret_cast<GrShaderObj *>(obj);
- }
-
- GrProgramObj *findProgram(GrGLuint ID) {
- GrFakeRefObj *obj = this->findObject(ID);
- if (NULL == obj) {
- return NULL;
- }
-
- return reinterpret_cast<GrProgramObj *>(obj);
- }
-
- // TODO: merge createBuffer, createShader, createProgram??
- GrBufferObj *createBuffer() {
- GrBufferObj *buffer = new GrBufferObj(++fNextID);
-
- fObjects.push_back(buffer);
-
- return buffer;
- }
-
- GrFrameBufferObj *createFrameBuffer() {
- GrFrameBufferObj *buffer = new GrFrameBufferObj(++fNextID);
-
- fObjects.push_back(buffer);
-
- return buffer;
- }
-
- GrRenderBufferObj *createRenderBuffer() {
- GrRenderBufferObj *buffer = new GrRenderBufferObj(++fNextID);
-
- fObjects.push_back(buffer);
-
- return buffer;
- }
-
- GrShaderObj *createShader(GrGLenum type) {
- GrShaderObj *shader = new GrShaderObj(++fNextID, type);
-
- fObjects.push_back(shader);
-
- return shader;
- }
+ typedef enum GrObjTypes {
+ kTexture_ObjTypes = 0,
+ kBuffer_ObjTypes,
+ kRenderBuffer_ObjTypes,
+ kFrameBuffer_ObjTypes,
+ kShader_ObjTypes,
+ kProgram_ObjTypes,
+ kTextureUnit_ObjTypes,
+ kObjTypeCount
+ };
- GrProgramObj *createProgram() {
- GrProgramObj *program = new GrProgramObj(++fNextID);
+ GrFakeRefObj *createObj(GrObjTypes type) {
+ GrFakeRefObj *temp = (*gFactoryFunc[type])();
- fObjects.push_back(program);
+ fObjects.push_back(temp);
- return program;
+ return temp;
}
- GrFakeRefObj *findObject(GrGLuint ID) {
+ GrFakeRefObj *findObject(GrGLuint ID, GrObjTypes type) {
for (int i = 0; i < fObjects.count(); ++i) {
- if (fObjects[i]->getID() == ID) {
+ if (fObjects[i]->getID() == ID) { // && fObjects[i]->getType() == type) {
// The application shouldn't be accessing objects
// that (as far as OpenGL knows) were already deleted
GrAlwaysAssert(!fObjects[i]->getDeleted());
@@ -512,13 +588,17 @@ public:
return NULL;
}
-
- void setMaxTextureUnits(GrGLuint maxTextureUnits) { fMaxTextureUnits = maxTextureUnits; }
- GrGLuint getMaxTextureUnits() const { return fMaxTextureUnits; }
+ GrGLuint getMaxTextureUnits() const { return kDefaultMaxTextureUnits; }
void setCurTextureUnit(GrGLuint curTextureUnit) { fCurTextureUnit = curTextureUnit; }
GrGLuint getCurTextureUnit() const { return fCurTextureUnit; }
+ GrTextureUnitObj *getTextureUnit(int iUnit) {
+ GrAlwaysAssert(0 <= iUnit && kDefaultMaxTextureUnits > iUnit);
+
+ return fTextureUnits[iUnit];
+ }
+
void setArrayBuffer(GrBufferObj *arrayBuffer) {
if (fArrayBuffer) {
// automatically break the binding of the old buffer
@@ -564,6 +644,10 @@ public:
GrBufferObj *getElementArrayBuffer() { return fElementArrayBuffer; }
+ void setTexture(GrTextureObj *texture) {
+ fTextureUnits[fCurTextureUnit]->setTexture(texture);
+ }
+
void setFrameBuffer(GrFrameBufferObj *frameBuffer) {
if (fFrameBuffer) {
GrAlwaysAssert(fFrameBuffer->getBound());
@@ -645,6 +729,9 @@ public:
protected:
private:
+ // the OpenGLES 2.0 spec says this must be >= 2
+ static const GrGLint kDefaultMaxTextureUnits = 8;
+
GrGLuint fMaxTextureUnits;
GrGLuint fCurTextureUnit;
GrBufferObj * fArrayBuffer;
@@ -652,8 +739,12 @@ private:
GrFrameBufferObj *fFrameBuffer;
GrRenderBufferObj *fRenderBuffer;
GrProgramObj * fProgram;
+ GrTextureObj * fTexture;
+ GrTextureUnitObj *fTextureUnits[kDefaultMaxTextureUnits];
- static int fNextID; // source for globally unique IDs
+ typedef GrFakeRefObj *(*Create)();
+
+ static Create gFactoryFunc[kObjTypeCount];
static GrDebugGL Obj;
@@ -661,16 +752,29 @@ private:
SkTArray<GrFakeRefObj *> fObjects;
GrDebugGL()
- : fMaxTextureUnits(kDefaultMaxTextureUnits)
- , fCurTextureUnit(0)
+ : fCurTextureUnit(0)
, fArrayBuffer(NULL)
, fElementArrayBuffer(NULL)
, fFrameBuffer(NULL)
, fRenderBuffer(NULL)
- , fProgram(NULL) {
+ , fProgram(NULL)
+ , fTexture(NULL) {
+
+ for (int i = 0; i < kDefaultMaxTextureUnits; ++i) {
+ fTextureUnits[i] = GR_CREATE(GrTextureUnitObj, GrDebugGL::kTextureUnit_ObjTypes);
+ fTextureUnits[i]->ref();
+
+ fTextureUnits[i]->setNumber(i);
+ }
}
~GrDebugGL() {
+ // unref & delete the texture units first so they don't show up on the leak report
+ for (int i = 0; i < kDefaultMaxTextureUnits; ++i) {
+ fTextureUnits[i]->unref();
+ fTextureUnits[i]->deleteAction();
+ }
+
this->report();
for (int i = 0; i < fObjects.count(); ++i) {
@@ -683,27 +787,39 @@ private:
fFrameBuffer = NULL;
fRenderBuffer = NULL;
fProgram = NULL;
+ fTexture = NULL;
}
};
-int GrDebugGL::fNextID = 0;
GrDebugGL GrDebugGL::Obj;
+GrDebugGL::Create GrDebugGL::gFactoryFunc[kObjTypeCount] = {
+ GrTextureObj::createGrTextureObj,
+ GrBufferObj::createGrBufferObj,
+ GrRenderBufferObj::createGrRenderBufferObj,
+ GrFrameBufferObj::createGrFrameBufferObj,
+ GrShaderObj::createGrShaderObj,
+ GrProgramObj::createGrProgramObj,
+ GrTextureUnitObj::createGrTextureUnitObj,
+};
+
////////////////////////////////////////////////////////////////////////////////
GrGLvoid GR_GL_FUNCTION_TYPE debugGLActiveTexture(GrGLenum texture) {
-// GrAlwaysAssert(0 <= texture);
-// GrAlwaysAssert(texture < GrDebugGL::getInstance()->getMaxTextureUnits());
+ // Ganesh offsets the texture unit indices
+ texture -= GR_GL_TEXTURE0;
+ GrAlwaysAssert(texture < GrDebugGL::getInstance()->getMaxTextureUnits());
GrDebugGL::getInstance()->setCurTextureUnit(texture);
}
////////////////////////////////////////////////////////////////////////////////
GrGLvoid GR_GL_FUNCTION_TYPE debugGLAttachShader(GrGLuint programID, GrGLuint shaderID) {
- GrProgramObj *program = GrDebugGL::getInstance()->findProgram(programID);
+
+ GrProgramObj *program = GR_FIND(programID, GrProgramObj, GrDebugGL::kProgram_ObjTypes);
GrAlwaysAssert(program);
- GrShaderObj *shader = GrDebugGL::getInstance()->findShader(shaderID);
+ GrShaderObj *shader = GR_FIND(shaderID, GrShaderObj, GrDebugGL::kShader_ObjTypes);
GrAlwaysAssert(shader);
program->AttachShader(shader);
@@ -711,7 +827,19 @@ GrGLvoid GR_GL_FUNCTION_TYPE debugGLAttachShader(GrGLuint programID, GrGLuint sh
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBeginQuery(GrGLenum target, GrGLuint id) {}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {}
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindTexture(GrGLenum target, GrGLuint texture) {}
+
+////////////////////////////////////////////////////////////////////////////////
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindTexture(GrGLenum target, GrGLuint textureID) {
+
+ // we don't use cube maps
+ GrAlwaysAssert(target == GR_GL_TEXTURE_2D); // || target == GR_GL_TEXTURE_CUBE_MAP);
+
+ // a textureID of 0 is acceptable - it binds to the default texture target
+ GrTextureObj *texture = GR_FIND(textureID, GrTextureObj, GrDebugGL::kTexture_ObjTypes);
+
+ GrDebugGL::getInstance()->setTexture(texture);
+}
+
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBlendColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindFragDataLocation(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name) {}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBlendFunc(GrGLenum sfactor, GrGLenum dfactor) {}
@@ -804,7 +932,7 @@ GrGLvoid GR_GL_FUNCTION_TYPE debugGLUniformMatrix4fv(GrGLint location, GrGLsizei
GrGLvoid GR_GL_FUNCTION_TYPE debugGLUseProgram(GrGLuint programID) {
// A programID of 0 is legal
- GrProgramObj *program = GrDebugGL::getInstance()->findProgram(programID);
+ GrProgramObj *program = GR_FIND(programID, GrProgramObj, GrDebugGL::kProgram_ObjTypes);
GrDebugGL::getInstance()->useProgram(program);
}
@@ -818,7 +946,7 @@ GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindFramebuffer(GrGLenum target, GrGLuint fr
GrAlwaysAssert(GR_GL_FRAMEBUFFER == target);
// a frameBufferID of 0 is acceptable - it binds to the default frame buffer
- GrFrameBufferObj *frameBuffer = GrDebugGL::getInstance()->findFrameBuffer(frameBufferID);
+ GrFrameBufferObj *frameBuffer = GR_FIND(frameBufferID, GrFrameBufferObj, GrDebugGL::kFrameBuffer_ObjTypes);
GrDebugGL::getInstance()->setFrameBuffer(frameBuffer);
}
@@ -828,11 +956,67 @@ GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindRenderbuffer(GrGLenum target, GrGLuint r
GrAlwaysAssert(GR_GL_RENDERBUFFER == target);
// a renderBufferID of 0 is acceptable - it unbinds the bound render buffer
- GrRenderBufferObj *renderBuffer = GrDebugGL::getInstance()->findRenderBuffer(renderBufferID);
+ GrRenderBufferObj *renderBuffer = GR_FIND(renderBufferID, GrRenderBufferObj, GrDebugGL::kRenderBuffer_ObjTypes);
GrDebugGL::getInstance()->setRenderBuffer(renderBuffer);
}
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteTextures(GrGLsizei n, const GrGLuint* textures) {
+
+ // first potentially unbind the texture
+ // TODO: move this into GrDebugGL as unBindTexture?
+ for (unsigned int i = 0; i < GrDebugGL::getInstance()->getMaxTextureUnits(); ++i)
+ {
+ GrTextureUnitObj *pTU = GrDebugGL::getInstance()->getTextureUnit(i);
+
+ if (pTU->getTexture()) {
+ for (int j = 0; j < n; ++j) {
+
+ if (textures[j] == pTU->getTexture()->getID()) {
+ // this ID is the current texture - revert the binding to 0
+ pTU->setTexture(NULL);
+ }
+ }
+ }
+ }
+
+ // TODO: fuse the following block with DeleteRenderBuffers?
+ // Open GL will remove a deleted render buffer from the active frame buffer but not
+ // from any other frame buffer
+ if (GrDebugGL::getInstance()->getFrameBuffer()) {
+
+ GrFrameBufferObj *frameBuffer = GrDebugGL::getInstance()->getFrameBuffer();
+
+ for (int i = 0; i < n; ++i) {
+
+ if (NULL != frameBuffer->getColor() && textures[i] == frameBuffer->getColor()->getID()) {
+ frameBuffer->setColor(NULL);
+ }
+ if (NULL != frameBuffer->getDepth() && textures[i] == frameBuffer->getDepth()->getID()) {
+ frameBuffer->setDepth(NULL);
+ }
+ if (NULL != frameBuffer->getStencil() && textures[i] == frameBuffer->getStencil()->getID()) {
+ frameBuffer->setStencil(NULL);
+ }
+ }
+ }
+
+ // then actually "delete" the buffers
+ for (int i = 0; i < n; ++i) {
+ GrTextureObj *buffer = GR_FIND(textures[i], GrTextureObj, GrDebugGL::kTexture_ObjTypes);
+ GrAlwaysAssert(buffer);
+
+ // OpenGL gives no guarantees if a texture is deleted while attached to
+ // something other than the currently bound frame buffer
+ GrAlwaysAssert(!buffer->getBound());
+
+ GrAlwaysAssert(!buffer->getDeleted());
+ buffer->deleteAction();
+ }
+
+}
+
+
GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteFramebuffers(GrGLsizei n, const GrGLuint *frameBuffers) {
// first potentially unbind the buffers
@@ -848,7 +1032,7 @@ GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteFramebuffers(GrGLsizei n, const GrGLui
// then actually "delete" the buffers
for (int i = 0; i < n; ++i) {
- GrFrameBufferObj *buffer = GrDebugGL::getInstance()->findFrameBuffer(frameBuffers[i]);
+ GrFrameBufferObj *buffer = GR_FIND(frameBuffers[i], GrFrameBufferObj, GrDebugGL::kFrameBuffer_ObjTypes);
GrAlwaysAssert(buffer);
GrAlwaysAssert(!buffer->getDeleted());
@@ -869,6 +1053,7 @@ GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteRenderbuffers(GrGLsizei n, const GrGLu
}
}
+ // TODO: fuse the following block with DeleteTextures?
// Open GL will remove a deleted render buffer from the active frame buffer but not
// from any other frame buffer
if (GrDebugGL::getInstance()->getFrameBuffer()) {
@@ -891,7 +1076,7 @@ GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteRenderbuffers(GrGLsizei n, const GrGLu
// then actually "delete" the buffers
for (int i = 0; i < n; ++i) {
- GrRenderBufferObj *buffer = GrDebugGL::getInstance()->findRenderBuffer(renderBuffers[i]);
+ GrRenderBufferObj *buffer = GR_FIND(renderBuffers[i], GrRenderBufferObj, GrDebugGL::kRenderBuffer_ObjTypes);
GrAlwaysAssert(buffer);
// OpenGL gives no guarantees if a render buffer is deleted while attached to
@@ -918,7 +1103,7 @@ GrGLvoid GR_GL_FUNCTION_TYPE debugGLFramebufferRenderbuffer(GrGLenum target, GrG
GrAlwaysAssert(NULL != framebuffer);
// a renderBufferID of 0 is acceptable - it unbinds the current render buffer
- GrRenderBufferObj *renderbuffer = GrDebugGL::getInstance()->findRenderBuffer(renderBufferID);
+ GrRenderBufferObj *renderbuffer = GR_FIND(renderBufferID, GrRenderBufferObj, GrDebugGL::kRenderBuffer_ObjTypes);
switch (attachment) {
case GR_GL_COLOR_ATTACHMENT0:
@@ -937,7 +1122,44 @@ GrGLvoid GR_GL_FUNCTION_TYPE debugGLFramebufferRenderbuffer(GrGLenum target, GrG
}
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLFramebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
+////////////////////////////////////////////////////////////////////////////////
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLFramebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint textureID, GrGLint level) {
+
+ GrAlwaysAssert(GR_GL_FRAMEBUFFER == target);
+ GrAlwaysAssert(GR_GL_COLOR_ATTACHMENT0 == attachment ||
+ GR_GL_DEPTH_ATTACHMENT == attachment ||
+ GR_GL_STENCIL_ATTACHMENT == attachment);
+ GrAlwaysAssert(GR_GL_TEXTURE_2D == textarget);
+
+ GrFrameBufferObj *framebuffer = GrDebugGL::getInstance()->getFrameBuffer();
+ // A texture cannot be attached to the default framebuffer
+ GrAlwaysAssert(NULL != framebuffer);
+
+ // A textureID of 0 is allowed - it unbinds the currently bound texture
+ GrTextureObj *texture = GR_FIND(textureID, GrTextureObj, GrDebugGL::kTexture_ObjTypes);
+ if (texture) {
+ // The texture shouldn't be bound to a texture unit - this could lead to a feedback loop
+ GrAlwaysAssert(!texture->getBound());
+ }
+
+ GrAlwaysAssert(0 == level);
+
+ switch (attachment) {
+ case GR_GL_COLOR_ATTACHMENT0:
+ framebuffer->setColor(texture);
+ break;
+ case GR_GL_DEPTH_ATTACHMENT:
+ framebuffer->setDepth(texture);
+ break;
+ case GR_GL_STENCIL_ATTACHMENT:
+ framebuffer->setStencil(texture);
+ break;
+ default:
+ GrAlwaysAssert(false);
+ break;
+ };
+}
+
GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetFramebufferAttachmentParameteriv(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params) {}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLGetRenderbufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLRenderbufferStorage(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
@@ -947,12 +1169,15 @@ GrGLvoid GR_GL_FUNCTION_TYPE debugGLResolveMultisampleFramebuffer() {}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindFragDataLocationIndexed(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name) {}
GrGLenum GR_GL_FUNCTION_TYPE debugGLCheckFramebufferStatus(GrGLenum target) {
+
+ GrAlwaysAssert(GR_GL_FRAMEBUFFER == target);
+
return GR_GL_FRAMEBUFFER_COMPLETE;
}
GrGLuint GR_GL_FUNCTION_TYPE debugGLCreateProgram() {
- GrProgramObj *program = GrDebugGL::getInstance()->createProgram();
+ GrProgramObj *program = GR_CREATE(GrProgramObj, GrDebugGL::kProgram_ObjTypes);
return program->getID();
}
@@ -961,14 +1186,15 @@ GrGLuint GR_GL_FUNCTION_TYPE debugGLCreateShader(GrGLenum type) {
GrAlwaysAssert(GR_GL_VERTEX_SHADER == type || GR_GL_FRAGMENT_SHADER == type);
- GrShaderObj *shader = GrDebugGL::getInstance()->createShader(type);
+ GrShaderObj *shader = GR_CREATE(GrShaderObj, GrDebugGL::kShader_ObjTypes);
+ shader->setType(type);
return shader->getID();
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteProgram(GrGLuint programID) {
- GrProgramObj *program = GrDebugGL::getInstance()->findProgram(programID);
+ GrProgramObj *program = GR_FIND(programID, GrProgramObj, GrDebugGL::kProgram_ObjTypes);
GrAlwaysAssert(program);
if (program->getRefCount()) {
@@ -981,7 +1207,7 @@ GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteProgram(GrGLuint programID) {
GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteShader(GrGLuint shaderID) {
- GrShaderObj *shader = GrDebugGL::getInstance()->findShader(shaderID);
+ GrShaderObj *shader = GR_FIND(shaderID, GrShaderObj, GrDebugGL::kShader_ObjTypes);
GrAlwaysAssert(shader);
if (shader->getRefCount()) {
@@ -1000,42 +1226,43 @@ GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenIds(GrGLsizei n, GrGLuint* ids) {
}
}
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenBuffers(GrGLsizei n, GrGLuint* ids) {
+GrGLvoid debugGenObjs(GrDebugGL::GrObjTypes type, GrGLsizei n, GrGLuint* ids) {
- for (int i = 0; i < n; ++i) {
- GrBufferObj *buffer = GrDebugGL::getInstance()->createBuffer();
- GrAlwaysAssert(buffer);
- ids[i] = buffer->getID();
+ for (int i = 0; i < n; ++i) {
+ GrFakeRefObj *obj = GrDebugGL::getInstance()->createObj(type);
+ GrAlwaysAssert(obj);
+ ids[i] = obj->getID();
}
}
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenBuffers(GrGLsizei n, GrGLuint* ids) {
+
+ debugGenObjs(GrDebugGL::kBuffer_ObjTypes, n, ids);
+}
+
GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenFramebuffers(GrGLsizei n, GrGLuint* ids) {
- for (int i = 0; i < n; ++i) {
- GrFrameBufferObj *buffer = GrDebugGL::getInstance()->createFrameBuffer();
- GrAlwaysAssert(buffer);
- ids[i] = buffer->getID();
- }
+ debugGenObjs(GrDebugGL::kFrameBuffer_ObjTypes, n, ids);
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenRenderbuffers(GrGLsizei n, GrGLuint* ids) {
- for (int i = 0; i < n; ++i) {
- GrRenderBufferObj *buffer = GrDebugGL::getInstance()->createRenderBuffer();
- GrAlwaysAssert(buffer);
- ids[i] = buffer->getID();
- }
+ debugGenObjs(GrDebugGL::kRenderBuffer_ObjTypes, n, ids);
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenTextures(GrGLsizei n, GrGLuint* ids) {
+
+ debugGenObjs(GrDebugGL::kTexture_ObjTypes, n, ids);
}
// same delete function for all glDelete*(GLsize i, const GLuint*) except buffers
GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteIds(GrGLsizei n, const GrGLuint* ids) {}
-
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindBuffer(GrGLenum target, GrGLuint bufferID) {
GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || GR_GL_ELEMENT_ARRAY_BUFFER == target);
- GrBufferObj *buffer = GrDebugGL::getInstance()->findBuffer(bufferID);
+ GrBufferObj *buffer = GR_FIND(bufferID, GrBufferObj, GrDebugGL::kBuffer_ObjTypes);
// 0 is a permissable bufferID - it unbinds the current buffer
switch (target) {
@@ -1070,7 +1297,7 @@ GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteBuffers(GrGLsizei n, const GrGLuint* i
// then actually "delete" the buffers
for (int i = 0; i < n; ++i) {
- GrBufferObj *buffer = GrDebugGL::getInstance()->findBuffer(ids[i]);
+ GrBufferObj *buffer = GR_FIND(ids[i], GrBufferObj, GrDebugGL::kBuffer_ObjTypes);
GrAlwaysAssert(buffer);
GrAlwaysAssert(!buffer->getDeleted());
@@ -1333,12 +1560,59 @@ GrGLint GR_GL_FUNCTION_TYPE debugGLGetUniformLocation(GrGLuint program, const ch
return ++gUniLocation;
}
+////////////////////////////////////////////////////////////////////////////////
+struct GrDebugGLInterface : public GrGLInterface {
+
+public:
+ GrDebugGLInterface()
+ : fWrapped(NULL) {
+ }
+
+ void setWrapped(GrGLInterface *interface) {
+ fWrapped.reset(interface);
+ }
+
+ // TODO: there are some issues w/ wrapping another GL interface inside the
+ // debug interface:
+ // Since none of the "gl" methods are member functions they don't get
+ // a "this" pointer through which to access "fWrapped"
+ // This could be worked around by having all of them access the
+ // "glInterface" pointer - i.e., treating the debug interface as a
+ // true singleton
+ //
+ // The problem with this is that we also want to handle OpenGL
+ // contexts. The natural way to do this is to have multiple debug
+ // interfaces. Each of which represents a separate context. The
+ // static ID count would still uniquify IDs across all of them.
+ // The problem then is that we couldn't treat the debug GL
+ // interface as a singleton (since there would be one for each
+ // context).
+ //
+ // The solution to this is probably to alter SkDebugGlContext's
+ // "makeCurrent" method to make a call like "makeCurrent(this)" to
+ // the debug GL interface (assuming that the application will create
+ // multiple SkGLContext's) to let it switch between the active
+ // context. Everything in the GrDebugGL object would then need to be
+ // moved to a GrContextObj and the GrDebugGL object would just switch
+ // between them. Note that this approach would also require that
+ // SkDebugGLContext wrap an arbitrary other context
+ // and then pass the wrapped interface to the debug GL interface.
+
+protected:
+private:
+
+ SkAutoTUnref<GrGLInterface> fWrapped;
+
+ typedef GrGLInterface INHERITED;
+};
+
+////////////////////////////////////////////////////////////////////////////////
const GrGLInterface* GrGLCreateDebugInterface() {
// The gl functions are not context-specific so we create one global
// interface
static SkAutoTUnref<GrGLInterface> glInterface;
if (!glInterface.get()) {
- GrGLInterface* interface = new GrGLInterface;
+ GrGLInterface* interface = new GrDebugGLInterface;
glInterface.reset(interface);
interface->fBindingsExported = kDesktop_GrGLBinding;
interface->fActiveTexture = debugGLActiveTexture;
@@ -1365,7 +1639,7 @@ const GrGLInterface* GrGLCreateDebugInterface() {
interface->fDeleteProgram = debugGLDeleteProgram;
interface->fDeleteQueries = debugGLDeleteIds;
interface->fDeleteShader = debugGLDeleteShader;
- interface->fDeleteTextures = debugGLDeleteIds;
+ interface->fDeleteTextures = debugGLDeleteTextures;
interface->fDepthMask = debugGLDepthMask;
interface->fDisable = debugGLDisable;
interface->fDisableVertexAttribArray = debugGLDisableVertexAttribArray;
@@ -1381,7 +1655,7 @@ const GrGLInterface* GrGLCreateDebugInterface() {
interface->fFrontFace = debugGLFrontFace;
interface->fGenBuffers = debugGLGenBuffers;
interface->fGenQueries = debugGLGenIds;
- interface->fGenTextures = debugGLGenIds;
+ interface->fGenTextures = debugGLGenTextures;
interface->fGetBufferParameteriv = debugGLGetBufferParameteriv;
interface->fGetError = debugGLGetError;
interface->fGetIntegerv = debugGLGetIntegerv;
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp
index 69880e5555..10b42c06e4 100644
--- a/src/gpu/gl/GrGpuGL.cpp
+++ b/src/gpu/gl/GrGpuGL.cpp
@@ -983,6 +983,9 @@ GrTexture* GrGpuGL::onCreateTexture(const GrTextureDesc& desc,
#if GR_COLLECT_STATS
++fStats.fRenderTargetCreateCnt;
#endif
+ // unbind the texture from the texture unit before binding it to the frame buffer
+ GL_CALL(BindTexture(GR_GL_TEXTURE_2D, 0));
+
if (!this->createRenderTargetObjects(glTexDesc.fWidth,
glTexDesc.fHeight,
glTexDesc.fTextureID,