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-rw-r--r--src/effects/shadows/SkAmbientShadowMaskFilter.cpp6
-rw-r--r--src/gpu/GrRenderTargetContext.cpp6
-rw-r--r--src/gpu/GrRenderTargetContext.h4
-rw-r--r--src/gpu/effects/GrShadowGeoProc.cpp6
-rw-r--r--src/gpu/ops/GrShadowRRectOp.cpp47
-rw-r--r--src/gpu/ops/GrShadowRRectOp.h3
6 files changed, 58 insertions, 14 deletions
diff --git a/src/effects/shadows/SkAmbientShadowMaskFilter.cpp b/src/effects/shadows/SkAmbientShadowMaskFilter.cpp
index 34168357ac..66218cd96f 100644
--- a/src/effects/shadows/SkAmbientShadowMaskFilter.cpp
+++ b/src/effects/shadows/SkAmbientShadowMaskFilter.cpp
@@ -221,8 +221,12 @@ bool SkAmbientShadowMaskFilterImpl::directFilterRRectMaskGPU(GrContext*,
devSpaceInsetWidth = ambientRRect.width();
}
+ // the fraction of the blur we want to apply is devSpaceInsetWidth/devSpaceAmbientBlur,
+ // which is just 1/umbraAlpha.
+ SkScalar blurClamp = SkScalarInvert(umbraAlpha);
rtContext->drawShadowRRect(clip, std::move(newPaint), viewMatrix, ambientRRect,
- devSpaceAmbientBlur, devSpaceInsetWidth);
+ devSpaceAmbientBlur, devSpaceInsetWidth,
+ blurClamp);
return true;
}
diff --git a/src/gpu/GrRenderTargetContext.cpp b/src/gpu/GrRenderTargetContext.cpp
index 12ddb96450..56e2c2f937 100644
--- a/src/gpu/GrRenderTargetContext.cpp
+++ b/src/gpu/GrRenderTargetContext.cpp
@@ -986,7 +986,8 @@ void GrRenderTargetContext::drawShadowRRect(const GrClip& clip,
const SkMatrix& viewMatrix,
const SkRRect& rrect,
SkScalar blurWidth,
- SkScalar insetWidth) {
+ SkScalar insetWidth,
+ SkScalar blurClamp) {
ASSERT_SINGLE_OWNER
RETURN_IF_ABANDONED
SkDEBUGCODE(this->validate();)
@@ -999,7 +1000,8 @@ void GrRenderTargetContext::drawShadowRRect(const GrClip& clip,
// TODO: add instancing support?
std::unique_ptr<GrLegacyMeshDrawOp> op = GrShadowRRectOp::Make(paint.getColor(), viewMatrix,
- rrect, blurWidth, insetWidth);
+ rrect, blurWidth, insetWidth,
+ blurClamp);
if (op) {
GrPipelineBuilder pipelineBuilder(std::move(paint), GrAAType::kNone);
this->addLegacyMeshDrawOp(std::move(pipelineBuilder), clip, std::move(op));
diff --git a/src/gpu/GrRenderTargetContext.h b/src/gpu/GrRenderTargetContext.h
index b3ff137919..5aef96a65b 100644
--- a/src/gpu/GrRenderTargetContext.h
+++ b/src/gpu/GrRenderTargetContext.h
@@ -161,13 +161,15 @@ public:
* @param blurWidth amount of shadow blur to apply (in device space)
* @param insetWidth minimum amount to inset from the rrect edge (in local space).
* We may inset more depending on the blur radius and geometry.
+ * @param blurClamp Optional parameter used to indicate fraction of blur to actually apply
*/
void drawShadowRRect(const GrClip&,
GrPaint&&,
const SkMatrix& viewMatrix,
const SkRRect& rrect,
SkScalar blurRadius,
- SkScalar insetWidth);
+ SkScalar insetWidth,
+ SkScalar blurClamp = 1);
/**
* Shortcut for filling a SkPath consisting of nested rrects using a paint. The result is
diff --git a/src/gpu/effects/GrShadowGeoProc.cpp b/src/gpu/effects/GrShadowGeoProc.cpp
index 4e33e4ba39..5ff7ec1caf 100644
--- a/src/gpu/effects/GrShadowGeoProc.cpp
+++ b/src/gpu/effects/GrShadowGeoProc.cpp
@@ -26,7 +26,7 @@ public:
// emit attributes
varyingHandler->emitAttributes(rsgp);
- fragBuilder->codeAppend("vec3 shadowParams;");
+ fragBuilder->codeAppend("vec4 shadowParams;");
varyingHandler->addPassThroughAttribute(rsgp.inShadowParams(), "shadowParams");
// setup pass through color
@@ -47,7 +47,7 @@ public:
fragBuilder->codeAppend("float d = length(shadowParams.xy);");
fragBuilder->codeAppend("float distance = shadowParams.z * (1.0 - d);");
- fragBuilder->codeAppend("float factor = 1.0 - clamp(distance, 0.0, 1.0);");
+ fragBuilder->codeAppend("float factor = 1.0 - clamp(distance, 0.0, shadowParams.w);");
fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.018;");
fragBuilder->codeAppendf("%s = vec4(factor);",
args.fOutputCoverage);
@@ -81,7 +81,7 @@ GrRRectShadowGeoProc::GrRRectShadowGeoProc(const SkMatrix& localMatrix)
fInPosition = &this->addVertexAttrib("inPosition", kVec2f_GrVertexAttribType,
kHigh_GrSLPrecision);
fInColor = &this->addVertexAttrib("inColor", kVec4ub_GrVertexAttribType);
- fInShadowParams = &this->addVertexAttrib("inShadowParams", kVec3f_GrVertexAttribType);
+ fInShadowParams = &this->addVertexAttrib("inShadowParams", kVec4f_GrVertexAttribType);
}
void GrRRectShadowGeoProc::getGLSLProcessorKey(const GrShaderCaps& caps,
diff --git a/src/gpu/ops/GrShadowRRectOp.cpp b/src/gpu/ops/GrShadowRRectOp.cpp
index 77cd5ef297..43c8839c5a 100644
--- a/src/gpu/ops/GrShadowRRectOp.cpp
+++ b/src/gpu/ops/GrShadowRRectOp.cpp
@@ -190,7 +190,8 @@ public:
// An insetWidth > 1/2 rect width or height indicates a simple fill.
ShadowCircularRRectOp(GrColor color, const SkMatrix& viewMatrix, const SkRect& devRect,
- float devRadius, bool isCircle, float blurRadius, float insetWidth)
+ float devRadius, bool isCircle, float blurRadius, float insetWidth,
+ float blurClamp)
: INHERITED(ClassID()), fViewMatrixIfUsingLocalCoords(viewMatrix) {
SkRect bounds = devRect;
SkASSERT(insetWidth > 0);
@@ -226,7 +227,7 @@ public:
this->setBounds(bounds, HasAABloat::kNo, IsZeroArea::kNo);
fGeoData.emplace_back(Geometry{color, outerRadius, umbraInset, innerRadius,
- blurRadius, bounds, type, isCircle});
+ blurRadius, blurClamp, bounds, type, isCircle});
if (isCircle) {
fVertCount = circle_type_to_vert_count(kStroke_RRectType == type);
fIndexCount = circle_type_to_index_count(kStroke_RRectType == type);
@@ -274,6 +275,7 @@ private:
SkScalar fUmbraInset;
SkScalar fInnerRadius;
SkScalar fBlurRadius;
+ SkScalar fClampValue;
SkRect fDevBounds;
RRectType fType;
bool fIsCircle;
@@ -284,6 +286,7 @@ private:
GrColor fColor;
SkPoint fOffset;
SkScalar fDistanceCorrection;
+ SkScalar fClampValue;
};
void fillInCircleVerts(const Geometry& args, bool isStroked, CircleVertex** verts) const {
@@ -293,6 +296,7 @@ private:
SkScalar innerRadius = args.fInnerRadius;
SkScalar blurRadius = args.fBlurRadius;
SkScalar distanceCorrection = outerRadius / blurRadius;
+ SkScalar clampValue = args.fClampValue;
const SkRect& bounds = args.fDevBounds;
@@ -307,48 +311,56 @@ private:
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(-octOffset, -1);
(*verts)->fDistanceCorrection = distanceCorrection;
+ (*verts)->fClampValue = clampValue;
(*verts)++;
(*verts)->fPos = center + SkPoint::Make(octOffset * halfWidth, -halfWidth);
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(octOffset, -1);
(*verts)->fDistanceCorrection = distanceCorrection;
+ (*verts)->fClampValue = clampValue;
(*verts)++;
(*verts)->fPos = center + SkPoint::Make(halfWidth, -octOffset * halfWidth);
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(1, -octOffset);
(*verts)->fDistanceCorrection = distanceCorrection;
+ (*verts)->fClampValue = clampValue;
(*verts)++;
(*verts)->fPos = center + SkPoint::Make(halfWidth, octOffset * halfWidth);
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(1, octOffset);
(*verts)->fDistanceCorrection = distanceCorrection;
+ (*verts)->fClampValue = clampValue;
(*verts)++;
(*verts)->fPos = center + SkPoint::Make(octOffset * halfWidth, halfWidth);
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(octOffset, 1);
(*verts)->fDistanceCorrection = distanceCorrection;
+ (*verts)->fClampValue = clampValue;
(*verts)++;
(*verts)->fPos = center + SkPoint::Make(-octOffset * halfWidth, halfWidth);
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(-octOffset, 1);
(*verts)->fDistanceCorrection = distanceCorrection;
+ (*verts)->fClampValue = clampValue;
(*verts)++;
(*verts)->fPos = center + SkPoint::Make(-halfWidth, octOffset * halfWidth);
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(-1, octOffset);
(*verts)->fDistanceCorrection = distanceCorrection;
+ (*verts)->fClampValue = clampValue;
(*verts)++;
(*verts)->fPos = center + SkPoint::Make(-halfWidth, -octOffset * halfWidth);
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(-1, -octOffset);
(*verts)->fDistanceCorrection = distanceCorrection;
+ (*verts)->fClampValue = clampValue;
(*verts)++;
if (isStroked) {
@@ -363,48 +375,56 @@ private:
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(-s * innerRadius, -c * innerRadius);
(*verts)->fDistanceCorrection = distanceCorrection;
+ (*verts)->fClampValue = clampValue;
(*verts)++;
(*verts)->fPos = center + SkPoint::Make(s * r, -c * r);
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(s * innerRadius, -c * innerRadius);
(*verts)->fDistanceCorrection = distanceCorrection;
+ (*verts)->fClampValue = clampValue;
(*verts)++;
(*verts)->fPos = center + SkPoint::Make(c * r, -s * r);
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(c * innerRadius, -s * innerRadius);
(*verts)->fDistanceCorrection = distanceCorrection;
+ (*verts)->fClampValue = clampValue;
(*verts)++;
(*verts)->fPos = center + SkPoint::Make(c * r, s * r);
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(c * innerRadius, s * innerRadius);
(*verts)->fDistanceCorrection = distanceCorrection;
+ (*verts)->fClampValue = clampValue;
(*verts)++;
(*verts)->fPos = center + SkPoint::Make(s * r, c * r);
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(s * innerRadius, c * innerRadius);
(*verts)->fDistanceCorrection = distanceCorrection;
+ (*verts)->fClampValue = clampValue;
(*verts)++;
(*verts)->fPos = center + SkPoint::Make(-s * r, c * r);
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(-s * innerRadius, c * innerRadius);
(*verts)->fDistanceCorrection = distanceCorrection;
+ (*verts)->fClampValue = clampValue;
(*verts)++;
(*verts)->fPos = center + SkPoint::Make(-c * r, s * r);
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(-c * innerRadius, s * innerRadius);
(*verts)->fDistanceCorrection = distanceCorrection;
+ (*verts)->fClampValue = clampValue;
(*verts)++;
(*verts)->fPos = center + SkPoint::Make(-c * r, -s * r);
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(-c * innerRadius, -s * innerRadius);
(*verts)->fDistanceCorrection = distanceCorrection;
+ (*verts)->fClampValue = clampValue;
(*verts)++;
} else {
// filled
@@ -412,6 +432,7 @@ private:
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(0, 0);
(*verts)->fDistanceCorrection = distanceCorrection;
+ (*verts)->fClampValue = clampValue;
(*verts)++;
}
}
@@ -454,6 +475,7 @@ private:
outerVec.fX + outerVec.fY);
diagVec *= umbraInset / (2 * umbraInset - outerRadius);
SkScalar distanceCorrection = umbraInset / blurRadius;
+ SkScalar clampValue = args.fClampValue;
// build corner by corner
for (int i = 0; i < 4; ++i) {
@@ -462,6 +484,7 @@ private:
(*verts)->fColor = color;
(*verts)->fOffset = SkVector::Make(0, 0);
(*verts)->fDistanceCorrection = distanceCorrection;
+ (*verts)->fClampValue = clampValue;
(*verts)++;
// outer points
@@ -469,30 +492,35 @@ private:
(*verts)->fColor = color;
(*verts)->fOffset = SkVector::Make(0, -1);
(*verts)->fDistanceCorrection = distanceCorrection;
+ (*verts)->fClampValue = clampValue;
(*verts)++;
(*verts)->fPos = SkPoint::Make(xOuter[i], yMid[i]);
(*verts)->fColor = color;
(*verts)->fOffset = outerVec;
(*verts)->fDistanceCorrection = distanceCorrection;
+ (*verts)->fClampValue = clampValue;
(*verts)++;
(*verts)->fPos = SkPoint::Make(xOuter[i], yOuter[i]);
(*verts)->fColor = color;
(*verts)->fOffset = diagVec;
(*verts)->fDistanceCorrection = distanceCorrection;
+ (*verts)->fClampValue = clampValue;
(*verts)++;
(*verts)->fPos = SkPoint::Make(xMid[i], yOuter[i]);
(*verts)->fColor = color;
(*verts)->fOffset = outerVec;
(*verts)->fDistanceCorrection = distanceCorrection;
+ (*verts)->fClampValue = clampValue;
(*verts)++;
(*verts)->fPos = SkPoint::Make(xInner[i], yOuter[i]);
(*verts)->fColor = color;
(*verts)->fOffset = SkVector::Make(0, -1);
(*verts)->fDistanceCorrection = distanceCorrection;
+ (*verts)->fClampValue = clampValue;
(*verts)++;
}
@@ -510,6 +538,7 @@ private:
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(0, 0);
(*verts)->fDistanceCorrection = distanceCorrection;
+ (*verts)->fClampValue = clampValue;
(*verts)++;
// TR
@@ -517,6 +546,7 @@ private:
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(0, 0);
(*verts)->fDistanceCorrection = distanceCorrection;
+ (*verts)->fClampValue = clampValue;
(*verts)++;
// BL
@@ -524,6 +554,7 @@ private:
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(0, 0);
(*verts)->fDistanceCorrection = distanceCorrection;
+ (*verts)->fClampValue = clampValue;
(*verts)++;
// BR
@@ -531,6 +562,7 @@ private:
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(0, 0);
(*verts)->fDistanceCorrection = distanceCorrection;
+ (*verts)->fClampValue = clampValue;
(*verts)++;
}
@@ -640,7 +672,8 @@ std::unique_ptr<GrLegacyMeshDrawOp> Make(GrColor color,
const SkMatrix& viewMatrix,
const SkRRect& rrect,
SkScalar blurWidth,
- SkScalar insetWidth) {
+ SkScalar insetWidth,
+ SkScalar blurClamp) {
// Shadow rrect ops only handle simple circular rrects.
SkASSERT(viewMatrix.isSimilarity() &&
(rrect.isSimpleCircular() || rrect.isRect() || rrect.isCircle()));
@@ -660,7 +693,8 @@ std::unique_ptr<GrLegacyMeshDrawOp> Make(GrColor color,
scaledRadius,
rrect.isOval(),
blurWidth,
- scaledInsetWidth));
+ scaledInsetWidth,
+ blurClamp));
}
}
@@ -681,14 +715,15 @@ DRAW_OP_TEST_DEFINE(ShadowRRectOp) {
GrColor color = GrRandomColor(random);
SkScalar insetWidth = random->nextSScalar1() * 72.f;
SkScalar blurWidth = random->nextSScalar1() * 72.f;
+ SkScalar blurClamp = random->nextSScalar1();
bool isCircle = random->nextBool();
if (isCircle) {
SkRect circle = GrTest::TestSquare(random);
SkRRect rrect = SkRRect::MakeOval(circle);
- return GrShadowRRectOp::Make(color, viewMatrix, rrect, blurWidth, insetWidth);
+ return GrShadowRRectOp::Make(color, viewMatrix, rrect, blurWidth, insetWidth, blurClamp);
} else {
const SkRRect& rrect = GrTest::TestRRectSimple(random);
- return GrShadowRRectOp::Make(color, viewMatrix, rrect, blurWidth, insetWidth);
+ return GrShadowRRectOp::Make(color, viewMatrix, rrect, blurWidth, insetWidth, blurClamp);
}
}
diff --git a/src/gpu/ops/GrShadowRRectOp.h b/src/gpu/ops/GrShadowRRectOp.h
index f9727883e8..126009558e 100644
--- a/src/gpu/ops/GrShadowRRectOp.h
+++ b/src/gpu/ops/GrShadowRRectOp.h
@@ -20,7 +20,8 @@ class SkStrokeRec;
namespace GrShadowRRectOp {
std::unique_ptr<GrLegacyMeshDrawOp> Make(GrColor, const SkMatrix& viewMatrix, const SkRRect& rrect,
- SkScalar blurWidth, SkScalar insetWidth);
+ SkScalar blurWidth, SkScalar insetWidth,
+ SkScalar blurClamp = 1);
}
#endif