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-rw-r--r-- | src/gpu/GrDrawContext.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/gpu/GrDrawContext.cpp b/src/gpu/GrDrawContext.cpp index 78615df606..50965ba86f 100644 --- a/src/gpu/GrDrawContext.cpp +++ b/src/gpu/GrDrawContext.cpp @@ -764,14 +764,6 @@ void GrDrawContext::drawVertices(const GrClip& clip, viewMatrix.mapRect(&bounds); - // If we don't have AA then we outset for a half pixel in each direction to account for - // snapping. We also do this for the "hair" primitive types: lines and points since they have - // a 1 pixel thickness in device space. - if (!paint.isAntiAlias() || GrIsPrimTypeLines(primitiveType) || - kPoints_GrPrimitiveType == primitiveType) { - bounds.outset(0.5f, 0.5f); - } - SkAutoTUnref<GrDrawBatch> batch(new GrDrawVerticesBatch(paint.getColor(), primitiveType, viewMatrix, positions, vertexCount, indices, indexCount, |