diff options
-rw-r--r-- | gyp/gpu.gyp | 10 | ||||
-rw-r--r-- | include/gpu/GrConfig.h | 17 | ||||
-rw-r--r-- | include/gpu/GrContext.h | 34 | ||||
-rw-r--r-- | src/gpu/GrContext.cpp | 283 |
4 files changed, 0 insertions, 344 deletions
diff --git a/gyp/gpu.gyp b/gyp/gpu.gyp index 39e0ee9cd6..bb13bbd54f 100644 --- a/gyp/gpu.gyp +++ b/gyp/gpu.gyp @@ -1,9 +1,4 @@ { - 'variables': { - 'skia_gpu_disable_osaa%': 0, - }, - 'skia_gpu_disable_osaa': '<(skia_gpu_disable_osaa)', - 'includes': [ 'common.gypi', ], @@ -296,11 +291,6 @@ 'GR_IMPLEMENTATION=1', ], 'conditions': [ - [ 'skia_gpu_disable_osaa', { - 'defines': [ - 'GR_USE_OFFSCREEN_AA=0', - ], - }], [ 'skia_os == "linux"', { 'sources!': [ '../src/gpu/gl/GrGLDefaultInterface_none.cpp', diff --git a/include/gpu/GrConfig.h b/include/gpu/GrConfig.h index 72b9748a47..1dfe199f79 100644 --- a/include/gpu/GrConfig.h +++ b/include/gpu/GrConfig.h @@ -364,23 +364,6 @@ inline void GrCrash(const char* msg) { GrPrintf(msg); GrAlwaysAssert(false); } #define GR_GEOM_BUFFER_LOCK_THRESHOLD (1 << 15) #endif -/** - * Enables/disables use of offscreen AA - */ -#if !defined(GR_USE_OFFSCREEN_AA) - #define GR_USE_OFFSCREEN_AA 1 -#endif - -/** - * GR_MAX_OFFSCREEN_AA_SIZE controls the size at which offscreen AA will tile. - * Tiling saves GPU memory by limiting the size of the offscreen buffer. The - * max offscreen may be as large as (4*GR_MAX_OFFSCREEN_AA_SIZE)^2 pixels. - */ -#if !defined(GR_MAX_OFFSCREEN_AA_SIZE) - #define GR_MAX_OFFSCREEN_AA_SIZE 256 -#endif - - /////////////////////////////////////////////////////////////////////////////// // tail section: // diff --git a/include/gpu/GrContext.h b/include/gpu/GrContext.h index bee1577740..b939c9e37a 100644 --- a/include/gpu/GrContext.h +++ b/include/gpu/GrContext.h @@ -669,7 +669,6 @@ private: GrIndexBuffer* fAAFillRectIndexBuffer; GrIndexBuffer* fAAStrokeRectIndexBuffer; - int fMaxOffscreenAASize; GrContext(GrGpu* gpu); @@ -700,39 +699,6 @@ private: GrPathFill fill, bool antiAlias); - struct OffscreenRecord; - - // determines whether offscreen AA should be applied - bool doOffscreenAA(GrDrawTarget* target, - bool isHairLines) const; - - // attempts to setup offscreen AA. All paint state must be transferred to - // target by the time this is called. - bool prepareForOffscreenAA(GrDrawTarget* target, - bool requireStencil, - const GrIRect& boundRect, - GrPathRenderer* pr, - OffscreenRecord* record); - - // sets up target to draw coverage to the supersampled render target - void setupOffscreenAAPass1(GrDrawTarget* target, - const GrIRect& boundRect, - int tileX, int tileY, - OffscreenRecord* record); - - // sets up target to sample coverage of supersampled render target back - // to the main render target using stage kOffscreenStage. - void doOffscreenAAPass2(GrDrawTarget* target, - const GrPaint& paint, - const GrIRect& boundRect, - int tileX, int tileY, - OffscreenRecord* record); - - // restored the draw target state and releases offscreen target to cache - void cleanupOffscreenAA(GrDrawTarget* target, - GrPathRenderer* pr, - OffscreenRecord* record); - void convolve(GrTexture* texture, const SkRect& rect, float imageIncrement[2], diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp index 5f2c43b80b..2de978f757 100644 --- a/src/gpu/GrContext.cpp +++ b/src/gpu/GrContext.cpp @@ -22,10 +22,6 @@ #include "SkTLazy.h" #include "SkTrace.h" -// Using MSAA seems to be slower for some yet unknown reason. -#define PREFER_MSAA_OFFSCREEN_AA 0 -#define OFFSCREEN_SSAA_SCALE 4 // super sample at 4x4 - #define DEFER_TEXT_RENDERING 1 #define BATCH_RECT_TO_RECT (1 && !GR_STATIC_RECT_VB) @@ -643,246 +639,6 @@ inline bool disable_coverage_aa_for_blend(GrDrawTarget* target) { } } -struct GrContext::OffscreenRecord { - enum Downsample { - k4x4SinglePass_Downsample, - kFSAA_Downsample - } fDownsample; - int fTileSizeX; - int fTileSizeY; - int fTileCountX; - int fTileCountY; - int fScale; - GrAutoScratchTexture fOffscreen; - GrDrawTarget::SavedDrawState fSavedState; - GrClip fClip; -}; - -bool GrContext::doOffscreenAA(GrDrawTarget* target, - bool isHairLines) const { -#if !GR_USE_OFFSCREEN_AA - return false; -#else - // Line primitves are always rasterized as 1 pixel wide. - // Super-sampling would make them too thin but MSAA would be OK. - if (isHairLines && - (!PREFER_MSAA_OFFSCREEN_AA || !fGpu->getCaps().fFSAASupport)) { - return false; - } - if (target->getDrawState().getRenderTarget()->isMultisampled()) { - return false; - } - if (disable_coverage_aa_for_blend(target)) { -#if GR_DEBUG - //GrPrintf("Turning off AA to correctly apply blend.\n"); -#endif - return false; - } - return true; -#endif -} - -bool GrContext::prepareForOffscreenAA(GrDrawTarget* target, - bool requireStencil, - const GrIRect& boundRect, - GrPathRenderer* pr, - OffscreenRecord* record) { - - GrAssert(GR_USE_OFFSCREEN_AA); - - GrAssert(NULL == record->fOffscreen.texture()); - GrAssert(!boundRect.isEmpty()); - - int boundW = boundRect.width(); - int boundH = boundRect.height(); - - GrTextureDesc desc; - - desc.fWidth = GrMin(fMaxOffscreenAASize, boundW); - desc.fHeight = GrMin(fMaxOffscreenAASize, boundH); - - if (requireStencil) { - desc.fFlags = kRenderTarget_GrTextureFlagBit; - } else { - desc.fFlags = kRenderTarget_GrTextureFlagBit | - kNoStencil_GrTextureFlagBit; - } - - desc.fConfig = kRGBA_8888_PM_GrPixelConfig; - - if (PREFER_MSAA_OFFSCREEN_AA && fGpu->getCaps().fFSAASupport) { - record->fDownsample = OffscreenRecord::kFSAA_Downsample; - record->fScale = 1; - // 16 samples matches what the skia sw rasterizer uses. (There is no - // accessible constant to reference from sw code). - desc.fSampleCnt = 16; - } else { - record->fDownsample = OffscreenRecord::k4x4SinglePass_Downsample; - record->fScale = OFFSCREEN_SSAA_SCALE; - // both downsample paths assume this - GR_STATIC_ASSERT(4 == OFFSCREEN_SSAA_SCALE); - desc.fSampleCnt = 0; - } - - desc.fWidth *= record->fScale; - desc.fHeight *= record->fScale; - record->fOffscreen.set(this, desc); - if (NULL == record->fOffscreen.texture()) { - return false; - } - // the approximate lookup might have given us some slop space, might as well - // use it when computing the tiles size. - // these are scale values, will adjust after considering - // the possible second offscreen. - record->fTileSizeX = record->fOffscreen.texture()->width(); - record->fTileSizeY = record->fOffscreen.texture()->height(); - - record->fTileSizeX /= record->fScale; - record->fTileSizeY /= record->fScale; - - record->fTileCountX = GrIDivRoundUp(boundW, record->fTileSizeX); - record->fTileCountY = GrIDivRoundUp(boundH, record->fTileSizeY); - - record->fClip = target->getClip(); - - target->saveCurrentDrawState(&record->fSavedState); - return true; -} - -void GrContext::setupOffscreenAAPass1(GrDrawTarget* target, - const GrIRect& boundRect, - int tileX, int tileY, - OffscreenRecord* record) { - - GrRenderTarget* offRT = record->fOffscreen.texture()->asRenderTarget(); - GrAssert(NULL != offRT); - - GrDrawState* drawState = target->drawState(); - GrMatrix vm = drawState->getViewMatrix(); - drawState->reset(); - *drawState->viewMatrix() = vm; - drawState->setRenderTarget(offRT); - -#if PREFER_MSAA_OFFSCREEN_AA - drawState->enableState(GrDrawState::kHWAntialias_StateBit); -#endif - - GrMatrix transM; - int left = boundRect.fLeft + tileX * record->fTileSizeX; - int top = boundRect.fTop + tileY * record->fTileSizeY; - transM.setTranslate(-left * GR_Scalar1, -top * GR_Scalar1); - drawState->viewMatrix()->postConcat(transM); - GrMatrix scaleM; - scaleM.setScale(record->fScale * GR_Scalar1, record->fScale * GR_Scalar1); - drawState->viewMatrix()->postConcat(scaleM); - - int w = (tileX == record->fTileCountX-1) ? boundRect.fRight - left : - record->fTileSizeX; - int h = (tileY == record->fTileCountY-1) ? boundRect.fBottom - top : - record->fTileSizeY; - GrIRect clear = SkIRect::MakeWH(record->fScale * w, - record->fScale * h); - target->setClip(GrClip(clear)); - drawState->enableState(GrDrawState::kClip_StateBit); - -#if 0 - // visualize tile boundaries by setting edges of offscreen to white - // and interior to tranparent. black. - target->clear(&clear, 0xffffffff); - - static const int gOffset = 2; - GrIRect clear2 = SkIRect::MakeLTRB(gOffset, gOffset, - record->fScale * w - gOffset, - record->fScale * h - gOffset); - target->clear(&clear2, 0x0); -#else - target->clear(&clear, 0x0); -#endif -} - -void GrContext::doOffscreenAAPass2(GrDrawTarget* target, - const GrPaint& paint, - const GrIRect& boundRect, - int tileX, int tileY, - OffscreenRecord* record) { - SK_TRACE_EVENT0("GrContext::doOffscreenAAPass2"); - GrAssert(NULL != record->fOffscreen.texture()); - GrDrawTarget::AutoGeometryPush agp(target); - GrIRect tileRect; - tileRect.fLeft = boundRect.fLeft + tileX * record->fTileSizeX; - tileRect.fTop = boundRect.fTop + tileY * record->fTileSizeY, - tileRect.fRight = (tileX == record->fTileCountX-1) ? - boundRect.fRight : - tileRect.fLeft + record->fTileSizeX; - tileRect.fBottom = (tileY == record->fTileCountY-1) ? - boundRect.fBottom : - tileRect.fTop + record->fTileSizeY; - - GrSamplerState::Filter filter; - if (OffscreenRecord::k4x4SinglePass_Downsample == record->fDownsample) { - filter = GrSamplerState::k4x4Downsample_Filter; - } else { - filter = GrSamplerState::kBilinear_Filter; - } - - GrTexture* src = record->fOffscreen.texture(); - int scale; - - enum { - kOffscreenStage = GrPaint::kTotalStages, - }; - - GrDrawState* drawState = target->drawState(); - - if (OffscreenRecord::kFSAA_Downsample == record->fDownsample) { - scale = 1; - GrIRect rect = SkIRect::MakeWH(tileRect.width(), tileRect.height()); - src->asRenderTarget()->overrideResolveRect(rect); - } else { - GrAssert(OffscreenRecord::k4x4SinglePass_Downsample == - record->fDownsample); - scale = 4; - } - - // setup for draw back to main RT, we use the original - // draw state setup by the caller plus an additional coverage - // stage to handle the AA resolve. Also, we use an identity - // view matrix and so pre-concat sampler matrices with view inv. - int stageMask = paint.getActiveStageMask(); - - target->restoreDrawState(record->fSavedState); - target->setClip(record->fClip); - - if (stageMask) { - GrMatrix invVM; - if (drawState->getViewInverse(&invVM)) { - drawState->preConcatSamplerMatrices(stageMask, invVM); - } - } - // This is important when tiling, otherwise second tile's - // pass 1 view matrix will be incorrect. - GrDrawState::AutoViewMatrixRestore avmr(drawState, GrMatrix::I()); - - drawState->setTexture(kOffscreenStage, src); - GrSamplerState* sampler = drawState->sampler(kOffscreenStage); - sampler->reset(GrSamplerState::kClamp_WrapMode, filter); - sampler->matrix()->setScale(scale * GR_Scalar1 / src->width(), - scale * GR_Scalar1 / src->height()); - sampler->matrix()->preTranslate(SkIntToScalar(-tileRect.fLeft), - SkIntToScalar(-tileRect.fTop)); - - GrRect dstRect; - int stages = (1 << kOffscreenStage) | stageMask; - dstRect.set(tileRect); - target->drawSimpleRect(dstRect, NULL, stages); -} - -void GrContext::cleanupOffscreenAA(GrDrawTarget* target, - GrPathRenderer* pr, - OffscreenRecord* record) { - target->restoreDrawState(record->fSavedState); -} - //////////////////////////////////////////////////////////////////////////////// /* create a triangle strip that strokes the specified triangle. There are 8 @@ -1623,7 +1379,6 @@ void GrContext::drawPath(const GrPaint& paint, const GrPath& path, prAA = false; } - bool doOSAA = false; GrPathRenderer* pr = NULL; if (prAA) { pr = this->getPathRenderer(path, fill, true); @@ -1634,11 +1389,6 @@ void GrContext::drawPath(const GrPaint& paint, const GrPath& path, &pathBounds, &clipBounds)) { return; } - prAA = false; - if (this->doOffscreenAA(target, kHairLine_PathFill == fill)) { - pr = this->getPathRenderer(path, fill, false); - doOSAA = true; - } if (NULL == pr && sw_draw_path_to_mask_texture(path, pathBounds, fill, this, translate, &ast)) { @@ -1684,33 +1434,6 @@ void GrContext::drawPath(const GrPaint& paint, const GrPath& path, GrPathRenderer::AutoClearPath arp(pr, target, &path, fill, prAA, translate); - if (doOSAA) { - bool needsStencil = pr->requiresStencilPass(target, path, fill); - GrIRect pathBounds; - GrIRect clipBounds; - if (!get_path_and_clip_bounds(target, path, translate, - &pathBounds, &clipBounds)) { - return; - } - OffscreenRecord record; - if (this->prepareForOffscreenAA(target, needsStencil, pathBounds, - pr, &record)) { - for (int tx = 0; tx < record.fTileCountX; ++tx) { - for (int ty = 0; ty < record.fTileCountY; ++ty) { - this->setupOffscreenAAPass1(target, pathBounds, - tx, ty, &record); - pr->drawPath(0); - this->doOffscreenAAPass2(target, paint, pathBounds, - tx, ty, &record); - } - } - this->cleanupOffscreenAA(target, pr, &record); - if (GrIsFillInverted(fill)) { - draw_around_inv_path(target, stageMask, clipBounds, pathBounds); - } - return; - } - } pr->drawPath(stageMask); } @@ -2240,12 +1963,6 @@ GrContext::GrContext(GrGpu* gpu) { fAAFillRectIndexBuffer = NULL; fAAStrokeRectIndexBuffer = NULL; - int gpuMaxOffscreen = gpu->getCaps().fMaxRenderTargetSize; - if (!PREFER_MSAA_OFFSCREEN_AA || !gpu->getCaps().fFSAASupport) { - gpuMaxOffscreen /= OFFSCREEN_SSAA_SCALE; - } - fMaxOffscreenAASize = GrMin(GR_MAX_OFFSCREEN_AA_SIZE, gpuMaxOffscreen); - this->setupDrawBuffer(); } |